Scenes from a Central Illinois Gaming Convention (PFS Trend Observations)


Pathfinder Society

1/5

I noticed a few things this weekend at Winter War.

1. There are a lot of pet classes.

2. When you have a lot of pet classes, and those pets can be large, it can get really, really hard to have a combat where the whole party can reasonably function.

3. Eidolons seem to be a big problematic. Point totals for evolutions messed up, procedural mistakes, and lots of monster rules flying around for people that normally don't have to deal with monster rules.

This kind of makes me wonder if Words of Power won't be a bit problematic as a somewhat complex point based system that can easily be messed up "on the ground."

4. Combats in long, narrow 5 ft. passages suck really bad. Ouch.

5. I had a lot of fun playing PFS, and it was interesting seeing plots and themes unfold across several adventure arcs.

Dark Archive

KnightErrantJR wrote:

I noticed a few things this weekend at Winter War.

1. There are a lot of pet classes.

2. When you have a lot of pet classes, and those pets can be large, it can get really, really hard to have a combat where the whole party can reasonably function.

3. Eidolons seem to be a big problematic. Point totals for evolutions messed up, procedural mistakes, and lots of monster rules flying around for people that normally don't have to deal with monster rules.

This kind of makes me wonder if Words of Power won't be a bit problematic as a somewhat complex point based system that can easily be messed up "on the ground."

4. Combats in long, narrow 5 ft. passages suck really bad. Ouch.

5. I had a lot of fun playing PFS, and it was interesting seeing plots and themes unfold across several adventure arcs.

I and another judge are discussing an eidolon that we saw that simply could not have been built at the level it was played at. It appears to me as though the particular player had neglected to take "Limbs" before taking "Claws" for a Serpentine eidolon, and then assumed that "Reach" gave reach for all attacks. And that Tail Slap was played as though it was a Primary attack.

4/5

KnightErrantJR wrote:

I noticed a few things this weekend at Winter War.

4. Combats in long, narrow 5 ft. passages suck really bad. Ouch.

GM's who miss the key to map size and so thus put you in a 5ft passage, not 10 like it should be. SORRY bout that

1/5

jjaamm/Keldar wrote:
KnightErrantJR wrote:

I noticed a few things this weekend at Winter War.

4. Combats in long, narrow 5 ft. passages suck really bad. Ouch.

GM's who miss the key to map size and so thus put you in a 5ft passage, not 10 like it should be. SORRY bout that

That's okay, I know where to find you . . . ;)

Grand Lodge 2/5

I would like to take a moment and pimp Who's Yer Con coming up in March to all my Central Illinois neighbors :)

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