Tarlane's Delve


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Liberty's Edge

To be fair I met Occa's player as Love in another pbp that lost its dm before it really got started and I had to carch myself saying 'Nice eyes, Love' With a straight face.


Male Dwarf Trapsmith Rogue
Tarlane wrote:
To be fair I met Occa's player as Love in another pbp that lost its dm before it really got started and I had to carch myself saying 'Nice eyes, Love' With a straight face.

and no one ever asked about the name. Odd that was.


I just stuck my finger in an electrical outlet; at this juncture 'too many clerics' doesn't seem like a problem at all. In all seriousness, I'm fine either way; Errigal's not much help at this point, that's for sure. Although I suppose a Rogue might have found that trap (or at least stuck his own finger in it).

Karth jerks and seizes a bit as the electricity courses through him, finding himself on his posterior before he realizes what has happened.

He mutters a few words in Orcish before pulling himself to his feet, refusing any aid standing up. "Someone else can push the other one," he growls.

Liberty's Edge

It was considered, Karth, but Errigal couldn't have spotted the trap.

As mentioned up thread I'm going to be gone as of tomorrow morning until sunday night, with just a small chance of me checking in between now and then. Feel free to get Love reconstructed and let the others get a look at him. I still haven't heard from Kiradia or Kend, hopefully they will send me a message while I am off.


Male Dwarf Trapsmith Rogue

All reconstructed

"Oh, that looked nasty Karth. I'm sorry I missed that. Whever put this in was good, very good."

"Love" begins to examine the statue in ernest. Trying to determine what the other eye or both eyes activated together will do.


Male Dwarf Trapsmith Rogue
Zeldin Tarr wrote:


Seeing Karth injured Zeldin hurries forward to see if he can be of assistance.

"Careful Mr. Tarr, never hurry without a clear need. You step on something you shouldn't and it would only make things worse." "Ah, well if it helps any I can see the contact points now."

Liberty's Edge

Just checking in from my phone now so I will give love a better look over once back with my comp and books but feel free to make a perception test. In case any of your dwarven abilities apply the statue is stone.


Male Dwarf Trapsmith Rogue

Thanks Tarlane and thanks everyone for allowing the swap. Love feels at home here.
perception 1d20 + 9 ⇒ (20) + 9 = 29. the +9 is for stone traps, only +8 for odd/moving stone, only +7 for traps in general, and raw perception is +6 so adjust as needed

"Well let's see what we have here." Love removes a small bulb from a beltpouch and gently blows the dust from around the eyes. A fine metal probe follows gently scraping the decaying stone. "Yes, this is very good work. You know I think some flour was dusted on the stone to get lichen and alge to hide these triggers. Clever... very clever."

Liberty's Edge

Very lucky time for that roll

Love

Spoiler:
Looking over the trap it is obviously designed by a master trapsmith and likely beyond your ability to truly disarm. However, from what you can tell with your probe it will only trigger when a single eye is depressed. Pushing both should ground the electricity into the statue rather than the pusher. What that actually will accomplish isnt so clear.


Male Dwarf Trapsmith Rogue

"...but not quite clever enough."

"Gentlebeings it appears that I have discovered part of what the designer was building here. If both eyes are depressed at the same time then the electrical effect can travel past this point to do whatever it is to do. There appears to only be dangerous to press one eye ar a time. The only question is do you want me to test this? Or do you want to check the other passages before we see what ole' stoney here can tell us?"


"As well as it was hidden it might trigger something in the other rooms," Karth says through gritted teeth, gently moving his other hand along the injured arm. "I say we - you - should trigger it, if it is safe."


Male Dwarf Trapsmith Rogue

Waiting for the others to chime in

Love rubbed at his short beard.
"Safe is a relative term. Now if we knew who built this and why then I could take a guess. But we don't so we start from first principles. The buttons are only accessible when the visor is lifted. Lifting the visor opens that passage. So it makes sense to assume that what ever the buttons do effects something down that passage. If that is true then the eyes, now this is a guess, should deactivate a trap down that corridor. Possibly on some kind of self-reset timer."

"However another idea occurs... If the visor, which is a really obvious trigger, is a decoy then anything down that corridor is a trap or a blind, or was intended to be. If that is true then the eyes are the real trigger and open the correct path to whatever the designer was hiding."

Liberty's Edge

Just noting that I am back from my trip and have eyes on the board again as you decide what to do. Also, I heard from Kiradia over the weekend and hopefully she will be back with us shortly after RL interrupted for a while.

I did want to note I am really enjoying the discussion about what the buttons might do and the plans about it.


Male Dwarf Trapsmith Rogue

Have you heard from Larayn lately? Hate to loose both clerics.

Well Love's current (rimshot) plan is to press both eyes once he gets either Tarr's, Kiradia's, or Larayn's go ahead. So if one of these folks post a go ahead. Then please assume Love presses both eyes with the visor open and adjudicate accordingly.

Question. What does the visor look like? We know the eyes are visible with the visor down cause you mentioned the eyes before the visor was up. But are the eyes accessable with the visor down?


Would you settle for Zeldins player giving the thumbs up? I say go for it... I think he is a bit more cautious.

Zeldin freezes, at "Love's" caution. After a moment of thought the he says "Sometimes doing nothing makes it worse too." It is not a challenge, and more like a thought, spoken aloud.

When he sees "Love" continue to examine the statue he tries to casually stand clear.


Male Dwarf Trapsmith Rogue

"Well then..." love carefully repacks his gear and makes shre all weapons and loose items are stowed.

"...Success to crime!

Love presses both eyes simultainously. He is careful to only touch the statue with the two fingers of his left hand that are depressing the eyes.

love thinks. If nothing happens after that buildup I am going to look a right prat.

Liberty's Edge

Just to be fair and offer a little 'voice in your head' type of warning, it isnt expected for you to have found your way into this room on the first pass through the dungeon because it requires a fair amount of luck and skill. You can be walking into a dangerous spot so being more cautious than normal this area is likely wise.

With everyone else stepping a respectful distance back, Ernest takes a breath and pushes in both the statues eyes at once. A surge of energy is heard within the statue before suddenly a crack appears in the wall just south of it. Mortar begins to crumble from between the blocks in the wall and several of the bricks drop out onto the floor revealing an iron door behind. The door glows a bit as if heated though it seems to slowly be cooling.


Male Dwarf Trapsmith Rogue

"Well that was unexpected."

You notice Love has not moved from his spot by the statue.

"Everyone stay put" "Now that brickwork was not new or my dear mother owes pappy an explanation." "That means there is a good chance that whatever is behind that door has been there since this place was abandoned. That means there is a good chance that looters have not been here. It also means that whatever traps or guardians the last owners left are still there."

"Now. Don't get me wrong I'm here to find more cash than I can conveniently see at one time so I am very interested on what is on the other side of that door however lothe though I am to admit it the only reason I got that wall open was luck. The way the stone aged around the eyes let me see the trigger. I will freely admit that the designer of this door is rather more skilled than me. I might not see the next little surprise they left."

Love lets that sink in for a moment.

"I am willing to try, I expect I'll want a look at that door in any case, but we could be getting in over our heads here."

Opening this door, assuming we can, is a big, perhaps fatal decision. On the other hand now that the wall is gone if we wait someone may beat us too whatever is on the other side. So I don't know, we have a number of other paths to try. I think an all players vote is called for.
I vote we check the other passages first. The risk of death outweighs the risk of lost loot.

With that Love begins to carefully pick his way over to the collapsed wall examining the floor for "suprises" as he walks.

Liberty's Edge

Something else to note is not to forget that you can take 20 on perception checks since there is no penalty for failure. It is the actual disarming that can be trouble.

Checking out the door behind the stonework, it appears to be without a lock and obviously hasnt been opened in a long time. Likely decades at least.

The metal of the door does cool down quickly now that there is no power going to it, though the sudden heat did weaken the stone and mortar enough that it can be easily pulled away even by hand to give full access to the door.


Male Dwarf Trapsmith Rogue
Tarlane wrote:
Something else to note is not to forget that you can take 20 on perception checks since there is no penalty for failure. It is the actual disarming that can be trouble.

And the 'DC 30 to find' traps. Take 20 or no I max out at 29.

Tarlane wrote:


Checking out the door behind the stonework, it appears to be without a lock and obviously hasn't been opened in a long time. Likely decades at least.

The metal of the door does cool down quickly now that there is no power going to it, though the sudden heat did weaken the stone and mortar enough that it can be easily pulled away even by hand to give full access to the door.

His hands clasped behind his back Love examines the door and surrounding stonework. He is quietly whistling an old digging song.

Not touching the door. Taking 20 for a perception check.

Liberty's Edge

Very true point that there could be something out of your range. Studying the eyes looked just within your skill level.

The door does not appear to be locked or trapped. Likely the statue was meant to be what kept people out.


Male Dwarf Trapsmith Rogue

"Well we can breathe easy folks. It looks like the designer saved some gold on this door. No suprises, not even a lock that I can make out. We could walk right in. 'Course whatever, if anything, is in there will know we're coming. The door knocker was not exactly subtle."

Love will move over to the roataing panel that Mr.Tarr found and give it a looksee while we decide which of the four ways out of the room we want to take.

Take 20 again as well if I can.

"See Mr.Tarr you can tell it rotates by these tiny scratches. They were not made by the door. No they were made by dust that got into the works and then was crushed the last time the panel moved. If they had a good cleaning staff we would very likely miss things like this. Like Iggy the knife said, it's the little things that matter."

To players. Sorry to be a post hog. Very happy to retcon back if you wish.


Don't worry about it. I wasn't even able to post yesterday at all.

Karth watches the show play out in front of him, looking about at the others. "I don't know about the rest of you but I'm not in any shape to be waltzing in there," he says in low tones. "That shock was..." he lets the thought hang.

I'd like to know just what players are actually with us before we make a decision here. Especially any that can ease these hurts.


Male Dwarf Trapsmith Rogue
Karth Maheto wrote:

Don't worry about it. I wasn't even able to post yesterday at all.

Karth watches the show play out in front of him, looking about at the others. "I don't know about the rest of you but I'm not in any shape to be waltzing in there," he says in low tones. "That shock was..." he lets the thought hang.

I'd like to know just what players are actually with us before we make a decision here. Especially any that can ease these hurts.

Same. Things have gotten strangely quiet lately. Too quiet

Liberty's Edge

I just got an email from our cleric letting me know she is buried in work but is going to try and get a post up soon. Along with the message I got from Kiradia when I was out of town(and unfortunately wasnt able to respond to for a few days so I dont know when it was seen) I think Kend is the only one officially MIA at the moment. I did have the thought about your wounds last night Karth and was going to deal with that on my next post so I will take care of it now.

Looking rather shaken from his time in the dungeon, buckwell slowly approaches the ranger, looking up at him. "You may not be showing your injuries but I may be able to do something about them anyway."

With that said he lays a hand on Karths arm and focuses healing through him.

With two castings of cure light he brings you back to full Karth.


Okay I am probably going to do this wrong and I definitely have to apologise for letting you hang out there dying Karth these silly auditors and wanting a food safe plant. I know I am all about vacation next week!

Well Love, it looks like you have some thoughts about the room. I will be behind you <wink>


No hard feelings; after all, we have our little entourage of former PCs to handle it. And life gets us all in a press sometimes.

Karth looks down and nods at Buckwell as he does his thing. "Thank you," he says quietly.

Turning his attention back to the matter at hand, he says, "I will go, but only if we promise to turn back at the first sign of danger."


I like "Love" alot! I enjoy listening to his thoughts as he explains himself! A stout McGyver!

Zeldin addresses the least important matter. "I am not sure my surname is Tarr... Please call me Zeldin."

Clearly Zeldin is out of his element here... His keen eyesight are not enough to divine a path.

"Can we put it back so some of the obvious choices can be explored first?"


Male Dwarf Trapsmith Rogue
Zeldin Tarr wrote:
I like "Love" alot! I enjoy listening to his thoughts as he explains himself! A stout McGyver!

Thanks. Mr. Lowfield started as a throw-away character but he just took over. He's half McGuiver and half Horace Rumpole with a dash of Lug from Allingham's Campion novels. Please let me know if it gets to be too much.

Zeldin Tarr wrote:
Zeldin addresses the least important matter. "I am not sure my surname is Tarr... Please call me Zeldin."

"Right you are Mr. Z." Love says with a smile.

Zeldin Tarr wrote:
"Can we put it back so some of the obvious choices can be explored first?"

"Unfortunately one can't unscramble this egg. The way is open. Either for us or for someone else. Were the choice mine alone I would give this a pass for now and check the visor passage or the rotating panel. I've got a bad feeling about that door. On the other hand I'm the biggest coward this side of Cheliax so take that feeling with some salt."

"All in all I think in the absence of more voices that Fingers here as the right idea." Love indicates Karth. "We sneak in, say hello, and bug out if things get hairy. Now that means we'll need a bit of organization. If anyone feels anything is off say so. The life you save may be your own, or more importantly, mine."

With that, unless there are more comments or questions, Love will raise a hand for silence, let everyone get into position. He will then carefully clear the remaining rubble from the doorway, and drawing a smokestick from his beltpouch slowly open the door. He is of course double checking for traps and alarms.

Liberty's Edge

The door opens easily after being inspected. Moving into the long room carefully, Ernest looks over every step with deliberation as he inches along. The southern wall holds an iron door with a massive lock on it, but nothing else stands out as odd.

When he reaches the half-way point, Love spots a weakness in the floor. Looking at it more carefully, it appears that the entire southern half of the floor will give out if too much weight is placed upon it. A fairly obvious trap for someone looking, but without knowing what is underneath it is hard to determine just how dangerous it is.


Male Dwarf Trapsmith Rogue

When he notices the break away floor love backs up and lies down on his belly. He creeps forward to the edge of the break away portion.

He carefully removed a small whisk broom and cleans a couple of square feet clear of dust. the clean patch straddles the edge between the break away section and the real floor.

Love places his ear to the break away floor. Does he hear anything from below?

If not he will draw a line of chalk at the edge of the real floor before he belly crawls back from the edge and returns to the others.

"Ok this seems silly. Why go to the trouble of seting up something as complex at that statue and then have a simple bait and pit after it. I don't know. The southern half of that room has a breakaway floor. Too much weight on it and you go through to whatever. That big fancy door is porbably a fake to draw folks over the pit." "That means there is likely a secret door in the northern half of the room. care to help me find it?"

Liberty's Edge

There doesn't seem to be any discernible sounds coming from within the pit, nothing moving or running water of the like.

Love chalks off the line of the pit from wall to wall, the entire southern half appears to be part of the trap. Being so close and touching along the line with the broom does give a better idea of what he is dealing with, the floor is moderately solid, weak enough to give way under a full sized man, though a child or smaller creature may be able to find support.

Liberty's Edge

Just bumping this up a bit. I was told that Larayn and Zeldin are likely to be a bit idle through the weekend so there isnt need to be waiting for them.


Male Dwarf Trapsmith Rogue

In that case...

Love begins checking the walls of the northern half of the room for secret doors. He will start at the entry door and move left until he hits the chalk line. He will then head back to the entry door and check to the right.

While he is checking.
"You know an idea occours to me. Perhaps that door over there is not fake. If a person was light enough they could walk right over that floor. It will support some weight. Something to think about once these walls are checked."

Liberty's Edge

Assuming that at least the others who are being NPCed at the moment join you in the careful search of the safe part of the room...

Searching along all the walls carefully, each person taking time to try and touch each and every stone to see if anything will give way or respond in some way reveals nothing in the northern part of the room.

It looks like the only way forward would be somewhere across the chalked off area.


Karth looks back to Love as he suggests a light creature heading over it. "We could send Buckwell over, but that would be dangerous," he remarks.

Standing straight and dusting himself off absentmindedly, he thinks aloud, "Perhaps it would be best to return later. Assuming the small dwellers of this place don't get to it before we do."


Male Dwarf Trapsmith Rogue

Love considers the break-away floor, the real floor, and Karth.

"I think I have an idea. Let's give it a shot before we leave this to the goblins." Love removes his pack and removes a hammer, some rope, and two long spikes. Love carefully chooses a spot at least ten feet from the chalk line and pounds in a spike. Love then measures out twenty feet of rope. He ties one end around his waist.

"If you would have a seat and brace against this, it would be appreciated." Love hands Karth the other end of the rope and the slack while indicating the spike as a good brace point.

Love, taking the hammer and the other spike crawls up to the chalk line. He is in the middle of the room. He then taps the break away floor with the hammer testing the strength. Using the remainging spike and th hammer he then starts to open a small hole in the break away floor. This hole no larger than his hand should allow him to see what someone falling through the floor would land on.

"Hmmmm....

Liberty's Edge

When the suggestion is put forth Buckwell looks understandably nervous but nods his head. "I could yes... I probably am light enough if you need me to walk over. My eyes arent so sharp but I can look around."

As the dwarf sets about trying to investigate the floor more carefully he waits. Pounding a small hole into the floor and peering down into the dark space beneath. There appears to be about a thirty foot deep hole beneath the weakened floor ending in a bed of rather nasty spikes. Thin timbers run along the underside of the floor to provide support though it is obviously structurally unsound.

Karth does have some merit with his idea in a metagame fashion. Putting our NPCs in danger is a good way to drive home some of the risk of the dungeon in a real way without doing too much damage to you guys.


Karth obliges Love's command, glad he's not the one trying to fall through the floor at least.

He keeps tense the whole time, ready for the floor to try and swallow the dwarf whole.

Well, after that meek offering sending the little guy in to get his head bitten off seems a tad cruel. Especially since he's the team band-aid.


Male Dwarf Trapsmith Rogue
Tarlane wrote:

When the suggestion is put forth Buckwell looks understandably nervous but nods his head. "I could yes... I probably am light enough if you need me to walk over. My eyes arent so sharp but I can look around."

As the dwarf sets about trying to investigate the floor more carefully he waits. Pounding a small hole into the floor and peering down into the dark space beneath. There appears to be about a thirty foot deep hole beneath the weakened floor ending in a bed of rather nasty spikes. Thin timbers run along the underside of the floor to provide support though it is obviously structurally unsound.

Karth does have some merit with his idea in a metagame fashion. Putting our NPCs in danger is a good way to drive home some of the risk of the dungeon in a real way without doing too much damage to you guys.

Nope, not gonna happen. Love considers this a trap and thefore his job to get past it. Besides the little guy is too useful to be spike bait just yet.

Love looks again at the floor, then at Karth holding the rope, then at himself. He chuckles. "Knew I was forgetting something. Just be a minute."

Love unties the rope from his waist removes his armor and gear and then reties the rope. He takes only the hammer and the second spike which are firmly shoved under his belt.

Lying down again he inches his upper body over the chalkline. He moves like a beetle using toes and fingertips more than elbows or knees.

Liberty's Edge

With Karth properly braced and several of the others helping support him, Love creeps out over the pit, spreading his weight out as best he can.

Still he only makes it a bit past the chalkline he marked before a long crack runs through the stone beneath him, giving him just enough time to grasp the rope and try to ready himself for his impact against the side of the pit as the entire southern part of the floor gives away.

The result is a yawning pit between the party and the door on the southern door, about thirty feet deep with various sharp iron spikes, about a foot long each, sticking up at odd angles at its bottom. As well as the dwarven trapsmith dangling from the rope tied around him about five feet below the lip.


Male Dwarf Trapsmith Rogue

Ah, plan B then. Karth, in your own time.


Karth grunts as the floor gives way and the dangling dwarf strains his muscles. With the signal given, he begins to haul Love up.

Once the dwarf is up, he remarks, "Now anybody else who finds this place will have equal trouble getting across, at least."


Male Dwarf Trapsmith Rogue
Karth Maheto wrote:

Karth grunts as the floor gives way and the dangling dwarf strains his muscles. With the signal given, he begins to haul Love up.

Once the dwarf is up, he remarks, "Now anybody else who finds this place will have equal trouble getting across, at least."

Love speaks as he redons his armor. "Actually it just got a great deal easier for us to get to the door." "That's the problem with cheap pits like this. They are only a problem when you don't know about them." "Now we know this pit is here and we know there are no suprises in the pit or the floor collapsing would have set them off." "All we need to do is climb down this rope, walk across the bottom of the pit, and grapel a second rope up to the door." "Or if we can't manage that well, the foolish trap designer has provided us all this lovely building material that has been conviently dumped in the pit. A bit of grunt work piling this up and we can walk to the door."


As the rope slips, Zeldin jumps to Karths side and grabs on, and though not needed aids in pulling "love" from the pit.

Looking at Karth, he says, "I agree with Karth, that we can leave this and come back, especially now that there is a clear obstacle. Let us try some of the other passages to be sure that no surprise sneaks up on us."


By the Goddess either you have very good luck or many lives Mr. Love. I agree Zeldin, I worry about others that may prowl in this dark place.


Male Dwarf Trapsmith Rogue
Larayn wrote:
By the Goddess either you have very good luck or many lives Mr. Love. I agree Zeldin, I worry about others that may prowl in this dark place.

"I try to leave very little to luck ma'am, because I well know that I have only one life and I aim to make it last." Love looks at the wreckage to the south. "Well that should slow folks down a bit if we want to do some more checking." What say we check that rotating plate that friemd Z found?"

Liberty's Edge

Sorry for being a bit quiet. I bashed my hand good enough on sunday and I am still getting used to typing without it.

Earnest is right in terms of your abilities. With the spikes as long as they are you can walk around them with it just being difficult terrain. I'll let you decide just where you want to go however. It looks like the vote so far is for the secret door in the last room.


No worries... I hope it heals quickly!!!

Zeldin looks back to the door he found and then slowly walks towards it, wondering what they will find on the other side.


Karth stands up and dusts himself off a bit. He shrugs as Love points out he was wrong. "Let's check it out then," he says, waiting for the others to head out so he can take the rear position again.

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