Coyote8 |
So I came across a statement that as players progress in levels. They gain extra racial Hit Dice (HD) I for the life of me can not find this in the rule book. All I can find are the class HD, and nothing about there being more than just the one roll per level plus CON.
Second thing confusing me at the moment. Base Attack Bonus (BAB) For a rogue it starts out at +0 and progresses in a linear fashion till 8th level when it lists this "+6/+1" what exactly does that mean? And I am also under the assumption that these values do not stack. i.e. at 3rd level a rogue would have just +2 BAB (not +3 if you were to stack)
Third. The GM I play with (as a player) on occasion said something about rolling 50d6 at lvl 20 for damage. What did he mean? I asked him. He didn't really clear it up . . .
Can anyone help me clarify these?
KenderKin |
pathfinder got rid of alot of the so called "racial hit dice", that should not be an issue for any of the core race, ie no core races have racial hit dice.......
such as the Drow entry
"Drow are defined by their class levels—they do not possess racial Hit Dice." That is there to get rid of the old levels of races thing.....
It is much better and cleaner not to deal with racial hit dice!
#2
+6/+1 now means the character makes two attacks one 1d20+6, and a second at 1d20+1......
#3
50d6 would mean literally 50 six-sided dice.....
1d6 ⇒ 1
50d6 ⇒ (5, 2, 4, 4, 3, 2, 1, 6, 6, 3, 6, 4, 1, 6, 3, 5, 4, 2, 1, 4, 1, 6, 1, 1, 3, 1, 2, 3, 5, 3, 4, 2, 2, 1, 4, 6, 1, 2, 3, 3, 3, 3, 3, 1, 4, 3, 3, 5, 6, 1) = 158
Kolokotroni |
So I came across a statement that as players progress in levels. They gain extra racial Hit Dice (HD) I for the life of me can not find this in the rule book. All I can find are the class HD, and nothing about there being more than just the one roll per level plus CON.
When you level up, you dont gain racial hit dice, you gain class hit dice. At level 1 you gain the full die (6 for a d6, 8 for a d8, 10 for d10) plus your con modifier. From level 2 on you roll your class hit die and add your con and gain that many HP.
Second thing confusing me at the moment. Base Attack Bonus (BAB) For a rogue it starts out at +0 and progresses in a linear fashion till 8th level when it lists this "+6/+1" what exactly does that mean? And I am also under the assumption that these values do not stack. i.e. at 3rd level a rogue would have just +2 BAB (not +3 if you were to stack)
Ok, no they dont stack, you dont add them up. The number there is the total for that level (Both for BAB and for saves). They have what is called a 3/4 base attack bonus. Meaning they follow the pattern +0+1+1+1+0+1+1+1 (gaining zero the first level, then +1 for 3 levels, then repeat hence 3 our of 4.) Fighters, Rangers, Paladin etc have full bab (gaining +1 at every level).
The +6/+1 represents iterative attacks. When your bab reaches +6, you can make a second attack at -5 to your BaB with a full attack action. So a rogue could take a full attack at level 8 and attack twice, the first time with +6 from bab and the second time with +1 (five less). When you reach +11 BAB you get a 3rd iterative attack on a full attack.
Third. The GM I play with (as a player) on occasion said something about rolling 50d6 at lvl 20 for damage. What did he mean? I asked him. He didn't really clear it up . . .
50d6 means fifty six sided dice. The standard means of refering to dice is the number of dice, followed by a d and the number of sides on the dice. 1d8 means a single eight sided die. 4d20 means 4 twenty sided dice. At high levels spells and other effects can have you rolling a whole mess of dice depending on what you are doing.
W E Ray |
A) It looks like you're seeing racial HD for monsters, not PCs. Some creatures advance through racial levels, others -- humans, dwarves, elves, etc., advance through a class . . . . There's an optional mechanic from back in 3.0 that allows you to take a "monster" and divide its abilities and such up into "levels" -- this way a Player can start at "level 1" for a Frost Giant (or something) and it would be equal to a 1st level human fighter. He'd be a young giant (still medium size) and pretty much weaker all around. Then, at level 2 the Frost Giant PC would gain a "Racial Level" (not a Class level) and get a little more STR and CON or something; maybe DR5 Cold at 3rd level and later Large Size at 6th level or whatever. This way you can run a "monster" but not be more powerful than the human cleric.
2nd) +6/+1 means you get two attacks each round. Your first attack is BAB +6; your second is at +1.
Lastly: There's a spell called Disintigration that can do that. YOu don't have to worry about it for a long while, like, when you have lots and lots and even more Hit Points.
voska66 |
I've haven't seen on extra racial hit dice. It's basically the class HD + modifiers for Con, Favored Class if you pick it, or toughness if you have the feat.
As for BAB that +6/+1 just means you have two attacks now. You main attack is +6 and your secondary attack is +1. Both go up as your BAB increases. Rogues have 3/4 BAB, basically they progress over 20 levels to 15 BAB at 20th level. You gain multiple attacks as you BAB goes up. At 6 BAB you gain 1 extra attack, at 11 BAB you 2 extra attacks and at 16 BAB you gain 3 extra attacks. Each attack is a lower BAB, basically 5 lower than you Full BAB. You can only use the extra attack on Full Attack action otherwise you just use you top BAB which in you example is the +6.
As for the 50D6 damage probably using a few feats, haste and sneak attack with a bane weapon maybe. At 20th level a rogue can do 11D6 on sneak attack 10D6 + 1D6 for the weapon. Add in the Precise Strike teamwork feat to boost that 12D6 in the right circumstances. Assuming all the attacks hit that would 48D6 and if you critical twice there is you 50D6 and chance are good you will with rapier.
Coyote8 |
Ok, the comment about the gaining Hit Dice is listed here under BAB
http://paizo.com/pathfinderRPG/prd/gettingStarted.html
I think I figured it out as meaning that every level they gain a Hit Die ROLL. So if you were to start you players of at level 3 they would have 3HD.
I think I understand #2 now. So every round at 8th lvl I would make two attacks every round at 1d20+6 and 1d20+1
Also, I understand what 50d6 means :p I just was wondering if he meant it literally, and if so, how is that possible? Do weapons really deal that much damage? Or does it fall in with my Q#2 where I gain multiple attacks and roll forall attacks at once?
Kolokotroni |
Ok, the comment about the gaining Hit Dice is listed here under BAB
http://paizo.com/pathfinderRPG/prd/gettingStarted.html
I think I figured it out as meaning that every level they gain a Hit Die ROLL. So if you were to start you players of at level 3 they would have 3HD.
Almost right. At first level you get the full die. You dont roll it until level 2 and beyond.
I think I understand #2 now. So every round at 8th lvl I would make two attacks every round at 1d20+6 and 1d20+1
Also, I understand what 50d6 means :p I just was wondering if he meant it literally, and if so, how is that possible? Do weapons really deal that much damage? Or does it fall in with my Q#2 where I gain multiple attacks and roll forall attacks at once?
If he rolled 50d6 it almost certainly wasn't a weapon. You CAN do that much damage at level 20 with weapons, but it will be more from bonuses from strength, magical properties and abilities (like power attack, and weapon training) then from actual dice.
And yes it is possible to do that many dice of damage at level 20. Pretty easily actually. It was certainly done with a spell, and combining high level spells with metamagic feats, 50d6 is a defininte possibility.
Edit:
Yeah it could have been a rogue, I always forget about their potential uniform dice (sneak attack being d6's and rapiers and shortswords being common weapons). So it could have been a spell or a high level rogue hitting with all their attacks. But the fighter rolling fewer dice will almost always do more actual damage (from numerical damage bonuses from things like power attack and weapon training).
Broven |
I think I understand #2 now. So every round at 8th lvl I would make two attacks every round at 1d20+6 and 1d20+1
Just to make sure you caught this, let me point out something that Kolokotroni already mentioned. You can only make two attacks if you use a full attack. If you're attacking as a standard action, you only get one attack, regardless of your BAB.
Coyote8 |
Oh, crap, my players are gonna be mad at me XD I made them roll their first level HP . . .
So for clarification. As I understand it if I move greater than a 5ft step, I can only make one attack. But if I use my full round to attack, I can have two attacks? Now if I have two weapon fighting, that counts as one attack right? So I could make two attacks with two weapons? Or no?
Bill Dunn |
Oh, crap, my players are gonna be mad at me XD I made them roll their first level HP . . .
So for clarification. As I understand it if I move greater than a 5ft step, I can only make one attack. But if I use my full round to attack, I can have two attacks? Now if I have two weapon fighting, that counts as one attack right? So I could make two attacks with two weapons? Or no?
With Two-Weapon Fighting you get one and only one extra attack each round and it comes from your secondary weapon. It's at your full Base Attack Bonus (minus the penalty for fighting with two weapons). So what you get are: primary weapon +6/+1, secondary weapon +6. You don't get a second attack with the secondary weapon no matter how many attacks you get with your primary weapon. You need more advanced feats for that.
If you take Improved Two-Weapon Fighting, then you get a second attack with the secondary weapon at -5 to your BAB. That's when you'd get: primary weapon +6/+1, secondary weapon +6/+1.