Rolled a crazy stat array - what to do?!


Advice

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If you still can't decide, you could try placing them in order (Strength first, down the line to charisma) and then choosing a class based on that. (In this case it looks like Fighter, Barbarian, or maybe Rogue to me, but that's just off the top of my head.)


OK I know this is going to sound bad, but you may want to re-roll for this campaign.

~ Ducks rotten tomato ~

I'm just sayin' that perhaps, perhaps your GM made a mistake by allowing these methods in the first place. For example, if you and the other 2 players are rocking 46-50+ point buys, and the other players are not, there is going to be trouble. Some of it could be avoided if some folks powergame and others do not, but rarely does luck miraculously work as a smoothing factor. The likely outcome of all of this is that your going to end up with a party of Superheros, and their sidekicks. The GM will do his best to challenge Mr. 54pt., without totally auto-killing 25pt. Boy. But seriously 54 POINT BUY? The game is just not designed for anything close to that. There are many things that could keep it going for a while, but eventually, it is going to become contrived, and resentment is bound to set in. As a player with some of the better stats, your are in a good position to allow the GM a good out, and restart with stats that won't start the campaign off with a virtually game-breaking imbalance.

With that said, I would suggest a combat bard. You can be VERY effective in melee, cast powerful spells, have great abilities that benefit everyone, and skills? Don't even get me started on the skills and knowledge you will have. It will be like a rap song!

PS Just re-read your initial post and really have to emphasize that if this is your first experience with Pathfinder, your GM should REALLY start with something that is closer to the suggested 15pt average point buy, and not go above the 25 pt. High Fantasy.

PPS Point buys are a little different in Pathfinder then 3.5. I think a Pathfinder 15 is about equal to a 3.5 ~27.


pallymonk!

Go for two levels of monk for improved evasion and the rest paladin. your saves will be through the roof


BigNorseWolf wrote:

pallymonk!

Go for two levels of monk for improved evasion and the rest paladin. your saves will be through the roof

Especially if you can get your GM to approve 'Ascetic Knight' from 3.5 (you pay the feat, and your monk and Paladin levels stack for unarmed damage, and smite bonus damage.) Divine Bonding your whole body (aka unarmed strike) for epic win :D


Thalin wrote:
I believe (?) I answers entirely the right question, and while I am a math major, for the 18 - 24 I am relying on the math shown on other threads here. Point being that the statistical anomaly IS high enough to call probable (but not 100%) BS.

My players consistently roll good sets of scores like his. While I'm watching them. I'd be careful about saying that it's "probably" ANYTHING unless you were actually there.

IRT OP: I'd go with a fighter/cleric, personally (mainly because that's one of my favorite combos - I'm a serious fighter fan).


Fergie wrote:


I'm just sayin' that perhaps, perhaps your GM made a mistake by allowing these methods in the first place. For example, if you and the other 2 players are rocking 46-50+ point buys, and the other players are not, there is going to be trouble. Some of it could be avoided if some folks powergame and others do not, but rarely does luck miraculously work as a smoothing factor. The likely outcome of all of this is that your going to end up with a party of Superheros, and their sidekicks. The GM will do his best to challenge Mr. 54pt., without totally auto-killing 25pt. Boy. But seriously 54 POINT BUY? The game is just not designed for anything close to that. There are many things that could keep it going for a while, but eventually, it is going to become contrived, and resentment is bound to set in. As a player with some of the better stats, your are in a good position to allow the GM a good out, and restart with stats that won't start the campaign off with a virtually game-breaking imbalance.

Speaking as one who has always rolled and made my players roll under every edition: They will learn to deal with it.

Seriously, this is something I think has been lost with newer and newer RPGs in general and the focus on point buy systems - not everyone should be equal in the game physically and mentally.

This is part of the reason I left 4th edition. I don't want everyone on an even keel to the point where even their ability scores are even or worth equal amounts. I like randomization, even in the character creation process. If you aren't going to go with what you roll, why use dice at all? Along the same line of thinking, I don't fudge rolls in combat. If I was going to do that, I just wouldn't use dice.


juanpsantiagoXIV wrote:

Speaking as one who has always rolled and made my players roll under every edition: They will learn to deal with it.

Seriously, this is something I think has been lost with newer and newer RPGs in general and the focus on point buy systems - not everyone should be equal in the game physically and mentally.

This is part of the reason I left 4th edition. I don't want everyone on an even keel to the point where even their ability scores are even or worth equal amounts. I like randomization, even in the character creation process. If you aren't going to go with what you roll, why use dice at all? Along the same line of thinking, I don't fudge rolls in combat. If I was going to do that, I just wouldn't use dice.

I'm not trying to say you are wrong, but I am just curious whether you have ever played in a game when your highest stat was 14 and another player's lowest stat was 12. Imagine what that is like when you are new to RPG's and the other person has been playing for over a decade.

That was an extreme example, and it only happened to me once (the second game I played in), but I did have the lowest stats in the party 3 games in a row. It is less fun than you would think being the party runt.

***On topic... Have you considered an Edritch Knight? That could be a lot of fun with those scores. And please do tell us what you ultimately decide!

Scarab Sages

Okay, if you still haven't decided, my personal suggestions?:

A) Inquisitor of Erastil, Plant Domain. Get yourself a Monk's Robe, and take two-weapon fighting. You'll have all the Dexterity, Strength, etc. that you need to make it fun. Plus, if you feel like taking a level or 2 of monk, you can get Wisdom to AC as well, plus evasion, giving you GREAT saving throws, plus Evasion-Stalwart stacking.

B) Barbarian/Dragon Sorcerer/Dragon Disciple. High Charisma = Lots of spells, and if you can afford the Vital Strike feats, you'll hit like a freaking truck XD. Pick up a spell-storing weapon for more burst damage goodness.

C)Or, just any obviously MAD class (Monk, Paladin, Rogue, Bard, Druid, Cleric, Inquisitor, MAYBE alchemist). Keep in mind, when I say MAD, I mean more that each class gains a large benefit from having multiple high stats (Fighters with high CHA are nice, but it's not as good as a Rogue with high CHA).


Davor wrote:

Okay, if you still haven't decided, my personal suggestions?:

A) Inquisitor of Erastil, Plant Domain. Get yourself a Monk's Robe, and take two-weapon fighting. You'll have all the Dexterity, Strength, etc. that you need to make it fun. Plus, if you feel like taking a level or 2 of monk, you can get Wisdom to AC as well, plus evasion, giving you GREAT saving throws, plus Evasion-Stalwart stacking.

B) Barbarian/Dragon Sorcerer/Dragon Disciple. High Charisma = Lots of spells, and if you can afford the Vital Strike feats, you'll hit like a freaking truck XD. Pick up a spell-storing weapon for more burst damage goodness.

I'd opt for pally instead of barbarian for the high chr saves and grace spell

Quote:
C)Or, just any obviously MAD class (Monk, Paladin, Rogue, Bard, Druid, Cleric, Inquisitor, MAYBE alchemist). Keep in mind, when I say MAD, I mean more that each class gains a large benefit from having multiple high stats (Fighters with high CHA are nice, but it's not as good as a Rogue with high CHA).


Coriat wrote:

If you're looking for which classes would benefit most from such a good starting array, Paladin is probably leading the charts. Fairly MAD and with good abilities all around it will be fearsome.

However all I really suggest is play what you want. Any class can work with that array.

Paladins are pretty far from MAD. All you really need is Charisma and Strength. Everything else is just icing.

You could also make a character like this one! He was generated with random stupid high stats.


juanpsantiagoXIV wrote:


Speaking as one who has always rolled and made my players roll under every edition: They will learn to deal with it. more...

Please don't get me wrong. I am NOT saying everyone should be equal. I don't think that would be a desirable or even achievable goal. If you want to roll stats, go for it. It is totally fine if one set of stats is better then another.

What I am saying is that these stats are VERY out of the ordinary. Like crazy might-as-well-play-a-fire-giant-PC type crazy. If it was my first time playing pathfinder (as the original poster stated), I would use something closer to the suggested baseline of a 15 point buy. Just to get a feel for the game before messing with things like demi-god type PCs. Also, how could a player not be disappointed when their next character is half as powerful? Why start like that?

With any random dice rolling, there is always going to be the potential for wacky luck. If everyone rolls a 5 point buy character, you could probably still make the game work, and everyone could have fun. If one guy (or worse- half the party) happens to get all 17s-18s, it is just not going to work. You could just say, suck it up, but this game is about having fun, and having one set of rolls make you a joke for an entire campaign isn't something may players want to "Deal with".

PS I came to this conclusion when I watched someone roll up a HPs for a 15th level monk. Without exaggeration, they were about 10 points off of max possible HP. It was amazing. Never saw so many 8's in a row, with 7's almost the only other roll. While that was a very powerful character, if the character had been 10 hp from minimum HP, things would have been very different. Dice will eventually even out, but it may take dozens or even hundreds of rolls, not a hand-full.


Dobneygrum wrote:


I'm not trying to say you are wrong, but I am just curious whether you have ever played in a game when your highest stat was 14 and another player's lowest stat was 12. Imagine what that is like when you are new to RPG's and the other person has been playing for over a decade.

That was an extreme example, and it only happened to me once (the second game I played in), but I did have the lowest stats in the party 3 games in a row. It is less fun than you would think being the party runt.

I have done that on occasion, but it also makes it so that when you are the one with the high stats you are more aware of how to help that lower stat character more effective. Also, if you go into it with different expectations than you would if you were the person with the higher stats, it can be fun, but it does require a different set of tactics and expectations.


Dobneygrum wrote:


I'm not trying to say you are wrong, but I am just curious whether you have ever played in a game when your highest stat was 14 and another player's lowest stat was 12. Imagine what that is like when you are new to RPG's and the other person has been playing for over a decade.

That was an extreme example, and it only happened to me once (the second game I played in), but I did have the lowest stats in the party 3 games in a row. It is less fun than you would think being the party runt.

Actually, I've played in campaigns where my highest stat was a 15 and another's lowest was a 16. It works just fine being the so-called runt, since you're still superhuman compared to average people.


Fergie wrote:
You could just say, suck it up, but this game is about having fun, and having one set of rolls make you a joke for an entire campaign isn't something may players want to "Deal with".

That's why most players in the world don't play at my table. Also, I think it works just fine. If one person ends up with 14s and 15s and the other player(s) end up with all 17s and 18s, the game will function just fine.

Quote:
PS I came to this conclusion when I watched someone roll up a HPs for a 15th level monk. Without exaggeration, they were about 10 points off of max possible HP. It was amazing. Never saw so many 8's in a row, with 7's almost the only other roll. While that was a very powerful character, if the character had been 10 hp from minimum HP, things would have been very different. Dice will eventually even out, but it may take dozens or even hundreds of rolls, not a hand-full.

Yeh, we've had characters like that. One of our players had a wizard in 3.5 he ran from 1st to 22nd in a campaign I DMed where he ended up being a measly 3 points away from max. Everyone else was notably average.


juanpsantiagoXIV wrote:

Yeh, we've had characters like that. One of our players had a wizard in 3.5 he ran from 1st to 22nd in a campaign I DMed where he ended up being a measly 3 points away from max. Everyone else was notably average.

Which is, roughly, about the average of a d6 roll? </snark>


Thalin wrote:
Druid seems easy, but it doesn't matter, those stats are reduce for anything. I'm calling "blatant cheating" on those point levels coming from 4d6 rolled once.

I recently rolled up some stats using 4d6 drop 1; reroll 1's. I had 3 attempts. I stuck with the first one which was...

18,18,11,14,13,14

I think that is the best stats i have ever rolled.

On Topic.. I went full caster generalist Wizard. 20 int, 18 dex, dump 11 on Cha.

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