Alex_br |
i know its been asked and answered, but i havent been able to find it on here using the search...
so, sorcerers can use metemagic feats and when he applies a metemagic feat it makes the spell a full round cast.... right?
is there anything else?
The quicken spell feat is an exception.
Other than that, tht's it, as far as I know.Ninten |
DEWN MOU'TAIN wrote:i know its been asked and answered, but i havent been able to find it on here using the search...
so, sorcerers can use metemagic feats and when he applies a metemagic feat it makes the spell a full round cast.... right?
is there anything else?
The quicken spell feat is an exception.
Other than that, tht's it, as far as I know.
I always wondered about that. Does that rule exist simply to reinforce the way Metamagic works for Spontaneous Casters (Note that Bards, Oracles, Summoners and Sorcerers all fit into this category), or is there a game balance issue with Spontaneously Casting a spell as a Minor Action, given that it still takes up a spell slot 4 higher than before? I mean obviously "yeah, well I really quickly cast anything I want" is really good, but Wizards never prepare Quickened spells that aren't useful in a variety of situations, anyway.
Basically, I wonder whether the 'Spontaneous Quickened spells take a Full-Round Action' exists to keep Sorcerers from being overpowered, or whether it is just a rules bandaid to a related issue.
Father Dale |
I think that Quicken spell for a spontaneous caster in 3.5 taking a full round action to cast was simply the application of the general rule to the specific use of the feat. The end result was that the general rule negated the use of Quicken spell for spontaneous casters (with a few potential exceptions, such as the Arcane Preparation feat). Pathfinder has joyously addressed this and spontaneous casters can now make use of Quicken spell as normal.
Note that a spontaneous caster applying metamagic to a standard action casting spell makes the casting time a full round action, and not a 1 round casting time. Thus, the caster generally has to use both his standard and his move action in his turn to cast his metamagic spell; and it will take effect at the end of his turn. (Or he could spend two standard actions over two rounds to complete a single metamagiced spell.) This is opposed to a 1 round casting time spell, which would require casting for the whole round till the beginning of his next turn, such as would be the case when casting a spell such as Sleep or Summon Monster.