![]() About ArchyObscure object can be used by bard 1st level bard spell. Nondetection-ranger can use it. We just need a really high caster level. Clairaudience/Clairvoyance--but must know location. Mage's Private Sanctum--5th level spell Detect Scrying 4th level bard spell. Commune=umd Archy the Ranger:
LN
Creature: Human Ranger(guide variant) Name: Cornelius Movement: 30 Face/Reach: Initiative:13(5 dex, 4 improved initiative, 2 reactionary, 2 favored terrain) Defense
Offense
Melee: mwk scythe +9/4 2d4+3(x4)
Spoiler:
guide 13/8 2d4+7 Ranged 13/8 1d8+4(x3) rapid Shot 11/11/6 deadly aim 11/6 1d8+8 --------------------------------
[dice] 1d20 + 14 [/dice] damage [dice] 1d8+8 [/dice] [dice] 1d20 + 9 [/dice] damage [dice] 1d8+8 [/dice] -------------------------------- Statistics
Feats: 1 Improved Initiative, 1 Iron Will, 2 Ranger Bonus-Rapid Shot
Skills: Climb (Str) 11, Heal (Wis) 11, Knowledge (dungeoneering) (Int) 9, Perception (Wis) 11, Spellcraft (Int) 9 , Stealth (Dex) 14, Survival (Wis) 11,
Class Abilities
Spells
Archy is an aspiring Mantis Assassin. He is currently on the hunt for a lady who has information on the organization they rather not be known. He got a tip that she would be in a local gladiatorial tournament so he entered in the hopes that he could get paid, and complete the mission at the same time. Of course this could also be a test of his skill. Archy does not mind though as long as he satisfies his superiors. cleric:
NPC CLERIC OF ANDIRIFHKU CR 11
Male Drow, Noble Cleric 11 CE Medium Humanoid (Elf) Init +7; Senses Darkvision (120 feet), Low-LightVision; Perception +6 True Seeing, Freedom of Movement -------------------- DEFENSE -------------------- AC 23, touch 14, flat-footed 20. . (+8 armor, +3 Dex, +1 natural, +1 deflection) hp 80 (11d8+11) Fort +8, Ref +6, Will +11 Immune sleep; Resist Elven Immunities; SR 22 Weakness Light Blindness -------------------- OFFENSE -------------------- Spd 20 ft. Melee +1 Rapier +8/+3 (1d6/18-20/x2) and . . Unarmed Strike +7/+2 (1d3-1/20/x2) Ranged Masterwork Crossbow, Light +10/+5 (1d8/19-20/x2) Special Attacks Chaos Blade for 5 rounds, 1/day. (1/day), Touch of Chaos (7/day)
Dispel Magic (1/day), Divine Favor (1/day), Faerie Fire (At will), Featherfall (At will), Levitate (At will), Suggestion (1/day), Touch of Chaos (7/day) Cleric Spells Known (CL 11, 7 melee touch, 11 ranged touch): 6 (1/day) Mislead, Cold Ice Strike (DC 20)
(DC 23) (Su), Cleric Domain: Chaos, Cleric Domain: Luck, Good Fortune (1/day) (Ex), Murder Variant Channeling (±3 Profane), Poison Use (Ex), Spontaneous Casting Combat Gear +1 Rapier, +2 Breastplate, Bolts, Crossbow (40), Masterwork Crossbow, Light; Other Gear Amulet of Natural Armor +1, Handy Haversack (empty), Headband of Alluring Charisma, +2, Ring of Protection, +1,
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