Burning Sun, Shifting Sands


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M Mul Shaman 2 Elemental Priest

1d20 + 10 ⇒ (10) + 10 = 20percp


While walking the perimeter both Carric and Gorad notice rays of the morning sun glinting off something a few miles out in the tablelands.
Whatever the sun is glinting off is stationary and only the position of the sun revealed its existence.


Male Elf Druid/lvl 1

Taps Andar on the shoulder
"Hey, over there. Something is reflecting sunlight!"


Carric, after observing for a while the sun shifts and the glint disappears.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal had a 24 on his perception, would he know if the sparkling glittery thing is anywhere in the direction we are headed? Could it be connected to the elven ambush from earlier, or does it seem to be unrelated?

"We may want to get a closer look ... the pack doesn't need another ambush."
Th'Kal adjusts his weapon straps readying for an overland trek.


@Th'Kal - You guestimate it's about 2 miles farther off from the well.
because the sun glinted off it only for a half hour you're thinking it's probably something that was uncovered either by people or the winds.


Male Elf Druid/lvl 1

"Well I think we should check it out."


Male Human Psion 1

"I agree."


Male Human Ranger 1

"It is not far from our route."


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Sounds like it's agreed.
We're off to go get a closer look.


Male Elf Druid/lvl 1

Keeps an eye out for more trouble

Perception1d20 + 14 ⇒ (13) + 14 = 27


Carric you don't detect any threats but you do notice that what little life there is is moving away from the glint.

The group heads to check out the glint. When you get near the the location you begin to see signs of defiling magic was heavily used. Shallows dunes of ash collect on the ground. Every plant you can see is withered and black. The group can feel the residual effects of the life draining magic that was used.
When you get to the source of the glint the ground itself is blackened and cracked. The air also seems dead and carries a deathly malaise. The source of the glint is the stub of a recently uncovered obelisk of polished marble. The stub is covered with carvings and is pristine white.

Arcane or history checks for info about the obelisk.

Perception for more info about the defiled area.

Dungeonneering or nature for info on what could have caused this scale of damage.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal unstraps his greataxe, the weight of the weapon in his claws comforts him in the presence of such destruction. He then begins to help explore the area.


Perception: 1d20 + 5 ⇒ (8) + 5 = 13 to check the defiled area for more clues.
Not sure if we were supposed to roll on others, but here's a
Nature check for hints on what caused the damage: 1d20 + 2 ⇒ (2) + 2 = 4
EDITahhhh nevermind, a 4 isn't going to tell me anything anyways lol...


Male Human Psion 1

History 1d20 + 9 ⇒ (5) + 9 = 14, Arcana 1d20 + 9 ⇒ (8) + 9 = 17


Male Human Ranger 1

Gerad inspects the area.

Nature 1d20 + 6 ⇒ (12) + 6 = 18
Perception 1d20 + 6 ⇒ (9) + 6 = 15
Dungeoneering 1d20 + 6 ⇒ (12) + 6 = 18


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

"Dirty defilers, they cannot leave anything in peace."

Arcana 1d20 + 9 ⇒ (5) + 9 = 14
Percep 1d20 + 1 ⇒ (19) + 1 = 20


M Mul Shaman 2 Elemental Priest

Gorad just shakes his head.... "This is what a bad mage can do and why all magic users are so feared"

1d20 + 10 ⇒ (11) + 10 = 21 percep
1d20 + 10 ⇒ (18) + 10 = 28 nature
1d20 + 5 ⇒ (6) + 5 = 11dungeon


Male Human Psion 1
Gorad Bender wrote:

Gorad just shakes his head.... "This is what a bad mage can do and why all magic users are so feared"

At this, Andar glares briefly at Paxs.


Male Elf Druid/lvl 1

Carric shakes his head as he peers around to find some clues...

Nature1d20 + 12 ⇒ (8) + 12 = 20
Perception1d20 + 14 ⇒ (13) + 14 = 27
Dungeoneering1d20 + 5 ⇒ (12) + 5 = 17


Th’Kal doesn’t notice anything out of the ordinary

Anadar – You can make out some of the symbol left on the column, they speak how the obelisk was used to imprison something.

Gerad – the defiling was done within the last week or so. You also notice multiple humanoid tracks heading off north following a set of large non-humanoid tracks. The tracks were made the same time as the defiling was done

Paxs – you notice the same things as Gerad by you also find a scat pile filled with bone fragments and cured leather. Something big ate several humanoids wearing armor and waited around long enough the digest it before moving on.

Gorad - you notice the same things as Paxs but you can tell the humanoids where human and dwarf before being eaten.

Carric - same as Gorad


M Mul Shaman 2 Elemental Priest

"Hmm Something big and obviously hungry for man flesh has been here, and apparently it's tough enough not to have to hide after it finishes feeding..."


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal stares at the tracks that everyone else seemed to point out with ease. His mandibles click a bit in frustration at not being able to help... and then wanders over to better investigate the tracks.

"Andar, do you think this large creature was the prisoner here? And then what could it be or why was it here.

... And it sounds like a group of humanoids went off with it -- maybe hunting it or maybe they were guiding it..."

Can we tell whether the humanoid tracks were:
- at the same time as the large beast (which I think would imply they were working together, maybe the humanoids were leading the beast, maybe the humanoids Unlocked the prison?).
- prior to the large beast (so they might be the meal we see leftover)
- after the large beast (so they would be hunting it?)
Would a perception check help?
Perception: 1d20 + 5 ⇒ (6) + 5 = 11
EDIT lol, probably not with THAT roll.

Th'Kal continues to peer at the sands, wondering what details he's missing.


Male Human Psion 1

"It is certainly plausible that the large beast is what was imprisoned here. Perhaps it is being pursued."


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

"Let us find these defilers and destroy whatever foul beast they brought with them."


Male Elf Druid/lvl 1

"Should we follow the tracks? We are only to escort the workers to the well."


Male Human Psion 1

"At the least, I think we ought to refer back to the caravan. If they move on, we may never be able to meet back with them."


Back to the caravan?


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Well, it's a great clue that I hate to see slip by us... from a character stand point, we might look at the "escaped person-eating creature" as a threat to the caravan.

@Xalbulba: Is there a way that the caravan can just wait for us to get back before we lead them on to the water; or maybe the water is in the direction that the creature wandered off...


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

hmmm... everyone's been really quiet, so I guess yes, back to the caravan.


Male Elf Druid/lvl 1

"Why don't we give the water collectors directions to the well and tell them that we are going to check something out. Then they can get the water and head back to the caravan. Otherwise, we pass up this chance.
However, it is probably a trap."


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal jumps at Carric's suggestion.
"That water is important, but I'm sure Qaqalil or Chajaj can figure out how to get collectors to that well.
That beast may be very dangerous -- it clearly has a taste for man-flesh, we can't let it go without some investigation."

I want to change my vote to, let's hurry back, give directions and then go hunt down that beast!


Male Human Psion 1

DM - within the context of what we've been hired for and how the caravan works, would that work?


Andar Sevris wrote:
DM - within the context of what we've been hired for and how the caravan works, would that work?

The chance of something big and defiled attacking the caravan would give you reason to head out and find it before it does, so that would work.

Give me some tracking skills to see how fast you can re-find the trail after you escort the water bearers back to the caravan.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Percp 1d20 + 1 ⇒ (7) + 1 = 8


Male Human Psion 1

Perception 1d20 + 8 ⇒ (20) + 8 = 28


Andar's keen sense of direction let's you pick up the trail with only a few hours delay.

After following the trail for a few hours more you find that the creature is eerily mirroring the road to South Ledopolus. At it's current pace it will reach South Ledopolus two days before the Caravan.

1/2 an hour later you come across another battle site similarly scared with defiling magic but this time the remains of 2 dwarves and a human are scattered amongst the carnage.

Both dwarves have the same brands revealing that they were ex-slaves. The brand is King Kalack's mark.

The trail continues to head northwest.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Perception check to search the battle site/bodies for any clues:
Perception: 1d20 + 5 ⇒ (7) + 5 = 12

"We need to press on, we must be close to that... thing."

Should someone perform a history check or something to see if there's any significance to the King Kalack's mark on the slaves (I mean asside from the obvious, "Hey, they belong to King Kalack").


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Good idea, 1d20 + 9 ⇒ (8) + 9 = 17 history


Male Human Psion 1

History 1d20 + 9 ⇒ (7) + 9 = 16


Male Elf Druid/lvl 1

Perception1d20 + 14 ⇒ (5) + 14 = 19
History1d20 - 1 ⇒ (7) - 1 = 6

Ugh... Those were some seriously bad rolls


Paxs & Andar This particular brand marks them as part of the yearly tithe to the dragon. If they have this brand they somehow escaped and have been most likely to living in one of the numerous hidden free villages out in the wild. It could also be the rumors are true and Kalak is dead and Tyr has freed all the slaves.

Carric you notice by the human body and coved by dirt is a triangular medallion with a single eye etched onto it.

medallion


Male Elf Druid/lvl 1

History1d20 - 1 ⇒ (10) - 1 = 9

If nothing comes to mind....
"Hey Andar!!"


Male Human Psion 1

Andar shares what he knows about the slaves, and then takes a close look at the medallion.

History 1d20 + 9 ⇒ (1) + 9 = 10

Edit: I think you wear it around your neck. Yeah, that's how a medallion works. I'm smart.


Male Elf Druid/lvl 1

Oh yeah.... I thought it was like a head dress thingie!

Seriously though, I put the medalion in my pack for the time being.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

lol. So, we have an unknown medalion, and the slaves may indicate either escapees or Kalak is indeed dead...

"Hmmm... clues, got it, file it away, and let's track down this creature."

Keep going? Do we need new skill checks?


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Is everyone still around?

Th'Kal's antennae twitch in the silence... Not seeing any of his companions making a move, he tries his best to pick up the trail and continue on after the beast:

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


After another few hours of tracking you come upon a rise and the sounds of battle can be heard from the other side. When you climb to the top of the rise and look down you see 3 humans fighting and loosing to a large insectoid creature.

MAP

The grey areas of the map are ash piles created by recent defiling activity.

You are approaching from the south so roll initiative and place yourselves appropriately.

PS, sorry about the delay, I'm fighting off an general malaise.


Male Human Psion 1

I will take I15. Initiative 1d20 + 3 ⇒ (16) + 3 = 19

Can I identify who might be doing the defiling? Arcana 1d20 + 9 ⇒ (19) + 9 = 28


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Sorry to hear that Xab. Flu, strep, and all manner of goo have been going around my work... I've been trying to avoid as much as possible.

I'll take K14
Initiative: 1d20 + 3 ⇒ (16) + 3 = 19

Any chance we can tell anything about the 3 humans? Details: are they slaves, do they look like friendlies, are we going to be fighting both the giant insectoid AND them...
Perception: 1d20 + 5 ⇒ (15) + 5 = 20

"Brrrlk... I think we found the large beast." Th'Kal raises his axe readying himself for a charge.

Can we do nature checks to learn about the creature?
Mine's not that great, but I'll roll just in case: 1d20 + 2 ⇒ (17) + 2 = 19

Edit Lol ... I hope I didn't just waste all my best rolls on skill checks lol.


Male Elf Druid/lvl 1

Initiative1d20 + 1 ⇒ (15) + 1 = 16

Perception1d20 + 14 ⇒ (14) + 14 = 28

Nature1d20 + 12 ⇒ (6) + 12 = 18

"If this beast is born of defiling... then it will die!"

I will take up position at N15

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