YuenglingDragon |
Instead of attempting to break or reverse the grapple, you can take any action that requires only one hand to perform, such as cast a spell or make an attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you.
Now, I say that if you can do any action that requires one hand to perform, you can make a full attack with a one handed or light weapon. My GM says that because later, in the section where it gives examples of actions, it says "an attack" you can only make one attack.
Thoughts on who is right?
Joana |
Folks,
The RAW do allow the grappled to make a full attack action, assuming they can do so with only one hand. Since flurry does not require two hands to perform, a monk could flurry.
Grappling is not always the best idea. Grappling a monk is one such example. I think folks need to remember that the grappled condition is not as severe as it once was. You are no longer draped all over the target. It is more like you got a hold on them, typically an arm (hence the restriction). The pinned condition is more of your greco-roman wrestling hold.
Hope that clears it up..
Jason Bulmahn
Lead Designer
Paizo Publishing
kyrt-ryder |
d20PFSRD wrote:Instead of attempting to break or reverse the grapple, you can take any action that requires only one hand to perform, such as cast a spell or make an attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you.Now, I say that if you can do any action that requires one hand to perform, you can make a full attack with a one handed or light weapon. My GM says that because later, in the section where it gives examples of actions, it says "an attack" you can only make one attack.
Thoughts on who is right?
The problem with allowing a full attack in PF style grappling, is that maintaining the grapple is a standard action (that allows one to deal unarmed damage as well). This means that, if you allow the grappled 'victim' to unload a full attack action inside the grappler, you're grappler will very soon find himself dead without dealing much damage to his 'victim.'
bbangerter |
YuenglingDragon wrote:The problem with allowing a full attack in PF style grappling, is that maintaining the grapple is a standard action (that allows one to deal unarmed damage as well). This means that, if you allow the grappled 'victim' to unload a full attack action inside the grappler, you're grappler will very soon find himself dead without dealing much damage to his 'victim.'d20PFSRD wrote:Instead of attempting to break or reverse the grapple, you can take any action that requires only one hand to perform, such as cast a spell or make an attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you.Now, I say that if you can do any action that requires one hand to perform, you can make a full attack with a one handed or light weapon. My GM says that because later, in the section where it gives examples of actions, it says "an attack" you can only make one attack.
Thoughts on who is right?
Only if the following turn the grappler doesn't pin him, throw him in a pit, off the side of a cliff, or otherwise make things even worse for the grapplee.
kinevon |
Quote:You are no longer draped all over the target. It is more like you got a hold on them, typically an arm (hence the restriction)This may soon come up in my game: If a clawing monster has three arms, could he arguably make two claw attacks while grappled?
He could make a full attack, and get the normal number of claw attacks, while grappled.
That is assuming its claw attacks are single claw, not a double-claw attack, which it couldn't do while grappled. ;)
As mentioned above, unless you can rapidly move something from grappled to pinned, or it is only using a two-handed weapon, there is a good chance the grappler will be .... unhappy ... during that first round of grappling.
And, if the grapplee has friends, it can be even uglier for the grappler...
Abraham spalding |
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Rulebook FAQ for what it's worth:
Grapple: There are some contradictions between the various rules on grappling. What is correct?
To sum up the correct rules:1) Grappling does not deny you your Dex bonus to AC, whether you are the grappler or the target.
2) A grappled creature can still make a full attack.
3) Being pinned does not make you flat-footed, but you are denied your Dex bonus.
Update: Page 195—In Table 8–6: Armor Class Modifiers, in the entry for Grappling, delete the superscript “1” after the +0 in the Melee and Ranged columns. In the third footnote, change “flat-footed and cannot add his Dexterity bonus” to “denied its Dexterity bonus”
Update: Page 201—In the If You Are Grappled section, in the fourth sentence, change “any action that requires only one hand to perform” to “any action that doesn’t require two hands to perform.” In the fourth sentence, change “make an attack with a light or one-handed weapon” to “make an attack or full attack with a light or one-handed weapon”
Update: Page 568—In the Pinned condition, in the second sentence, change “flat-footed” to “denied its Dexterity bonus.”
So yeah, you can attack or full attack with a light or one-handed weapon while grappled.
RaizielDragon |
To be fair, what level does full-attacking start to matter (for weapon users; not natural attackers)? 6th level. Guess what feat will likely be picked up by a Grappler build at 6th-7th level? Greater Grapple. That is basically the "improved two-weapon fighting" of grapple builds, and can allow for grappling and pinning on the same turn.