Harsk

Bofgar Morarr's page

62 posts. Alias of Scipion del Ferro (RPG Superstar 2011 Top 4).


Full Name

Bofgar Morarr

Race

Dwarf

Classes/Levels

Barbarian 1

Gender

Male

Size

M

Age

57

Alignment

Chaotic Nuetral

Deity

Cayden Cailean

Location

Absalom

Languages

Common, Dwarven

Occupation

Mercenary

Strength 18
Dexterity 16
Constitution 19
Intelligence 10
Wisdom 18
Charisma 13

About Bofgar Morarr

BOFGAR MORARR
Male Dwarf Barbarian (1)
Med. Humanoid
Init +3; Senses Perception +8, Darkvision 60ft.

-=DEFENSE=-
AC 19 17, touch 13 11, flat-footed 17 15(armor +6, dex +3)
HP 17 (1d12+5); Current = 17
Fort +6 +8, Ref +3, Will +4 +6

-=OFFENSE=-
Speed 30ft
Melee Dwarven Waraxe +6 (2d8+6 20/x3) Type: Slashing; Size: Large; Wgt: 16 lbs
Breakdown: +1 BAB, +4 Str, +1 Wep Foc, +1 masterwork, +1 trait, -2 size
Melee Raging Dwarven Waraxe +8 (2d8+9 20/x3) Type: Slashing; Size: Large; Wgt: 16 lbs
Breakdown: +1 BAB, +6 Str, +1 Wep Foc, +1 masterwork, +1 trait, -2 size
Melee Greataxe +5 (1d12+6 20/x3) Type: Slashing; Size: Medium; Wgt: 12 lbs
Melee Dwarven Maulaxe +5 (1d6+4 20/x3) Type: Bludgeoning, Slashing; Size: Light; Wgt: 5 lbs
Range Ax, throwing +5 (1d6 x2) Type: Slashing; Range Incr: 10ft

-=OTHER=-
Str 18 22, Dex 16, Con 19 23, Int 10,Wis 18, Cha 13
BAB +1 ; CMB +5 +7; CMD 18 18
Feats B-Weapon Focus (Dwarven Waraxe), 1-Power Attack
Skills
Armor Check Penalty: -5
Name(stat) +mod = ranks+stat+class-ACP
Climb (Str) +3 = 1+4+3-5
Heal (Wis) +4 = 0+4
Intimidate (Cha) +5 = 1+1+3
Perception (Wis) +8 =1+4+3
Sense Motice (Wis) +4 =0+4
Survival (Wis) +8 =1+4+3
Swim (Str) -1 =0+4-5

Traits, Racials, Class abilities:
-=Traits=-
Zest for Battle (Dwarf Racial Trait)
Your greatest joy is being in the thick of battle, and smiting your enemies for a righteous or even dastardly cause.
Benefit: Whenever you have a morale bonus to weapon attack rolls, you also receive a +1 trait bonus on weapon damage rolls.

Heirloom Weapon
You carry a weapon that has been passed down from generation to generation in your family.
Benefit: This heirloom weapon is of masterwork quality (but you pay only the standard cost at character creation). You gain a +1 trait bonus on attack rolls with this specific weapon and are considered proficient with that specific weapon (but not other weapons of that type) even if you do not have the required proficiencies.

-=Racial Abilities=-
Darkvision, 60ft black and white
Defensive Training, +4 dodge AC against giants
Hardy, +2 saves against poisons, spells, and spell-like abilities
Hatred, +1 racial bonus to attacks against orcs and goblinoids
Slow and Steady, base speed is never modified by encumbrance or armor
Stability, +4 to avoid being bull rushed or tripped
Stonecunning, +2 bonus to search vs. unusual stonework

-=Class Abilities=-
Fast Movement, +10 feet to speed, unless heavily loaded
Rage, +4 Str, +4 Con, +2 Will saves, -2 AC when enraged (8 rounds/day)

Equipment:
Wealth 15gp
Explorer's outfit
Gimthic, large masterwork dwarven waraxe
greataxe
handax
2x throwing ax
breastplate
-backpack-
5lb bedroll
3lb blanket, winter
6lb crowbar
1lb flask
2lb lantern, hooded
4x oil (1-pint flask)
1lb whetstone
-belt pouch-
x5 candle
chalk
fishhook
flint and steel
3x tindertwig
whetstone

Carried Weight 91bs
Light: 100lb Med: 200lb Hvy: 300lb

Description:
Bofgar Morarr is a short stocky dwarf standing at 4'2" and weighing 187 pounds. His hair and beard is a reddish blonde that is often braided by the coin-women he is fond of purchasing. He wears a polished steel breast plate over a leather jerkin and pants. Thick metal shod and hob nailed boots are buckled to his feer. While the huge dwarven waraxe, Gimthic, is never out of his reach he usually caries extra weapons strapped about him just in case. Being stupid is not part of being prepared.

Though Bofgar may not be the smartest on the street he has a powerful spirit that guides his actions. The fire of his inner forge burns brightly and few things can damper that fire. Like a miner working through granite Bofgar will plow his way through morale dilemmas headless of what petty laws may say of his decision.

His destiny as a hero for himself and his ancestors is what steers him. The dwarf is not below lending a hand to help a stranger if its on his path. His path is what comes first though and he has no desire to stray from it for others.

Background:
Bofgar Morarr has lived his entire life in Absalom. He is the son of a simple merchant dwarf who has forgotten the ways of his father and father's father. While a small dwarfling his granfa would regale him with tales of the Sky Citadels their kind had raised. Why granfa had brought the family to Absalom he would keep secret until the day of his death. With Bofgar holding his hand he finally whispered, "Granson....I came....for the heroes...and I found one...in you..."

While expensive the family paid for granfa to be buried deep in the tombs beneath the city, where the cut stone turns to raw rock. During his burial his possessions were handed out including the weapon Gimthic. It had been nearly three hundred years since the old dwarf came to the city, and this massive dwarven waraxe was one of his few possessions at the time.

One of the few mementos of a time of great heroes is the family weapon, Gimthic. The story granfa would tell was of an ancestor, a great king and smith. He had a rival who claimed that the greatax was best weapon to slay an orc with. The ancestor however argued that a dwarven warxe was superior. When the rival claimed a waraxe could never be big or sharp enough to drink the blood of a thousand orcs the smithking went to his forge. After two months of work he emerged with a weapon larger then any before it's time. Still glowing red from the flames he quenched it in the life-blood of a thousand orcs and settled the argument. Gimthic, the laughing victor, was passed down the line until finally reaching the hands of Bofgar.

Still a young by dwarf standards Bofgar Morarr has done his best to make his ancestors proud. While only truly able to wield Gimthic when deep in a battle rage, this is when Bofgar feels his granfa's smile upon him. Rumors abound in the Foreigner District that the barbarian dwarf has the true heart of one who belongs in a Sky Citadel. Good coin is paid for his hand in in a fight, and many are prevented from his presence in a room.

Bofgar particularly enjoys the story of a Shoanti tribesman who tried to steal the weapon amidst a barfight. Only to trip and stagger from its weight, severing his own head.

With each day, and each job, the barbarian-of-civilization hopes to find the true call to adventure. A time when he can really become the hero his granfa saw years ago. His life of breaking skulls and shattering tables leaves him wanting. Gimthic pulls him towards a gander destiny, like that of his ancestor king or the mangod Cayden Cailean.

Dice:
Raging] Waraxe: to hit [dice]1d20+8[/dice]
Damage [dice]2d8+9[/dice]

Waraxe: to hit [dice]1d20+6[/dice]
Damage [dice]2d8+6[/dice]

Greataxe: to hit [dice]1d20+5[/dice]
Damage [dice]2d8+9[/dice]

Handax: to hit [dice]1d20+5[/dice]
Damage [dice]2d8+4[/dice]

Throwing Ax: to hit [dice]1d20+5[/dice]
Damage [dice]1d6+4[/dice]

*items in itallics are during rage