
Greg Wasson |

I would guess at least for the immediate future, yes. I could see maybe 5-10 years down the line, once the world has been explord really by the APs/Modules, they might start over on another planet in the same system. Until then, likely not.
But I could be wrong.
I hope they do some planet hopping. I really like the write-ups on the other worlds.
Greg

John Benbo RPG Superstar 2011 Top 8 |

I've only really started looking at Golarion in the last few months and so far I've liked what I've seen. Usually, I GM in my own designed campaign world and I default to the Forgotten Realms for the gods of the world. Mostly because I grew up reading those books and are more familiar with them than Greyhawk gods which have never really done it for me. However, after reading "Gods and Magic" even my generic campaigns will now be Golarion gods and after I finish my current campaign, I want to start running some of the APs. I really enjoy how they have developed Golarion so far. It feels all encompassing like FR and Greyhawk without feeling so generic. However, because they've done such an awesome job creating Golarion, my secret hope and dream is that someday in a utopian future, Hasbro has to sell of D&D piecemeal and Paizo acquires the Dragonlance and Birthright settings. I realize that is a pipe dream, but a beautiful pipe dream none the less.

DigMarx |

I really don't want to come across as dismissive, and homebrew will always have a great amount of appeal, but how many packaged campaign settings do we need? All of the 3/3.5e settings have far more material than could ever be used in-game, the 2nd ed settings that didn't make it to 3e have been updated by the fanbase (Dark Sun, etc.) What's left to fill in?
Zo
[Edit: Planescape I guess?]

Kaiyanwang |

northbrb wrote:i was just curious if anyone had heard if paizo was planing on making any other campaign settings for pathfinder?Paizo's effort is strongly focused on Golarion.
However, several excellent settings have been created by 3PPs.
Could you please point out some of them? I'm quite interesting in it.

![]() |

The Freeport setting now has a Pathfinder Companion book to sit alongside the systemless Pirates Guide to Freeport book. That is a great setting and you could likely run the original Freeport adventure Trilogy with only a bit of conversion effort in Pathfinder (it was originally written for D&D3.0, then updated to 3.5).
That is one thing I like about the Freeport setting I can use whatever game system I want with the setting, I have companions for D&D 3.5, D&D 4e, Savage Worlds, M&M (in Warriors & Warlocks) and Pathfinder :)
Its a good setting with a fair amount of adventures and source material for it already (albeit most for D&D3.5 and True20)

Tim4488 |
I really don't want to come across as dismissive, and homebrew will always have a great amount of appeal, but how many packaged campaign settings do we need? All of the 3/3.5e settings have far more material than could ever be used in-game, the 2nd ed settings that didn't make it to 3e have been updated by the fanbase (Dark Sun, etc.) What's left to fill in?
Zo[Edit: Planescape I guess?]
Eh, there's more material in each than could be used, but every setting has different underlying themes that grab different people. Even within specific "genres" of settings you'll have people that prefer Kara-Tur to Rokugon to Jade Oath to... you know what I mean? I may or may not buy any given setting, but I have problem with people making more.
In response to the last bit, check out Planewalker, which updates Planescape to 3e/3.5. I'm currently using a combination of its materials and the 2nd ed books to run a Pathfinder Planescape game.

Drejk |

However, because they've done such an awesome job creating Golarion, my secret hope and dream is that someday in a utopian future, Hasbro has to sell of D&D piecemeal and Paizo acquires the Dragonlance and Birthright settings. I realize that is a pipe dream, but a beautiful pipe dream none the less.
PF Birthright... So shiny!
And on a more serious note: wasn't focusing upon too many worlds in the same time and spreading invested time, creation and money too thin between multiple settings the cause of TSR fall in late '90? This is the impression I got from various hints here and there on internet, which of course could be wrong.

Necromancer |

We pretty much jammed all of the setting ideas we wanted to try out into Golarion. This includes the different continents, planets, planes, etc.
If people stick around long enough, we'll cover a great deal of it.
Everytime I hear "planets" (concerning the Prime Material), my mind spins with possibilities.
What about alternate Golarions? I'm not talking about messing with "Golarion Core", but rather using alternate realities (within the context of APs, modules, etc.) and developing rules for a steampunk Golarion, futuristic Golarion, post-apocalyptic Golarion, and so on. This wouldn't screw with the core, but would throw out some real mechanics GMs could really make use of.

Fnipernackle |

We pretty much jammed all of the setting ideas we wanted to try out into Golarion. This includes the different continents, planets, planes, etc.
If people stick around long enough, we'll cover a great deal of it.
I think thats awesome. ive been playing for 10+ years and i have never seen a campaign setting where they released other continents. they just had some small information about them in the main book. it will be nice to have different continents to start out on and explore. it would also be cool to be able to play an oriental character or campaign and have elements from the other continents, for those who want to stand out a bit from the rest of the party. enough of the having to change campaign settings completely to get elements that others want. keep up the good work. ;)

![]() |

And on a more serious note: wasn't focusing upon too many worlds in the same time and spreading invested time, creation and money too thin between multiple settings the cause of TSR fall in late '90? This is the impression I got from various hints here and there on internet, which of course could be wrong.
More or less. The real problem is that players would identify themselves exclusively with the campaign setting they played, and eschew products branded with any other setting. So, let's say hypothetically that a publisher had four settings, and their audience was evenly split five ways—20% for each of four ongoing campaign setting lines, and 20% for homebrew. Each setting-branded book would thus have a maximum audience of 20% of the player base—effectively, the company competes against itself with each release.

![]() |

Lord Fyre wrote:Could you please point out some of them? I'm quite interesting in it.northbrb wrote:i was just curious if anyone had heard if paizo was planing on making any other campaign settings for pathfinder?Paizo's effort is strongly focused on Golarion.
However, several excellent settings have been created by 3PPs.
Here is a few of them I am aware of. All 3pp for Pathfinder.
The Great City by 0onegames - granted it is mostly just the city but there is some world information.
Cerulean Seas by Allure Publishing - a fantastic undersea world, most of the world is ocean with little land.
Freeport by Green Ronin - think everyone knows about it.
Mor Aldenn by Headless Hydra Games - Not much is out about it yet, but they are working on more for it.
Kingdoms of Legend by Interaction Point Games - Set in 15th century earth history but with dwarves, elves etc. I don't know much about it, yet, but they have a world guild book and some others out.
The Nymian Beastlands by Krewe of Harpocrates Publications - So far just a free playtest product but they are working on a complete setting.
Obsidian Twilight Campaign Setting by Louis Porter Jr. Design - It sounds a bit like Midnight or Ravenloft in that evil sounds like it pretty much rules the world.
Open Design - Their products are all in a shared world but I honestly can't remember the name of the world.
Jade Oath by Rite Publishing - Technically it is not for Pathfinder but for Arcane Evolved. But they have released parts of it for Pathfinder and if sales are good I wouldn't be surprised if they don't make a Pathfinder version and I really hope they do.
Realms of Twilight Campaign Setting by Silver Crescent Publishing - I don't know a ton about it, beyond it is suck in a twilight like light all the time.
All of the above are for Pathfinder or parts of them are in the case of Jade Oath and all of them are up here on Paizo. There may be more on other sites as well.

Drejk |

Fnipernackle wrote:I think thats awesome. ive been playing for 10+ years and i have never seen a campaign setting where they released other continents.Forgotten Realms?
Granted, that always seemed like more by TSR fiat than because it was a part of the world's original vision to me.
I might be wrong but I think that Kara Tur was orginally introduced in Oriental Adventures as independent setting and only later fused with Forgotten Realms to link it to FR growing popularity.
More or less. The real problem is that players would identify themselves exclusively with the campaign setting they played, and eschew products branded with any other setting. So, let's say hypothetically that a publisher had four settings, and their audience was evenly split five ways—20% for each of four ongoing campaign setting lines, and 20% for homebrew. Each setting-branded book would thus have a maximum audience of 20% of the player base—effectively, the company competes against itself with each release.
And every setting development costs increasing the costs fourfold while not generating fourfold revenue. Still I would say that some of the players did played multiple settings... Maybe even bought multiple settings to the same system. I know I did when I could (which was nowhere near as as often as I would liked).

Dire Mongoose |

Dire Mongoose wrote:Fnipernackle wrote:I think thats awesome. ive been playing for 10+ years and i have never seen a campaign setting where they released other continents.Forgotten Realms?
Granted, that always seemed like more by TSR fiat than because it was a part of the world's original vision to me.
I might be wrong but I think that Kara Tur was orginally introduced in Oriental Adventures as independent setting and only later fused with Forgotten Realms to link it to FR growing popularity.
It's possible, but there are also several more continents on that planet that they detailed. Maztica and Zakhara, for example.

![]() |

Jade Oath by Rite Publishing - Technically it is not for Pathfinder but for Arcane Evolved. But they have released parts of it for Pathfinder and if sales are good I wouldn't be surprised if they don't make a Pathfinder version and I really hope they do.
OH. Didn't know that. I would definitely be interested in such a version.

![]() |

Dark_Mistress wrote:OH. Didn't know that. I would definitely be interested in such a version.
Jade Oath by Rite Publishing - Technically it is not for Pathfinder but for Arcane Evolved. But they have released parts of it for Pathfinder and if sales are good I wouldn't be surprised if they don't make a Pathfinder version and I really hope they do.
So far it has just been classes from it and i think a race. Not sure off the top of my head but they have done a few parts of it. I am still hoping they can and will do it all.

John Benbo RPG Superstar 2011 Top 8 |

Drejk wrote:And on a more serious note: wasn't focusing upon too many worlds in the same time and spreading invested time, creation and money too thin between multiple settings the cause of TSR fall in late '90? This is the impression I got from various hints here and there on internet, which of course could be wrong.More or less. The real problem is that players would identify themselves exclusively with the campaign setting they played, and eschew products branded with any other setting. So, let's say hypothetically that a publisher had four settings, and their audience was evenly split five ways—20% for each of four ongoing campaign setting lines, and 20% for homebrew. Each setting-branded book would thus have a maximum audience of 20% of the player base—effectively, the company competes against itself with each release.
Yeah, there was a lot of settings back then. But do they ever learn? Even when I go into the local gamestore, I'm surprised by how many 4E books there are when it's been out what, 2 or 3 years? Back in the 90s when that was going on, my friends and I would switch off DMing. I would do Birthright, one friend would do Dark Sun, another Dragonlance, and I inherited another friend's PlaneScape box set. Now that I think of it, I also had Ravenloft. So I guess you're right, 5 settings, 20% each. But as teenagers, what else did we have to spend our money on? Ah, to be young again and carefree with my money...

John Benbo RPG Superstar 2011 Top 8 |

Speaking of settings...going through my stuff I found my old "Adventures of Lankhmar" setting. For a short time, I thought the books were picked up White Wolf publishing but it didn't last long (in college, I bought book 3,got halfway done and realized it was missing 17 pages, went to return it and found out they couldn't reorder the book). While Tolkien had a big influence on early D&D with the races and all, Fritz Leiber, to me, was the heart of D&D-kill the monsters, take their treasure, and blow it all in the nearest city. Wonder who owns those rights now?...

Drejk |

Yeah, there was a lot of settings back then. But do they ever learn? Even when I go into the local gamestore, I'm surprised by how many 4E books there are when it's been out what, 2 or 3 years? Back in the 90s when that was going on, my friends and I would switch off DMing. I would do Birthright, one friend would do Dark Sun, another Dragonlance, and I inherited another friend's PlaneScape box set. Now that I think of it, I also had Ravenloft. So I guess you're right, 5 settings, 20% each. But as teenagers, what else did we have to spend our money on?
That was mostly positive thing for TSR: single gaming group playing five setting means that five setting books were sold. Most of the time one gaming group buys one or two rulebooks and one of each supplements/adventures. The multi-setting group buys them more by sharing their expenses.
While Tolkien had a big influence on early D&D with the races and all, Fritz Leiber, to me, was the heart of D&D-kill the monsters, take their treasure, and blow it all in the nearest city. Wonder who owns those rights now?...
Mongoose published Lankhmar as a setting for their Runequest about two or three years ago.
Ah, to be young again and carefree with my money...
Oh yeah...

ewan cummins |

I think that Paizo should concentrate on making generic and easily adapted stuff for PF, and not try to 'fill in' every square mile of Golarion.
Some modules that involve going from Golarion to the other planets in the system might be cool, though I'd probably keep that as AP stuff and not create whole seperate product lines. Too much specialization seems to have harmed TSR (although there were apparently a host of other problems afflicting the company).

Lady Shrike |

I, for one, hope that Paizo never does any world other than Golarion, simply because it's the first pre-made setting our GM (my husband) has ever used in his 30 + years of gaming. As he puts it, 'It's what so many other settings should have been but never lived up to their potentials.'
Do not create any other settings than Golarion; I hate to see a grown man cry.

Stebehil |

That was mostly positive thing for TSR: single gaming group playing five setting means that five setting books were sold. Most of the time one gaming group buys one or two rulebooks and one of each supplements/adventures. The multi-setting group buys them more by sharing their expenses.
Well, the 3.0/3.5 Players Handbook was the bestseller for D&D over the whole time, hands down. Rulebooks were bought the most, followed by settings, and modules taking the last place. This was true in earlier days as well. Look at it that way: five people means five potential customers for rulebooks, as these are universal, but only one customer out of five (at most) for each setting. Even if only two people out of five buy a rule book, its selling better than any one setting. Looking at the proliferation of settings during 2e days, its easy to see why this did not work: Mystara, Greyhawk, Forgotten Realms, Dark Sun, Dragonlance, Al Qadim, Ravenloft, Spelljammer, Birthright, Planescape, and several minor settings as well. Each product needed authoring, development and production, so it would cost a lot and sold less than the rulebooks.
In 3e, there was Greyhawk for Living play, FR aiming at traditional home players, Eberron as a new development for 3e. The other settings (Ravenloft, Dragonlance, Oriental) were licenced to other companies. Still, the most money was earned with rules, which is one reason for the proliferation of (sometimes outright crappy) rulebooks during 3e.
Stefan

![]() |
What about alternate Golarions? I'm not talking about messing with "Golarion Core", but rather using alternate realities (within the context of APs, modules, etc.) and developing rules for a steampunk Golarion, futuristic Golarion, post-apocalyptic Golarion, and so on. This wouldn't screw with the core, but would throw out some real mechanics GMs could really make use of.
The surface of "Golarian Core" as you put it... has barely been scratched. Quite frankly, I don't see any immediate need to go beyond it. In the meantime there's plenty of material out there... want to go steampunk... raid Eberron material, want to go space, raid Dragonstar or the D20 Future section of the Open Gaming Foundation website.
It's been said that the play of life never really changes it's script... only the stage varies.

![]() |
Well, the 3.0/3.5 Players Handbook was the bestseller for D&D over the whole time, hands down. Rulebooks were bought the most, followed by settings, and modules taking the last place.
This is one of the things that sets Paizo above WOTC and TSR, they concentrate on getting Adventures out more than loading my back with a new rule book each month. I really don't want us to go back to the 2 dozen rulebook per player scenario.

Stebehil |

Stebehil wrote:This is one of the things that sets Paizo above WOTC and TSR, they concentrate on getting Adventures out more than loading my back with a new rule book each month. I really don't want us to go back to the 2 dozen rulebook per player scenario.
Well, the 3.0/3.5 Players Handbook was the bestseller for D&D over the whole time, hands down. Rulebooks were bought the most, followed by settings, and modules taking the last place.
I don´t need a ton of rulebooks either. The Advanced Players Guide is not that high on my to-buy list, I rather buy background and story books. But I guess that the core rulebook is the bestseller for paizo, all told. So, the temptation to sell more rulebooks surely is there, but paizo has resisted more or less so far. Still, it is miles away from WotC/3.x (as I don´t follow 4e, I can´t tell).
Stefan

![]() |

But I guess that the core rulebook is the bestseller for paizo, all told. So, the temptation to sell more rulebooks surely is there, but paizo has resisted more or less so far.
In much the same way that multiple settings divide up the audience, too many rulebooks also divide up the audience. That is, if we were to release a new rulebook every month, more people would pick and choose among them; when we only release a few each year, more of the audience will buy them all. And you make a lot more money selling 10,000 copies of one book than you do selling 1,000 copies of ten books. (Those numbers are chosen purely for example, by the way.)

![]() |

Thanks for the Jade Oath mention. We are working toward making it a complete version for Pathfinder Rpg
And hey don't forget Kaidan and Questhaven.
Yeah I am sure I forgot more too. I was trying to think of them all, but I am sure I forgot a few.

![]() |

Stebehil wrote:But I guess that the core rulebook is the bestseller for paizo, all told. So, the temptation to sell more rulebooks surely is there, but paizo has resisted more or less so far.In much the same way that multiple settings divide up the audience, too many rulebooks also divide up the audience. That is, if we were to release a new rulebook every month, more people would pick and choose among them; when we only release a few each year, more of the audience will buy them all. And you make a lot more money selling 10,000 copies of one book than you do selling 1,000 copies of ten books. (Those numbers are chosen purely for example, by the way.)
To late, now everyone on the internet will be claiming Vic said Paizo only sells 10k copies of their core rules. :)

![]() |

Urizen |

Yeah i liked IK, it is a pity they put it on the backburner so much and now they will go their own new game mechanic if/when they get around to getting back to the RPG.
That makes me a sad drow. I'm still trying to track down the hardcovers at an affordable price. To little avail.

John Lynch 106 |

I think thats awesome. ive been playing for 10+ years and i have never seen a campaign setting where they released other continents. they just had some small information about them in the main book.
Eberron. It got two books dedicated to Xen'drik (that setting's version of the continent of Azlanti?)

Are |

Fnipernackle wrote:I think thats awesome. ive been playing for 10+ years and i have never seen a campaign setting where they released other continents. they just had some small information about them in the main book.Eberron. It got two books dedicated to Xen'drik (that setting's version of the continent of Azlanti?)
Eberron also got a book dedicated to the continent of Sarlona. Argonnessen is the only major area in the setting that didn't get at least one book detailing it.

Brandon Hodge Contributor |

It would be remiss of me not to mention Open Design in-progress campaign setting: the World of Midgard, currently being brainstormed, constructed, geo-formed and terramorphed on the KQ forums as we speak. It incorporates years' worth of canon on Zobeck and other fan-favorite regions featured in Open Design projects and Kobold Quarterly over the years.

Stebehil |

It would be remiss of me not to mention Open Design in-progress campaign setting: the World of Midgard, currently being brainstormed, constructed, geo-formed and terramorphed on the KQ forums as we speak. It incorporates years' worth of canon on Zobeck and other fan-favorite regions featured in Open Design projects and Kobold Quarterly over the years.
Of course! I don´t know how I manage to forget the various OD projects I´ve signed patronage for again and again. (Currently, Dark Deeds in Freeport and this). Thanks for the reminder. Somehow, Wolfs emails always get buried in a ton of other mails, and I forget to respond in time...
Stefan