Damiarch's page

Organized Play Member. 2 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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In a situation where my rear end depended on my alignment being hidden,Heighten spell is a feat I would make sure to use with that spell.
Channeling energy is a non-issue.Neutral clerics can and do channel negative energy,Thats what the cleric is pretending to be,so (s)he is covered there.

Remember the cleric just has to pass for a neutral cleric of a neutral deity.NOT as a good cleric.

But why would the cleric Heighten undetectable alignment?If its the one thing his life more or less depends on,hes gonna do all he can to make it as hard to beat/dispel/bypass as possible.Remember AN evil cleric's aura BLAZES,and he knows that...so if he allows it to be seen...hes toast.


Potential AC bonus's Low enhancement total.
Base 10
Mithral Full plate 9
Dex 3
Shield of faith (cl 11) 3 deflection(cl 12)4 Deflection
Dodge Feat 1
Magic Vestment(cl 11) 2 Armor (cl 12)3 Armor
Barkskin (cl 11,domain 1x day) 4 Natural(CL12)5 Nat
32 buffed ac at 11 without a single magic item is possible w/2h weapon
36 Buffed ac with a Heavy shield 38 with a Tower
CL 12 adds +3 ac w 2/h 4 w shield
Combat expertise can add another +2 Dodge bonus(dodge stacks,remember that)
So...the maximum self-buffed AC a CL 12 cleric can obtain with out a single magic item is a whopping 44.

Extend spell/Dodge feats are probabally given's Combat expertise maybe
I'd watch for any kind of magic item creation feats on the character,those are big 6 gateway feats.

The monkey grip feat allows 1 handed use of a 2h weapon(-2 penalty to attack)Being the group has 3.5 background...i'd look specificlly for that feat.

High Fort Saves,High Will saves,Lower Reflex saves 3/4 BAB Almost as much ease to buff attack as AC.Death ward and Freedom of movement in the defensive mix as well.Spell resistance may be in effect.Divine favor +3 hit/damage,Divine Power +4 hit/damage,Righteous Might+4 str/con(+2 hit/dam)Weapon damage upped to 2d8.Greater magic weapon +3hit/damage.

Glaring weakness...Hand spells,Force spells,and...lack of buff time.