
Karnaz_the_mad |

People on this board keep saying they think grit should be based on CHA.
They view grit as sort of an awesome meter, but i think grit is more of a mental toughness. The ability to push yourself to do things normally impossible(loading a gun at lightning speed,landing that perfect kill shot). Then being able to gain it back makes sense, by doing things that are likely to fail and succeeding your bolstering yourself, Kind of like feeling invincible.
That's just the way i see it anyway.

KaeYoss |

Wisdom is the right attribute.
I do not aim with my looks. He who aims with his looks has forgotten the face of his father.
I aim with my eye.
I do not shoot with my tongue. He who shoots with his tongue has forgotten the face of his father.
I shoot with my mind.
I do not kill with my sorcery. He who kills with his sorcery has forgotten the face of his father.
I kill with my heart.
Eye is for Perception, a wis-based skill.
Mind is for things like Knowledge, based on int, but also for Sense Motive, also wis-based.
Heart is for will saves, which are modified by wis.
So the literature agrees with! us ;-)

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1) Charisma is NOT, repeat NOT looks. Charisma is, in many ways, force of character.
Sounds like what a Gunslinger is supposed to be expressing, his force of character as grit. Hmmm.
2) Wisdom is common sense. Gunslingers, frequently, lack any exhibition of common sense. They do things like get to perfect charge range of an opponent, and then irritate him. Not very wise, huh.
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Then again, I don't think Grit should be based on either stat.
Grit Deeds, and Grit, should be based on Dexterity. The ability to move well, and the ability to control your movements. Purely Dexterity.
That would at least make up for some of the drawbacks of the class & primary weapon by reducing some of the stat drain.
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In other words, not only is the Gunslinger feat shy, they are, as currently written, stat shy. You can build a fairly good Fighter archer with a 20 point buy, but a Gunslinger is going to be a bit .... wimpy ... with only a 20 point buy, IMO.
As currently written, you need a good Dex to be able to hit, even against touch AC. You need a significant Wis so you have enough Grit points to matter. You need a fair Int in order to attempt to make up for the low skill points that come from the Fighter base build. You need a good Cha so you can Intimidate your opponents with your awesome gun. You need a fair to good Str to carry all your equipment and to be able to use some sort of melee weapon, since your mad weapon skillz will cause your opponent(s) to want to base you to prevent you from shooting them so much (Ooops, that's for the archer, isn't it...)
Even if you limit yourself to Dex & Wis, and barely enough Str to carry your gear, you either aren't going to hit very well, or not going to have very many Grit points...

KaeYoss |

1) Charisma is NOT, repeat NOT looks.
Stuff it. You can shout and repeat all you want, you're still delusional. Looks are part of charisma, always were, always will be.
Sounds like what a Gunslinger is supposed to be expressing, his force of character as grit. Hmmm.
grit: firmness of character; indomitable spirit; pluck: She has a reputation for grit and common sense.
That's not personal force. It's mental fortitude. It's willpower. And that's what wisdom is for.
2) Wisdom is common sense.
What was it again? Oh, yes:
Wisdom is NOT, repeat NOT, common sense.
Common sense might be part of wisdom, but wit, perceptiveness, and, above all, willpower and resolve, are a big part of it.
Gunslingers, frequently, lack any exhibition of common sense. They do things like get to perfect charge range of an opponent, and then irritate him. Not very wise, huh.
What are you talking about? An enraged enemy is an enemy making errors. Crack their composure and they mess up.
In other words, not only is the Gunslinger feat shy, they are, as currently written, stat shy. You can build a fairly good Fighter archer with a 20 point buy, but a Gunslinger is going to be a bit .... wimpy ... with only a 20 point buy, IMO.
20 point buy has always been low. I think the lowest I ever used was 25, if at all. Usually, we used 32 before changing over to Pathfinder's purchase system.
But you forget one thing: The fighter archer needs strength in addition to dexterity. The gunslinger doesn't need strength at all. He can even use dexterity for the things an archer needs his strength for. So it's not too bad to make them spread things out a bit. Dex for shooting, con for its usual stuff, and wis for the extraordinary things. And since wis is seldom useless, this just increases the gunsinger's saves and Perception.
The class needs a fix, but there are better ways to accomplish it.
You need a fair Int in order to attempt to make up for the low skill points that come from the Fighter base build.
Why? What do you need the skill points for?
You need a good Cha so you can Intimidate your opponents with your awesome gun.
Everyone needs charisma to intimidate, really. Wizards need it to intimidate enemies with those reality-shattering magicks they throw around.
The gunslinger can get along with low charisma just fine.
You need a fair to good Str to carry all your equipment and to be able to use some sort of melee weapon, since your mad weapon skillz will cause your opponent(s) to want to base you to prevent you from shooting them so much (Ooops, that's for the archer, isn't it...)
What equipment? The guns weigh no more than some melee weapon. The ammo might be a bit more weighty, but they should manage. Sooner or later, get a cheap magical container like a handy haversack.
And mêlée? If the enemy has closed with you, you have a problem either way. A bit of strength won't really make a difference at that point. You're forced to fall back on a backup weapon instead of using the weapon your whole class is focussed on. You're screwed either way.
Provided, of course, you can't avoid the AoOs. A lot of the time, a five-foot-step will help. The Deft Shootist Dead feat can work in a pinch, too. Or just eat up that AoO. Or tumble away and shoot. Or make sure they never close with you.
Most gunslingers will be just fine with dex, some wis and con, and hardly anything else in the other abilities. If you take away wis, they are better off than most classes, since most have a moderate incentive (at least) to devote resources to more than just one ability score (plus con).