Multiclassing and levels


Advice

Silver Crusade

I am planning a multiclass character for PFS play: Barbarian/Sorcerer.

Have you found that a multiclass character can hold his own with single-class characters? That is, would a Barbarian-3/Sorcerer-2 be as potent as a 5th level character?

Hit points, saves and BAB seem comparable.


I would say in this particular case, not even close.

What do Barbs do? Rage.

What do Sorcs do? Cast.

What can you not do while raged?

Even with "Moment of Clarity" you get one round per rage to cast out of.

You might be better off pursuing Oracle and go into Rage Prophet.

*shrug*

Some multiclass combos are workable, but you are trying to mix (imo) oil and water.

GNOME


I think it can be done but you really need to focus on how you want the character to play. As was pointed out, you won't be casting while raged. That doesn't mean you are without options though. You could always start by casting some buffs and then rage. The sorcerer class does have some things that can mix well with the barbarian but you're going to have to go through it carefully.

I think it may be interesting to build an elemental barbarian with an elemental sorcerer. Or the invulnerable rager with one of the more melee oriented bloodlines like dragon. Have some fun with it but remember that you will be weaker in each class. Your spells will probably not be offensive but instead be more buffs.


Thanks, Bob. :)

Putting some more thought into it: Where are you going with this? Draconic and Dragon Disciple could be a lot fun (And frikken COOL!). Or, an Abyssal Sorc could make for a cool melee. However, if you go afterthe Abyssal Sorc you will need quite a few levels as a Sorc to reap the benefits.

PRD wrote:
Strength of the Abyss (Ex): At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level

Maybe when I get home I will Herolab this up... *ponders*

GNOME


I'd suggest going Sor4/Bar1 in that case. You still get to rage, and fast movement, and proficiencies, but you get 2nd level spells which make a huge difference.
Or Bar4/Sor1 with just a few buff spells like expiditious retreat or shield or the like. Be a meleer with a few self-buffs.

Sor2 is a really bad level to stop, regardless.

Silver Crusade

My plan is to take sorcerer spells like Mage Armor and Shield for AC, and Grease and Break to hinder opponents. I would have to do the casting before entering rage, of course. It would help the entire party if BBEG's full plate suddenly went away.

Anyway, the character's first level is barbarian, so I have a while to consider. My plan was to take Fire Elemental for the sorcerer's bloodline, which allows some good combat options.

And the 12 level limit in PFS is always there...

Well, I'll see how it goes.


Go for it Andrew - should work well. Make sure to take Enlarge Person :)

Sorc2 might be a good spot to stop, to get some extended duration. Don't take Mage Armor - just live with a bit of spell failure from leather, mithril shirt eventually. It's not that bad. Shield is a great idea.

Multiclass characters tend to be stronger at low levels, and gradually weakening as the levels go up (where the peak of power gets more important than versatility). But as PFS ends at 12, you won't be too far down that ramp.

After 2/2, I'd pick one and stick with it - probably Barb from how you describe the character.


Andrew Besso wrote:

My plan is to take sorcerer spells like Mage Armor and Shield for AC, and Grease and Break to hinder opponents. I would have to do the casting before entering rage, of course. It would help the entire party if BBEG's full plate suddenly went away.

Anyway, the character's first level is barbarian, so I have a while to consider. My plan was to take Fire Elemental for the sorcerer's bloodline, which allows some good combat options.

And the 12 level limit in PFS is always there...

Well, I'll see how it goes.

Shield is nice, mage armor not so much. It's not worth a spell known. Grease works to stop charges, but will have a very, very low DC so you might as well use a wand when you get one. Break will have far too low DC to be worth it.

And I disagree with Majuba on Sor2 being a good spot; you want spells with a duration of 1 min/level and upwards, and the difference between 1 min and 2 mins are very marginal; both will usually last for exactly one battle.

I'd also advice against the elemental bloodline. It's not very bad for a full sorcerer, but the only thing it gives you is a weak ray; keep a throwing axe for that occacional ranged attack instead. It will do more damage even unenchanted.
I'd suggest one of these:
- Abyssal or Draconic both have claws which are kinda cool and circumstantially nice.
- Fey gives you a non-save disabling touch attack; bad for a full sorcerer but for someone who's going to be in melee it can be a nice backup should things not go so well.

There's also the APG bloodlines, but I don't have my copy here so can't give suggestions there.

Scarab Sages

My primary PFS character started as a human barbarian with the following build STR 16 INT 10 WIS 10 DEX 14 CON 14+2 human bonus for 16 total CHA 10. As I approached 4th level I thought about multi-classing. The groups I play with are somewhat light in clerics. At 4th level I boosted WIS to 11. 5th level I took a level of cleric (Gorum with Destruction and War domains). 6th level back to barbarian (where I'm at now). Losses: 1 BAB,2 rounds of rage, 2-3hp and 2-3 skill points(depends if your favored class bonus goes to hp or skill points). Gains: +2 will saves (a weak point for barbarians), spells (including the ability to use cure wands among other wands), channel energy(I used a feat to get extra channeling). Overall, lots of gains, few losses. I plan on using 7th level feat on weapon focus to make up that attack +1 on my primary weapon. I feel this multi-class would be viable up to Bar/8 Clr/4, but I'm not sure if I need more cleric than just the first level. A self-healing barbarian is a nice thing to have!!


Yar!

As already said, it can work if you do it smart, and there are many interesting bloodlines that can add something mechanically nice and flavorful to a barbarian.

stringburka wrote:
Fey gives you a non-save disabling touch attack; bad for a full sorcerer but for someone who's going to be in melee it can be a nice backup should things not go so well.

I like this simply for the image of a barbarian pummeling his enemy, suddenly getting a coy smile, and then starts TICKLING HIM RELENTLESSLY!!!

~P


Right now I am playing a Barbarian 2/Ranger 1/Sorcerer 2/ Dragon Disciple 3, and I am loving it. [Ranger 1 because the campaign is taking place right in the middle of a demon -vs- devil fight to control earth, so favored enemy: evil outsider was just too good to pass up, since 75% of our encounters involve them]

My character, as you can see is level 8, and has a raging attack bonus of +16 vs evil outsiders, and hits with a power attack for +26 damage. I fill the striker role in the party perfectly. I also have some spells to boot which help with buffs, and I have some minor control buffs for minion types (enraged villagers and the like).

As for affecting other with your spells, forget about it. Your saves won't be anywhere near where they need to be in order to affect anything more powerful then minion/peasants/unstated NPCs. But your buffs really do take you over the edge.

Will you be able to perform the striker role perfectly in your party, there will be little difference between you, and the regular barbarian with your proposed build. If you want me to break down the numbers, I will be happy too :) But this post is long enough as is!


Pirate wrote:

Yar!

As already said, it can work if you do it smart, and there are many interesting bloodlines that can add something mechanically nice and flavorful to a barbarian.

stringburka wrote:
Fey gives you a non-save disabling touch attack; bad for a full sorcerer but for someone who's going to be in melee it can be a nice backup should things not go so well.

I like this simply for the image of a barbarian pummeling his enemy, suddenly getting a coy smile, and then starts TICKLING HIM RELENTLESSLY!!!

~P

Thanks for an idea for a new character. That's all kinds of funny: coochie coochie coo.

Silver Crusade

Doc Cosmic wrote:

Right now I am playing a Barbarian 2/Ranger 1/Sorcerer 2/ Dragon Disciple 3, and I am loving it. [Ranger 1 because the campaign is taking place right in the middle of a demon -vs- devil fight to control earth, so favored enemy: evil outsider was just too good to pass up, since 75% of our encounters involve them]

My character, as you can see is level 8, and has a raging attack bonus of +16 vs evil outsiders, and hits with a power attack for +26 damage. I fill the striker role in the party perfectly. I also have some spells to boot which help with buffs, and I have some minor control buffs for minion types (enraged villagers and the like).

As for affecting other with your spells, forget about it. Your saves won't be anywhere near where they need to be in order to affect anything more powerful then minion/peasants/unstated NPCs. But your buffs really do take you over the edge.

Will you be able to perform the striker role perfectly in your party, there will be little difference between you, and the regular barbarian with your proposed build. If you want me to break down the numbers, I will be happy too :) But this post is long enough as is!

Good point about the ability to impede the bad guys with spells. But I should be able to buff (maybe Enlarge Person) before smashing them. I have TWF and proficiency with the sawtooth saber (1d8 with a light weapon).

And I had so much fun building a history for a barbarian/sorcerer, it seems a pity to waste it. Anyway, I'll see what happens. Worst case, the character dies and I make a new one.

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