Firewrath |
This might be a little too soon to be tossing out ideas for such things, but something Jason said gave me an idea, so i thought id throw it up, then i thought it would probably make a better thread on its own,
...and since i cant play test Word of Power till Saturday at best, depending on my groups weekend plans, i have nothing better to do, :P
Anyways,
And it should be noted that the bizarre stuff is hard to fit into a system like this. Making effects like Guards and Wards is basically impossible without just importing the effect pretty much as written, which kinda defeats the purpose of this system.You gain flexibility in how the effects manifest, but lose that fine specificity that only a specific spell can offer. Its part of the tradeoff.
Jason Bulmahn
Lead Designer
Paizo Publishing
Basically the name 'Guards and Wards' got me thinking along the lines of the 'Symbol' spells, ...dont judge my logic jumps, :P
So here goes:
(Effect) Triggered:
Level: all 1; Cost 2;
Duration: 1 round/level
Target Restrictions: Single
Upon casting this spell, pick an action or event from the list, when that event occurs any other attached Effects trigger.
If the target of this spell is an object, this effect places a large rune that is visible from 60' away.
Event List:
Someone looks at the target.
Someone touches the target.
Someone says a specific command phrase.
Once the event is triggered, the 'Triggered' effect ends but all other Effect Words function normally.
Boost 1: By increasing the level of this word to 2 and the cost to 5, this spells duration changes to 1 minute/level.
Boost 2: By increasing the level of this word to 3 and the cost to 7, this spell can use the mass target word.
Boost 3: By increasing the level of this word to 6 and the cost to 14, this spells duration changes to 10 minute/level.
Boost 4: By increasing the level of this word to 7 and the cost to 16, this spells duration changes to Instantaneous.
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Ok, that should be about right, the Boosted effects seem balanced from the PDF to be about right for what i want, technically speaking i dont see why you cant pick more then one 'Boost' effect, and i know the 'Effect List' is little limited, but it seems to cover all the basics,
Eric The Pipe |
This might be a little too soon to be tossing out ideas for such things, but something Jason said gave me an idea, so i thought id throw it up, then i thought it would probably make a better thread on its own,
...and since i cant play test Word of Power till Saturday at best, depending on my groups weekend plans, i have nothing better to do, :PAnyways,
Jason Bulmahn wrote:
And it should be noted that the bizarre stuff is hard to fit into a system like this. Making effects like Guards and Wards is basically impossible without just importing the effect pretty much as written, which kinda defeats the purpose of this system.You gain flexibility in how the effects manifest, but lose that fine specificity that only a specific spell can offer. Its part of the tradeoff.
Jason Bulmahn
Lead Designer
Paizo Publishing
Basically the name 'Guards and Wards' got me thinking along the lines of the 'Symbol' spells, ...dont judge my logic jumps, :P
So here goes:
(Effect) Triggered:
Level: all 1; Cost 2;
Duration: 1 round/level
Target Restrictions: SingleUpon casting this spell, pick an action or event from the list, when that event occurs any other attached Effects trigger.
If the target of this spell is an object, this effect places a large rune that is visible from 60' away.Event List:
Someone looks at the target.
Someone touches the target.
Someone says a specific command phrase.Once the event is triggered, the 'Triggered' effect ends but all other Effect Words function normally.
Boost 1: By increasing the level of this word to 2 and the cost to 5, this spells duration changes to 1 minute/level.
Boost 2: By increasing the level of this word to 3 and the cost to 7, this spell can use the mass target word.
Boost 3: By increasing the level of this word to 6 and the cost to 14, this spells duration changes to 10 minute/level.
Boost 4: By increasing the level of this word to 7 and the cost to 16, this spells duration changes to Instantaneous....
I dig the idea, though i haven't play-tested costs so i can't say anything there.
Firewrath |
So, Trigger is basically a contingency spell?
*Hrm*
with reading over that spell, i guess you could call it that,Honestly, i tend to avoid the D&D/PF magic system, i ...dont care a great deal for it, which is why im rather excited about Paizo making their own system, though i was a little disappointed casters like the Wizard still basically work the same, the changes to how Sorcerers can create Word spells on the fly makes me want to Actually play one,
Ive only played one wizard before this, up to around 5th lvl i think, and it was using an alternative casting system from WoW d20.
(i did play a Runethane from Arcana Evolved, but that game only lasted 3 sessions, the setup for the class looked nice though, ...which applies below,)
The idea for my Effect basically came from the fact i like the idea of rune based casting, Jason saying 'Guards and Wards' made me think of Runes which made me think of the closest D&D/PF spells, the Symbol spells,
so rune triggered spell effects = idea for Effect word, ^-^
What's the value of changing the duration to instantaneous? Is that supposed to be permanent?
Yup, as far as the Trigger effect is concerned,
You cast the spell with the Single Target, Boosted Trigger effect and lets say off the top of my head, Frost Fingers. You place the Spell on a door, pick the trigger to be Sight, and now there is a large permanent rune on the door,When someone looks at the door/rune, Frost Fingers is triggered, targeting whoever looked, and the Rune goes away as the whole spell/effect is finished.