Possible Bestiary 2 PDF errata / problems


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Dark Archive

Crysmal p. 61, incorrect number of feats.
with 4HD there should be 2 feats but there are 3.
Bonus feat?


P. 33

Athach lists a heavy shield in treasure, but does not include it in the stat block. I guess it could be assumed that he just like carrying one around, but perhaps clarification is in order.


vip00 wrote:

P. 33

Athach lists a heavy shield in treasure, but does not include it in the stat block. I guess it could be assumed that he just like carrying one around, but perhaps clarification is in order.

Atchach lists +5 reflex save. Dex(+1) + 14HD Humanoid(+9) = Total +10

(seems like they have no good save)

Skill points incorrect:

Humanoid(2) + Int modifier(-2) = (Minimum)1 * Hit Dice(14) = total 14

Climb: ranks(6) + class skill(3) + Str modifier(11) = total 20
Perception: ranks(11) + Wis modifier(1) = total 12
Stealth: ranks(7)+Huge size hide modifier(-8) + Dex modifier(1) = total 0

That's 24 skill ranks spent.

Dark Archive

Daemon, Derghodaemon p. 66 My calculated ranks for Perception are too high, only 14 HD. I believe that all-around vision gives +6 to Perception but I can find no reference. Can anyone do so if it is true?

skill points = 56

Intimidate +20 = +14 ranks, +3 Cha, +3 class skill
Perception +28 = +22 ranks, +3 Wis, +3 class skill
Sense Motive +20 = +14 ranks, +3 Wis, +3 class skill
Stealth +18 = +14 ranks, +5 Dex, +3 class skill, +-4 extra mods


chopswil wrote:

Daemon, Derghodaemon p. 66 My calculated ranks for Perception are too high, only 14 HD. I believe that all-around vision gives +6 to Perception but I can find no reference. Can anyone do so if it is true?

skill points = 56

Intimidate +20 = +14 ranks, +3 Cha, +3 class skill
Perception +28 = +22 ranks, +3 Wis, +3 class skill
Sense Motive +20 = +14 ranks, +3 Wis, +3 class skill
Stealth +18 = +14 ranks, +5 Dex, +3 class skill, +-4 extra mods

all-around vision does not give any bonus to perception unless explicitly stated in the monster entry.

Dark Archive

vip00 wrote:
chopswil wrote:

Daemon, Derghodaemon p. 66 My calculated ranks for Perception are too high, only 14 HD. I believe that all-around vision gives +6 to Perception but I can find no reference. Can anyone do so if it is true?

skill points = 56

Intimidate +20 = +14 ranks, +3 Cha, +3 class skill
Perception +28 = +22 ranks, +3 Wis, +3 class skill
Sense Motive +20 = +14 ranks, +3 Wis, +3 class skill
Stealth +18 = +14 ranks, +5 Dex, +3 class skill, +-4 extra mods

all-around vision does not give any bonus to perception unless explicitly stated in the monster entry.

then I don't see how Perception is +28

Dark Archive

Daemon, Leukodaemon p. 68, CMB & CMD incorrect

CMB = BAB + Str mod
17 = 10 + 7

Stat block says CMB +15

CMD incorrect because CMB incorrect

Dark Archive

Daemon, Leukodaemon p. 68, skill point issues

90 points but only 87 seem to be used, leaving 3 left over
What am I missing?

skill points = 90

Fly +18 = +10 ranks, +7 Dex, +3 class skill, +-2 extra mods
Heal +18 = +10 ranks, +5 Wis, +3 class skill
Intimidate +16 = +10 ranks, +3 Cha, +3 class skill
Knowledge (planes) +16 = +10 ranks, +3 Int, +3 class skill
Perception +22 = +10 ranks, +5 Wis, +3 class skill, +4 extra mods
Sense Motive +22 = +10 ranks, +5 Wis, +3 class skill, +4 extra mods
Stealth +16 = +10 ranks, +7 Dex, +3 class skill, +-4 extra mods
Survival +15 = +7 ranks, +5 Wis, +3 class skill
Use Magic Device +16 = +10 ranks, +3 Cha, +3 class skill

Dark Archive

Daemon, Meladaemon p. 69, CMB & CMD incorrect

CMB = BAB + Str mod + Size mod(large)
21 = 14 +6 + 1

Stat block says CMB +19

CMD incorrect because CMB incorrect


chopswil wrote:

Daemon, Leukodaemon p. 68, skill point issues

90 points but only 87 seem to be used, leaving 3 left over
What am I missing?

skill points = 90

Fly +18 = +10 ranks, +7 Dex, +3 class skill, +-2 extra mods
Heal +18 = +10 ranks, +5 Wis, +3 class skill
Intimidate +16 = +10 ranks, +3 Cha, +3 class skill
Knowledge (planes) +16 = +10 ranks, +3 Int, +3 class skill
Perception +22 = +10 ranks, +5 Wis, +3 class skill, +4 extra mods
Sense Motive +22 = +10 ranks, +5 Wis, +3 class skill, +4 extra mods
Stealth +16 = +10 ranks, +7 Dex, +3 class skill, +-4 extra mods
Survival +15 = +7 ranks, +5 Wis, +3 class skill
Use Magic Device +16 = +10 ranks, +3 Cha, +3 class skill

I just assumed that one of his 'theme-appropriate' skills was spent on something he then didn't take ranks in (Did you know all daemons count Craft: Basketweaving as one of their skills? It's true), which meant that Survival wasn't class and he spent a full 10 ranks there, like he did in the other 8.

Dark Archive

Daemon, Meladaemon p. 69, skill point issues

154 points but I had to give 17 ranks to Survival to make the number work, but there are only 14 HD so that can't be correct.

skill points = 154

Bluff +21 = +14 ranks, +4 Cha, +3 class skill
Fly +19 = +12 ranks, +6 Dex, +3 class skill, +-2 extra mods
Heal +11 = +5 ranks, +3 Wis, +3 class skill
Intimidate +21 = +14 ranks, +4 Cha, +3 class skill
Knowledge (planes) +22 = +14 ranks, +5 Int, +3 class skill
Knowledge (religion) +22 = +14 ranks, +5 Int, +3 class skill
Perception +20 = +14 ranks, +3 Wis, +3 class skill
Sense Motive +20 = +14 ranks, +3 Wis, +3 class skill
Spellcraft +22 = +14 ranks, +5 Int, +3 class skill
Stealth +19 = +14 ranks, +6 Dex, +3 class skill, +-4 extra mods
Survival +20 = +17 ranks, +3 Wis
Use Magic Device +14 = +10 ranks, +4 Cha

Dark Archive

Daemon, Leukodaemon p. 68, skill point issues expanded

*Fly +18 = +10 ranks, +7 Dex, +3 class skill, +-2 extra mods
Heal +18 = +10 ranks, +5 Wis, +3 class skill
Intimidate +16 = +10 ranks, +3 Cha, +3 class skill
*Knowledge (planes) +16 = +10 ranks, +3 Int, +3 class skill
*Perception +22 = +10 ranks, +5 Wis, +3 class skill, +4 extra mods
*Sense Motive +22 = +10 ranks, +5 Wis, +3 class skill, +4 extra mods
*Stealth +16 = +10 ranks, +7 Dex, +3 class skill, +-4 extra mods
Survival +15 = +7 ranks, +5 Wis, +3 class skill
Use Magic Device +16 = +10 ranks, +3 Cha, +3 class skill

Bluff, Craft, Knowledge (planes), Perception, Sense Motive, and Stealth are outsider class skills and Fly because he has a fly speed, marked with * above.

there are also 4 extra class skill for "theme" and there are only 4 left above, so they are all class skills.
Unless the monster designer said, only three are these are class skills, there will be one extra class skill "left over" and I'll have that one class,say Survival, there to use up the 3 skill points remaining?
Doesn't work for me.


chopswil wrote:

Daemon, Leukodaemon p. 68, skill point issues expanded

*Fly +18 = +10 ranks, +7 Dex, +3 class skill, +-2 extra mods
Heal +18 = +10 ranks, +5 Wis, +3 class skill
Intimidate +16 = +10 ranks, +3 Cha, +3 class skill
*Knowledge (planes) +16 = +10 ranks, +3 Int, +3 class skill
*Perception +22 = +10 ranks, +5 Wis, +3 class skill, +4 extra mods
*Sense Motive +22 = +10 ranks, +5 Wis, +3 class skill, +4 extra mods
*Stealth +16 = +10 ranks, +7 Dex, +3 class skill, +-4 extra mods
Survival +15 = +7 ranks, +5 Wis, +3 class skill
Use Magic Device +16 = +10 ranks, +3 Cha, +3 class skill

Bluff, Craft, Knowledge (planes), Perception, Sense Motive, and Stealth are outsider class skills and Fly because he has a fly speed, marked with * above.

there are also 4 extra class skill for "theme" and there are only 4 left above, so they are all class skills.
Unless the monster designer said, only three are these are class skills, there will be one extra class skill "left over" and I'll have that one class,say Survival, there to use up the 3 skill points remaining?
Doesn't work for me.

I agree it's ludicrous, but so is spending max ranks in all skills but one. *shrug*

Wierd observation: The Luekodaemon seems to have too few class skills, while the Meladaemon's stats can be fixed if you give him too many. Between the two, there's 8 "theme-appropriate" class skills assigned. Maybe one got moved from one daemon to another?

Dark Archive

Daemon, Olethrodaemon p. 70, incorrect CMD

CMD = 10 + BAB + StrMod + DexMod + SizeMod + ACBonus;

58 = 10 + 20 +12 +8 + 4 + 4

Stat block says CMD 54

they either forgot size or deflection


Drakir2010 wrote:


I agree it's ludicrous, but so is spending max ranks in all skills but one. *shrug*
Wierd observation: The Luekodaemon seems to have too few class skills, while the Meladaemon's stats can be fixed if you give him too many. Between the two, there's 8 "theme-appropriate" class skills assigned. Maybe one got moved from one daemon to another?

this seems likely. Here's a new one...

P. 252

King cobra has listed Acrobatics +10 (+6 jump). Normally a reduction in jump is due to a decreased movement speed, but the snake's speed is listed as 30 ft. Either the speed should be changed or the penalty to jump should be removed.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

How come the game developers don't have us do this BEFORE they print? I'm sure it would be easy enough to find volunteers. Get em' all to sign "don't speak of what you learn" contracts and you would end up with a much more workable product.

Silver Crusade

Pathfinder Adventure Path Subscriber
Ravingdork wrote:
How come the game developers don't have us do this BEFORE they print? I'm sure it would be easy enough to find volunteers. Get em' all to sign "don't speak of what you learn" contracts and you would end up with a much more workable product.

1. NDAs and the Internet age don't mix.

2. Community-driven errata looks like this:

A: "X is incorrect, it should be +3"
B: "It's fine, you forgot that Y adds +1"
C: "You're both wrong, it should be +2, becuase Z is a cross-class skill"
A+B: "That was changed in Pathfinder"
C: "Oh."
D: "Sorry, but I think that X at +4 is too less for such a monster. Also, it has cleric levels and should be wearing full plate at best"
E: "Clerics in Pathfinder don't have heavy armor proficiency"
D: "WHAT ? HOW ? THIS IS TOTALLY DESTROYING THE CLERIC CLASS"
F: "Hi welcome. A,B,C,D: You obviously fail at math and you are being ignored from now on."
G: "Hi guys, do I get a free PDF when I preorder the book ?"
H: "ook I've seen the document and I'm REALLY unhappy about the lack of Dire Weasels. I mean they are iconic gnome mounts ..."


Page 299

Bestiary II wrote:


Negative Energy Affinity (Ex) The creature alive, but
reacts to positive and negative energy as if it were undead—
positive energy harms it, negative energy heals it. Format:
negative energy affinity; Location: Defensive Abilities.

The creature alive

Hmm, I'm thinking that should be 'The creature is alive'. Or, creature's or the creature may be, or some other wording, but as it is, it's not right.

Dark Archive

Daemon, Purrodaemon p. 63, CMD incorrect

CMD = 10 + BAB + StrMod + DexMod + SizeMod + ACBonus;

51 = 10 + 19 + 11 + 6 + 1 + 4

Stat Block says CMD 47
missing deflection?

Dark Archive

Decapus p. 77, CMB & CMD incorrect

CMB = BAB + Str mod
7 = 4 + 3

Stat block says CMB +5

CMD incorrect because CMB incorrect

Dark Archive

Decapus p. 77, skills points unused

skill points = 24
computed ranks 22, 2 unused

Acrobatics +7 = +3 ranks, +1 Dex, +3 class skill
Bluff +7 = +3 ranks, +1 Cha, +3 extra mods
Climb +16 = +2 ranks, +3 Str, +3 class skill, +8 extra mods
Escape Artist +5 = +1 ranks, +1 Dex, +3 class skill
Intimidate +7 = +3 ranks, +1 Cha, +3 class skill
Perception +11 = +4 ranks, +0 Wis, +3 class skill, +4 extra mods
Spellcraft +6 = +3 ranks, +0 Int, +3 class skill
Stealth +7 = +3 ranks, +1 Dex, +3 class skill

Dark Archive

Demon, Omox p. 79, skills ranks exceeded, need more points; missing mod?

I had to give 16 ranks to swim to make it work but that can't be, only 13 HD. If I take a class skill from somewhere else for Swim there is still an issue, I'm 3 point over.

skill points = 104
use 107

Acrobatics +23 = +13 ranks, +7 Dex, +3 class skill
Climb +32 = +13 ranks, +8 Str, +3 class skill, +8 extra mods
Escape Artist +23 = +0 ranks, +7 Dex, +16 extra mods
Knowledge (dungeoneering) +18 = +13 ranks, +2 Int, +3 class skill
Knowledge (planes) +18 = +13 ranks, +2 Int, +3 class skill
Perception +28 = +13 ranks, +4 Wis, +3 class skill, +8 extra mods
Sense Motive +20 = +13 ranks, +4 Wis, +3 class skill
Stealth +23 = +13 ranks, +7 Dex, +3 class skill
Swim +32 = +16 ranks, +8 Str, +8 extra mods


chopswil wrote:

Daemon, Olethrodaemon p. 70, incorrect CMD

CMD = 10 + BAB + StrMod + DexMod + SizeMod + ACBonus;

58 = 10 + 20 +12 +8 + 4 + 4

Stat block says CMD 54

they either forgot size or deflection

Further: Saving throws are strange. Firstly, it seems that the weak save of daemons is not consistent. Some are standard Outsiders (weak fort), some are weak will (Derghodaemon), and Olethrodaemon appears to be weak reflex. That said...

fort: 20 good Hit Dice(12) + Con Modifier(13) = 25 total
Reflex: 20 poor Hit Dice(6) + Dex modifier(8) = 14 total
Will: 20 good Hit Dice(12) + Wis modifier(8) + Iron Will(2) = 22 total

These are consistently 4 points below the listed value.

Trample DC: 10 + Half Hit Dice (10) + Str modifier(12) = 32 total


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I'll be honest, if these are the sort of errors in the book I'm a very happy customer. The skill ratings of monsters cone up so infrequently in game I would never notice.

I do understand the desire to look under the hood though.

Dark Archive

Demon, Vrolikai p. 81, 12 skills points unused

skill points = 228
used 216

Acrobatics +25 = +16 ranks, +6 Dex, +3 class skill
Bluff +30 = +19 ranks, +8 Cha, +3 class skill
Fly +34 = +19 ranks, +6 Dex, +3 class skill, +6 extra mods
Intimidate +27 = +16 ranks, +8 Cha, +3 class skill
Knowledge (arcana) +25 = +16 ranks, +6 Int, +3 class skill
Knowledge (planes) +28 = +19 ranks, +6 Int, +3 class skill
Perception +36 = +19 ranks, +6 Wis, +3 class skill, +8 extra mods
Sense Motive +28 = +19 ranks, +6 Wis, +3 class skill
Spellcraft +25 = +16 ranks, +6 Int, +3 class skill
Stealth +24 = +19 ranks, +6 Dex, +3 class skill, -4 extra mods
Survival +25 = +19 ranks, +6 Wis
Use Magic Device +27 = +19 ranks, +8 Cha


chopswil wrote:

Daemon, Purrodaemon p. 63, CMD incorrect

CMD = 10 + BAB + StrMod + DexMod + SizeMod + ACBonus;

51 = 10 + 19 + 11 + 6 + 1 + 4

Stat Block says CMD 47
missing deflection?

Saves (assuming weak fort)

fort: 19 poor Hit Dice(6) + Con Modifier(10) = 16 total
Reflex: 19 good Hit Dice(11) + Dex modifier(6) = 17 total
Will: 19 good Hit Dice(11) + Wis modifier(4) = 15 total

It appears these were all calculated with poor save bonusses.

Halberd attack line accounts for the bonus weapon focus feat, but fails to call out the improved critical.

Dark Archive

Denizen of Leng p. 82, 10 skills points unused

skill points = 100
used 90

Bluff +22 = +10 ranks, +5 Cha, +3 class skill, +4 extra mods
Diplomacy +7 = +0 ranks, +5 Cha, +2 extra mods
Disable Device +14 = +7 ranks, +4 Dex, +3 class skill
Disguise +12 = +2 ranks, +5 Cha, +3 class skill, +2 extra mods
Intimidate +12 = +2 ranks, +5 Cha, +3 class skill, +2 extra mods
Perception +16 = +10 ranks, +3 Wis, +3 class skill
Profession (sailor) +8 = +5 ranks, +3 Wis
Sense Motive +16 = +10 ranks, +3 Wis, +3 class skill
Sleight of Hand +17 = +13 ranks, +4 Dex
Spellcraft +12 = +8 ranks, +4 Int
Stealth +17 = +10 ranks, +4 Dex, +3 class skill
Use Magic Device +18 = +13 ranks, +5 Cha


chopswil wrote:

Decapus p. 77, skills points unused

skill points = 24
computed ranks 22, 2 unused

Acrobatics +7 = +3 ranks, +1 Dex, +3 class skill
Bluff +7 = +3 ranks, +1 Cha, +3 extra mods
Climb +16 = +2 ranks, +3 Str, +3 class skill, +8 extra mods
Escape Artist +5 = +1 ranks, +1 Dex, +3 class skill
Intimidate +7 = +3 ranks, +1 Cha, +3 class skill
Perception +11 = +4 ranks, +0 Wis, +3 class skill, +4 extra mods
Spellcraft +6 = +3 ranks, +0 Int, +3 class skill
Stealth +7 = +3 ranks, +1 Dex, +3 class skill

The attack line lists only "tentacles", implying a single attack roll to represent the attack of all 10 tentacles. However the "tentacles" ability listed under SQ says "Tentacles (Ex) A decapus’s tentacles must all strike at a single target, but they do so as a primary attack." This implies that there ought to be more than one tentacle attack available. Clarification is required.


deinol wrote:

I'll be honest, if these are the sort of errors in the book I'm a very happy customer. The skill ratings of monsters cone up so infrequently in game I would never notice.

I do understand the desire to look under the hood though.

I agree with you 110% deinol. I don't expect a perfect book at all. Since I'm not a creativity guy, I buy the book for the designer's creativity. Since I AM a numbers guy, I get the fun of seeing if I can reverse engineer the numbers.

For the record: Bestiary 2 rocks!

Dark Archive

Drakir2010 wrote:
deinol wrote:

I'll be honest, if these are the sort of errors in the book I'm a very happy customer. The skill ratings of monsters cone up so infrequently in game I would never notice.

I do understand the desire to look under the hood though.

I agree with you 110% deinol. I don't expect a perfect book at all. Since I'm not a creativity guy, I buy the book for the designer's creativity. Since I AM a numbers guy, I get the fun of seeing if I can reverse engineer the numbers.

For the record: Bestiary 2 rocks!

Ditto.

My point of view is rules were written to give monsters skills, such as Class Skills for creature type, and I like to see if everything adds up.

Also I like to takes monsters and NPCs from modules and APs and advance them, you can't do that without knowing skills ranks.


P. 44

goliath stag beetle's trample and bite damage don't match and it doesn't have any feats being mindless. In theory they should be equal!

Dark Archive

Dinosaur, Parasaurolophus p. 91, CMB & CMD incorrect

CMB = BAB + Str mod +Size
12 = 4 + 6 +2

Stat block says CMB +14

CMD incorrect because CMB incorrect


chopswil wrote:

Demon, Omox p. 79, skills ranks exceeded, need more points; missing mod?

I had to give 16 ranks to swim to make it work but that can't be, only 13 HD. If I take a class skill from somewhere else for Swim there is still an issue, I'm 3 point over.

skill points = 104
use 107

Acrobatics +23 = +13 ranks, +7 Dex, +3 class skill
Climb +32 = +13 ranks, +8 Str, +3 class skill, +8 extra mods
Escape Artist +23 = +0 ranks, +7 Dex, +16 extra mods
Knowledge (dungeoneering) +18 = +13 ranks, +2 Int, +3 class skill
Knowledge (planes) +18 = +13 ranks, +2 Int, +3 class skill
Perception +28 = +13 ranks, +4 Wis, +3 class skill, +8 extra mods
Sense Motive +20 = +13 ranks, +4 Wis, +3 class skill
Stealth +23 = +13 ranks, +7 Dex, +3 class skill
Swim +32 = +16 ranks, +8 Str, +8 extra mods

The 4 'theme-appropriate' skills are Acrobatics, Climb, Knowledge (dungeoneering) and Swim, so no issue there.


Drakir2010 wrote:
The attack line lists only "tentacles", implying a single attack roll to represent the attack of all 10 tentacles. However the "tentacles" ability listed under SQ says "Tentacles (Ex) A decapus’s tentacles must all strike at a single target, but they do so as a primary attack." This implies that there ought to be more than one tentacle attack available. Clarification is required.

Drakir:

In the "Natural Attacks by Size" table in the Bestiary, Hoof/Tentacle/Wing attacks are labelled as secondary attacks. But for the decapus, they're clarifying that it's an exception and it's actually a primary attack in this case.

Dark Archive

Dinosaur, Tylosaurus p. 91, CMD incorrect

CMD = 10 + BAB + StrMod + DexMod + SizeMod + DodgeBonus
35 = 10 + 7 +12 + 1 + 4 + 1

SB says CMD 34
missing dodge?

Dark Archive

Young Brine Dragon p. 94, skill point issue, used more points than possible, missing mod?

skill points = 64
used 67

Diplomacy +12 = +8 ranks, +1 Cha, +3 class skill
Fly +12 = +8 ranks, +1 Dex, +3 class skill
Heal +12 = +8 ranks, +1 Wis, +3 class skill
Knowledge (nature) +13 = +8 ranks, +2 Int, +3 class skill
Perception +12 = +8 ranks, +1 Wis, +3 class skill
Sense Motive +12 = +8 ranks, +1 Wis, +3 class skill
Survival +12 = +8 ranks, +1 Wis, +3 class skill
Swim +29 = +11 ranks, +7 Str, +3 class skill, +8 extra mods


chopswil wrote:

Dinosaur, Tylosaurus p. 91, CMD incorrect

CMD = 10 + BAB + StrMod + DexMod + SizeMod + DodgeBonus
35 = 10 + 7 +12 + 1 + 4 + 1

SB says CMD 34
missing dodge?

Further, Will save:

Will: 10 poor Hit Dice(3) + Wis modifier(1) = 4 total

and swim skill:

Swim +20 = +0 ranks, +12 Str, +8 swim speed


chopswil wrote:

Young Brine Dragon p. 94, skill point issue, used more points than possible, missing mod?

skill points = 64
used 67

Diplomacy +12 = +8 ranks, +1 Cha, +3 class skill
Fly +12 = +8 ranks, +1 Dex, +3 class skill
Heal +12 = +8 ranks, +1 Wis, +3 class skill
Knowledge (nature) +13 = +8 ranks, +2 Int, +3 class skill
Perception +12 = +8 ranks, +1 Wis, +3 class skill
Sense Motive +12 = +8 ranks, +1 Wis, +3 class skill
Survival +12 = +8 ranks, +1 Wis, +3 class skill
Swim +29 = +11 ranks, +7 Str, +3 class skill, +8 extra mods

Skill Focus (Swim) makes up the missing 3 ranks.

Dark Archive

Drakir2010 wrote:
chopswil wrote:

Young Brine Dragon p. 94, skill point issue, used more points than possible, missing mod?

skill points = 64
used 67

Diplomacy +12 = +8 ranks, +1 Cha, +3 class skill
Fly +12 = +8 ranks, +1 Dex, +3 class skill
Heal +12 = +8 ranks, +1 Wis, +3 class skill
Knowledge (nature) +13 = +8 ranks, +2 Int, +3 class skill
Perception +12 = +8 ranks, +1 Wis, +3 class skill
Sense Motive +12 = +8 ranks, +1 Wis, +3 class skill
Survival +12 = +8 ranks, +1 Wis, +3 class skill
Swim +29 = +11 ranks, +7 Str, +3 class skill, +8 extra mods

Skill Focus (Swim) makes up the missing 3 ranks.

you are correct

Young Brine Dragon p. 94, minor typo "Skill Focus(swim)" ,skill should be capitalized, "Skill Focus (Swim)".

Adult also has this typo

Dark Archive

Adult Brine Dragon p. 94, skill point issue, used more points than possible, missing mod?
Perception too high, only 14 HD

skill points = 140
used 144

Bluff +20 = +14 ranks, +3 Cha, +3 class skill
Diplomacy +20 = +14 ranks, +3 Cha, +3 class skill
Fly +11 = +14 ranks, +0 Dex, +3 class skill, -6 extra mods
Heal +20 = +14 ranks, +3 Wis, +3 class skill
Knowledge (arcana) +21 = +14 ranks, +4 Int, +3 class skill
Knowledge (nature) +21 = +14 ranks, +4 Int, +3 class skill
Perception +22 = +16 ranks, +3 Wis, +3 class skill
Sense Motive +22 = +16 ranks, +3 Wis, +3 class skill
Survival +20 = +14 ranks, +3 Wis, +3 class skill
Swim +41 = +14 ranks, +10 Str, +3 class skill, +14 extra mods

Dark Archive

Adult Crystal Dragon p. 98, incorrect Fort

8 (good) + 5 Con mod + 2 Great Fortitude = 15

SB Fort +13
forgot feat

Ancient has the same problem too, missed feat in Fort off by 2

Contributor

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ATTENTION, PLEASE:

DO NOT HIT "FAQ" FOR EVERY ITEM IN THIS THREAD.

I'm monitoring the thread and noting things that are or are not in need of correction. Flagging every single post just dumps a lot of junk messages into the FAQ system.

Thank you.


The Cloud and Crystal dragons change alignments as listed in their "basic" data compared to their "developed" stats.

Paizo Employee Creative Director

Ravingdork wrote:
How come the game developers don't have us do this BEFORE they print? I'm sure it would be easy enough to find volunteers. Get em' all to sign "don't speak of what you learn" contracts and you would end up with a much more workable product.

Because doing so would, no joke, delay printing of the book by weeks, if not months.

And because as eager as folks are to sift through these books for errors, no amount of editing will ever catch every error. The extra time and money and effort we could put in to cleaning up the last 1% of errors is in every case better spent getting 99% of other projects done.

And because a fair amount of the "errors" people are finding aren't errors at all, but if we did a program like this we would still have to sift through ALL of the feedback and decide.

And in the end, these threads would still exist, because it's the nature of RPG gaming to want to go into stat blocks and look under the hood and tinker.

Dark Archive

James Jacobs wrote:
Ravingdork wrote:
How come the game developers don't have us do this BEFORE they print? I'm sure it would be easy enough to find volunteers. Get em' all to sign "don't speak of what you learn" contracts and you would end up with a much more workable product.

Because doing so would, no joke, delay printing of the book by weeks, if not months.

And because as eager as folks are to sift through these books for errors, no amount of editing will ever catch every error. The extra time and money and effort we could put in to cleaning up the last 1% of errors is in every case better spent getting 99% of other projects done.

And because a fair amount of the "errors" people are finding aren't errors at all, but if we did a program like this we would still have to sift through ALL of the feedback and decide.

And in the end, these threads would still exist, because it's the nature of RPG gaming to want to go into stat blocks and look under the hood and tinker.

plus these threads are free error checking :)

Dark Archive

Young Magma Dragon p. 100, 6 unused skill points

skill points = 72
used = 66

Acrobatics +11 = +9 ranks, +2 Dex
Climb +17 = +6 ranks, +8 Str, +3 class skill
Fly +14 = +9 ranks, +2 Dex, +3 class skill
Intimidate +13 = +9 ranks, +1 Cha, +3 class skill
Perception +14 = +9 ranks, +2 Wis, +3 class skill
Sense Motive +14 = +9 ranks, +2 Wis, +3 class skill
Stealth +14 = +9 ranks, +2 Dex, +3 class skill
Swim +17 = +6 ranks, +8 Str, +3 class skill

Contributor

chopswil wrote:
plus these threads are free error checking :)

Except when you're wrong, which means I'm comparing the print version, developed Word file, developed Excel file, and designer's turnover trying to find the "error." :/

Dark Archive

James Jacobs wrote:
Ravingdork wrote:
How come the game developers don't have us do this BEFORE they print? I'm sure it would be easy enough to find volunteers. Get em' all to sign "don't speak of what you learn" contracts and you would end up with a much more workable product.

Because doing so would, no joke, delay printing of the book by weeks, if not months.

And because as eager as folks are to sift through these books for errors, no amount of editing will ever catch every error. The extra time and money and effort we could put in to cleaning up the last 1% of errors is in every case better spent getting 99% of other projects done.

And because a fair amount of the "errors" people are finding aren't errors at all, but if we did a program like this we would still have to sift through ALL of the feedback and decide.

And in the end, these threads would still exist, because it's the nature of RPG gaming to want to go into stat blocks and look under the hood and tinker.

+1. As a former technical writer, I still have nightmares how long it took relatively simple documents to go through edits even from the most helpful of folks, many of whom still can't figure out how to use "it's" and "its".

Contributor

Matthew Morris wrote:
Agathion, Draconal seems to be missing the Strong Feminine aspect (most likely blue, but no idea the domains and breath weapon*)

Those five colors are based on traditional Chinese alchemy/elements, and aren't necessarily going to represent every combination for strong/weak and masculine/feminine.

vip00 wrote:

P. 18

The Draconal's spells are listed above his SLAs, which is the reverse of the normal stat block order
Additionally, he does not have a 1st or 5th level domain spell listed

Entries in that part of the stat block are listed alphabetically. Thus, Cleric Spells Prepared is listed before Spell-Like Abilities.

The draconal's 5th-level domain spell is dispel evil, its 1st-level is divine favor.

The akata has a +4 racial modifier not listed in its printed stat block (but it is present in the build spreadsheet), so its skill listing is correct.

vip00 wrote:

P. 27

Monadic Deva lists aquatic subtype... without amphibious that means they can't live out of water o.O I'm assuming this is an error.

It should have "SQ amphibious" (it's in the build spreadsheet).

Drakir2010 wrote:

P. 33

Athach ...
Skill points incorrect:That's 24 skill ranks spent.

Athachs have the giant subtype, which gives them Perception as a class skill.

The derghodaemon has a +4 racial modifier not listed in its printed stat block (but it is present in the build spreadsheet), so its skill listing is correct.

Drakir2010 wrote:
Further: Saving throws are strange. Firstly, it seems that the weak save of daemons is not consistent. Some are standard Outsiders (weak fort), some are weak will (Derghodaemon), and Olethrodaemon appears to be weak reflex.

The good and bad saving throws of a class of outsiders does not need to be the same.

Dark Archive

Adult Umbral Dragon p. 102 two totally different Feats and Skills sections in Stat Block

Feats Critical Focus, Hover, Improved Critical (bite), Improved
Initiative, Improved Vital Strike, Multiattack, Power Attack,
Skill Focus (Stealth), Snatch, Vital Strike
Skills Bluff +25, Diplomacy +25, Fly +12, Knowledge (arcana,
local, planes) +25, Perception +25, Sense Motive +25,
Spellcraft +25, Stealth +18
Feats Hover, Imp. Critical (bite), Imp. Initiative, Imp. Vital Strike,
Multiattack, Power Attack, Skill Focus (Stealth), Snatch, Vital Strike
Skills Bluff +24, Diplomacy +24, Fly +16, Know (arcana, local, planes)
+24, Perception +24, Sense Motive +24, Stealth +18, Survival +24

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