Rondelero Duelist


Rules Questions


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I have a question/problem concerning the Rondelero Duelist archetype from the Inner Sea Primer.

The ability Strong Swing essentially gives you a bonus on attack and damage with falcata and buckler that is equivalent to a normal fighter's highest weapon training bonus. But it only replaces Weapon Training I and, in contrast to other archetypes that do the same or a similar thing (like the two-weapon warrior), it does not replace the weapon training II-IV with any other abilities.

Could such a character also choose a weapon training category that is applicable to the falcata and get a bonus of up to +7 (+4 from strong arm and +3 from weapon training II-IV)?


Maxxx wrote:

I have a question/problem concerning the Rondelero Duelist archetype from the Inner Sea Primer.

The ability Strong Swing essentially gives you a bonus on attack and damage with falcata and buckler that is equivalent to a normal fighter's highest weapon training bonus. But it only replaces Weapon Training I and, in contrast to other archetypes that do the same or a similar thing (like the two-weapon warrior), it does not replace the weapon training II-IV with any other abilities.

Could such a character also choose a weapon training category that is applicable to the falcata and get a bonus of up to +7 (+4 from strong arm and +3 from weapon training II-IV)?

The RAW appears that way, though that does sound to be just a smidge broken. I suspect it is supposed to replace all the weapon trainings and if it's not then it would behoove you to take Shield Slam as your Weapon Training II in order to maximize your effectiveness with Strong Swing's ability to let you alternate between falcata and buckler attacks.


This came up with the mobile fighter archtype as well. I think the intent is that these abilities basically count as a weapons group for weapon training and it must be taken at that level (i.e. 5th in this case). As such, they would not stack, as the weapons training ability for fighters states:

PRD wrote:
Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.

At least this is how I read the abilities, as otherwise it would far surpass the normal fighter's abilities.


Sniggevert wrote:

This came up with the mobile fighter archtype as well. I think the intent is that these abilities basically count as a weapons group for weapon training and it must be taken at that level (i.e. 5th in this case). As such, they would not stack, as the weapons training ability for fighters states:

PRD wrote:
Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.
At least this is how I read the abilities, as otherwise it would far surpass the normal fighter's abilities.

I think that is a good suggestion, just letting the archetype add a weapon group consisting of falcata and buckler at 5th level. Then one should probably just ignore the part about having to wield a falcata and buckler at the same time to get the bonus.

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