Two Teams Enter, One Team Leaves (PBP PVP)


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This is so hilarious.... My Natural 1 attack vs. Daveth,
FAILING the Confusion Fort Save that I had an 80% chance to pass, and now this...
I seriously thought the game was completely over after the 1st round Tentacles+Cloud,
but it´s still completely unpredictable...


Deiros wrote:

I will do it, post it again and roll right now, just need to find the number roll again possible post monster as usual.

Well the bomb says

Smoke Bombs (Ex): This ability allows a ninja to throw
a smoke bomb that creates a cloud of smoke with a 15-
foot radius. This acts like the smoke from a smokestick.
The ninja can center this smoke on herself, or throw the
bomb as a ranged touch attack with a range of 20 feet.
Using this ability is a standard action. The ninja can use
this ability once per day for free. Each additional use of
this ability uses up 1 ki point.

So I do need to throw it at you, I even need to roll sneak attack? This would be funny...

If you are withing 30 feet, and it does hp damage then you get sneak attack damage.


Just catching up from yesterday... sheesh. Good luck, Hyundai, and way to go drawing 1/2 of their team's resources in one round! :)

Also, regarding that, shouldn't Lethe have provoked an AoO from Hyundai for her charge? Or did that happen and I just missed it?


wraithstrike wrote:
Eben TheQuiet wrote:
Welcome aboard, Zain. With us moving from 3 3v3 teams to 2 5v5, what are the new team makeups?

Team 1

Quandary
Mofiddy
Eben
Dragonborn3
Beckett

Team 2
Deiros
Torinath
Otm-Shank
Lethe
Zaine

Certain squares on the map will have penalties and bonus. The penalties and benefits will not be hidden. Bullrushing/dragging/etc your opponents into a square counts as them activating the square.

Creation and precombat rules
1. Everyone is level 8.
2. 20 point buy with no stat below 8 and only one below 10. If you choose to be good or evil you get 2 extra point to spend. If you choose to be lawful or chaotic you get 1 extra point.
3. Maximum hit points at first level, average hit points at subsequent levels (rounded up).
D6=4
D8=5
D10=6
D12=7
4. Everything from the Core Rulebook and Advanced Player's Guide. Monster feats from the Bestiaries are also allowed if you qualify for them. The Ultimate Combat class, and the Magus are also available for use.
- Leadership
- Brew Potion --> replaced by Extra Bombs (Alchemist)
- Craft Rod/Magic Arms & Armor/Staff/Wand/Wondrous Item
- Forge Ring
- Scribe Scroll --> replaced by Spell Focus (Wizard)
5. Two traits selected from paizo.com/traits.
6. Standard wealth by level, which is 33,000 gp for 8th level.
7. You will be given an opportunity to cast any 3 spells with a length of at least 1 min/level. There is no limit on buffs received, only on buffs that you can activate in the buffing rounds.
8. Arena participants are limited to only 3 consumable items, such as oils, potions, and scrolls, during combat. If you wish to drink one as part of the buffing round(s) it does not count against the combat limit.

Sorry after a 30 attack doesn’t come within five of hitting someone, I get very curious... so here are my concerns:

#1: I noticed that the opposite team was allowed to pre-buff Haste and Blessing of Fervor, which contradict the 1/min per level rule.
#2: Hyundai has 9 buffs(I have no idea how this is even possible)

What am I not seeing?


Well, we don't actually hve Blessing of Fervor, as it was never actually pre-cast.

I think Haste was an oversight on our part. I thought it was an acceptable pre-buff, but it looks lke i didn't pay enough attention.

The question is, what do we do now? we're two rounds into combat, and my team has all been using the buff from the get-go. in my case, without the speed bonus, Kaze coudlnt' make it to ht eround he's in now.

I believe Hyundai's astounding number of buffs is due to a creative use of the Raging Drunk (that's hwat it's called, right :D) barbarian alternate class features. he was able to drink as move actions and spell-buff using the standard. plus, he's using group buffs that others cast.

I could be wrong, though..it apparently happens disturbingly often. :)

Dark Archive

It does no damage, my shurikens will hehehehe


NPC d'Eben wrote:

Well, we don't actually hve Blessing of Fervor, as it was never actually pre-cast.

I think Haste was an oversight on our part. I thought it was an acceptable pre-buff, but it looks lke i didn't pay enough attention.

The question is, what do we do now? we're two rounds into combat, and my team has all been using the buff from the get-go. in my case, without the speed bonus, Kaze coudlnt' make it to ht eround he's in now.

I believe Hyundai's astounding number of buffs is due to a creative use of the Raging Drunk (that's hwat it's called, right :D) barbarian alternate class features. he was able to drink as move actions and spell-buff using the standard. plus, he's using group buffs that others cast.

I could be wrong, though..it apparently happens disturbingly often. :)

Drunken Brute: Raging Drunk, got it... six buffs in three rounds is awesome. Sorry, it just triggered my BS flag. It was a false alarm this time :).

I recommend hand-waiving rounds one and two, but I would like to see things fixed out for round 3(i.e. no Haste or Blessing of Fervor). Keep the fun coming, but let's keep it honest fun :)


I'm fine with that. (and honestly, this is my fault, i think... i belive i was the who suggested we cast the buff in the first place.) Wraith, you have any problem with this fix moving forward?

Shadow Lodge

I said I couldn't cast Blessing of Fervor because it was a Round Per Level, but never concidered Haste. Not that it is helping me in any way.

Shadow Lodge

Okay, I can't roll to get out of the tentacles because I failed my save against the cloud, right?

I've got a pdf of augmented summons, and there is no way for my Archons to get free of the tentacles. They only have a CMB of +0..

They might do better against the cloud though.
Round 1 Fort save for 1:1d20 + 6 ⇒ (3) + 6 = 9
Round 1 Fort save for 2:1d20 + 6 ⇒ (4) + 6 = 10
Round 1 Fort save for 3:1d20 + 6 ⇒ (2) + 6 = 8

None of them made it. :(


Dragonborn3 wrote:

Okay, I can't roll to get out of the tentacles because I failed my save against the cloud, right?

I've got a pdf of augmented summons, and there is no way for my Archons to get free of the tentacles. They only have a CMB of +0..

They might do better against the cloud though.
Round 1 Fort save for 1:1d20+6
Round 1 Fort save for 2:1d20+6
Round 1 Fort save for 3:1d20+6

None of them made it. :(

What about Lobo? Is he nauseated too?

Shadow Lodge

He might be, I'll have to roll in the thread since it's now round 2.


DB3, I think we're all waiting for a Ray post. I only point it out because you've been rolling in-character rolls in the OOC/recruitment thread, and that's a bit confusing.

Shadow Lodge

Those were for round 1, sorry for the confusion.


Dragonborn3

pdf wrote:
Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn.

If you have failed the save once you don't get to make additional saves after that, you continue to be nauseated until you get out of the cloud...

EDIT : Also, don't forget to roll 1d6+4 damage from the tentacles on anyone grappled by them this round or last round.


Torinath wrote:
wraithstrike wrote:
Eben TheQuiet wrote:
Welcome aboard, Zain. With us moving from 3 3v3 teams to 2 5v5, what are the new team makeups?

Team 1

Quandary
Mofiddy
Eben
Dragonborn3
Beckett

Team 2
Deiros
Torinath
Otm-Shank
Lethe
Zaine

Certain squares on the map will have penalties and bonus. The penalties and benefits will not be hidden. Bullrushing/dragging/etc your opponents into a square counts as them activating the square.

Creation and precombat rules
1. Everyone is level 8.
2. 20 point buy with no stat below 8 and only one below 10. If you choose to be good or evil you get 2 extra point to spend. If you choose to be lawful or chaotic you get 1 extra point.
3. Maximum hit points at first level, average hit points at subsequent levels (rounded up).
D6=4
D8=5
D10=6
D12=7
4. Everything from the Core Rulebook and Advanced Player's Guide. Monster feats from the Bestiaries are also allowed if you qualify for them. The Ultimate Combat class, and the Magus are also available for use.
- Leadership
- Brew Potion --> replaced by Extra Bombs (Alchemist)
- Craft Rod/Magic Arms & Armor/Staff/Wand/Wondrous Item
- Forge Ring
- Scribe Scroll --> replaced by Spell Focus (Wizard)
5. Two traits selected from paizo.com/traits.
6. Standard wealth by level, which is 33,000 gp for 8th level.
7. You will be given an opportunity to cast any 3 spells with a length of at least 1 min/level. There is no limit on buffs received, only on buffs that you can activate in the buffing rounds.
8. Arena participants are limited to only 3 consumable items, such as oils, potions, and scrolls, during combat. If you wish to drink one as part of the buffing round(s) it does not count against the combat limit.

Sorry after a 30 attack doesn’t come within five of hitting someone, I get very curious... so here are my concerns:

#1: I noticed that the opposite team was allowed to pre-buff Haste and Blessing of Fervor, which contradict the 1/min per level rule.
#2: Hyundai has 9...

The buffs got by me with the internet connection, and having to remind people of things I had posted earlier. I am not blaming anyone since I had issues on my end. I did say you could buff others, but I can see I forgot to put it into the final rules. A lot of it was me getting tired of waiting for this to start. It seemed to be one hold up after another. Hopefully that is how Hyundai got 9 buffs. I can't really undo any mistakes, but I do think having after this match we can make more corrections for the next event. One is that a profile with a link to your character is a must, and you must show your work, among other things. I think having a list of mutable, and nonmutable rules is in order is basically what it will come to. Non-mutable rules will be things like showing your work, and any rule that makes it easier for the DM to locate your profile. The list with the links was a big help. Otherwise I would have to be searching the threads for profiles.


NPC d'Eben wrote:
I'm fine with that. (and honestly, this is my fault, i think... i belive i was the who suggested we cast the buff in the first place.) Wraith, you have any problem with this fix moving forward?

It works for me.


So did Ryllandaras's claw attack miss me? He hit my AC with the 17 and rolled 8 on a d100 for his miss roll.

Wraithstrike:
Can I target a spell behind Ryllandaras? For example, could I target Stinking Cloud at HI,23?


OK; I have removed all effects of Haste from Hyundai...
I checked, and even with Haste removed, only the one attack of Daveth`s destroyed an image.
Realize that Hyundai JUST chugged a Potion of Shield AND was benefitting from both Partial Cover AND the +3 AC from the blue square, so without any one of those factors the attack would have at least hit my AC-5 and stripped an image. (Daveth`s FIRST attack on me when he first closed DIDN`T have to beat the Shield AC bonus, and stripped an image consequently - He actually HIT my AC, I was only saved by the Image)

Everybody attacking me also made very effective use of buffs IMHO, Invisibility letting them evade any AoO`s when closing with me, which is very signifigant.

I think I forgot to delete Blessing of Fervor from Hyundai`s LIST of buffs/effects, though I had already deleted it`s numerical effects from my char-sheet after we were informed that it wasn`t a pre-buff like we thought for the 1st round (since Beckett mentioned it in response to a final clarification of what pre-buffs we all did during the 3 rounds). My original idea was that we would all post our pre-buff round actions round-by-round to the game thread (spoilered), to be clear about the order and legality, etc... Maybe something like that is a good idea.

Yes, Hyundai used his Raging Drunk ability to down a Potion as a Move Action during the buff rounds, but I was very conscientious to follow RAW action economy precisely, pointing out to Wraith that drawing a Potion isn`t included in the ability... So I was only able to down 2 extra Potions during the 3 pre-buff rounds, and was only able to drink the Shield Potion this last round, having drawn it during a Move Action the 1st Game Round.

Besides the general weaknesses from heavy multiclassing (BAB for one) which all the buffing is needed to make up for, Hyundai also can`t Cast while Raging (Move Action Potions only works while Raging), so had to dedicate substantial Feats and other abilities to one-off Immunity to Fatigue/Exhaustion, which was necessary to re-enter Rage during the pre-buff rounds so I could get off two Potions rather than 1. I actually considering M-Classing with Alchemist instead, which could have been much stronger (STR) and wouldn`t need to worry about Un-Raging to Cast since their Extracts aren`t incompatable with Rage AFAIK, besides saving a Feat for Arcane Armor Training... I decided against it because their Will Save is s@&% (and that decision saved me vs. Latrine`s spell, although I also needed my Grt Iron Will Re-Roll).

Lethe doesn`t draw an AoE from me, because the smoke cloud blocks all sight except adjacent squares (which have Partial Concealment). By the time she arrives to the adjacent square she avoided all the opportunities for a Movement-provoked AoO.

Garinol is nauseated the entire time he remains in the Stinking Cloud (no further Saves necessary), AND for 1d4+1 rounds after you leave (Eben didn`t roll this for you when he rolled the initial Save, so you can whenever you wish). Barring a Dispel, your main hope is the Tentacles rolling low on their maintain so you can Move out of the Stinking Cloud... and pray that you roll low on the 1d4+1. Although if you can escape, you can still make yourself useful even while Nauseated by moving into blocking positions, etc.

@Rallick: Does `begins casting a spell` mean you`re starting a Full-Round spell? If so, and for future reference/games, I think it`s preferable to make that alot clearer... People may not know what you`re casting, but it`s essentially obvious that you`re doing some lengthy ongoing ritual that overlaps with everybody else`s turns (for Interrupt sake).

@Mofiddy: That looks like it missed you, since Miss Chance (which he`s converting your Images to) is expressed as X% miss chance where 1-X is a Miss. If anybody rolls the alternate approach to Mirror Image (number of sides = images +1), I guess we should default to the precedent of Miss Chance (i.e. highest is the real one).

On whether or not the Eidolon could attack him in the first place... AFAIK the last diagonal movement he took he paid double for, but personally I think it`s very reasonable to rule that a 3-d diagonal ALWAYS counts as 2 squares, but that`s up to Wraith here I guess. It looks like only the life of an Image hangs on this, though...


@Quandary I am indeed casting a full round spell, sorry for the lack of clarity. I can post an update on the other thread if people would prefer? I think I need to anyway as my 5ft step down in elevation seems to have been eaten during my edits :(

I'm also having a lot of trouble changing the text below my icon on the arena map. I keep getting error messages...

Wraithstrike:
I am still able to take free actions while maintaining my spell right? Would I need to make a concentration check to do so?

EDIT : Thanks Quandary


TO edit text in an image on GoogleSS, you need to select the `cursor` tool (towards the right) and then click/select the text object to edit, hitting Return when done. NOT the Text Box tool. I just figured this out, and edited your height to what you said.


MoFiddy's Gladiator wrote:

So did Ryllandaras's claw attack miss me? He hit my AC with the 17 and rolled 8 on a d100 for his miss roll.

** spoiler omitted **

Mofiddy:
It missed, and I am thinking of changing the mirror images to dice. As for targeting the spell. You can't hit H or I 23 because the wall is in the way. If you meant 2 or 3 which is right behind the Eidolon then yes.

Rallick Nom wrote:

@Quandary I am indeed casting a full round spell, sorry for the lack of clarity. I can post an update on the other thread if people would prefer? I think I need to anyway as my 5ft step down in elevation seems to have been eaten during my edits :(

I'm also having a lot of trouble changing the text below my icon on the arena map. I keep getting error messages...

** spoiler omitted **

EDIT : Thanks Quandary

Rallick:
Generally you have to finish one action before you begin another. In other words the spell should complete on your turn during the next round. Once the spell is complete you may take other actions. Since I did not see you make a move action the spell will complete at the beginning of your next go. I may allow a specific free action depending on what it is.

@Quandary

Smoke Bomb:
Smoke Bombs (Ex): This ability allows a ninja to throw
a smoke bomb that creates a cloud of smoke with a 15-
foot radius. This acts like the smoke from a smokestick.
The ninja can center this smoke on herself, or throw the
bomb as a ranged touch attack with a range of 20 feet.
Using this ability is a standard action. The ninja can use
this ability once per day for free. Each additional use of
this ability uses up 1 ki point.

Smokestick:
Smokestick: This alchemically treated wooden stick instantly creates thick, opaque smoke when burned. The smoke fills a 10-foot cube (treat the effect as a fog cloud spell, except that a moderate or stronger wind dissipates the smoke in 1 round). The stick is consumed after 1 round, and the smoke dissipates naturally after 1 minute.

Fog Cloud:
Fog Cloud
School conjuration (creation); Level druid 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft. level)
Effect fog spreads in 20-ft. radius, 20 ft. high
Duration 10 min./level
Saving Throw none; Spell Resistance no
A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target).
A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.
The spell does not function underwater.

This is a bit like Alice going down the rabbit hole. It could be ruled as acting like a Fog Cloud spell, that is having a fixed 20' height and being a 15' spread. It could be ruled strictly from a Smokestick perspective of being a 30'x30'x15' semi-cube because smoke stick is a cube. It could also be implied by the 15' radius to be a sphere, but cloud spreads use this terminology as well. The wording is definitely not very clear.

Edit: personally I would use a mix of the above, meaning treat it as a cloud-like spell but substitute 15' for the relevant dimensions, so 15' radius spread with a fixed 15' height. But how it functions is for Wraithstrike to determine.


Thanks torinath
My ruling:
15 foot radius, 15 feet high
A Strong wind dissipates it in one round, otherwise it last for one minute, and it obscures sight just like fog cloud would.

Edit:I made my ruling before Torinath made his edit. I guess great minds think alike or something like that.


Yeah, really confusing...
My take was that Smoke Bomb is directly giving you the potential AoE (barring barriers, i.e. the smoke didn´t extend to the opposite side of the wall since it can´t go thru barriers only around them), and the EFFECT is as the source given.

From a search of the PRD:
I found NO spells which contained the word ´cylinder´ which didn´t have that in their Target line - ALL had the format ´cylinder (x radius, x high)´ (as in Flame Strike, Sleet Storm). Spells containing the word ´sphere´ (like Invis Sphere or Prism. Sphere) used EITHER ´X radius sphere´ OR simply ´X radius (emanation)´ WITHOUT mentioning sphere in the Target line... So to me, ´X radius´ would seem to default to a sphere - which is geometrically correct of course.

Fog Cloud ITSELF is questionable, since it´s giving both radius and height, which is superfluous for a spherical AoE.
Though like I said, my take on *Smoke Bombs* was that it was defining the AoE itself and only the effect (´a 15´ radius... this acts like´) derived from Fog Cloud. I might post this to the Rules thread on the chance it might be officially clarified, though to me the ´preponderance of evidence´ points to the above reading for Smoke Bombs.

EDIT: Also, the description for Cylinder area says: ´A cylinder-shaped spell ignores any obstructions within its area.´, meaning if this Smoke Bomb WAS a cylinder, it would extend to the other side of the wall (contrary to normal spreads). Cylinder also says ´you select the spell's point of origin. This point is the center of a horizontal circle, and the spell shoots down from the circle´ which makes sense for Flame Strike and Sleet Storm, but not for this so much. In fact, the ´down from (the center)´ read literally would mean nobody would be affected if it triggered at ground level. 8-/


Quandary wrote:

Yeah, really confusing...

My take was that Smoke Bomb is directly giving you the potential AoE (barring barriers, i.e. the smoke didn´t extend to the opposite side of the wall since it can´t go thru barriers only around them), and the EFFECT is as the source given.

From a search of the PRD:
I found NO spells which contained the word ´cylinder´ which didn´t have that in their Target line - ALL had the format ´cylinder (x radius, x high)´ (as in Flame Strike, Sleet Storm). Spells containing the word ´sphere´ (like Invis Sphere or Prism. Sphere) used EITHER ´X radius sphere´ OR simply ´X radius (emanation)´ WITHOUT mentioning sphere in the Target line... So to me, ´X radius´ would seem to default to a sphere - which is geometrically correct of course.

Fog Cloud ITSELF is questionable, since it´s giving both radius and height, which is superfluous for a spherical AoE.
Though like I said, my take on *Smoke Bombs* was that it was defining the AoE itself and only the effect (´a 15´ radius... this acts like´) derived from Fog Cloud. I might post this to the Rules thread on the chance it might be officially clarified, though to me the ´preponderance of evidence´ points to the above reading for Smoke Bombs.

EDIT: Also, the description for Cylinder area says: ´A cylinder-shaped spell ignores any obstructions within its area.´, meaning if this Smoke Bomb WAS a cylinder, it would extend to the other side of the wall (contrary to normal spreads). Cylinder also says ´you select the spell's point of origin. This point is the center of a horizontal circle, and the spell shoots down from the circle´ which makes sense for Flame Strike and Sleet Storm, but not for this so much. In fact, the ´down from (the center)´ read literally would mean nobody would be affected if it triggered at ground level. 8-/

I would put it in one of the Ultimate Combat threads, so maybe they can just clarify the wording of the ability for the final release. The ambiguity is not surprising for a playtest class :)


Despite Quandry's valiant efforts to salvage Kaze's actions this round, I think I'm going to stick to it. We have a guy who's crazy and stupid with no ranks in spellcraft. I figure that warrants sticking with the bonehead move, even if the bonehead move was actually on the part of the player.


NPC d'Eben wrote:
Despite Quandry's valiant efforts to salvage Kaze's actions this round, I think I'm going to stick to it. We have a guy who's crazy and stupid with no ranks in spellcraft. I figure that warrants sticking with the bonehead move, even if the bonehead move was actually on the part of the player.

I wouldn't worry about it, not sure if I would have let him make the knowledge check anyway given he is confused...

This round he gets to roll to see what the big man does :).

Confused:

Confused: A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.

Roll on the following table at the beginning of each confused subject's turn each round to see what the subject does in that round.
d% Behavior
01–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).

A confused creature who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused creature. Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused creature will not make attacks of opportunity against anything that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).


Wraithstrike:
I don't think it's an issue anymore but I had asked because I wanted to know if I could use my snatch arrows feat? I don't think I would be able to grab something and throw it back, but could I at least deflect an arrow while casting?

Now I'm also wondering how pounce interacts with the staggered condition? When staggered you are still able to charge, but you can only move half as far before doing it? Does pounce allow me to still make a full attack after this short charge, or do I lose all benefit from pounce when staggered?


@Moffidy, I am fairly certain you are able to take attacks of opportunity while staggered.

PRD wrote:

Staggered

A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take swift and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.

There is nothing saying you can't take attacks of opportunity. You are able to make any other type of action while staggered. The only reason you can't normally make attacks of opportunity during a surprise round is because you are flat-footed.

At least that is how I have always seen it.


Rallick Nom wrote:

@Moffidy, I am fairly certain you are able to take attacks of opportunity while staggered.

PRD wrote:

Staggered

A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take swift and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.

There is nothing saying you can't take attacks of opportunity. You are able to make any other type of action while staggered. The only reason you can't normally make attacks of opportunity during a surprise round is because you are flat-footed.

At least that is how I have always seen it.

Hmmm...ok. I guess I picked the wrong spell to cast.


Rallick Nom wrote:
** spoiler omitted **

Rallick:
I would allow the arrow to be deflected. The charge would only get one attack.

How are we doing concealment roll? I'm making a ranged attack so it's a 20% concealment. I roll the d100% and as long as its above 20? Im waiting but taking another action just in case.


Deverau "Poisonous Shade" wrote:
How are we doing concealment roll? I'm making a ranged attack so it's a 20% concealment. I roll the d100% and as long as its above 20? Im waiting but taking another action just in case.

You mean for Hyundai's attacks of opportunity? He will get two if he has Combat Reflexes(for which he gets to roll).

#1: Threatened movement(you can avoid with a Acrobatics roll at a -10, because you are making a full move)
#2: Making a ranged attack in melee.

Also remember to throw your bomb into that square is only an AC 5 ranged touch attack... I don't know why you didn't do that with the first bomb :).

Additionally, you cannot take a 5' step and a normal move. But you only moved 30', so I think you are fine.


Deverau "Poisonous Shade" wrote:
How are we doing concealment roll? I'm making a ranged attack so it's a 20% concealment. I roll the d100% and as long as its above 20? Im waiting but taking another action just in case.

If you roll 1-20 on the d100 you miss.

Dark Archive

Hey Rallick, could you explain that last sentence in the spoiler differently?

And yes, the extra damage was a copy paste error.


Sorry, I see the confusion. I had just meant that you could use the extra rolls for the damage you will likely take when your turn comes up? Probably easier to just make new rolls when I really think about it though...


@Quandary, I'm just curious but where did you get 3d4+3 damage from the tentacles when you calculated for Garinol? It should be 3d6+12 damage unless I am missing something?

Thought we had already taken care of the first couple rounds anyway?

EDIT : I'm also pretty sure you aren't able to cleave Latrine and the lion as they aren't adjacent. Latrine is floating way above the Lion...


Rallick Nom wrote:

@Quandary, I'm just curious but where did you get 3d4+3 damage from the tentacles when you calculated for Garinol? It should be 3d6+12 damage unless I am missing something?

Thought we had already taken care of the first couple rounds anyway?

EDIT : I'm also pretty sure you aren't able to cleave Latrine and the lion as they aren't adjacent. Latrine is floating way above the Lion...

Also, I am pretty certain you are not on top of the wall, as that would require a significantly higher check(DC 40 jump check) because the walls are 10' high, unless I am mistaken.

I am not sure what failing a jump check does... what kind of actions it consumes.

EDIT: Yep, walls are 10' high link


Yes, I screwed up on reading Black Tentacles (probably got the 4 from the end),
If damage had been rolled earlier I wasn`t aware of it, and it hadn`t been applied to Garinol`s profile.
I thought rolling it would be better than having him run around with full HPs, but if you have a more accurate total of damage done to him, please post it to the game thread.

And yeah, I`m aware that Hyundai`s not jumping the entire height, he just jumped the first 5` because it`s faster than climbing. At 5` in the air, the rest of the wall is equivalent to a 2.5` tall obstruction to a Medium character, so he is spending the rest of his 40` movement overcoming that Fortunately, I posted early so Wrath has plenty of time to clarify any issues there. :-)

------------------------------

Hey Kaze, you doing anything with your Move Action?
Saving your Performance for other uses was the whole idea behind using the buff rounds to cast Good Hope, right?
Dirge of Doom? Bladethirst? I wouldn`t mind getting a Speed weapon from ya...

------------------------------

Deverau wrote:
No posion rolls+chocking this round ya still started inside the cloud...

Is this a question? Directed at me?

I`m pretty sure that all creatures in the cloud make saves on DEVERAU`S turn, that is how Alchemists` Poison Bombs work, based on Cloudkill.


Quandary wrote:

Yes, I screwed up on reading Black Tentacles (probably got the 4 from the end),

If damage had been rolled earlier I wasn`t aware of it, and it hadn`t been applied to Garinol`s profile.
I thought rolling it would be better than having him run around with full HPs, but if you have a more accurate total of damage done to him, please post it to the game thread.

And yeah, I`m aware that Hyundai`s not jumping the entire height, he just jumped the first 5` because it`s faster than climbing. At 5` in the air, the rest of the wall is equivalent to a 2.5` tall obstruction to a Medium character, so he is spending the rest of his 40` movement overcoming that Fortunately, I posted early so Wrath has plenty of time to clarify any issues there. :-)

Yikes, this is interesting... Bolded sections.

Acrobatics from the PRD:
Finally, you can use the Acrobatics skill to make jumps or to soften a fall. The base DC to make a jump is equal to the distance to be crossed (if horizontal) or four times the height to be reached (if vertical). These DCs double if you do not have at least 10 feet of space to get a running start. The only Acrobatics modifiers that apply are those concerning the surface you are jumping from. If you fail this check by 4 or less, you can attempt a DC 20 Reflex save to grab hold of the other side after having missed the jump. If you fail by 5 or more, you fail to make the jump and fall (or land prone, in the case of a vertical jump). Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet. Creatures with a base land speed below 30 feet receive a –4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed below 30 feet. No jump can allow you to exceed your maximum movement for the round. For a running jump, the result of your Acrobatics check indicates the distance traveled in the jump (and if the check fails, the distance at which you actually land and fall prone). Halve this result for a standing long jump to determine where you land.

So your DC was 80, you definitely failed by 5 or more and fall down prone. I assume you would have another move action to get back up...


OK, the DC would be 80 for a non-running jump if I was aiming to Jump 10` high, which I wasn`t.
(I assumed I was Jumping for as I high as I could, but with that DC, it would be beyond what is possible)
It looks like I overlooked the halving, meaning I jumped 2.5` high instead.
I don`t know about the falling prone part... The last 2 sentences of the skill description talks about using the result of the check to determine where you land, which is what makes sense (Silver and Bronze Olympic Jumpers don`t fall flat, they just don`t jump as far)... Halving the resulting distance ON TOP of the doubled DCs (both for not having running start) just seems like something is wrong there. I mean, I`m not a super-athletic guy, but I can TRY to make a standing 10` high jump, and I don`t fall prone, I just don`t jump that high. :-)

I would interpret `failure by 5+` as in the context of a long jump across a gap - Failure by 4 or less meaning you `failed` to land where you wanted, but still grabbed the edge. In this case, I don`t think he would in any case fall flat from Jumping 2.5` high. (1.124` Medium-size equivalent), you usually only fall Prone when taking damage from a fall, which he can`t possibly take in this case.

I`ll leave it up to Wraith to interpret all these rules... If not Jumping as high as you might have wanted really means you fall prone even when there is no falling damage, I may take a different course of action.

Dark Archive

I don't think he fall prone, he just doesn't make it all the way and fail or makes a second move to climb the rest of the way or something?


If you are trying to climb(jump up grab on the ledge and pull yourself up), you should make a climb check and the requisite 1/4 move, or half move if you take a -5.

By using acrobatics you demonstrate an attempt at jumping cleanly from one level to another. Jumping cleanly means your feet expect you to be at a destination other than their original location.. meaning you run a risk of losing your balance and falling on your tookus.


BTW; I will probably sit out next round, but if people are down for another game after that, I could DM that round and make the map for it also. Or if somebody else wants to DM that round, I might play again also.


How high were you trying to jump? What did you roll, and did you get a running start?


It`s in the game thread, under the spoiler in my last post...
I rolled a 21 which WITH a running start would have been 5` (which I mistakenly called it as), without a running start (which was my case) it is only 2/ 2.5`. (depending on which part of the conflicting rules you read... I described the conflicting/overlapping concepts of `DC`=failure/success and `result`=distance in my last post above)

I didn`t have a running start, and wasn`t expecting to jump the entire height, which is obviously outsides the realm of possibility by the rules (my 1st turn when I actually did clear a 10` high Jump I was benefitting from Haste speed bonus, but even in that case I wasn`t actually EXPECTING to clear 10` - I just happened to roll a Nat. 20 - and was also planning to merely raise my elevation and scramble over the then-thigh-high edge). Again in this case, without benefit of running start or haste, I was just planning to exploit any distance I could Jump (which is at full speed) to reduce the distance I needed to Climb/scramble at reduced speed over the wall`s corner, i.e. making it more like scrambling over a coffee table for a Medium character. (if it matters, I actually first wrote the Jump when I BELIEVED that climbing/scrambling over the corner could be `disrupted`, so thought it smarter draw the AoO while Jumping first... although I couldn`t find any such rule in the end...)

If the RAW says Hyundai couldn`t possibly have achieved what I aimed to with this action, or that the chances for catastrophic failure (eg fallig Prone) were signifigant, then I can just take another course of action if you prefer... (like Deverau chose to re-target a valid intersection rather than an invalid square.... although his informed choice in that matter backfired for him).


Nice reminder >< hahaha


Deverau "Poisonous Shade" wrote:
Nice reminder >< hahaha

...SO I escape unharmed (not quite) this time.... ;-P

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