Making gunpowder


Gunslinger Discussion: Round 1


Can a PC make his own gunpowder? Would this be a craft (Alchemy)? and what would be the DC?


darth_borehd wrote:
Can a PC make his own gunpowder? Would this be a craft (Alchemy)? and what would be the DC?

My answer would be YES and YES. It's alchemy. Alchemy= practical chemistry.

As for the DC, that would vary based on availability of materials, tools, etc. I'd caution against screwing players by making the stuff incredibly hard to manufacture. You might look at other inflammable alchemical items, like Greek fire or tinderwtigs, to develop an estimate. Keep in mind that a really serious failure might involve sparks and a fire...


ewan cummins wrote:
darth_borehd wrote:
Can a PC make his own gunpowder? Would this be a craft (Alchemy)? and what would be the DC?

My answer would be YES and YES. It's alchemy. Alchemy= practical chemistry.

As for the DC, that would vary based on availability of materials, tools, etc. I'd caution against screwing players by making the stuff incredibly hard to manufacture. You might look at other inflammable alchemical items, like Greek fire or tinderwtigs, to develop an estimate. Keep in mind that a really serious failure might involve sparks and a fire...

Yes it would be nice to have DCs needed to craft your own gunpowder it would save some gold per shot.


Realmwalker wrote:
ewan cummins wrote:
darth_borehd wrote:
Can a PC make his own gunpowder? Would this be a craft (Alchemy)? and what would be the DC?

My answer would be YES and YES. It's alchemy. Alchemy= practical chemistry.

As for the DC, that would vary based on availability of materials, tools, etc. I'd caution against screwing players by making the stuff incredibly hard to manufacture. You might look at other inflammable alchemical items, like Greek fire or tinderwtigs, to develop an estimate. Keep in mind that a really serious failure might involve sparks and a fire...

Yes it would be nice to have DCs needed to craft your own gunpowder it would save some gold per shot.

I've played PCs who used gunpowder in both AD&D 2E and 3.5. Each time, I made sure to take alchemy as a skill/NWP, for the purpose of making powder. Being able to make matches, lye soap, paint, alcohol, etc is an added bonus! I always took gunsmithing, too!


Same my gunslinger uses both Craft: Alchemy and Craft: Gunsmith since they are both Class skills.


Realmwalker wrote:
Same my gunslinger uses both Craft: Alchemy and Craft: Gunsmith since they are both Class skills.

Right on, gun-brother!

Making simple bombs, petards, etc is also fun and handy.


So there is no official rule on this? It would seem to be an oversight.


It's only the second or third thread on it -- the earlier ones covered it. The craft skill is alchemy for gunpowder, gunsmithing for guns.


Abraham spalding wrote:
It's only the second or third thread on it -- the earlier ones covered it. The craft skill is alchemy for gunpowder, gunsmithing for guns.

I do not remember anyone in those threads giving a DC to craft though... I know the skills needed but what are the difficulties to make?


facepalm Okay sorry didn't realize that is the part you wanted.


Realmwalker wrote:


I do not remember anyone in those threads giving a DC to craft though... I know the skills needed but what are the difficulties to make?

Looking at listed DCs, I'd peg it somewhere between 20 & 25, partly dependent on how rare or difficult it is to manufacture in your setting. Mine, I already ruled a while ago that it was "difficult" in my setting, but I also account for different aspects, namely that *something* resembling gunpowder can be crafted and used, but with various side effects or defects. The PURE powder is the stuff that fires flawlessly while poor powder (bad formula, incorrect ingredients/quantities, etc) leads to powder that occasionally won't fire right, jams or damages the gun, or has better odds of backfiring.

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