An angel's Detect Evil vs a PCs Undetectable Alignment


Homebrew and House Rules

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TriOmegaZero wrote:


WE MUST KUNG-FU FIGHT! *pose*

I haz mad NO-CAN-DO skillz!


Torger Miltenberger wrote:
Shifty wrote:

Ahh...

Protective Aura (Su) Against attacks made or effects created by evil creatures

So it only 'dead zones' evil creatures, good and neutrals aren't affected.

Angel Ninja-Fu

Meaning her own detect evil isn't effected Huzzah!

Torger

That's my current interpretation.

Grand Lodge

Shifty wrote:
TriOmegaZero wrote:


WE MUST KUNG-FU FIGHT! *pose*
I haz mad NO-CAN-DO skillz!

Ph34r my Monkey-Hides-In-The-Pinata style!


Shifty wrote:

Personally I think you'de be cutting them way too much slack, they made a challenging choice of character, and this comes with ramifications.

Whilst some might agree or disagree with the challenges Paladins have, would you apply the same option to a Paladin trying to slip past the notice of a Devil?

The sense motive check isn't going to be too difficult for the Angel when forming a 'Hunch' about a player - a DC20 unopposed check off a base skill of 22. Needs to roll a 1 to fail.

I just can't see a way out for this Cleric unless you simply apply GM Fiat to let them off the hook.

First off the Paladin better have a damn good reason for not attacking the devil on sight.

Assuming that he does and assuming that he somehow has undetectable alignment cast on him and assuming that devils have the same abilities as angels only reversed (I'm feeling too lazy to look it up) yes I would.

'course since most Paladins I've seen have a bluff skill that's basicly a charisma check I wouldn't expect it to work too well.

Honestly though I want the cleric to get caught but I think it's only fair to give her any chance that she should reasonably have and as you say the angel has a pretty kickin sense motive so even if the cleric makes the roll to know about the globe of invunerability she's by no means out of the woods.

Torger


Torger Miltenberger wrote:


First off the Paladin better have a damn good reason for not attacking the devil on sight.

Like you know, attempted conversion. Never easy but always worthwhile. Also if it's against the law the paladin would have difficultly simply attacking (with devils there is a good chance of this, after all they are lawful evil and really know how to work the laws over). Finally if the devil isn't currently being actively evil the paladin isn't going to let it off the hook, but has little to go on other than "he's evil! I say so!" which many people have problems with.

Torger Miltenberger wrote:


Assuming that he does and assuming that he somehow has undetectable alignment cast on him and assuming that devils have the same abilities as angels only reversed (I'm feeling too lazy to look it up) yes I would.

Undetectable alignment is on the paladin's spell list and lasts 24 hours. I've known many paladin players to keep it up simply so things like anti-paladin's don't use his aura as an instant radar signal to know he's there or what he is.

Torger Miltenberger wrote:


Honestly though I want the cleric to get caught but I think it's only fair to give her any chance that she should reasonably have and as you say the angel has a pretty kickin sense motive so even if the cleric makes the roll to know about the globe of invunerability she's by no means out of the woods.

Torger

While I agree with this I would point out that simply being evil... even cleric of bad deity evil, isn't grounds for an instant attack.


Abraham spalding wrote:
Torger Miltenberger wrote:


First off the Paladin better have a damn good reason for not attacking the devil on sight.

Like you know, attempted conversion. Never easy but always worthwhile. Also if it's against the law the paladin would have difficultly simply attacking (with devils there is a good chance of this, after all they are lawful evil and really know how to work the laws over). Finally if the devil isn't currently being actively evil the paladin isn't going to let it off the hook, but has little to go on other than "he's evil! I say so!" which many people have problems with.

Torger Miltenberger wrote:


Assuming that he does and assuming that he somehow has undetectable alignment cast on him and assuming that devils have the same abilities as angels only reversed (I'm feeling too lazy to look it up) yes I would.

Undetectable alignment is on the paladin's spell list and lasts 24 hours. I've known many paladin players to keep it up simply so things like anti-paladin's don't use his aura as an instant radar signal to know he's there or what he is.

Torger Miltenberger wrote:


Honestly though I want the cleric to get caught but I think it's only fair to give her any chance that she should reasonably have and as you say the angel has a pretty kickin sense motive so even if the cleric makes the roll to know about the globe of invunerability she's by no means out of the woods.

Torger

While I agree with this I would point out that simply being evil... even cleric of bad deity evil, isn't grounds for an instant attack.

I agree. Being a paladin does not give you a license to kill.


Sorry to jump into the ninja-kung-fu-duelist or whatever fight, but I just wanted to add some other info to consider.
Remember that the spell detect evil has some other limitations on it. It is an aimed cone, not a sphere. So, the angel may not even be detecting the priest when he enters the invulnerability globe.
Second, the 1st round of the spell only detects the presence of evil, not its source without concentration time. So, the angel may not suspect the party, but a possible demonic spy of some sort, and react according to that. If the angel spends three rounds concentrating, then, yes, the jig is up. However, the angel, may never suspect the party, and she will simply be in a greater hurry to employ the PCs secretly and run as a distraction. I do think the safer ploy of just using the angel's sense motive on each of the PCs outside of any detection ranges could be the simplest way to resolve the problem.
Obviously, your questioning the situation because of its uniqueness means you may have to stray somewhat from the letter of the AP. I have faith in you. The revelation of the PCs true motive and its results could be a truly memorable moment for this game.

Edit- Wow took way too long to write this post. Abraham and Urath makes some great points to consider.


Torger Miltenberger wrote:

What it comes down to for me though is that while I find a flat out, "you don't detect as evil" to be just fine when dealing with other mere mortals I expect a little bit more out of beings of cosmic goodness.

*shrug*

And while I agree that simply DM fiat nerfing it would be cheap i think that if Angels don't have a way around this then it's just as silly as nerfing it would be cheap.

Torger

Keep in mind that part of the "problem" here is your house rule allowing the Cleric to hide the deity worshipped. By RAW, this particular disguise would not last more than a few encounters.. traveling and living with the party would risk the Cleric being "outed" over and over.. and eventually, it would be revealed. That she has not had to channel yet helps with that, of course.

However, since the angel lives in a game reality in which Clerics are allowed to mask their allegiance, it is not unreasonable for the angel to take steps around that.. such as asking directly that she show her holy symbol and declare her allegiance, or channel positive energy once to demonstrate that allegiance.

In other words, the angel should react appropriately to its intelligence regarding the rules you have changed.


In a situation where my rear end depended on my alignment being hidden,Heighten spell is a feat I would make sure to use with that spell.
Channeling energy is a non-issue.Neutral clerics can and do channel negative energy,Thats what the cleric is pretending to be,so (s)he is covered there.

Remember the cleric just has to pass for a neutral cleric of a neutral deity.NOT as a good cleric.

But why would the cleric Heighten undetectable alignment?If its the one thing his life more or less depends on,hes gonna do all he can to make it as hard to beat/dispel/bypass as possible.Remember AN evil cleric's aura BLAZES,and he knows that...so if he allows it to be seen...hes toast.


Abraham spalding wrote:
Torger Miltenberger wrote:


First off the Paladin better have a damn good reason for not attacking the devil on sight.

Like you know, attempted conversion. Never easy but always worthwhile. Also if it's against the law the paladin would have difficultly simply attacking (with devils there is a good chance of this, after all they are lawful evil and really know how to work the laws over). Finally if the devil isn't currently being actively evil the paladin isn't going to let it off the hook, but has little to go on other than "he's evil! I say so!" which many people have problems with.

While I realise this is an often debated subject it is my opinion that Demons, Devil and Daemons are created of pure evil and are incapable of being anything else ie unredeemable. Thus they're on my incredibly short list of things that a Paladin is allowed to attack on sight. I don't know if that's RAW in the pathfinder setting or not but it is in my game world.

For anything else I agree that a Paladin should be resorting to violence only as a very last resort.

Torger


Urath DM wrote:


Keep in mind that part of the "problem" here is your house rule allowing the Cleric to hide the deity worshipped. By RAW, this particular disguise would not last more than a few encounters.. traveling and living with the party would risk the Cleric being "outed" over and over.. and eventually, it would be revealed. That she has not had to channel yet helps with that, of course.

However, since the angel lives in a game reality in which Clerics are allowed to mask their allegiance, it is not unreasonable for the angel to take steps around that.. such as asking directly that she show her holy symbol and declare her allegiance, or channel positive energy once to demonstrate that allegiance.

In other words, the angel should react appropriately to its intelligence regarding the rules you have changed.

Actually considering the number of clerics working in areas they aren't supposed to be in (as in: You worship who? Oh yeah sorry that's lethal here, so guess you got to die now) many clerics do hide who they worship on a regular basis -- consider cases such as the cleric of Norgorber in damn near anywhere, or a cleric of Desna in Chelaxia -- both of whom are likely to hide their worship (though probably not deny it if directly asked).

The deities in Galorian at least are not so rigid as to not understand that sometimes the light under cover is better than the light extinguished, and in the cases of evil gods could purposefully be hiding their alignment to better corrupt the unsuspecting.


Torger Miltenberger wrote:

good stuff...

Torger

My understanding is currently the redemption of an evil outsider is extremely difficult and arduous taking a very long time and is nigh impossible... but isn't completely impossible. Personally I got a beef against anyone that will tell me that angels can fall but devils can rise (not that you are saying such, but the Galorian setting does have fallen angels and therefore should have redeemed devils and the like too).


Urath DM wrote:

Keep in mind that part of the "problem" here is your house rule allowing the Cleric to hide the deity worshipped. By RAW, this particular disguise would not last more than a few encounters.. traveling and living with the party would risk the Cleric being "outed" over and over.. and eventually, it would be revealed. That she has not had to channel yet helps with that, of course.

However, since the angel lives in a game reality in which Clerics are allowed to mask their allegiance, it is not unreasonable for the angel to take steps around that.. such as asking directly that she show her holy symbol and declare her allegiance, or channel positive energy once to demonstrate that allegiance.

In other words, the angel should react appropriately to its intelligence regarding the rules you have changed.

True, I've just never liked that clerics of clever, tricky, evil gods have to visualy display an obvious symbol of their diety in order use most of their abilities. Seems lacking in subltey and if I have to work other things around that house rule then I'm comfortable with that.

I can't really see the angel asking her to display her holy symbol since physicaly there's nothing to denotre that she's a cleric. By all phsyical apearances she just looks like a girl in armor with a weapon and shield.

Torger

Silver Crusade

Abraham spalding wrote:
Torger Miltenberger wrote:

good stuff...

Torger
My understanding is currently the redemption of an evil outsider is extremely difficult and arduous taking a very long time and is nigh impossible... but isn't completely impossible. Personally I got a beef against anyone that will tell me that angels can fall but devils can rise (not that you are saying such, but the Galorian setting does have fallen angels and therefore should have redeemed devils and the like too).

Take heart! Risen fiends exist in the Golarion-verse according to Classic Horrors Revisited.

Considering all the numerous ways souls can be unjustly taken by the lower planes and twisted into fiends(and the number of ways this can happen only grew with Bestiary 2), there's plenty of reason to at least try to redeem those precious few that can.

(personal bias: I'd say it's possible for rare demons and devils, but not for daemons as I was led to believe that there's no soul at all within them. Bestiary 2 kind of blurred that belief though with all that Petitioner stuff, but I'm not even sure I'm going to use those elements on account of it being kind of a bummer for certain alignments all over the place)


Abraham spalding wrote:
Torger Miltenberger wrote:

good stuff...

Torger
My understanding is currently the redemption of an evil outsider is extremely difficult and arduous taking a very long time and is nigh impossible... but isn't completely impossible. Personally I got a beef against anyone that will tell me that angels can fall but devils can rise (not that you are saying such, but the Galorian setting does have fallen angels and therefore should have redeemed devils and the like too).

'fraid I am actualy. I'm perfectly fine with the idea that good can be corupted. That's kinda evil's whole job description. I can see how the dual standard might grate on some but that's just it too me good is held to a lofty standard that has to be maintained while evil is just out and out evil.

All that being said if someone were running a cosmology where beings of evil (demons devils and whatnot) were capable of redemption and I were playing a Paladin you bet your ass he'd treat them with the same compasion, mercy and dignity he'd treat all other sentient life.

Torger


Mikaze wrote:

Take heart! Risen fiends exist in the Golarion-verse according to Classic Horrors Revisited.

Well fair enough then and good to know. Not my taste and won't be in any games I run but to each their own.

As with all things RPG the best part is there's no one right answer.

Torger

Grand Lodge

And you're running Shackled City? Poor Addy. :)

Silver Crusade

Abraham spalding wrote:
Torger Miltenberger wrote:

good stuff...

Torger
My understanding is currently the redemption of an evil outsider is extremely difficult and arduous taking a very long time and is nigh impossible... but isn't completely impossible. Personally I got a beef against anyone that will tell me that angels can fall but devils can rise (not that you are saying such, but the Galorian setting does have fallen angels and therefore should have redeemed devils and the like too).

Forgot to mention: You may want to check out Kobold Quarterly #4 for the article on Adriel, Angel of Hope. She is right up your alley, complete with examples of fiendish convertees.


TriOmegaZero wrote:
And you're running Shackled City? Poor Addy. :)

SCCP Spoiler:
Oh yea, he's pooched. That's why the faint glimmer of hope offered by Athux was so effective as a betrayal mechanism. He knew that he'd never see Heaven again unless it was as a conqueror. He knew he was tainted and beyond hope. Then sudenly a "Paladin" is stoking his angst about it by "trying to redeem him." No wonder it snapped him when he found out.

Mikaze wrote:
Forgot to mention: You may want to check out Kobold Quarterly #4 for the article on Adriel, Angel of Hope. She is right up your alley, complete with examples of fiendish convertees.

Awesome I'll have to do that at some time. I don't necessarily expect such things to be regular of course -- but sometimes I do get annoyed by how we seem to have so much fallen good (like in one of the recent AP's where something falls in just a few centuries or less at a mortal's hands of all things with a very simple and... in my opinion just stupid method) but never see much of the rise to nobility unless forced (and I do mean forced) by PCs. Not that I mind the PCs doing such work (especially if they are heroes) but occasionally it is nice to see some rays of hope without it being centered on the PCs completely. After all if the PC "heroes" are the "only hope" how in the heck did the world and "team good" manage to do anything worthwhile ever?


Torger Miltenberger wrote:
Mikaze wrote:

Take heart! Risen fiends exist in the Golarion-verse according to Classic Horrors Revisited.

Well fair enough then and good to know. Not my taste and won't be in any games I run but to each their own.

As with all things RPG the best part is there's no one right answer.

Torger

Agreement on this part of course. :D


Abraham spalding wrote:
Mikaze wrote:
Forgot to mention: You may want to check out Kobold Quarterly #4 for the article on Adriel, Angel of Hope. She is right up your alley, complete with examples of fiendish convertees.
Awesome I'll have to do that at some time. I don't necessarily expect such things to be regular of course -- but sometimes I do get annoyed by how we seem to have so much fallen good (like in one of the recent AP's where something falls in just a few centuries or less at a mortal's hands of all things with a very simple and... in my opinion just stupid method) but never see much of the rise to nobility unless forced (and I do mean forced) by PCs. Not that I mind the PCs doing such work (especially if they are heroes) but occasionally it is nice to see some rays of hope without it being centered on the PCs completely. After all if the PC "heroes" are the "only hope" how in the heck did the world and "team good" manage to do anything worthwhile ever?

Maybe every NPC that did anything was really a PC. :)

Seriously:
Really I think it is because the game assumes certain things are handled by PC's so we the players have things to do. I am sure many of the spells were invented by PC's. We just don't have stories about it because it won't sell as well as anything that is not DM/PC related or can be in some way.

Example:I looked at Elminster's, and other powerful NPC stats in 3.5, but I never used the guy. There were areas(people/places/thing/etc) in Eberron that were left open to interpretation on purpose, and I have always tried to use one I had not used before


wraithstrike wrote:
Example:I looked at Elminster's, and other powerful NPC stats in 3.5, but I never used the guy. There were areas(people/places/thing/etc) in Eberron that were left open to interpretation on purpose, and I have always tried to use one I had not used before

Well I'm not expecting a sudden rush of level 20's doing miracles all the time or anything -- but maybe a single imp alchemist that is redeemed in an AP that helps out the PC's would be nice.

Actually I could really see a lowly redeemed imp alchemist with the idea of "transmuting the base to the gold" approach going on. The idea of raising himself out of his "base form" of evil on his question for a "cosmic" philosopher's stone is rather appealing, would be an easy concept to get across in few words and be a great example of Paizo's ability to break the mold with their APs and offer simple but solid ideas that are easy to use by a GM.


I think it well reflects the notion that to do the right thing all the time is a struggle and often quite inconvenient, whereas its dead easy to be a complete douche.

Silver Crusade

Reminded of one thing I wish I hadn't missed out on when a friend decided to run Kingmaker instead of Council of Thieves.

Council of Thieves SPOILER

Spoiler:
Read CoT after it was certain we were going to play Kingmaker instead. My character concept was relatively unchanged between the two APs(tiefling paladin).

The whole bit with the living Erinyes head just seemed like a hook for redemption-focused PCs. If I was a player in that AP I definitely know I'd have latched onto it. Kind of curious how many groups went that route.


Mikaze wrote:

Reminded of one thing I wish I hadn't missed out on when a friend decided to run Kingmaker instead of Council of Thieves.

Council of Thieves SPOILER
** spoiler omitted **

I was a teifling druid and my goal was to improve the general perception of teiflings. I tried to get a certain bad guy to change their outlook on life(in the middle of a fight), but to no avail.

Silver Crusade

wraithstrike wrote:
Mikaze wrote:

Reminded of one thing I wish I hadn't missed out on when a friend decided to run Kingmaker instead of Council of Thieves.

Council of Thieves SPOILER
** spoiler omitted **

I was a teifling druid and my goal was to improve the general perception of teiflings. I tried to get a certain bad guy to change their outlook on life(in the middle of a fight), but to no avail.

Condolences. Here's hoping your GM let some of your attempts at such things succeed at least. :)


Mikaze wrote:
story hour

story hour continued:

This reminds me of an oriental adventures character I was playing in a campaign... It was the monkey folk thing from said book, and I was playing a shaman (chaotic Neutral -- honorable)... we came across and subdued some yaun-ti (the ones that look mostly human) one decided to be difficult and we... extracted the information we wanted from it anyways, the other one decided to be more open with his information. The samurai in the group insisted that they both had to die, to which my shaman vowed to see it happen if left to interrogate the non-hostile alone. In the process of the interrogation it came out that the yuan-ti didn't particularly like doing evil or being in the life it had but didn't have much choice do to what it was. My shaman was the whole "life and change/ freedom and destiny" type so offered to give the yuan-ti a way out. When asked how by the yuan-ti which pointed out my vow to the samurai I explained I would kill the yuan-ti -- as promised, then I would reincarnate the yuan-ti giving it a chance at a different life, without the baggage of what it was originally born as. The yuan-ti accepted and later on a doppelganger became my cohort. The samurai didn't mind since I kept my end of the deal (I did kill the yuan-ti) and promised to keep a close eye on the new doppelganger.

Morale of story: Good isn't the only redemption available.


Oliver McShade wrote:
Goth Guru wrote:

That's magic. It's also very narrowly defined.

Remember, it does nothing against Sense Motive.
It also becomes suspended in an anti-magic field or dead magic zone.
If the angel is not summoned he or she can still use special abilities not spell like.

Examines "Goth Guru" with a scanner of detect alignment...

gives scanner a good one or two wackes

humm, i detect no alignment. That strange, ... Ah he must have a Undetectable Alignment spell on.

...wonder what he is hiding :D

well fortunatly that is not how detect evil work, it "scanns" for evil only...and will only give a "readout" if there is evil to be detected... if you want the other effect you have to cast detect evil, good, chaos and law...and even then the subjekt could still be True neutral


This is the homebrew section, so you could convert over Detect Alignment(or Aura sight). It would probably be 3rd level and give the full alignment. If blocked, the spell will fail, then you should be suspicious. My aura would be a watery grey. Neutral, and suppressed by medication.

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