
mdt |

I've been reading and looking it over (Not running or in a PF game at the moment), and honestly, I'm getting the feeling the WoP may end up being not a player hook, but, instead, a very powerful GM tool.
Why? I think it's going to be complicated and difficult to use on the fly at a table in the middle of combat (could be mistaken, but doubt it).
On the other hand, it will be an EXCELLENT tool to allow the GM to make up spells using the words to get what he wants, and then assign levels to it. It will also make converting spells from 3.5, 3.0, 4e, and 3rd party products a lot easier, just build up the words for the spell, and see if the level is consistent, if not, adjust it per the WoP slot level.

Lord Twitchiopolis |

I'd have to agree. So far, my experience with WoP is that it bogs down table play. That said, it is an effective spell creation tool.
I like the concept of using WoP as a basis for spell creation for regular casters. It's a grand way to have a caster research his own spell, something that a player can do out of game without slowing up session time.
I've had fun tinkering around with spell ideas, but on it takes a couple minutes to tweak any spell to do just what I want it to. Off table, it's all the joy of making characters for me (a guy who makes 5 alts for any campain he's in). On table, it's time wasted finagling things. I've considered having one of my players be a word caster, but my players are easily distracted enough as is.