Stat-Synergy Multiclassing


Pathfinder First Edition General Discussion


Hey everyone,

New to these forums... actually came from the Steve Jackson ones, but Pathfinder drew our group back to DnD land.

I wanted to start a thread based on interesting class combinations (maybe not even that effective, though it's encouraged), especially with stat synergy. If no current, similar thread exists, I'll post a few to get started:

* Alchemist + Rogue + Duelist. (Dex / Int)

Extracts, skills, bombs, and AC bonus (from Duelist) based on Int; normal AC, skills, weapon finesse, ranged attacks based on Dex.

* Paladin + Oracle + Sorcerer + Mystic Theurge. (Cha)

Cha to saves, divine and arcane spells all based on Cha.

* Barbarian + Antipaladin + Oracle + Rage Prophet. (Str / Wis)

High Str and rage for melee, Cha to divine spells, heavy armor while casting, Cha to saves.

* Druid + Monk + Barbarian. (Str / Wis)

Take either 1 Monk or 4, then break your alignment for Barbarian; you still keep your Monk abilities, just can't advance any further. Only take 1 Barbarian for rage, maybe 2 for a rage power, then go straight Druid. Shapeshifting; high Str and rage; Wis to AC, Stunning Fist DC, Druid casting, and Ki-point pool (if you took 4 Monk) all synergize. If I'm not mistaken, by getting the Wild (+3) enchantment on your armor you preserve the armor bonuses when you shapeshift but aren't considered wearing the armor anymore as it's absorbed; this means you would get your Wisdom modifier to AC (from Monk) and your armor bonuses as well when shapeshifted. If that rule-call is wrong, I'd definitely like to know.

I hope to see some cool stuff!


I'll add
*Inquisitor + Zen Archer Monk (dex/wis)
Adds wisdom to knowledge, inititive, ac, and attack


Bertious wrote:

I'll add

*Inquisitor + Zen Archer Monk (dex/wis)
Adds wisdom to knowledge, inititive, ac, and attack

I like it, especially since I'm not a fan of Inquisitors, and this dipping is used efficiently.

Here's another:

* Rogue + Paladin + Shadowdancer. (Dex / Cha)

Cha to saves, smite, Cha to shadow abilities later, and Dex for ranged or Weapon Finesse (take with Rogue Talent). Also, Use Magic Device, Stealth, and social skills are doin' pretty good. I'd probably take Skill Focus (Use Magic Device) for early abuse of magical items and definitely a Trait too. The new Half-Vampire race would work great.


Cold Pastoral wrote:

* Alchemist + Rogue + Duelist. (Dex / Int)

Extracts, skills, bombs, and AC bonus (from Duelist) based on Int; normal AC, skills, weapon finesse, ranged attacks based on Dex.

Forgot to mention to pick the Dex mutagen with this.


I like this thread.

My 2 cents:

* Barbarian 1 (with 3.5 Complete Champion's "Lion Totem" Alternate Class Feature, giving Pounce) + any martial class, or Str-based wildshaping druid

* Wis-based Monk with Guided AoMF + Druid (with Mongoose's Ultimate Druid "Wild Claws" ACF, giving the monk's unarmed damage to wild shapes)

I don't know much about the APG classes, but if Inquisitor really is Wis-oriented, it should mesh well with any Wis-based combination, especially when using things like the Guided enchantment and/or the Shiba Protector PrC (OA).


Louis IX wrote:

I like this thread.

My 2 cents:

* Barbarian 1 (with 3.5 Complete Champion's "Lion Totem" Alternate Class Feature, giving Pounce) + any martial class, or Str-based wildshaping druid

* Wis-based Monk with Guided AoMF + Druid (with Mongoose's Ultimate Druid "Wild Claws" ACF, giving the monk's unarmed damage to wild shapes)

I'm gonna have to look up some of those 3.5 references. I haven't thumbed through those books in a good while; sounds potentially awesome.

Louis IX wrote:
I don't know much about the APG classes, but if Inquisitor really is Wis-oriented, it should mesh well with any Wis-based combination, especially when using things like the Guided enchantment and/or the Shiba Protector PrC (OA).

How about going crazy and taking Druid + Inquisitor + Cleric, focusing on either Druid or Cleric afterward (not both, as that would be counter-productive); this way, a player could have four domains and interlocking Wisdom abilities. With the new domains and the alternate domains in the APG, I'm sure deadly combinations exist, especially with four. Or you know... this idea could just look good on paper, lol.

Here's another:

Paladin + Summoner. (Str / Cha)

Standard 2 pally for Cha to saves, then go wild with the Summon Monsters from the Summoner, which are based off Cha. If you had a mount, you could do mounted combat and have an eidolon, and cast Summon Monster off the back of your horse, keeping a wall of minions between mounted-you and foe, and charging in for the killing blow. And with Trample, you could knock 'em down and let your monsters beat them to death while prone.

Or do (Dex / Cha) and pick the foe off with a bow instead of charging in.


Sorcerer + Paladin + Dragon Disciple (Cha)

Paladin gives a couple levels of full BAB, proficiency with all martial weapons, charisma added to your attack bonus once per day, and charisma to saves. Sorcerer gives charisma-based arcane spellcasting. Dragon disciple gives stat increases, medium BAB, a d12 hit die, and progresses spellcasting.


'Rixx wrote:

Sorcerer + Paladin + Dragon Disciple (Cha)

Paladin gives a couple levels of full BAB, proficiency with all martial weapons, charisma added to your attack bonus once per day, and charisma to saves. Sorcerer gives charisma-based arcane spellcasting. Dragon disciple gives stat increases, medium BAB, a d12 hit die, and progresses spellcasting.

...and wings and a breath weapon and a dragon form. mmmm

Delicious :o)


Kind of a weird one:

* 1 Fighter + 5 Witch + Assassin and Eldritch Knight (alternating). (Str / Int)

Strong melee with sneak attacks, hexes based on Int, death attack based on Int, spells based off Int, a good BAB (could be 16 by level 20 if you avoid even alternation)... and a pimpin' familiar.

If you want a 16 BAB, go 4 Assassin / 10 Eldritch Knight; you'll have more spell levels (7th-level), the spell-crit ability from E.K., and the bonus feats. If you're alright with a 14 BAB, go 9 Assassin / 5 Eldritch Knight; you'd have +5d6 sneak attack, +9 to your death attack, +9 to Sleight of Hand, Hide in Plain Sight, Quiet Death, and Swift Death -- but 5th-level spells.

As for the armor for this caster-fighter-stealther -- I don't understand why people are against it, but -- mithral fullplate with the feat Arcane Armor Mastery drops the arcane spell failure to 5% (which is manageable), and if you have the Armor Training trait, it only has a -2 armor check penalty. Your spells and Stealth skill are pretty solid, and the armor bonus, if capped on enchantments, is +14 with a +3 maximum Dex bonus (much better than any buff or light armor). Adding the Shadow enchantments would be a wise decision.


Cold Pastoral wrote:

* Barbarian + Antipaladin + Oracle + Rage Prophet. (Str / Wis)

High Str and rage for melee, Cha to divine spells, heavy armor while casting, Cha to saves.

Whoops... I meant "(Str / Cha)" here, not "(Str / Wis)."

Sorry about that.

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