Expanding the AP to be MORE underground?


Second Darkness


Hiya.

I was just wondering if anyone has any ideas on how to expand this AP to have more extensive or just plain MORE underground stuff? Dungeons, caves, caverns, cypts, tombs, etc.

Now, I only have the very first adventure (in PDF), but I took advantage of the killer sale Paizo just had so I got the whole "Second Darkness Bundle" (I think $118 after everything...so pretty sweet deal, IMHO), and it is probably on it's way. Anyway, I'm itchin' to do a Darklands campaign. I know my players would enjoy it, as all but *maybe* one of them have never done a good, long-lasting 'deepearth/underdark' game. I DM'ed the GDQ series waaaaaay back when they were just individual modules (Giants, Drow and Queen series modules from 1e AD&D), and remember it was a blast!

So, without me knowing the specific locations and how meaty those are with regards to 'underground' stuff for the AP, how hard would it be to "move" some of the locations underground? How about adding a reason for travelling the Darklands from A to B instead of an intended overland travel from A to B? I am an experienced DM (as you may have guessed from my GDQ snippit), and I prefer to create my own stuff rather than use a pre-published adventure to 'fill in' stuff. Ideas?

^_^

Paul L. Ming


pming wrote:

Hiya.

stuff

Paul L. Ming

Im GMing a group thats on the last chapter right now, and to be honest SD has alot of darklands as it is, whole chapter 4 is and 6, as well se some parts in 3.

If you want even more Darklands, i supose you can alter chapter 5 to be completely underground (the part where PC travel alot).

Also in part 3 the Celwynian can be altered to have more drow holdings below it, so you can have some darkland parts there as well.

Other then that good choice on the AP, I have never regreted that I started this one, it is tons of fun.

When you get the books read em and youll see the parts I mentioned hopefully youll make it work.

Be sure to post what you did about it here :)


Some ideas can be found in my 'Padding out' SD thread here:

Link.

I think the general consensus was to pad out the Drow City episode, making the players experience more of the surroundings and the relationships/politics between the different houses and races.

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