| Daveth Bloodseeker |
Daveth is CE
A tall man steps out into the arena cracking his neck as he does so, seeing the crowd a wide grin spreads across his face as this has been the moment he has awaited so vary long for, the chance to fight and kill before hundreds of people and have it all be within the law. Sure it woulden't be as enjoyable as a true slaughter as these people were actually here for it and thus would not react the same as 'normal' people but there reactions would be enjoyable nonetheless. Daveth gave a brief smirk to his 'allies' before drawing his pride and joy, a beautifully crafted Scythe with a blade forged from some of the toughest metal found on the planet, strapped to his back is yet another Scythe . Daveth gives the scythe a brief almost loving smile before whipping it around a bit as he joins his tiny compatriot's cackle with in a bit of maniacal laughter.
Daveth is wearing a set of expertly crafted suit of black full plate armor, attached to which is a long flowing cloak with several mystical runes lining the cloak's edges, around his waist is a thick black and gold belt(I envision it as something akin to a WWE/WWF title :P) beneath is hangs another belt with several openings these openings are currently occupied by four vials filled with various oddly colored liquids.
| Rallick Nom |
Rallick Nom and Ryllandaras are N/E
Rallick appears as a slender half-elf with a constant crooked smile that seems to hint at something sinister. His cloths are of fine cut and consist of deep blues and blacks. A fine shirt of mithril pokes up around his collar and cuffs. A fine buckler bearing elaborate celtic patterns is strapped to his left arm and a small leather pouch hangs from his belt. He wears a thin black headband upon his brow.
Ryllandaras on the other hand has an appearance roughly similar to that of a werewolf. Shaggy white fur covers short but powerful back legs, all the way up to a pair of long, overdeveloped front limbs ending in wicked claws. Yellow fangs gleam inside the long snout and a cold intelligence shines from behind dark, predatory eyes.
Rallick springs into action, flying quickly up 20ft and over until he hovers just ahead of Lethe. He pauses for a moment to address the crowd,
"Ladies and Gentleman, show your appreciation to our brave opponents. Warriors from all corners of civilization, who have gathered here to die for your entertainment!"
He then turns his focus to Hyundia across the arena, and smiles malevolently before unleashing his arcane might. A few words and gestures from him and across from him the sand suddenly erupts in a writhing mass of sinister looking, black tentacles. They lash out at any caught within their reach, looking to entangle and crush the hapless victims.
Tentacles grapple check 1d20 + 13 ⇒ (18) + 13 = 31
I'm not sure how to show the area of effect on the arena map but the effect is centered at intersection B 11, at the bottom right corner of Hyundia's square. I believe this effects everyone but Lobo.
Ryllandaras spreads his wings and skims the ground, trying to make a quick turn around the de-buff square. He then lands and waits for any poor soul to come within reach of his deadly claws.
Fly check for 90-degree turn, DC 15 1d20 + 9 ⇒ (19) + 9 = 28
Readied action to make a claw attack on anyone who approaches.
| Rallick Nom |
That's true but as I understand it the difference is duration really, The eidolon is essentially permanent so it makes the 1min/lvl requirement or longer requirement, a summon spell is 1 round/lvl so it's out, same as things like haste are. Of course I think you should be able to start with your summon monster summoner ability active as it is 1min/lvl, but you would need to give up your eidolon to do it...
Personally it's not a big deal to me as I'm pretty sure all the archons are now grappled ;) I think we should just go with it for now and see what Wraithstrike says when he gets back tonight.
| Latrine, the cook?! |
Round 1 | Initiative 21 | 2nd
Latrine screams, “No cooking without the chef, you might burn it!” as she flies up to T12 (20’ up).
Seeing the enemy group struggling against the tentacles she cackles with glee and looks to Rallick Nom, “I see you got the noodles started! Let me add some sauce!”. Drawing a rotten egg from her apron she speaks some arcane words over it and hurls it across the arena at the opposing group. Upon making contact the egg explodes into a vast could of noxious fumes.
| Rallick Nom |
Do you have line of effect from there? I had asked on the other thread and was told that the walls in the arena are 40ft high. Is this right, or are they 10ft allowing us to fly up and see over them this easily? Sorry to keep questioning things but I just want to get everything straight.
| Latrine, the cook?! |
Do you have line of effect from there? I had asked on the other thread and was told that the walls in the arena are 40ft high. Is this right, or are they 10ft allowing us to fly up and see over them this easily? Sorry to keep questioning things but I just want to get everything straight.
The DM was talking about the max arena height of 40'. If the walls are higher than 5'-10' like last arena, I will move to a different location :).
| Deverau "Poisonous Shade" |
Alignment: LE
For those that can see invisibility
This tall and solid built young man has the defined musculature and the refined features of an elf. You can just make out pointed ears protruding from his long black hair and mask that covers his nose and mouth. He has a powerful presence and steely green eyes. He wields a long thin blade and what seems to be carries a belt filled with pouches.
| NPC d'Eben |
ooc]The DM was talking about the max arena height of 40'. If the walls are higher than 5'-10' like last arena, I will move to a different location :).[/ooc]
Sorry, Rallick, Latrine is right here. I misunderstood your question in the discussion thread.
| Rallick Nom |
That's fine, in which case I would like to make a couple small changes to my turn if no one has a problem with it?
Moved myself slightly and the tentacles are centered in the same place as Latrine's cloud. The only real difference is that Lobo is now in the spell's area.
Good luck with that grapple check ;)
| wraithstrike |
Ray Remiar : Are those Lantern Archons floating around you? I don't think we are allowed to start with summoned creatures. If we are I will definitely be changing my first round...
You can bring a summon in on the pre-round if you want. My internet was being wacky when I tried to tell everyone, then I forgot about it. Ray asked me about it. I was not trying to give him an unfair advantage.
| Quandary |
@Daveth, yeah we all declared our buff-rounds to GM Wraithstrike and the rest of our team. I noticed in your description you´re carrying 4 potion-type things. If you´re an Alchemist and some of those are your daily Extracts, that is OK, but otherwise that´s violating the 3 in-arena consumable rule. Since it sounds like you didn´t do your buffing, maybe you can get yourself under the limit with 3 rounds notice, hm? :-)
Also, everybody needs to describe ANY MUNDANELY OBVIOUS SPELL EFFECTS< (like I have Mirror Image running) and have those linked to your character´s visual description. Deverau obliquely mentioned he is Invisible -- I´m pretty sure EVERYBODY should be aware of EVERYBODY´S general appearance and gear, from before the arena + 3 buff rounds started, as we approached the arena or whatever, so perhaps you can have a ´appearance before the arena´ with your general gear, and another ´current´ one spoilered for those with See Invisible (with any visually noticeable spell effects).
Everybody really should put this ´current appearance´ (with current visually obvious spell effects) at the TOP of their character profile, open for all to see as opposed to the spoilered stats. Otherwise, to force people to scroll/navigate to the correct post where you described yourself (and piece together what spells you OBVIOUSLY have in effect, and their character would know before targetting you) is just not going to be fun. I have done this for Hyundai.
I don´t know if anybody else is Invisible, but I suggest that everybody who IS invisible EDIT THEIR AVATAR IMAGE to show that (or maybe Wraith can do that, I can´t really check to see who in Invis and who isn´t):
I discovered it´s pretty easy to draw a filled circle over your face, set the border invisible and set the fill to a custom color that is white/light color with TRANSPARENCY. This makes it obvious to everybody that the character is Invisible on the map... Those with See Invisible or other abilities can ignore it, those without can act as if they aren´t aware of your location. I don{t see much better way to do it with this set-up. If any spells are stripped/negated, people can remove them, and if other players act before the icons are updated they will understand if they can ´see´ a negated Invisibility, for example.
Hopefully we can all get this together, and keep this thread to gaming.
| Hyundai Head-Smasher |
Hyundai is NOT Grappled.
Fort Save vs. Latrine´s Spell (DC22): 1d20 + 15 ⇒ (19) + 15 = 34
Glancing at his comrade Bryan, the Enlarged Hyundai asks ¨Need help getting out of here?¨
Can I make a CMB check vs. the Tentacles´ CMD to remove Bryan from their grasp (I´m assuming he´s grappled), possibly pulling him along with me as I leave, though I don´t think that´s necessary? If not... Good luck Bryan :-)
-------------------------------------------------
Current fighting order
Rallick Nom 28
Latrine 21 (+12)
Garinol 21 (+3) <--------------- Garinol´s turn is up now!
Kaze 20 (+11)
Quandary(Hyundai) 20 (+1)
Bryan 18
Daveth 18
Deverau 14
Lethe 12
Ray 5
| Otm-Shank |
Can I make a CMB check vs. the Tentacles´ CMD to remove Bryan from their grasp (I´m assuming he´s grappled), possibly pulling him along with me as I leave, though I don´t think that´s necessary? If not... Good luck Bryan :-)
I looked and I think at best you could maybe attempt to aid him but it would only grant a +2 on his CMB to escape and I'm not even sure if that would work at all, since he is really being grappled by multiple tentacles from several directions.
| Quandary |
Let´s really try and keep discussion stuff in the other thread,
it makes the flow of combat really hard to read with extraneous discussion.
I know I posted alot myself, but please if anybody has anything substantial to ´discuss´, just mention that you´re posting something in the discussion thread on X subject. I followed up on the Grapple rules question there.
| NPC d'Eben |
Spellcraft (vs. Latrine) 1d20 + 1 ⇒ (11) + 1 = 12. No dice!
Fort Save (vs. Latrine) 1d20 + 9 ⇒ (17) + 9 = 26. Gotcha!
Spellcraft (vs. Rallick) 1d20 + 1 ⇒ (3) + 1 = 4. No dice!
The Six Kazes (Sorry, I totally forgot about this buff in my intro) shake their head at the horrible stench, but are otherwise unaffected. Though he snarls in frustration as the tentacles coil around his body. (Not that any of you can see into this 'soup')
| NPC d'Eben |
Editing post and waiting for ruling from Wraith regarding Tentacles vs. Mirror Images.
| NPC d'Eben |
I'll post… just to keep things moving. Anyone on my team wanna take a whack at playing Garinol this round? We need to keep this thing moving.
Round 1 - Initiative 20+
Six Kazes burst from the green cloud, and for a second you think, 'Ah… So that's why he's called the hyena…' as maniacal, yipping laughter follows the surprisingly fast pack across the arena floor and behind a wall.
"FAST AS FAST CAN BE…..!!! HYEP HYEP HYEP HYEP!!!"
Standard: escape Artist DC23 1d20 + 18 ⇒ (9) + 18 = 27. ding ding ding!
Blessing of Fervor bonus: +30 (untyped) speed bonus (once i hit H5, he'll get another +10 untyped speed for 100 total speed this round.. wheeeeeeeeee!)
Move: Book it in this order: B-11 > C10 > D9 > E8 > F7 > G6 > F5 > I4 > I3 > J3 - continuing to M3. (I think i counted that right, but if I'm wrong, just point it out in the other thread and I'll fix it.)
He draws his bow out as he runs, knocking an arrow just in case.
| NPC d'Eben |
Posting for Garinol - Round 1 - Initiative 21
Fort Save DC 22 1d20 + 8 ⇒ (10) + 8 = 18. No dice!
From inside the cloud, you hear some satisfyingly violent retching.
All he has is a move action, and there's not really any moves he can make since he's grappled. :(
Hyundai's up! Make it count, big man!
| NPC d'Eben |
EDIT - had my speed wrong for Kaze, he made only part of that movement described above, ending in I-4.
Garinol
|
Sorry, didn't realize it had progressed so far and work keep me very busy. A note, I (stil :) ) hav not cast Blessings of Fervor. It was going to be my first action, but I can't yet.
If it gets to me again and you are waiting for me, eiter that or a Cure spell if needed, or go through my spell list fr something more appropriate as needed are fine.
| Rallick Nom |
Oh! I forgot to mention but can anyone that is grappled by the tentacles this round role 1d6+4 damage as they tear at you? I'll do it for Kaze and Garinol as they had said the grapple succeeded but can the rest of you do it yourself when your turn is up?
Kaze : 1d6 + 4 ⇒ (3) + 4 = 7
Garinol : 1d6 + 4 ⇒ (6) + 4 = 10
Garinol
|
I am not grappled? I thought I was. If not, I'll move out of the area. Nimble Moves, Haste and flight should make it fairly easy.
| NPC d'Eben |
You are. The grapple cmd was in the 30's, I think.
| Hyundai Head-Smasher |
Ugh... I posted my actions, but they ended getting posted to the discussion thread: here.
Short story, Hyundai charges out at unhuman speed, hitting two blue columns of light before incredibly leaping atop a wall, where he stands with his Bardiche in one hand and Potion in the other, savage fangs jutting out from his open mouth (and claws as well), all reflected in the 4 mirage-like images surrounding him.
------------------------------------
Current fighting order
Rallick Nom 28
Latrine 21 (+12)
Garinol 21 (+3)
Kaze 20 (+11)
Quandary(Hyundai) 20 (+1)
Bryan 18 <--------------- NEXT UP, BRYAN!
Daveth 18
Deverau 14
Lethe 12
Ray 5
| MoFiddy's Gladiator |
Round 1, Initiative 18 (+3)
"My god that stinks!", Bryan exclaims as he struggles against the tentacles holding him down. He pulls an arm free and quickly casts a spell.
Concentration check: 1d20 + 20 ⇒ (20) + 20 = 40
Nice!
He floats up and away out of the tentacles grasp...
Move to D8 (edit: added 10' speed from Haste)
Currently insubstantial.
Haste
Owl's Wisdom
Bear's Endurance
Good Hope
| Daveth Bloodseeker |
Let the slaughter begin Daveth thinks to himself as he takes to the sky with a devilish smirk spread across his unseen face taking a quick look around once in the sky Daveth spots a large rather well armed man atop one of the walls, more specifically he sees FOUR of the same man atop the wall. Jumping at the chance to kill four people at once and not really knowing or caring if it is some sort of spell Daveth jets towards the man taking up a spot of his own atop the wall. Daveth smirks once again as he raises his scythe and takes a swing at the hopefully unsuspecting man.
Flying to P9 and attacking Hyundai.
1d20 + 20 ⇒ (10) + 20 = 30
If it's a hit and I don't accidentally hit a image.
2d4 + 14 ⇒ (3, 4) + 14 = 21
Haste
+30 Fly/Land Speed
+1 Attack
+1 AC
+1 Reflex
Invisibility, Fly
| NPC d'Eben |
Daveth, roll a miss chance on Hyundai. It should be 80% miss.
| Deverau "Poisonous Shade" |
I still need a link to the map since I can't find the other one please
Edit: Got the link.
DAMN! They already started the show with out me!
Info
Move to U-14 and hide to keep an eye on someone trying to flank us and getting bomb ready just in case I see someone to close
Rolls
Stealth (Hide) 1d20 + 16 ⇒ (14) + 16 = 30
| Rallick Nom |
Alright, if Lethe isn't going to use her remaining action, I believe it's Ray Remiar's turn!
Current fighting order
Rallick Nom 28
Latrine 21 (+12)
Garinol 21 (+3)
Kaze 20 (+11)
Quandary(Hyundai) 20 (+1)
Bryan 18 (+3)
Daveth 18
Deverau 14
Lethe 12
Ray 5 <------- Last but not least!
| wraithstrike |
With regard to mirror image:
Percentages will be rounded down in case the question comes up, and the attacker can roll their own percentage. I would do it, but the I work odd hours and I don't want the game held up on my account.
I will roll for Daveth this time just to keep things moving.
If I roll 81 or higher then Hyundai is hit and critted. If not then he is saved by an image.
Mirror image 1d100 ⇒ 23
Daveth swings high and hard, and then suddenly reverses the grip on his weapon, and brings it back in the other direction with such speed that there is no time to react. The weapons cuts right through Hyundai in what is surely a killing blow, but the only thing that happens is the number of Hyundai's is lowered by one.