![]() ![]()
![]() What was Paizo thinking?
If you care so much about balance, don't use it. If you have a group who is together to play and don't care about a player playing a Drow, awesome. If, yet, you have a group that will not care as long as they have compensations (say, magic items), awesome. It's all good. No point trying to keep the game pinned to YOUR (or mine) point of view, different options for different groups. That said, I'd only allow it in a group I knew, not in a random group from a store. Have fun man, and let everybody else in it too. Cheers! ![]()
![]() Well, I tried a search but didin't find anything exactly like this question, so... 1) Do you allow comic relief in your sessions? If so, how often? 2) Do you think it "spoils the mood"? Why? Myself, I do allow comic reliefs. I believe I got this from too much anime, where I learned that a character can be heroic and still a spaz fom time to time. So, I do have a big plot going on. It's a heroic tale, full of twists and (sometimes) dark mood. But then again I make some "sidequests" where the mood is lighter, there's laughter all around and I think it's great. for example: to make a sidequest, my characters were given "straw hats of peasantry", magic hats that gave them the appearance of rednecks of any region they go, incidently giving them a small boost in HP (2 + 1 each other lvl). We laughed our guts out at the indignant paladin/noble of the group. He screamed at how devilish a item is, if it gives him hp at the price of looking like a... well... peasant. So, I find the balance between heroic and comedy to be a great tool. It lighten the mood sometimes, it is fun and everybody (except the paladin, maybe) gets a laugh. So, what about you guys? Anything to share? Cheers! ![]()
![]() DEWN MOU'TAIN wrote:
The quicken spell feat is an exception. Other than that, tht's it, as far as I know.![]()
![]() pobbes wrote:
I actually enjoyed the reading. Thanks for sharing! =D ![]()
![]() Aff... this thread became a discussion about slavery. A pity, the stories about paladins wa really funny. I suppose I should say something here. People coming here and discussing about point of view and modern ethics miss the point, IMO. DnD, PF... are not worlds where ethics are abstract concepts, but real forces. It's a game, not a discussion about slavery in Earth. Slavery is the portfolio of an EVIL Deity, so it's evil in my chronicle. Believe me, I know my way around the topic od slavery and human rights, from Aristotle to modern Constitutions. I simply don't apply them in my fantasy game. In the end, it comes down to the campaign world. If you want to somehow justify slavery because it's legal... have fun. (and read Lawful Evil entry). I would not. I'm not really interested in discussing philosophy here, though, so I'll move on to another thread... maybe: Funny Paladin stories... whatever. CHeers! ![]()
![]() Elfgasm wrote: Hmm...I guess I just really don't care to police someone's activity. Doe that count as "advocating" illegal activities? If a guy told me he stole his book from the LGS we're playing at, I wouldn't do or say anything simply because I don't care. I'm in the middle nowadays. I live in Brazil, so my context is truly different. I have my own, physical copy of corebook and bestiary, plus some bought pdfs of psionics and random suplements. I don't like piracy very much in this point of my life, but I would NOT kick a player from my table. I have, however, suggested a player to buy the book, going so far as offering my credit card (his wasn't international). There's a fuzzy and warm feeling in having your legal copies :D So... there you go. I care, but I'd be lying if I said i was the paladine of rpgs. ![]()
![]() Sidivan wrote:
Awesomely said. Any method to grasp gas can hold gaseous form. I doubt a combat move/martial art cover it. Why didn't I think of putting it this way. Cheers for you! ![]()
![]() Since incorporeal is a specific condition, I'd still hold my point of view with insubstantial, as per spell description. I really don't see how you'd grapple a puddle of water, for example... gas is even harder. Grappling is technique that is anatomy dependant (joints, locks and friction), it just doesn't work without these conditions... (then again, me being a practicioner of brazilian jiu jitsu makes me see it in a particular way :D ) EDIT: as an example, let's see how the book treats the concept of insubstantiality: Ethereal Plane: The Ethereal Plane is a ghostly realm
or the spell ethereal: As an insubstantial creature, you can move through solid
This spell is odd, because it's a small form of insubstantiality maybe. You can argue both ways, not sure we'll find solid ground (pun intended) hehe But it's a game, i get that... there are silly things like hitting stone creatures with blades (really?). My final saying is fun>logic But logicwise, there's no grappling gas. Cheers and good game. ![]()
![]() Ravingdork wrote:
You didn't take my whole argument into consideration. I say it can not be done because of two factors: incorporeal AND able to pass cracks. 1) it passes through craks, meaning it's completly maleable.
It's like trying to grappe a pool of water... unless you seal it (ergo the engulf from ooze), you can't hold it. But well, in the end it's whatever works in you game. EDIT: as for not being incorporeal, here's a direct quote:
NO SUBSTANCE. In my game, even the grapplers think it silly to pin gaseous form (or fart form, in a less respectful nomenclature), so it has never been an issue. ![]()
![]() Ravingdork wrote:
I like that, although there would be exceptions, in my game. 1) The character has an active detect magic effect (or true seeing etc), then I'd allow the roll as normal. 2) The character has a mind reading effect active. That would be about it, though. ![]()
![]() And the decision to turn the paladin into a fighter wasn't just arbitrary. The player himself accepted. Now he's a LN knight who can act pretty much as he pleases, withing the law of the realm he serves. ... and don't get me started in using "immunity to diseases" to visit some shady spots in port cities (no, really) =D ![]()
![]() The new Paladin, and his (overpowered, some would say... but that’s not the point of this thread) abilities attract some players just because of the powers, not the idea of the class.
I’ll begin: I’m DMing a campaign where this Paladin acts completely arrogant towards defeated enemies. He actually mocks defeated foes, wants to torture (yes, torture) them… but the best happened in the last session: “and those are the slaves” (NPC)
And the he proceeded (out of game) to defend this paladin code =)
Got anything to share, any of you? :D |