Things that players do that drive you insane


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juanpsantiagoXIV wrote:
Cartigan wrote:
After another session, I want to say players playing with their significant other.
Meh. It's ok when the SO in question actually cares about the game. When they are just there to spend time with their boyfriend/girlfriend, it becomes a problem because they become a distraction.

You'd be surprised apparently.

The fact the DM keeps centering the quest on their backstory (they are also significant others in game) isn't helping.


Modera wrote:

I have a player who always has a "plan". The "plan" cannot be changed in any way, or he will sulk and throw a hissy fit.

stuff

....and then quit the character, stating he was making an enchanter to get back at the other players.

Huh. I would introduce the player to my plan. Specifically my plan would involve holding a stick, labeled "I will hit you with this." Should he ever attempt to return to the table the stick will be employed, with great vigor.


Modera wrote:

I have a player who always has a "plan". The "plan" cannot be changed in any way, or he will sulk and throw a hissy fit.

Heh. I thought you were going to talk about another type of player, the one who has to create a super-elaborate plan that involves 50 skill checks in order to do something relatively simple (like breaking into a building which could easily be accomplished by something trivial like smashing a window).


hogarth wrote:
Modera wrote:

I have a player who always has a "plan". The "plan" cannot be changed in any way, or he will sulk and throw a hissy fit.

Heh. I thought you were going to talk about another type of player, the one who has to create a super-elaborate plan that involves 50 skill checks in order to do something relatively simple (like breaking into a building which could easily be accomplished by something trivial like smashing a window).

My response to stuff like this (provided I didn't actually come up with it) is usually "Well I have a hammer right here..."

Which is usually how my Monday game goes. Hammer, the Dwarven lockpick.


Cartigan wrote:
juanpsantiagoXIV wrote:
Cartigan wrote:
After another session, I want to say players playing with their significant other.
Meh. It's ok when the SO in question actually cares about the game. When they are just there to spend time with their boyfriend/girlfriend, it becomes a problem because they become a distraction.

You'd be surprised apparently.

The fact the DM keeps centering the quest on their backstory (they are also significant others in game) isn't helping.

Games I've been involved in over the years have involved a lot of significant others (and my current campaign includes my wife of 17 years, about as significant as you can get) and sometimes it is a problem. In general, I'm pretty tolerant of it unless the person is actively disruptive. In fact, I'm generally happy they've got someone in their lives, given the lack of social skills and "game" many of the people I've played with over the years have had. I don't want to chase away the one chance they have to get laid in any particular decade!

The only time I ever had any real problem with a significant other in a game was years ago, when I was single. One guy's girlfriend was also in the game, and he was very jealous. He refused to let her sit next to me (the only other single guy at the table) because he was convinced I was hitting on her (I wasn't, not my type). A couple of times he angrily confronted her about flirting with me (also untrue, far as I could tell, unless you count routine conversation as flirting) or me about looking at her. Guilty as charged on that last count. She tended to wear uber-short skirts, high heels and thigh-highs to games, since they usually had sex in his car after the games (still lived with his mother, and I know this because he bragged about the sex constantly, a real class act). And well, I am an unapologetic heterosexual male. If a woman puts something on display, I am going to look, and I don't feel guilty about it (unless my wife catches me looking). Anyway, his jealously eventually got so bad that he dropped out of the game. Good riddance.


Brian Bachman wrote:

In fact, I'm generally happy they've got someone in their lives, given the lack of social skills and "game" many of the people I've played with over the years have had. I don't want to chase away the one chance they have to get laid in any particular decade!

That tidbit of gentle sentimentality just brough a tear to my eye :p


gran rey de los mono wrote:

Oh, yeah, bad math bugs me too. It doesn't irk me nearly as much as it used to, but when I started with my main group there was one guy who was constantly messing up his math. You know, he has a +13 to attack and rolls a 16 on the die, then has to stop and think for 20 seconds before announcing that he got a 32 to-hit. I think there were two main reasons it bugged me so much. One, he slowed down the game. I've played (and still do play) with other guys who would make the same mistake, but at least they make it quickly. Second, the guy had a MASTER'S DEGREE IN MATH and was a working MATHEMATICIAN! He got payed to sit around all day and do math, yet he can't add a couple of easy numbers together?

OK. I have a B.Sc in Math and am wrapping up my coursework for my M.Sc in Statistics (which is not Math). That said: Advanced mathematics has almost nothing to do with regular Arithmetic, and it is not uncommon for Mathematicians to be terrible at Arithmetic.

Back to the original topic:

Occasionally my players get off topic... The biggest issue we have is getting started in a reasonable time frame, and we don't game that long.
As in: we get there at 5:30, and are done for the night sometimes by 9:30, but the players will dick around until 6:30 or 7 to get started. Sucks balls.


Heaven's Thunder Hammer wrote:


Occasionally my players get off topic... The biggest issue we have is getting started in a reasonable time frame, and we don't game that long.
As in: we get there at 5:30, and are done for the night sometimes by 9:30, but the players will dick around until 6:30 or 7 to get started. Sucks balls.

+1. I've actually gone out of my way to attend a special extra long day of gaming to wrap up a long campaign. I, after driving for five freaking hours to get there, arrived only to find out that no one (including the DM) is prepared. We spent three of the seven hours scheduled waiting for people to update their character sheets, plus an hour and a half of arguing tactics and another half hour of talking about baseball. In the end, we actually played for about three hours and didn't come anywhere near to finishing the campaign like we were supposed to.

Infuriating.


Wander Weir wrote:

We spent three of the seven hours scheduled waiting for people to update their character sheets,

Infuriating.

OOOH I HATE THAT!

I wish people did that admin junk 'offline' rather than in Game Time.

I mock up my level up sheet before I think we will be levelling just so I can complete and hand in immediately. Come prepared!


Shifty wrote:
Wander Weir wrote:

We spent three of the seven hours scheduled waiting for people to update their character sheets,

Infuriating.

OOOH I HATE THAT!

I wish people did that admin junk 'offline' rather than in Game Time.

I mock up my level up sheet before I think we will be levelling just so I can complete and hand in immediately. Come prepared!

Every game I play is AT MOST once every two weeks. No one does ANYTHING until the second the game is supposed to start. Not the hour before but the exact moment it starts. And what's worse is where some people need to use the store's computer to update their character (4e) game and that person is there EVERY DAY FOR HOURS. Not only that, but I am the ONLY player not in a game that occurs THE DAY BEFORE the D&D game which means any updating characters can be done the day before because the other players and DM are there to help it get done (being what happens when characters are being updated when the game is supposed to start)

The only thing worse is people who have no idea how to play their character and another person basically plays it for them. At least if they don't know how to play their character and just sit around being useless they don't waste everyone's time.

RPG Superstar 2008 Top 16

Three players didn't show up for last night's game. I understand it's the end of the semester and they have exams, but would a quick Email have killed them?


Doodpants wrote:
Geistlinger wrote:
People playing thieves (or rogues as they are now known) and trying to steal stuff from the dead foes before the party knows what was found every time. I could handle it if it was just once in a while, but to do it after every fight.

I once played a character who did this. But in this case, I really was "just playing my character". You see, she was part dragon. So I decided that it would make sense for her to have a natural hoarding instinct. Now, she didn't try and pocket the entire amount removed from the dead foes, she would just skim a little off the top before bringing it to the table to be divvied up.

I even even noted explicitly on my character sheet which treasure and cash was in her "hoard", separate from her pocket items. She kept her hoard in her bedroom, and slept on it.

I'm not talking about a few coins here and there either. I mean gems/magic items/etc. This happened mostly in 2nd edition, there was an ability (don't remember exactly what it was called) that allowed you to identify and grab the best loot in a short amount of time. So of course, that was the first ability said thief took for their characters.

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Lost Omens Subscriber
Phneri wrote:
Modera wrote:

I have a player who always has a "plan". The "plan" cannot be changed in any way, or he will sulk and throw a hissy fit.

stuff

....and then quit the character, stating he was making an enchanter to get back at the other players.

Huh. I would introduce the player to my plan. Specifically my plan would involve holding a stick, labeled "I will hit you with this." Should he ever attempt to return to the table the stick will be employed, with great vigor.

Thank you Phneri and Cartigan. It hit a breaking point with a lot of players (see: all 10 people we've played with) and we're going to move on to Kingmaker sans Mr. Plan.

Granted, that's just the new plan


Cartigan wrote:


Every game I play is AT MOST once every two weeks. No one does ANYTHING until the second the game is supposed to start. Not the hour before but the exact moment it starts. And what's worse is where some people need to use the store's computer to update their character (4e) game and that person is there EVERY DAY FOR HOURS.

That's just bad.

I can understand someone getting caught short once, but not all the time every time.

We just all ping each other on facebook and have a group mail where we can grind questions and get clarifications. If you turn up 'not ready' we simply start, and what you came with is what you have... so if you are still a level behind well thats your problem :p

I don't now how you can game with such inconsiderate players!


Heaven's Thunder Hammer wrote:

OK. I have a B.Sc in Math and am wrapping up my coursework for my M.Sc in Statistics (which is not Math). That said: Advanced mathematics has almost nothing to do with regular Arithmetic, and it is not uncommon for Mathematicians to be terrible at Arithmetic.

Back to the original topic:

Occasionally my players get off topic... The biggest issue we have is getting started in a reasonable time frame, and we don't game that long.
As in: we get there at 5:30, and are done for the night sometimes by 9:30, but the players will dick around until 6:30 or 7 to get started. Sucks balls.

Hey, I understand about how advanced math isn't like simple arithmetic. I have an engineering degree myself, and took quite a few courses on advanced calculus and differential equations (even a couple of statistics classes, which, as you said, are definatly not math) so I have some idea of the difference. But really, how hard is it to add together a couple of one- or two-digit numbers? It bugs me no matter who does it, just the math guy drove me insane because it seemed like he should really know better. Maybe not a logical complaint, but since when is logic necessary for someone to get ticked off?

And to your point on getting started, I completely understand. One of my games "starts" at 7pm, although it is rare that everyone is there before 7:30. Then, of course, we have to chat about how things are going, and what PCs did on any time off between sessions. So we are lucky if we actually get to start the game by 8:15. And because we play in the middle of the week and everyone except me has to be at work in the morning, we usually try to wrap up between 10 and 10:30. Luckily, my players are pretty good about doing most of their buying, selling, and crafting via email, but something always pops up on game day. Also, since we play every week we can still get through the adventures in a reasonable amount of time.


Characters that insist on being "dark, mysterious loners" in a party of three to eight. Makes for the most ridiculous first sessions ever.

We had a new character introduced who seemed to be going into this mode to a ludicrous degree. To the point of ignoring the party's questions and staying dark and mysterious in his robe. Literally 15 minutes had passed in what should have been a quick and dirty "Ok, you meet this guy and he has a similar goal, go!" introduction and he hadn't SPOKEN yet. Because he wasn't brooding and mysterious enough.

Finally the barbarian got impatient and bashed him to negatives with a chair. After the healers got him back up and moving his attitude was a bit improved.


gran rey de los mono wrote:


Hey, I understand about how advanced math isn't like simple arithmetic. I have an engineering degree myself, and took quite a few courses on advanced calculus and differential equations (even a couple of statistics classes, which, as you said, are definatly not math) so I have some idea of the difference. But really, how hard is it to add together a couple of one- or two-digit numbers? It bugs me no matter who does it, just the math guy drove me insane because it seemed like he should really know better. Maybe not a logical complaint, but since when is logic necessary for someone to get ticked off?

And to your point on getting started, I completely understand. One of my games "starts" at 7pm, although it is rare that everyone is there before 7:30. Then, of course, we have to chat about how things are going, and what PCs did on any time off between sessions. So we are lucky if we actually get to start the game by 8:15. And because we play in the middle of the week and everyone except me has to be at work in the morning, we usually try to wrap up between 10 and 10:30. Luckily, my players are pretty good about doing most of their buying, selling, and crafting via email, but something always pops up on game day. Also, since we play every week we can still get through the adventures in a reasonable amount of time.

I totally understand how it would still tick you off, especially given that it took him a long.... time... to get it wrong. Just felt some clarification was needed. I'm glad to know lots of people have posted on the "taking forever to get started" meme, I really can't stand it some days. Recently however, my inner rage with the issue has projected onto my players, and they have been remarkably on time and efficient. Yay!


I'm more of a lurker here. I very rarely ever post in response to anything, but on this topic I do feel the need to.
People trying to apply real world physics in a fantasy game is a something that gets me a little peeved.
Once While playing a popular table top mini's battle with a friend an onlooker said very snottily, that the rules for the cannon my Dwarfs were using were not very realistic. My response to this was "the whole game is not very realistic, your first clue should have been the Dwarfs and the Elves they were fighting"
Stonebreaker


Lt. Stone wrote:
People trying to apply real world physics in a fantasy game is a something that gets me a little peeved.

I agree wholeheartedly. I posted this in another thread (I think), but I hate that as well, especially because in what seems like 100% of the cases, it's being used to bring a nerf to something that wasn't broken to begin with. A DM I recently played with, for example, nerfed Darkvision to complete and total uselessness (you couldn't use Darkvision for thirty minutes after you've been exposed to light as bright as a candle- think about that for a moment and let it sink in) because, according to the DM, "The human eye takes 30 minutes to adjust to darkness."

Despite the fact that not only is Darkvision a supernatural (read: magical) ability, but THE ONLY RACES THAT HAVE DARKVISION ARE NOT HUMAN. And yet, human physiology was the only criteria that this DM was using to determine the effectiveness of this magical ability that only occurs in fictional, non-human beings.

Scarab Sages

UltimaGabe wrote:
And yet, human physiology was the only criteria that this DM was using to determine the effectiveness of this magical ability that only occurs in fictional, non-human beings.

And completely bogus "human physiology" at that. I'm pretty sure my eyes adjust to darkness in about 30 seconds (maybe less), not 30 minutes.


Frerezar wrote:
Make OOC references and comments while they are talking in character. Anything else I enjoy at least somehow.

I get the occasional laugh out of this one. During our last game, in fact, we came across a hound archon polishing off some orcs. For effect, the GM had them displayed on the grid, with the miniatures representing the orcs tipped over to demonstrate their advanced cases of death. One of our party's (three) barbarians strode up to the archon, the player thrusts out his hand, and in his gruff and bathos-filled in-character voice he loudly exclaims: "Greetings, star-hound! Your presence is welcome, but it is traditional to clear the corpses of your foes off of the battle map, that we do not have conflicting space issues!"

No one at the table was able to speak for about 15 seconds on account of the laughter.


Phazzle wrote:
walter mcwilliams wrote:
Optimize, use anything other than PFRPG core book

Don't say the "O," word! I can already hear the trolls approaching.

"Optimization is good roleplaying,"

"If you can't optimize you shouldn't be playing Pathfinder."

"Blargh smash!"

You racist son?


Obvious Troll wrote:
You racist son?

Are you suggesting that Trolls aren't responsible for a disproportionate number of attacks on elder sibling talking billy goats crossing bridges?


Shifty wrote:
Obvious Troll wrote:
You racist son?
Are you suggesting that Trolls aren't responsible for a disproportionate number of attacks on elder sibling talking billy goats crossing bridges?

Man's gotta eat.


Cartigan wrote:
Kilbourne wrote:
If he's having fun, and it doesn't disrupt the plot, shouldn't it not matter? It's an interesting character quirk to use weapons untrained.

No, it's really not. If you want to play Don Quixote and tilt madly at windmilla, great. But expect to be the idiot we feed to the Orcs. First chance we get.

Another thing that annoys me: Roleplayers who think being exceedingly bland or having some completely asinine penalty for "roleplaying reasons" makes them unique and cool and way better than the optimizers.

+1.


Cartigan wrote:
Jagyr Ebonwood wrote:

0_0 I just lost a huge post... >_<

G#$&~%mit. Okay, short version:

I hate when people run their PCs as utilitarian efficiency machines that always make the most optimal choice, no matter what. If you can't, at least once in a while, forgo some extra gold pieces, or do without that extra +2 to your roll, or put your character at a little extra risk for the sake of making things more fun...well, I give up.

I'm not bashing optimizers here. I'm bashing the person that says, "Well, if I sleep in the woods instead of an inn, and I never tithe to the god I'm devoted to, and I sell into slavery the princess I'm sworn to protect, then I can finally afford that cloak of awesome +3, and I can give this old cloak of resistance +1 that I inherited from my beloved grandfather to my hireling, so that he can better resist the traps I have him detect for me."

If I had a greater daily chance of dying in real life with X item instead of Y item, I would spend my time trying to figure out how to get Y item.

+1. The notion of sacrificing to meet needs is hardly something limited to the fantasy world - indeed, it comes up all the time in the real world in serious, but not life threatening situations. Now selling some princess into slavery is obviously a bit much unless the character is evil aligned, but that was obviously an exaggerated example anyways so there's little point in nitpicking all over it.


CoDzilla wrote:
Now selling some princess into slavery is obviously a bit much unless the character is evil aligned, but that was obviously an exaggerated example anyways so there's little point in nitpicking all over it.

You don't sell them, you ransom them back. <eye roll> Sheesh.


Can I mention players who complain about their characters being 'worthless' when the real problem is that they roll like a$$? I played with a guy for a while who was constantly whinging about how his character couldn't hit anything, yet wouldn't acknowledge that the problem was his inability to roll over a 5 on his d20. How is that the character's fault?

Also, the same guy was upset that another character in the party was doing so much more damage than he was. The other guy had a goliath from races of stone (we were playing 3.5), had a huge strength, and wielded a large sized greathammer. He also consistently power attacked for max. He missed about half the time, but when he hit he did 40-50 points of damage at around level 5. The first player was running a two-weapon ranger with a strength mod of +1, and wielding a 'slashing shortsword' (exactly the same as the shortsword, but did slashing rather than piercing damage), and didn't have power attack. Is it really a surprise that, when he did manage to hit, he wasn't doing much damage.


Can I mention players who get mad at other players who are rolling poorly, as though it's their fault the Random Number Generators/ Dice Gods hate them that day.

(Granted from the second paragraph in the post above me it seems the player being discussed is a problem player in his own right as well.)


kyrt-ryder wrote:

Can I mention players who get mad at other players who are rolling poorly, as though it's their fault the Random Number Generators/ Dice Gods hate them that day.

(Granted from the second paragraph in the post above me it seems the player being discussed is a problem player in his own right as well.)

I wasn't angry at him for rolling poorly (and for whats its worth it wasn't just one night, it was for the entirety of a six-month campaign. Guy had really bad luck at that table). Gods know I've had nights where I couldn't hit the ground if I fell down. My problem was that he blamed his character, not his luck. He spent whole sessions going on and on about how much his character 'sucked', yet refused to see the real problem. And if he really believed it was the character's fault, then why didn't he ask to replace her (the one time someone suggested doing so since he seemed so unhappy with her, he got angry, accused everyone at the table of hating her, and left midway through the session)?

As I understand it, from what others who had gamed with him more often had said, he isn't really a problem player. There was just something about that campaign that really brought it out of him.


gran rey de los mono wrote:
kyrt-ryder wrote:

Can I mention players who get mad at other players who are rolling poorly, as though it's their fault the Random Number Generators/ Dice Gods hate them that day.

(Granted from the second paragraph in the post above me it seems the player being discussed is a problem player in his own right as well.)

I wasn't angry at him for rolling poorly (and for whats its worth it wasn't just one night, it was for the entirety of a six-month campaign. Guy had really bad luck at that table). Gods know I've had nights where I couldn't hit the ground if I fell down. My problem was that he blamed his character, not his luck. He spent whole sessions going on and on about how much his character 'sucked', yet refused to see the real problem. And if he really believed it was the character's fault, then why didn't he ask to replace her (the one time someone suggested doing so since he seemed so unhappy with her, he got angry, accused everyone at the table of hating her, and left midway through the session)?

As I understand it, from what others who had gamed with him more often had said, he isn't really a problem player. There was just something about that campaign that really brought it out of him.

Wow, that does sound rough. Just curious, did he ever try different dice? Or was his refusal to accept his crappy luck so strong he didn't even do that?


kyrt-ryder wrote:
Wow, that does sound rough. Just curious, did he ever try different dice? Or was his refusal to accept his crappy luck so strong he didn't even do that?

I recall him only using the one set for most of the campaign, though he did have to borrow some dice one night when he left his at home (since he lived about 2 hours away, it wasn't like he could run home). It didn't help, he still rolled horribly.


gran rey de los mono wrote:


I recall him only using the one set for most of the campaign, though he did have to borrow some dice one night when he left his at home (since he lived about 2 hours away, it wasn't like he could run home). It didn't help, he still rolled horribly.

Let this be a lesson to everyone - don't roleplay with coolers.


kyrt-ryder wrote:
Madcap Storm King wrote:
Gravefiller613 wrote:


Players outright defying DM guideines. For instance, when the DM/GM says this campaign is not allowing evil alignments and the players make evil characters or decisions.
I could see that getting annoying. I think my favorite example of this is when a friend of mine told a party they were doing a low magic game and everyone but one guy came with a spellcaster. Though he didn't let them get off the ground with that.

While that kind of guideline breaking is unfortunate, I can totally see why they did it. If one is running a low magic campaign, unless they make a LOT of houserules, (such as handicapping spellcasters or super boosting non-casters, the first of which is more logical in the more typical settings) then non-casters are pretty much screwed.

So yeah, it makes sense they came with casters.

I'll note that I don't know what kind of houserules the guy had planned, but even if he had those planned, unless he told the party about them in advance a 'low magic campaign' is pretty much telling you that you need to play a caster.

+1.


Havelock wrote:
CoDzilla wrote:
Now selling some princess into slavery is obviously a bit much unless the character is evil aligned, but that was obviously an exaggerated example anyways so there's little point in nitpicking all over it.
You don't sell them, you ransom them back. <eye roll> Sheesh.

Same difference.


Phneri wrote:
Finally the barbarian got impatient and bashed him to negatives with a chair. After the healers got him back up and moving his attitude was a bit improved.

Win!

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