DM Barcas - The Arena of Ridonport


Play-by-Post

1 to 50 of 599 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Welcome, one and all, to the Grand Arena of Ridonport. Gladiators fight for glory, money, and prestige in the arena. If you care to sign up, you may do so at Recruitment. There's always room for more in the eternal quest for glory.

The trumpets blow in the Grand Arena. The magical torches dim for a moment, then flare in expectation of battle. The image of a half-elf bard, Count Agaman's personal herald, appears in the center of the arena. Every detail, from the fine stitching of his clothing to the perfectly manicured nails and hair, is on display in the 20 foot illusion. His voice carries through the arena, over the excited crowd. "Ladies and gentlemen of the court, Count Agaman is delighted to have you as a guest for today's entertainment. The next match is one that will be written about in song and legend, for the four brave gladiators are honorable and courageous."

A new illusion appears next to him, the participants in today's battle. He gestures to the pair on his right. "The winner of their last three matches, the defending team has proven themselves in this very arena. Tyrus Green, a man so charismatic that even his enemies cannot resist his favor, stands tall with Beckett the Wolf Lord, who is a testament to the power of Erastil."[b] He gestures to his left to introduce the second team. [b]"The challengers today are accomplished and fearsome additions to the Arena. Johnny Red is truly a beast in his heart, exploring the dark heart that beats within each of us. Cornelius is a mysterious figure who never errs once he chooses a mark. Which team shall overcome the other? Which team shall win the glory? Which team will prove themselves the victor in the arena?" As he reaches his crescendo of introduction, the crowd goes wild with applause and begin chanting the names of the gladiators.

Today's match is not a death match, meaning that kills are frowned upon. (There is a degree of latitude, as this is an arena with sharp weapons and fiery spells.) Each of the four participants may roll initiative and use one round to prepare for battle. Please don't use spoilers, and don't metagame.

DM/Audience View

Blue Team (Tyrus/Beckett) View

Red Team (Cornelius/Johnny Red) View

Once the teams meet in battle, as long as no one is using Stealth, we'll merge to one map.


Can you describe where we enter the arena and what we see? I assume that the black squares are things that we can't see.

Initiative: 1d20 + 7 ⇒ (5) + 7 = 12

DM Barcas:
Pre-fight action: Cast Invisibility on myself

Beckett:
Tyrus clasps hands with Beckett and says "Let's make it four in a row!" He gives the wolf a pat on the head for good luck before he speaks an incantation and fades from view.


Initiative: 1d20 + 5 ⇒ (10) + 5 = 15

Johnny pulls out two potions, he holds one out to his 20' Boa while he drinks his own.

DM:
If I have to feed my Boa his Potion of Shield because he cannot gulp it himself, I do that this round and will keep my own potion in hand.

Scarab Sages

Initiaive1d20 + 3 ⇒ (12) + 3 = 15 How do you want me to handle Init for my Wolf? I usually have it act on my turn, but I can do it seperately or however you want. 1d20 + 3 ⇒ (13) + 3 = 16

Returning the hand slap, "Let us do this!"

The Wolf Lord Charges forward Not literally and begins to attempt to win and scare the crowd a bit. Casting Guidance on myself for +1 Diplomacy and 1d20 + 7 ⇒ (2) + 7 = 9 and 1d20 + 7 ⇒ (16) + 7 = 23.

"It is good that you are here. Let us set a side a few moments of prayer and rememerance for all those that hae faught here, and fallen.

You come together into a nice community. Come for adventure. . . for excitement. But more than that. ", arching his shoulders back, and letting out a bloody howl towards the sky along wth Valora, the Wolf, "You come for BLOOD, and here . . . you . . . shall . . . have . . . it!!!!!.

Turning towards the distant gladiators across the arena "Come now trash, I can already smell your fear."


The fighters look out into the arena and see large boulders straight ahead blocking their view of the opponents' starting area. To the southwest, a 20 foot high bonfire burns brightly. To the northeast, a large tree looms over the sands, offering cover from above.

As Beckett emerges, the crowd cheers for him. They begin to chant his name, "Beck-ett, Beck-ett!" Money begins exchanging hands rapidly as the betting grows more intense.

Scarab Sages

rolling init to see who goes first of the ties

1d20 + 3 ⇒ (17) + 3 = 20


Won't be necessary. Johnny Red has the higher total Initiative modifier, so he goes first.

Pathfinder SRD wrote:
If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll to determine which one of them goes before the other.

Once Cornelius acts in the preparation round, we can begin the action. When you post, please begin with the following format:

"Round X, Initiative Y

Example text."

Scarab Sages

Round 2, Initiative 15A

I will just have my Wolf Companion, "Valora", Delay until my next Initiative count.

I will step to D 14, Quickdraw "Wolf Fang", and shout, again trying to play to the crowd. . .

"Your fear reeks, cowards! So much so that my friend can barely stand your smell and had to travel to the bountiful fields of Elysium to bed 101 half-angelic, heavenly fey virgins in the baths of Ingridicus to rid himself of your abomination!", making a grandious sweeping motion to the crowds.

"HOW DARE YOU attempt to assualt these people with your stench of a hundred thousand kobald whores", whilst mockingly holding his nose and waving as if to brush away a foul smell.


The crowd cheers Beckett's trash talk on. One of them throws a mug at the arena, which bounces harmlessly off the [/i]wall of force[/i].

You're still in Round 0 until Cornelius arrives. Round 1 will be Johnny Red, Beckett, Tyrus, plus whatever Cornelius rolls.


Round 1, Initiative 14
I thought the other thread was the battle spot.
My initiative was 14. I drink a potion and prepare for the 1st round of combat. My guy's new name is Archy. Cornelius was taken already.

That peasant is mouthy. I will have to put him down along with his puppy.


Torinath's Gladiator wrote:

Initiative: 1d20+5

Johnny pulls out two potions, he holds one out to his 20' Boa while he drinks his own. ** spoiler omitted **

You get a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks due to me taking the guide ranger variant.


With a shimmer, the walls of force keeping the gladiators in the preparation area disappear. The crowd roars as the herald shouts, "TIME! FOR! BLOOD!"

INITIATIVE ORDER
17 Johnny Red & Pet
15 Beckett the Wolf Lord & Pet
14 Archy & Pet
12 Tyrus Green


Round 1, Initiative 17
Johnny strides forward to T11, while drawing his bow, with Walker following to occupy T9, T10, U9, U10 (Move Action), and commands Walker to Defend (Free Action).

Johnny then yells to the crowd while sneering at Beckett, “I think this dog needs a bath!” and casts Aqueous Orb on squares A11, A12, B11, and B12 DC 18 Reflex or take 2d6 ⇒ (6, 1) = 7 non-lethal damage, a second DC 18 Reflex save or become engulfed for anyone within the squares the orb occupies.

Walker’s readied attack:

Attack: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d4 + 12 ⇒ (4) + 12 = 16
Grab: 1d20 + 14 ⇒ (20) + 14 = 34
Constrict Damage: 1d4 + 12 ⇒ (3) + 12 = 15

Buffs:

Shield, 9 rounds:
Johnny AC=25 (unless I only buffed Walker)
Walker AC=24


I am about to go to work. I won't be posting until early in the morning.

Scarab Sages

Round 1, Initiative 15A (reposted from above)

I will just have my Wolf Companion, "Valora", Delay until my next Initiative count.

I will step to D 14, Quickdraw "Wolf Fang", and shout, again trying to play to the crowd. . .

"Your fear reeks, cowards! So much so that my friend can barely stand your smell and had to travel to the bountiful fields of Elysium to bed 101 half-angelic, heavenly fey virgins in the baths of Ingridicus to rid himself of your abomination!", making a grandious sweeping motion to the crowds.

"HOW DARE YOU attempt to assualt these people with your stench of a hundred thousand kobald whores", whilst mockingly holding his nose and waving as if to brush away a foul smell.


Torinath's Gladiator wrote:

Round 1, Initiative 17

Johnny strides forward to T11, while drawing his bow, with Walker following to occupy T9, T10, U9, U10 (Move Action), and commands Walker to Defend (Free Action).

Johnny then yells to the crowd while sneering at Beckett, “I think this dog needs a bath!” and casts Aqueous Orb on squares A11, A12, B11, and B12 DC 18 Reflex or take 2d6 non-lethal damage, a second DC 18 Reflex save or become engulfed for anyone within the squares the orb occupies.

** spoiler omitted **
** spoiler omitted **

I apologize, I do not have LOS or LOE to those squares. Instead, I will make the same move, but instead of Aqueous Orb, I will cast Bull's Strength on Walker.

For some reason I thought the stones were puddles of water, my don't I feel sheepish..


m half-elven Lich 15 DM/10 Grandmaster DM

Round 1, Initiative 14.

Move action: I will go forth to N13 which should be 11 squares(55 ft), and then take my last 5 feet of movement back behind the rock. I will take not of if I saw anyone or not. before I took my last 5 feet of movement.

Standard Action:

buff:
I cast hide from animals


Okay, I've moved everyone. For purposes of not driving me crazy, I'm going to assume you know the general layout. I'll include the opponent's last-known location on each of your individual maps.

Archy/Johnny Red

Beckett/Tyrus

Archy - Why are you moving 60 feet in a move action? Perhaps I'm just missing it.

Also, for the spells you actively cast, post them in the following format:

Spellcraft DC X:
Example

If your opponents beat the DC (which is 15 plus spell level) on the Spellcraft check, they can open the box. We'll assume that all spells must be spoken clearly enough to be heard, but opponents hoping to identify a spell must remember to include the distance penalties (plus -5 if unable to see the caster).


Okay, I've moved everyone. For purposes of not driving me crazy, I'm going to assume you know the general layout. I'll include the opponent's last-known location on each of your individual maps.

Johnny Red/Archy

Tyrus/Beckett

Archy - Why are you moving 60 feet in a move action? Perhaps I'm just missing it.

Also, for the spells you actively cast, post them in the following format:

Spellcraft DC X:
Example

If your opponents beat the DC (which is 15 plus spell level) on the Spellcraft check, they can open the box. We'll assume that all spells must be spoken clearly enough to be heard, but opponents hoping to identify a spell must remember to include the distance penalties (plus -5 if unable to see the caster).


Round 1, Initiative 12

Tyrus watches Beckett charge out to the delight of the crowd. He creeps out behind him and waits for his advesaries to approach. He also reaches into his haversack and draws a wand.

Move to F12. Draw Wand of Shield.


Round 2, Initiative 17
Heading in the direction of Beckett’s voice, Johnny moves to Q13 with Walker following to occupy Q11, Q12, R11, R12 (Move Action), and commands Walker to Defend (Free Action).

Perception:
1d20 + 14 ⇒ (2) + 14 = 16

If Johnny does not see an enemy, he will cast:
Spellcraft DC 16:
Aspect of the Falcon on himself

If Johnny sees an enemy, he will cast:
Spellcraft DC 18 or Perception DC 28:
Spike Growth, he has 6 20’ squares and will surround the enemy with said squares. (1d4 damage per 5' square walked through and a reflex DC18 or movement is halved for 24 hours), if the ground is not suitable I will just buff :)
and whisper to Archy
Archy:
Don’t go near him, the ground is dangerous.

Walker’s readied attack:

Attack: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d4 + 15 ⇒ (2) + 15 = 17
Grab: 1d20 + 19 ⇒ (5) + 19 = 24
Constrict Damage: 1d4 + 15 ⇒ (1) + 15 = 16

Buffs:

Shield, 8 rounds:
Johnny AC=25 (unless I only buffed Walker)
Walker AC=24
Bull’s Strength on Walker for 6 minutes. +4 Str


m half-elven Lich 15 DM/10 Grandmaster DM
DM Barcas wrote:

Okay, I've moved everyone. For purposes of not driving me crazy, I'm going to assume you know the general layout. I'll include the opponent's last-known location on each of your individual maps.

Johnny Red/Archy

Tyrus/Beckett

Archy - Why are you moving 60 feet in a move action? Perhaps I'm just missing it.

Also, for the spells you actively cast, post them in the following format:
** spoiler omitted **
If your opponents beat the DC (which is 15 plus spell level) on the Spellcraft check, they can open the box. We'll assume that all spells must be spoken clearly enough to be heard, but opponents hoping to identify a spell must remember to include the distance penalties (plus -5 if unable to see the caster).

dm:
I drank a potion of haste in my buff round[I put it in the spoilers. It was in the post I made in the other thread before I found out we were fighting in this thread. I did not know you wanted me to repost it since you had already seen it. link. I drank a potion of haste. Do I need to repost it over here?


Wraith - Gotcha. No problem.

Johnny Red and Beckett the Wolf Lord see each other through the gap in the boulders. Johnny gestures as he casts some spell. Archy and Beckett can see each other as well, but Archy has the boulder as cover.


DM Barcas wrote:

Wraith - Gotcha. No problem.

Johnny Red and Beckett the Wolf Lord see each other through the gap in the boulders. Johnny gestures as he casts some spell. Archy and Beckett can see each other as well, but Archy has the boulder as cover.

DM: Is it possible to move Johnny to Q13, and put a big black square where Walker Black is?

DM:
If possible I wanted the squares around the target not on him, kind of like a pinwheel. One square from E14-H11, D13-A10, C14-(-A17), and D15-G18. Ignoring areas that do not meet the terrain requirement.

Scarab Sages

Round 2, Initiative 15

Letting out another wolfish howl, The Wolf Lord channels the divine through him, asking for protection and an annoyance to his "enemies", then drops to ll fours, and moves to a slightly better position, Valora right beside him.

Move from D 14 to H 15 and wolf to H 16

Self Buff:
Cast Entropic Shield at self, grants 20 miss chance to all ranged attacks

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Valora hunches back, then joins in the howl as only a true wolf can, then advances, smelling the ground and fear as she does.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Valora paces back and forth, then joins in the howl as only a true wolf can, savoring every moment of the savage call. Then she paces forward, hunched down both ready to spring and to smell the fear and ground.


The harmless looking vegetation seems to tear at Beckett's feet as he moves around the bonfire, cutting and slashing his skin away. Even the wolf is cut by the surprisingly sharp vegetation.

Damage to Beckett & Valora 3d4 ⇒ (1, 3, 3) = 7
Make a DC 18 Reflex save to avoid reducing your speed by half.

Scarab Sages

Reflex Saves

Wolf Lord: 1d20 + 6 ⇒ (8) + 6 = 14

Valora: 1d20 + 6 ⇒ (13) + 6 = 19 (Evasion)


The wolf has quick reflexes and a predator's gait. She is not slowed, but her master is.

Your speed is halved. The Reflex save is for the speed only, not damage.

Spellcraft DC 18:
The ground behind you is affected by spike growth, a druid/ranger spell. Your speed will be halved for 24 hours or until you receive any magical healing from a cure spell.


I did not realize you had posted 3 hours ago. I put up an RSS feed so I can respond quicker if I happen to be home

I am taking a 5 foot step to M-13.

Spoiler:
As a swift action I activate my ranger focus. The mark is Beckett. This will give me a + 4 to attack and damage


Attack 1 Many shot, rapid shot, and deadly Aim
1d20 + 13 ⇒ (9) + 13 = 22 If the shot hits 2d8 + 16 ⇒ (8, 3) + 16 = 27

Attack 2
1d20 + 13 ⇒ (13) + 13 = 26 If the shot hits 1d8 + 8 ⇒ (3) + 8 = 11

Attack 3
1d20 + 11 ⇒ (6) + 11 = 17 If the shot hits 1d8 + 8 ⇒ (2) + 8 = 10

Attack 4
1d20 + 9 ⇒ (20) + 9 = 29 If the shot hits 1d8 + 8 ⇒ (7) + 8 = 15

confirmation

1d20 + 7 ⇒ (4) + 7 = 11 If the shot confirms I add will this to the previous damage 2d8 + 16 ⇒ (1, 2) + 16 = 19

edit:All of my lettering should be blue. I don't know why it isn't.

edit2: If any of my arrows hit I taunt Beckett. If none of them hit I look embarrassed.

edit 3: All my attack rolls should be one point higher.

edit 4:My last shot should have been at a +7, but I got a nat 20 so I have to confirm

I doubt an 11 confirms, and I will set up the attack rolls in my profile to avoid the mess I just created happening again.

edit 5: Archy ask in a determined but restrained voice, "Do you yield wolf-man?"


Archy moves with amazing speed, firing off five arrows in six seconds. As Archy's arrows fly towards Beckett, a magical field of multicolored hues appears around him. They veer at the last moment, caught up in the aura of chaos.

1-20 miss, 21-100 hit.
1. 1d100 ⇒ 27
2. 1d100 ⇒ 86
3. 1d100 ⇒ 77
4. 1d100 ⇒ 4

Most of them make it through the aura and land true. The first two arrows are fired as a pair, cutting deep into his flesh as they land together. The third arrow pierces his skin while the fourth misses by inches. The fifth and final arrow appears as if it is going to strike him in the heart, but instead is knocked off course and lands in the sand instead.

Spellcraft DC 16:
The spell is entropic shield.

Beckett, take 27 from the first attack (Manyshot) and 11 from the second. The third attack missed by AC and the fourth by magic.

Scarab Sages

"Yield. . .Do I yield, ha ha ha ha!!!! You must be joking." Turning towards the crowd to better display the many arrows sticking in his chest, "I allowed them first blood, but it isn't first that counts. Now the fun begins."


Round 2, Initiative 12

Tyrus watches the arrows flash across the field and strike Beckett. He turns toward Archy, speaks an incantation and gestures towards him.

He glances at his victim to see if his attack was successful, then darts back behind the rocks after casting his spell. Move to G9

Archy must make a DC 23 Will save

Spellcraft DC 23 (since I am invisible while casting):
Hold Person


Spellcraft: 1d20 + 9 ⇒ (19) + 9 = 28

DM:
From the PRD: Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area. How you rule will determine my actions

Edit: Waste of a good roll :P


Will save: 1d20 + 8 ⇒ (15) + 8 = 23

free action: "You can't hide forever."


"Curse you! You're luck will run out soon enough!", Tyrus yells back at Archy.


Tyrus fades into view as the invisibility wears off, but quickly ducks behind a boulder before becoming entirely visible. As he moves around the boulder, his feet are cut by the same sharp vegetation. Fortunately, after a few feet, they are no longer painfully digging into his legs. As he rounds the boulder, he and the big pet snake of one of his opponents can see each other through the gaps.

Damage 1d4 ⇒ 3
Make a DC 18 Reflex save to avoid having your speed reduced by half. Make a DC 18 Spellcraft check to read the spoiler in post #29.


Reflex: 1d20 + 5 ⇒ (6) + 5 = 11

No spellcraft :(

Can I see on the ground where in the arena the spiked vegetation is?


Round 3, Initiative 17
Seeing Beckett move to the south on the other side of the large stone, Johnny moves to Q17 with Walker following to occupy O14-P15 (Move Action), and commands Walker to Defend (Free Action).
Johnny then takes a shot at Beckett with his bow yelling, “You shall yield eventually, Pin Cushion. Here, let me add to your collection!”
Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage:1d8 + 3 ⇒ (1) + 3 = 4
Miss Chance: 1d100 ⇒ 53

Walker’s readied attack:

Attack: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d4 + 15 ⇒ (1) + 15 = 16
Grab: 1d20 + 19 ⇒ (9) + 19 = 28
Constrict Damage: 1d4 + 15 ⇒ (3) + 15 = 18

Buffs:

Shield, 7 rounds:
Johnny AC=25 (unless I only buffed Walker)
Walker AC=24
Bull’s Strength on Walker for 58 rounds. +4 Str

Edit: Seeing his shot fly wide he says in a somewhat embarrassed tone, "I did say eventually, didn't I?"

Scarab Sages

Round 3, Initiative 15

I think you are confussed who is who and doing what?

That attack misses me, and your snake is very far away?

The Wolf Lord, who by all accounts of the suffering he should be taking, still stands. Blood gushes out of many wounds, more than there should be present, pooling at his feet and spurting to form a small rain down his armor.

DM:
Cast Wind Wall, Spellcraft 18+

area and effect:
lasting 6 rounds and a wall from I 10 - J11, J 11 - J 14, J 14 - K 15, K 15 - K 21 (or the end of the arena on that side).

Still Standing, even after that punishment.

Valora will move to I 13


Torinath's Gladiator wrote:

Round 3, Initiative 17

Seeing Beckett move to the south on the other side of the large stone, Johnny moves to Q17 with Walker following to occupy O14-P15 (Move Action), and commands Walker to Defend (Free Action).
Johnny then takes a shot at Beckett with his bow yelling, “You shall yield eventually, Pin Cushion. Here, let me add to your collection!”
Attack: 1d20+8
Damage:1d8+3
Miss Chance: 1d100

** spoiler omitted **
** spoiler omitted **

Edit: Seeing his shot fly wide he says in a somewhat embarrassed tone, "I did say eventually, didn't I?"

a bit of rules lawyering

DM and Torinath:

Torinath I thought you had to specify what you were readying an attack against. In other words you have to specify regular attack or grapple, and the condition under which your snake would or would not make the attack. You could have it attack the Beckett specifically or his wolf specifically allowing the other one to pass, or either one, without a preference once they get within range of it. If it is good enough for the DM it is good enough for me though.


darn it. you people and your anti-archery spells

spellcraft1d20 + 9 ⇒ (8) + 9 = 17
Archy mutters himself "Oh great, another spell."
Archy says "You are only stalling wolf-man." "I doubt yeilding will be an option this time."

Round 3, Initiative 14
Same attack sequence as before.
Attack roll 1d20 + 14 ⇒ (17) + 14 = 31 damage 2d8 + 16 ⇒ (1, 4) + 16 = 21

1d20 + 14 ⇒ (16) + 14 = 30 damage 1d8 + 8 ⇒ (3) + 8 = 11

1d20 + 12 ⇒ (13) + 12 = 25 damage 1d8 + 8 ⇒ (3) + 8 = 11

1d20 + 7 ⇒ (10) + 7 = 17 damage 1d8 + 8 ⇒ (7) + 8 = 15


Archy wrote:

a bit of rules lawyering
** spoiler omitted **

:)

Archy and DM:
The Defend Trick doesn't specify, but I would assume it would attack whatever comes within range and threatening me. I guess the DM can use the readied-attack as the AoO, if that is unacceptable. Evidently according to the prd, I don't have to give it a command, by default Walker Defends me. The grapple is a part of the regular attack, i.e. Grab. So if the attack lands, he gets a free grapple attempt, if the Grapple lands he gets the bonus Constrict damage. So it goes Attack>Grab>Constrict all as a normal attack

Edit: If that was a spell being cast. Spellcraft 1d20 + 9 ⇒ (1) + 9 = 10


Torinath's Gladiator wrote:
Archy wrote:

a bit of rules lawyering
** spoiler omitted **

:)** spoiler omitted **

Torinath:

Sorry about that. I did not see defend called out, and I did not want to see the action wasted.

edit:changed spoiler.

Scarab Sages

I am still confused about what is going on. Are you meaning to target me, or Tyrus, which just moved behind the rock? Who is your Snake attacking? Your teammate is the only one close enough, or are you confussed where you are at?

Not saying I want a restart or anything, but I wouldn't have continued to move (and might not have been able to finish moving so far) if I would have known I as taking damage after the first square. I mean would I have noticed a lot of plants moving before hand with a Perception of +12.

Also would have handled things differently if I had known that I was facing 2 archers. Did I miss going from 2 potions to a bow and a wand to a bow somewhere. Not complaining, just wondering if I missed it in the refreshing posts or something.


Beckett the Wolf Lord wrote:
I am still confused about what is going on. Are you meaning to target me, or Tyrus, which just moved behind the rock? Who is your Snake attacking? Your teammate is the only one close enough, or are you confussed where you are at?

You went out of my LOS by going south behind the boulder. I went south on the other side of the boulder opposite you so I could shoot you from there. Walker is following me around and just preparing to attack anyone that comes my way :). Johnny doesn't know where Tyrus is currently, since only Walker saw him.


Beckett the Wolf Lord wrote:
I am still confused about what is going on. Are you meaning to target me, or Tyrus, which just moved behind the rock? Who is your Snake attacking? Your teammate is the only one close enough, or are you confussed where you are at?

The snake is not attacking anyone. Torinath does seem to have line of sight to you from Q 17.

Q 17 is below you and to the right of the screen.

from Torinath's post wrote:
Johnny moves to Q17

Shadow Lodge

Ok, was just wondering if he meant Tyrus who just moved, but I guess I did a while ago as well.


I am about to go to work. I shall return in the morning.

1 to 50 of 599 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Barcas - The Arena of Ridonport All Messageboards

Want to post a reply? Sign in.