
DM Barcas |

Welcome, one and all, to the Grand Arena of Ridonport. Gladiators fight for glory, money, and prestige in the arena. If you care to sign up, you may do so at Recruitment. There's always room for more in the eternal quest for glory.
The trumpets blow in the Grand Arena. The magical torches dim for a moment, then flare in expectation of battle. The image of a half-elf bard, Count Agaman's personal herald, appears in the center of the arena. Every detail, from the fine stitching of his clothing to the perfectly manicured nails and hair, is on display in the 20 foot illusion. His voice carries through the arena, over the excited crowd. "Ladies and gentlemen of the court, Count Agaman is delighted to have you as a guest for today's entertainment. The next match is one that will be written about in song and legend, for the four brave gladiators are honorable and courageous."
A new illusion appears next to him, the participants in today's battle. He gestures to the pair on his right. "The winner of their last three matches, the defending team has proven themselves in this very arena. Tyrus Green, a man so charismatic that even his enemies cannot resist his favor, stands tall with Beckett the Wolf Lord, who is a testament to the power of Erastil."[b] He gestures to his left to introduce the second team. [b]"The challengers today are accomplished and fearsome additions to the Arena. Johnny Red is truly a beast in his heart, exploring the dark heart that beats within each of us. Cornelius is a mysterious figure who never errs once he chooses a mark. Which team shall overcome the other? Which team shall win the glory? Which team will prove themselves the victor in the arena?" As he reaches his crescendo of introduction, the crowd goes wild with applause and begin chanting the names of the gladiators.
Today's match is not a death match, meaning that kills are frowned upon. (There is a degree of latitude, as this is an arena with sharp weapons and fiery spells.) Each of the four participants may roll initiative and use one round to prepare for battle. Please don't use spoilers, and don't metagame.
Blue Team (Tyrus/Beckett) View
Red Team (Cornelius/Johnny Red) View
Once the teams meet in battle, as long as no one is using Stealth, we'll merge to one map.

Tyrus Green |

Can you describe where we enter the arena and what we see? I assume that the black squares are things that we can't see.
Initiative: 1d20 + 7 ⇒ (5) + 7 = 12

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Initiaive1d20 + 3 ⇒ (12) + 3 = 15 How do you want me to handle Init for my Wolf? I usually have it act on my turn, but I can do it seperately or however you want. 1d20 + 3 ⇒ (13) + 3 = 16
Returning the hand slap, "Let us do this!"
The Wolf Lord Charges forward Not literally and begins to attempt to win and scare the crowd a bit. Casting Guidance on myself for +1 Diplomacy and 1d20 + 7 ⇒ (2) + 7 = 9 and 1d20 + 7 ⇒ (16) + 7 = 23.
"It is good that you are here. Let us set a side a few moments of prayer and rememerance for all those that hae faught here, and fallen.
You come together into a nice community. Come for adventure. . . for excitement. But more than that. ", arching his shoulders back, and letting out a bloody howl towards the sky along wth Valora, the Wolf, "You come for BLOOD, and here . . . you . . . shall . . . have . . . it!!!!!.
Turning towards the distant gladiators across the arena "Come now trash, I can already smell your fear."

DM Barcas |

The fighters look out into the arena and see large boulders straight ahead blocking their view of the opponents' starting area. To the southwest, a 20 foot high bonfire burns brightly. To the northeast, a large tree looms over the sands, offering cover from above.
As Beckett emerges, the crowd cheers for him. They begin to chant his name, "Beck-ett, Beck-ett!" Money begins exchanging hands rapidly as the betting grows more intense.

DM Barcas |

Won't be necessary. Johnny Red has the higher total Initiative modifier, so he goes first.
If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll to determine which one of them goes before the other.
Once Cornelius acts in the preparation round, we can begin the action. When you post, please begin with the following format:
"Round X, Initiative Y
Example text."

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Round 2, Initiative 15A
I will just have my Wolf Companion, "Valora", Delay until my next Initiative count.
I will step to D 14, Quickdraw "Wolf Fang", and shout, again trying to play to the crowd. . .
"Your fear reeks, cowards! So much so that my friend can barely stand your smell and had to travel to the bountiful fields of Elysium to bed 101 half-angelic, heavenly fey virgins in the baths of Ingridicus to rid himself of your abomination!", making a grandious sweeping motion to the crowds.
"HOW DARE YOU attempt to assualt these people with your stench of a hundred thousand kobald whores", whilst mockingly holding his nose and waving as if to brush away a foul smell.

Torinath's Gladiator |

Round 1, Initiative 17
Johnny strides forward to T11, while drawing his bow, with Walker following to occupy T9, T10, U9, U10 (Move Action), and commands Walker to Defend (Free Action).
Johnny then yells to the crowd while sneering at Beckett, “I think this dog needs a bath!” and casts Aqueous Orb on squares A11, A12, B11, and B12 DC 18 Reflex or take 2d6 ⇒ (6, 1) = 7 non-lethal damage, a second DC 18 Reflex save or become engulfed for anyone within the squares the orb occupies.
Attack: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d4 + 12 ⇒ (4) + 12 = 16
Grab: 1d20 + 14 ⇒ (20) + 14 = 34
Constrict Damage: 1d4 + 12 ⇒ (3) + 12 = 15
Shield, 9 rounds:
Johnny AC=25 (unless I only buffed Walker)
Walker AC=24

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Round 1, Initiative 15A (reposted from above)
I will just have my Wolf Companion, "Valora", Delay until my next Initiative count.
I will step to D 14, Quickdraw "Wolf Fang", and shout, again trying to play to the crowd. . .
"Your fear reeks, cowards! So much so that my friend can barely stand your smell and had to travel to the bountiful fields of Elysium to bed 101 half-angelic, heavenly fey virgins in the baths of Ingridicus to rid himself of your abomination!", making a grandious sweeping motion to the crowds.
"HOW DARE YOU attempt to assualt these people with your stench of a hundred thousand kobald whores", whilst mockingly holding his nose and waving as if to brush away a foul smell.

Torinath's Gladiator |

Round 1, Initiative 17
Johnny strides forward to T11, while drawing his bow, with Walker following to occupy T9, T10, U9, U10 (Move Action), and commands Walker to Defend (Free Action).Johnny then yells to the crowd while sneering at Beckett, “I think this dog needs a bath!” and casts Aqueous Orb on squares A11, A12, B11, and B12 DC 18 Reflex or take 2d6 non-lethal damage, a second DC 18 Reflex save or become engulfed for anyone within the squares the orb occupies.
** spoiler omitted **
** spoiler omitted **
I apologize, I do not have LOS or LOE to those squares. Instead, I will make the same move, but instead of Aqueous Orb, I will cast Bull's Strength on Walker.
For some reason I thought the stones were puddles of water, my don't I feel sheepish..

wraithstrike |

Round 1, Initiative 14.
Move action: I will go forth to N13 which should be 11 squares(55 ft), and then take my last 5 feet of movement back behind the rock. I will take not of if I saw anyone or not. before I took my last 5 feet of movement.
Standard Action:

DM Barcas |

Okay, I've moved everyone. For purposes of not driving me crazy, I'm going to assume you know the general layout. I'll include the opponent's last-known location on each of your individual maps.
Archy - Why are you moving 60 feet in a move action? Perhaps I'm just missing it.
Also, for the spells you actively cast, post them in the following format:
If your opponents beat the DC (which is 15 plus spell level) on the Spellcraft check, they can open the box. We'll assume that all spells must be spoken clearly enough to be heard, but opponents hoping to identify a spell must remember to include the distance penalties (plus -5 if unable to see the caster).

DM Barcas |

Okay, I've moved everyone. For purposes of not driving me crazy, I'm going to assume you know the general layout. I'll include the opponent's last-known location on each of your individual maps.
Archy - Why are you moving 60 feet in a move action? Perhaps I'm just missing it.
Also, for the spells you actively cast, post them in the following format:
If your opponents beat the DC (which is 15 plus spell level) on the Spellcraft check, they can open the box. We'll assume that all spells must be spoken clearly enough to be heard, but opponents hoping to identify a spell must remember to include the distance penalties (plus -5 if unable to see the caster).

Torinath's Gladiator |

Round 2, Initiative 17
Heading in the direction of Beckett’s voice, Johnny moves to Q13 with Walker following to occupy Q11, Q12, R11, R12 (Move Action), and commands Walker to Defend (Free Action).
If Johnny does not see an enemy, he will cast:
If Johnny sees an enemy, he will cast:
Attack: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d4 + 15 ⇒ (2) + 15 = 17
Grab: 1d20 + 19 ⇒ (5) + 19 = 24
Constrict Damage: 1d4 + 15 ⇒ (1) + 15 = 16
Shield, 8 rounds:
Johnny AC=25 (unless I only buffed Walker)
Walker AC=24
Bull’s Strength on Walker for 6 minutes. +4 Str

wraithstrike |

Okay, I've moved everyone. For purposes of not driving me crazy, I'm going to assume you know the general layout. I'll include the opponent's last-known location on each of your individual maps.
Archy - Why are you moving 60 feet in a move action? Perhaps I'm just missing it.
Also, for the spells you actively cast, post them in the following format:
** spoiler omitted **
If your opponents beat the DC (which is 15 plus spell level) on the Spellcraft check, they can open the box. We'll assume that all spells must be spoken clearly enough to be heard, but opponents hoping to identify a spell must remember to include the distance penalties (plus -5 if unable to see the caster).

Torinath's Gladiator |

Wraith - Gotcha. No problem.
Johnny Red and Beckett the Wolf Lord see each other through the gap in the boulders. Johnny gestures as he casts some spell. Archy and Beckett can see each other as well, but Archy has the boulder as cover.
DM: Is it possible to move Johnny to Q13, and put a big black square where Walker Black is?

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Round 2, Initiative 15
Letting out another wolfish howl, The Wolf Lord channels the divine through him, asking for protection and an annoyance to his "enemies", then drops to ll fours, and moves to a slightly better position, Valora right beside him.
Move from D 14 to H 15 and wolf to H 16

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Valora hunches back, then joins in the howl as only a true wolf can, then advances, smelling the ground and fear as she does.

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Valora paces back and forth, then joins in the howl as only a true wolf can, savoring every moment of the savage call. Then she paces forward, hunched down both ready to spring and to smell the fear and ground.

DM Barcas |

The harmless looking vegetation seems to tear at Beckett's feet as he moves around the bonfire, cutting and slashing his skin away. Even the wolf is cut by the surprisingly sharp vegetation.
Damage to Beckett & Valora 3d4 ⇒ (1, 3, 3) = 7
Make a DC 18 Reflex save to avoid reducing your speed by half.

DM Barcas |

The wolf has quick reflexes and a predator's gait. She is not slowed, but her master is.
Your speed is halved. The Reflex save is for the speed only, not damage.

Archy |

I did not realize you had posted 3 hours ago. I put up an RSS feed so I can respond quicker if I happen to be home
I am taking a 5 foot step to M-13.
Attack 1 Many shot, rapid shot, and deadly Aim
1d20 + 13 ⇒ (9) + 13 = 22 If the shot hits 2d8 + 16 ⇒ (8, 3) + 16 = 27
Attack 2
1d20 + 13 ⇒ (13) + 13 = 26 If the shot hits 1d8 + 8 ⇒ (3) + 8 = 11
Attack 3
1d20 + 11 ⇒ (6) + 11 = 17 If the shot hits 1d8 + 8 ⇒ (2) + 8 = 10
Attack 4
1d20 + 9 ⇒ (20) + 9 = 29 If the shot hits 1d8 + 8 ⇒ (7) + 8 = 15
confirmation
1d20 + 7 ⇒ (4) + 7 = 11 If the shot confirms I add will this to the previous damage 2d8 + 16 ⇒ (1, 2) + 16 = 19
edit:All of my lettering should be blue. I don't know why it isn't.
edit2: If any of my arrows hit I taunt Beckett. If none of them hit I look embarrassed.
edit 3: All my attack rolls should be one point higher.
edit 4:My last shot should have been at a +7, but I got a nat 20 so I have to confirm
I doubt an 11 confirms, and I will set up the attack rolls in my profile to avoid the mess I just created happening again.
edit 5: Archy ask in a determined but restrained voice, "Do you yield wolf-man?"

DM Barcas |

Archy moves with amazing speed, firing off five arrows in six seconds. As Archy's arrows fly towards Beckett, a magical field of multicolored hues appears around him. They veer at the last moment, caught up in the aura of chaos.
1-20 miss, 21-100 hit.
1. 1d100 ⇒ 27
2. 1d100 ⇒ 86
3. 1d100 ⇒ 77
4. 1d100 ⇒ 4
Most of them make it through the aura and land true. The first two arrows are fired as a pair, cutting deep into his flesh as they land together. The third arrow pierces his skin while the fourth misses by inches. The fifth and final arrow appears as if it is going to strike him in the heart, but instead is knocked off course and lands in the sand instead.
Beckett, take 27 from the first attack (Manyshot) and 11 from the second. The third attack missed by AC and the fourth by magic.

Tyrus Green |

Round 2, Initiative 12
Tyrus watches the arrows flash across the field and strike Beckett. He turns toward Archy, speaks an incantation and gestures towards him.
He glances at his victim to see if his attack was successful, then darts back behind the rocks after casting his spell. Move to G9
Archy must make a DC 23 Will save

Torinath's Gladiator |

Spellcraft: 1d20 + 9 ⇒ (19) + 9 = 28
Edit: Waste of a good roll :P

DM Barcas |

Tyrus fades into view as the invisibility wears off, but quickly ducks behind a boulder before becoming entirely visible. As he moves around the boulder, his feet are cut by the same sharp vegetation. Fortunately, after a few feet, they are no longer painfully digging into his legs. As he rounds the boulder, he and the big pet snake of one of his opponents can see each other through the gaps.
Damage 1d4 ⇒ 3
Make a DC 18 Reflex save to avoid having your speed reduced by half. Make a DC 18 Spellcraft check to read the spoiler in post #29.

Torinath's Gladiator |

Round 3, Initiative 17
Seeing Beckett move to the south on the other side of the large stone, Johnny moves to Q17 with Walker following to occupy O14-P15 (Move Action), and commands Walker to Defend (Free Action).
Johnny then takes a shot at Beckett with his bow yelling, “You shall yield eventually, Pin Cushion. Here, let me add to your collection!”
Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage:1d8 + 3 ⇒ (1) + 3 = 4
Miss Chance: 1d100 ⇒ 53
Attack: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d4 + 15 ⇒ (1) + 15 = 16
Grab: 1d20 + 19 ⇒ (9) + 19 = 28
Constrict Damage: 1d4 + 15 ⇒ (3) + 15 = 18
Shield, 7 rounds:
Johnny AC=25 (unless I only buffed Walker)
Walker AC=24
Bull’s Strength on Walker for 58 rounds. +4 Str
Edit: Seeing his shot fly wide he says in a somewhat embarrassed tone, "I did say eventually, didn't I?"

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Round 3, Initiative 15
I think you are confussed who is who and doing what?
That attack misses me, and your snake is very far away?
The Wolf Lord, who by all accounts of the suffering he should be taking, still stands. Blood gushes out of many wounds, more than there should be present, pooling at his feet and spurting to form a small rain down his armor.
Still Standing, even after that punishment.
Valora will move to I 13

Archy |

Round 3, Initiative 17
Seeing Beckett move to the south on the other side of the large stone, Johnny moves to Q17 with Walker following to occupy O14-P15 (Move Action), and commands Walker to Defend (Free Action).
Johnny then takes a shot at Beckett with his bow yelling, “You shall yield eventually, Pin Cushion. Here, let me add to your collection!”
Attack: 1d20+8
Damage:1d8+3
Miss Chance: 1d100
** spoiler omitted **
** spoiler omitted **Edit: Seeing his shot fly wide he says in a somewhat embarrassed tone, "I did say eventually, didn't I?"
a bit of rules lawyering
Torinath I thought you had to specify what you were readying an attack against. In other words you have to specify regular attack or grapple, and the condition under which your snake would or would not make the attack. You could have it attack the Beckett specifically or his wolf specifically allowing the other one to pass, or either one, without a preference once they get within range of it. If it is good enough for the DM it is good enough for me though.

Archy |

darn it. you people and your anti-archery spells
spellcraft1d20 + 9 ⇒ (8) + 9 = 17
Archy mutters himself "Oh great, another spell."
Archy says "You are only stalling wolf-man." "I doubt yeilding will be an option this time."
Round 3, Initiative 14
Same attack sequence as before.
Attack roll 1d20 + 14 ⇒ (17) + 14 = 31 damage 2d8 + 16 ⇒ (1, 4) + 16 = 21
1d20 + 14 ⇒ (16) + 14 = 30 damage 1d8 + 8 ⇒ (3) + 8 = 11
1d20 + 12 ⇒ (13) + 12 = 25 damage 1d8 + 8 ⇒ (3) + 8 = 11
1d20 + 7 ⇒ (10) + 7 = 17 damage 1d8 + 8 ⇒ (7) + 8 = 15

Torinath's Gladiator |

a bit of rules lawyering
** spoiler omitted **
:)
Edit: If that was a spell being cast. Spellcraft 1d20 + 9 ⇒ (1) + 9 = 10

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I am still confused about what is going on. Are you meaning to target me, or Tyrus, which just moved behind the rock? Who is your Snake attacking? Your teammate is the only one close enough, or are you confussed where you are at?
Not saying I want a restart or anything, but I wouldn't have continued to move (and might not have been able to finish moving so far) if I would have known I as taking damage after the first square. I mean would I have noticed a lot of plants moving before hand with a Perception of +12.
Also would have handled things differently if I had known that I was facing 2 archers. Did I miss going from 2 potions to a bow and a wand to a bow somewhere. Not complaining, just wondering if I missed it in the refreshing posts or something.

Torinath's Gladiator |

I am still confused about what is going on. Are you meaning to target me, or Tyrus, which just moved behind the rock? Who is your Snake attacking? Your teammate is the only one close enough, or are you confussed where you are at?
You went out of my LOS by going south behind the boulder. I went south on the other side of the boulder opposite you so I could shoot you from there. Walker is following me around and just preparing to attack anyone that comes my way :). Johnny doesn't know where Tyrus is currently, since only Walker saw him.

Archy |

I am still confused about what is going on. Are you meaning to target me, or Tyrus, which just moved behind the rock? Who is your Snake attacking? Your teammate is the only one close enough, or are you confussed where you are at?
The snake is not attacking anyone. Torinath does seem to have line of sight to you from Q 17.
Q 17 is below you and to the right of the screen.
Johnny moves to Q17