Lrdpanther |
I had a question about magical items. I am currently DMing for a group of friends and family and we had a discussion come up. I wanted to swing it past the great minds here on paizo and see what you guys thought. They fought and killed a evil necromancer and found that his cloak had some magical properties to it. There is a paladin and a cleric both of lawful good gods. The paladin noticed that when he detected evil on the item it gave off a faint evil aura.
here is where the debate comes in. how would a paladin react to another party member wearing the cloak? It has useful properties for mages , however the debate over this evil taint on the item has cause some irratation in the group. I as the dm added the aura for a couple of reasons, but if its going to cause my palyers to revolt, then I will not persue it. Should I bother to add the aura or continue using it? Thoughts?
Mahorfeus |
Personally I think that the paladin is right to be wary of the aura the cloak holds, regardless of whether or not it actually has any effect on the one wearing it. It's an interesting plot device, that could make for excellent roleplay - however, if your PCs are arguing about it OOC, then you have a few choices to make.
Perhaps you could have the PCs find a way to purify the cloak, or maybe its evil aura came from a number of spirits within it that they have to defeat. Or, you could just say that the aura dissipated, having originally been fueled by the necromancer's power. There are plenty of ways to do it, but my advice is to deal with the problem through roleplay rather than just banishing it from existence.
Lrdpanther |
Personally I think that the paladin is right to be wary of the aura the cloak holds, regardless of whether or not it actually has any effect on the one wearing it. It's an interesting plot device, that could make for excellent roleplay - however, if your PCs are arguing about it OOC, then you have a few choices to make.
Perhaps you could have the PCs find a way to purify the cloak, or maybe its evil aura came from a number of spirits within it that they have to defeat. Or, you could just say that the aura dissipated, having originally been fueled by the necromancer's power. There are plenty of ways to do it, but my advice is to deal with the problem through roleplay rather than just banishing it from existence.
Thanks , I couldn't agree more. I orignally placed it in the adventure for a motivation for role play and character development. Your ideas are very good, Thanks
Benicio Del Espada |
I also like the idea of trying to "purify" the cloak. This would make a good side-quest for the party, and give the LG characters some face-time.
They could find out that traveling to a particular site and casting certain spells in a certain order will do the job. I don't know what level they are, but it should be something the characters are able to do now, rather than 3 levels from now. The cloak may get a saving throw to resist the good magic, but it shouldn't be beyond their abilites to change it into an inoffensive item.
I'd have some evil spirit come screaming out of it and attack the nearest character. It would be in a weakened state, due to the magic they're using, so they should be able to smack it out of existence pretty easily.
Pally defeated evil, wizzie gets a cloak. Win-win!
Lrdpanther |
I also like the idea of trying to "purify" the cloak. This would make a good side-quest for the party, and give the LG characters some face-time.
They could find out that traveling to a particular site and casting certain spells in a certain order will do the job. I don't know what level they are, but it should be something the characters are able to do now, rather than 3 levels from now. The cloak may get a saving throw to resist the good magic, but it shouldn't be beyond their abilites to change it into an inoffensive item.
I'd have some evil spirit come screaming out of it and attack the nearest character. It would be in a weakened state, due to the magic they're using, so they should be able to smack it out of existence pretty easily.
Pally defeated evil, wizzie gets a cloak. Win-win!
oh.... good idea
LazarX |
I had a question about magical items. I am currently DMing for a group of friends and family and we had a discussion come up. I wanted to swing it past the great minds here on paizo and see what you guys thought. They fought and killed a evil necromancer and found that his cloak had some magical properties to it. There is a paladin and a cleric both of lawful good gods. The paladin noticed that when he detected evil on the item it gave off a faint evil aura.
here is where the debate comes in. how would a paladin react to another party member wearing the cloak? It has useful properties for mages , however the debate over this evil taint on the item has cause some irratation in the group. I as the dm added the aura for a couple of reasons, but if its going to cause my palyers to revolt, then I will not persue it. Should I bother to add the aura or continue using it? Thoughts?
This was a major issue in the Living Arcanis campaign where quite a few modules gave out treasure from the lost Myrantian Empire.
To put it shortly, anything from the Myrantian Empire radiates an aura of evil on it. Which means that the person carrying it is going to ring the Paladin's alarm bell the next time someone casts detect evil on them... even if that person is a Paladin himself.