DM Zyren's Heart of Darkness Discussions


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Male Halfling Summoner 4

Zyren, I don't know if you're referring to me (Kirk from Heart of Light) or not, but I am leaning toward Summoner if you'll allow it (I still haven't heard one way ro the other), especially with the ability scores given in the other thread. If you'd rather I avoided Summoner for purposes of balance, or because there's already a bunch of casters, I'd probably consider a ranged martial character: either a fighter or ranger, or maybe an inquisitor who focuses on range.


My fault, I totally forgot your first idea. I'm finde with a sorcerer :-)

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Zyren,
I'm leaning toward a bard (halfling, gnome, or human--not sure). 2nd choice would be fighter (probalby 2-weapon finesse; probably human).

Can I prevail upon you for stat rolls?

I understand we're using PCR only (no APG), is that correct? (and 2 traits, right?) I'll make some background attempts (under spoilers) open for your approval/changes--I'm not yet hugely familiar with Galorion and will take whatever guidance you suggest for fitting in with your world.

Also, please note that i'll be using the alias/name Vaughn Elliot for future posts.


Bofus' stats:

14
12
7
17
15
14

You are permitted to use the apg, yet, most of the party has not.

You can choose 2 traits, I will give you a third which bases on your background.


Male Halfling Summoner 4
Zyren DM wrote:
I'm finde with a sorcerer :-)

I'm hoping you meant to say summoner, because that's what I was talking about originally, haha. I'll go ahead and put the character into this alias, then.


oh dear, just not my day...


Male Halfling Summoner 4

Rolling for hp at 2nd level,

1d8 ⇒ 4

Also, should we just use the listed gp amount for 2nd level characters, or do you have something more specific in mind for our starting gold?


just use the listed amount, I think the group is rather below that.


Male Mazinger-type Fan of Go Nagai level 38

I must have a curse :-( i finally had more time at home this week, and i fell sick.


I keep my fingers crossed for you!


Male Halfling Summoner 4

Aaaand, rolling hp for Eidolon.

1d10 ⇒ 6

Also, all I need to do is finish statting out the Eidolon, buy gear, and read up on the game thread so I can come up with a backstory (if you have any recommendations on backstories, Zyren, I'm all ears). I have a fair amount of free time today, so with luck I'll be ready by this evening.


Nah, no recommendations. On the other hand, Kaer Maga is a place where everything is possible, so maybe something really exotic?


Male Halfling Summoner 4

Okay, meet Bonzo and his overtly protective Eidolon, Donna! I'll write a backstory later today if I find another chunk of time, but the raw stats are all made up and ready to play.


Welcome aboard Bonzo!

As soon as you have your background ready, you directly jump into action.


Male Halfling Summoner 4

Argh! I wrote out a whole damned backstory, was finishing the last paragraph, and the entire thing got eaten by the internet. I have to rewrite it all, but now I know the overall arch and it should be done shortly.


Male Halfling Summoner 4

Wall of Text Backstory:
The Rozer family is a unique group of Halflings. They inhabit a wagon train that was long ago parked about a day's journey northeast of Riddleport along the roadside, not far from the shore, that has been named Rozer Rumpus after the massive Halfling family. Bonzo grew up with a generation of especially unique Rozers, and has many siblings scattered all around Varisia, with whom he lost contact long ago. His only regular contact with the family these days is the stories about his relatives' exploits and adventures he hears from strangers who recognize his last name, as one is generally not likely to forget the Rozer name after meeting one. Generally speaking, the Rozer family is a group of upstanding and generous Halflings, but Bonzo has heard stories of some who succumbed to the power of Corruption and Temptation, and these stories trouble him as he feels that the same weaknesses could run in his blood, too.

He discovered his magical knack when he was a youngster, and since then has obsessed over any magical or adventuring text he could lay his tiny little hands on. Eventually, he took to running away for several days at a time to go live on the streets of Riddleport, loitering around a mix of adventurers in the taverns and scholars in the library, trying to find the right balance of excitement and knowledge to suit his lifestyle. As he began to look into his magical capabilities, he felt the presence of another conscience at his fingertips, but it always stayed just beyond his reach. It wasn't until he was at home one day, searching for bugs and worms to use as fishing bait with a younger brother named Lodeous, that he finally met Donna.

They had been wandering about the empty fields near the Rozer Rumpus when they stumbled upon a small dirt crater, and in that crater was resting a huge, hungry scorpion. It lunged out of the dirt at them, but they were already running: little hearts pumping adrenaline and fear throughout their body, carrying them faster than they'd ever run before, with the oversized vermin in hot pursuit. Bonzo felt his senses blurring as his body and mind were enveloped by a new sensation he'd never felt before, and a mysterious voice invaded his mind with a telepathic message, "Move!" There was a bulky figure standing before them on a small rise in the grassy plain. Bonzo grabbed Lodeous and pulled him to one side as the figure sprinted down the hill and collided with the scorpion in brutal combat. Eventually, the newcomer rose from the battle victorious, but not without several poisoned puncture wounds from the vermin's spiny tail, and it was obvious that their rescuer was not going to survive much longer. Bonzo started to cry, feeling such a strange mix of emotions by the sudden presence of such a powerful force he could connect to so easily, only to have it taken away immediately by the arbitrary course of fate. He crouched next to the hulky frame of his rescuer, who suddenly reached up and rested a hand on his shoulder. "Don't cry, Bonzo. It is nice to finally meet you, you can call me Donna," she told him, smiling awkwardly. "I'll be back, soon."

And she did come back, even after her body collapsed and she faded away to nothing. Bonzo realized that Donna was coming from another plane of existence, and he began to study religiously the various methods of magical inter-planetary travel. He learned to summon her whenever he needed her, and how to send her home when her presence was no longer necessary. They developed a powerful friendship, with her feeling responsible for protecting the small, young, and adventurous Halfling, and him feeling responsible for showing her all of the wonderful things there are to enjoy in this world. Together, they made a great team, and they could not stay anchored to the family life in Rozer Rumpus for long.

When he was 20 years old, Bonzo moved permanently to Riddleport. He and Donna were hired as bouncers for a casino and they worked there for almost a year collecting money and adventuring supplies, but he was framed for rigging a high-stakes game in which the casino lost several thousand gold. He caught wind of this treachery, and managed to go into hiding before he was captured by his former employers. They gathered some pocket money, and then Bonzo sent Donna to her homeworld for a while. He stowed away easily on a ship where he managed to stay hidden until they reached their first destination. Knowing nothing of where he was, he snuck off the boat and found a tavern, where he asked the barkeep a few things about this new place. He was in Kaer Maga--an exotic, anarchic city, where you can find endless opportunities for endless adventures, but where danger always lurks around each corner, and you have to be prepared and quick on your feet, or get trampled underneath the bustle of the chaotic city. He nodded solemnly, bought a cheap room for an indefinite length of time, then went off on his own to summon and consult Donna. Their Big One (as they had liked to think about it) was just beginning.

Okay, I'm good to go whenever, Zyren. Thanks for your patience, and I'm looking forward to playing with everyone :)

EDIT: Ehhhhm, I still don't have a physical description section for him or Donna, yet. I'll write one up over the next few days, or in character when they are introduced.


Bonzo:

I'd suggest that you've met a friendly Duskwarden as you left the boat. Since you were asking for directions, he assumed that you were new to Kaer Maga.

He therefore sent you to the Duskwaren HQ where you will meet the rest of the party as soon as they return.

ok for you?

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Zyren-
my apologies, but it's been extremely busy this week. Once I get past the hump of creating a character, you can count on me to be more . . . there. :-)

Since you've now got 2 arcane casters and 2 divine casters, I believe I'll fall back to my 2nd choice of fighter. (I still need to decide between classic sword-and-board, or 2-weapon finesse; I'm leaning toward the latter.)

I shall begin building in earnest, as I believe I'll have some time today. I'll finalize over the weekend with the goal of actually beginning posting on Monday.

thanks for your patience.


Male Halfling Summoner 4

DMZ:
That sounds great. Bonzo is generally uncomfortable around authority figures, but as long as they are friendly enough he'll follow them at the prospect of a job. Donna will be with him, but she tends to not talk to strangers, and will simply stand and look intimidating.

EDIT: I feel you, Bofus. This character took me almost a week to make, just because I was only doing it in 30 minute to 1 hour periods of time per day. Goodluck, hope you can join us soon.


No need to hurry guys, during the last weeks everything was so slow, that this is quite a rush atm :-)

A fighter sounds good. Fighter really means fighter or just a rather melee oriented class?

@ Kirk: okidoki

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Zyren DM wrote:

A fighter sounds good. Fighter really means fighter or just a rather melee oriented class?

I mean "Class=Fighter." In fact, I'm currently working out my feat progression for a 2-weapon dagger fighter. Pretty nasty!! Boy, a human fighter gets a lotta feats.

Zyren, I tend to like to keep it simple, so my backstory will probably be pretty straightforward--perhaps you might even call it "mundane." Gives the benefit of giving YOU lots of leeway with working history in--or NOT working history in (I'm flexible).


That sounds interesting-Kaer Maga is a place where nasty characters surely find a home^^

A simple backstory ain't a problem, if I plan to weave something from your past into the story, I will tell you before, so that you can react accordingly.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

DM:
Perhaps you can help me out a bit . . . I need a starting city/location, and I don't know the geography of the world enough to come up with one. Here is what I came up with; I think I just need a starting location adn I'll be satisfied with this. Note: I was going to go with a Neutral alignment, possibly NG, not sure yet.

*************
Vaughn Elliot grew up a poor street rat in *somewhere*. He lived in a shanty with his parents, who loved and cared for him as best they could under their circumstances of squalor. Vaughn grew to quickly understand that he had to help support the family. Although his parents taught him right from wrong and that good is preferable to evil, the boy soon learned that sometimes “you gotta do what you gotta do to keep your belly full.” He was physically extremely gifted, and promptly learned that violence could often earn a few coppers much faster than begging could.

He learned to use his physical gifts to steal from others through intimidation and, if that didn’t work, force. He found he was adept at using both hands for fighting, and took to wielding two daggers at once. While he hated himself for being such a thug, he found that the thrill of his “expertise” was a good tonic against the guilt. Vaughn found a small gang of like-minded boys equally desperate, and they were an effective crew—able to corner and mug passers-by and dodge the authorities with equal ease.

Eventually, though, his conscience (and his desire to stop being both a financial and moral burden to his parents) drove him to prepare to leave home. He made one final score: he found a merchant foolish enough to be walking alone, who ended up being a relatively easy mark with a fat purse. Vaughn went back home to leave his parents half his score while they slept. Then he used what was left to equip himself as a “proper warrior,” and he made his way out of the city. He was ready to forge himself a new life using his daggers and skills in legitimate mercenary work, rather than thuggery.


Bofus:

What about Riddleport, a pirate city where thugs, rogues and mercenaries are normal sights. There are no real authorities, just rivalling crime lords. Nevertheless, it could be a logical choice, since it is also in Varisia and not that far away.

besides that: I already have an idea of Vaughn, I zhink he will fit perfectly into this scenario.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

DM:
Perfect! A couple more rules-based details:

Traits. The traits I thought most appropriate were
Dirty Fighter (+1 damage per hit on a flank)
Deft Dodger (+1 Reflex save)

What about starting gold?

Finally, I always assume starting at level 1 unless told otherwise, so that's the assumption I'm going under. Other than that--and assuming you're OK with the level of detail of the backstory--I'm almost ready to finalize.


Vaughn:

You start with 3k xp, which puts you directly to level 2 (medium progression).

A basic rule is that players are not allowed to take two traits from the same category (rule is found in the trait web enhancement or the second darkness ap).

So you have to exchange one (since both are combat). Additionally you get one bonus trait, which is in your case:

Bully

Starting gold goes accordingly to the tables in the core book for lvl 2 characters.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ZDM:
Ah, figures that I forgot about that trait rule! I'll keep "Dirty Fighter" and pick another trait soon. Question: is the Social traits list open, even though you gave me Bully?

I need to consult my APG before finalizing everything; I should be able to do that tonight with relative ease and maybe get everything OK'ed by you tonight/this weekend?

XP: do you keep track of that, or do we?

2nd lvl hit points: 1d10 + 3 ⇒ (10) + 3 = 13 THAT'S how you make your first roll of the campaign!!!


Vaughn:

Yes, the social category is prohibited now - but I think Bully fits really well?! If you would like to take a different social one, that's ok, I will then award you a different bonus trait.

I keep track of xps, just check my profile-I think you're already familiar with it, since Solaric copied it for his pbp, I think.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

OK then . . . feel free to check out my profile, it's as updated as I could make it until I get home. I fudged the gold a little, figuring I'd have used some for sustinance (inns/food/booze/escourts--he IS 19 after all!). I picked up two things i want to be sure isn't breaking your rules:

a Comp Longbow rated for +3 str
Oils of Shield and Potions of Cure Light (2 each). I assumed low-level magic potions/oils would be OK for purchase--please confirm?

I may request certain APG items such as alternate racial traits or class archetypes, but I'll get confirmation from you before I nail anything down.


apg is allowed, as is the mentioned equipment.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ZDM:
Trait: Vagabond Child. Escape Artist will be my chosen class skill.

I'd like to take the Heart of the Streets human racial trait.

I'd also like to use the Two Weapon Warrior theme.

If you're OK with all of these, I shoudl be able to finish this up tonight.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Vaughn Elliot wrote:
** spoiler omitted **

I believe I'm done. If you could double-check everything and give me the OK, or what you'd like me to change . . .


everything's ok!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ZDM:
Eeexxxccccellent. I'll trust you to "put me in" wherever it's appropriate. I do like pancakes. *wink*

As far as a physical description . . .

Vaughn is a tough-looking young man with unkepmt hair and clothing. He bristles with small weapons--these are well-kept, in contrast to the rest of his trappings. Average height, build shows obvious strength. His brown eyes look serious and a little sad.

As far as alignment, I think I'll go with NG rather than N. I think Vaughn wants to make up for past wrongs.

I'm not terribly available today (Saturday), but might get to sneak on a bit on Sunday.


Attack:
[dice=Fauchard]1d20+5[/dice] [dice=Damage]1d10+4[/dice] [dice=Fauchard PA]1d20+4[/dice] [dice=Damage]1d10+7[/dice]
Human Paladin (Hospitaler) 2 | AC 19 T 11 FF 18 | HP 25/25 | F +8 R +4 W +6 | Init +1 | Perc +0

I think that I'm now ready to make a few posts per day. My relocation is nearly finished.


very good, seems like we have a party again^^


Male Mazinger-type Fan of Go Nagai level 38

I feel better now, but my working schedule isn't. I cannot yet promise regular posting.I'm afraid i'll leave the game,so you can go on without wondering wheter i'll be back or not.


You can also just take a break, Gandal.
We could say Esfana stays in the Revive together with Bobo.


Male Mazinger-type Fan of Go Nagai level 38

Maybe i could, if that isn't a problem for the others. But i don't think i'll be able to keep GMing my Second Darkness game; that saddens me, but i cannot leave you waiting forever anyway. I can try to ask if someone else wants to take it over as GM.


I don't think that's a problem for anyone.

I do own the second darkness PG, but don't have the time to DM it :-/


Male Mazinger-type Fan of Go Nagai level 38

I can ask in Connection.


VC - Sydney, Australia

Esfana can hang out undercover hiding from Assassins until she is brave enough to come out :)


What Shifty means is: "Until the rest of the party is experienced enough to finish off a legion of low lvl assassins" :-)


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Zyren--just discovered a slight problem. I tried viewing a battlemat, and our web traffic blocker blocked it at work. I'm not sure what the best solution to this is going to be; would it be too inconvenient to email me the battlemat before each combat? I can give you an address . . .


no, no problem, just give me the adress.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

I am trying to find Kaer Maga on a map of Varisia. Where is it located with respect to other cities and towns?


Take this map and follow the storval rise to its far right. Kaer Maga is situated at the the edge of the cliff.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Found it! Thanks!!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Zyren DM wrote:
no, no problem, just give me the adress.

You're very accomodating!

ZDM:
msusalka@stmarysbank.com

Liberty's Edge

Welcome on board everyone

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