Abomination Hunter (Su): An inquisitor may call upon her deity to grant her the ability to better hunt down and slay creatures anathema to her faith. As a standard action, an inquisitor may choose one creature type (such as undead or evil outsider, much like the ranger's favored enemy) and gains a +1 insight bonus on all Knowledge, Perception, Sense Motive and Survival checks against creatures of the selected type. Likewise, she gains a +1 bonus on weapon attack and damage rolls against them. This bonus increases by +1 for every three additional class levels she possesses. An inquisitor may make Knowledge skill checks untrained when attempting to identify these creatures and gains the bonuses from her monster lore ability when doing so. This ability lasts for a number of minutes equal to the inquisitor's class level and may be used a number of times per day equal to 3 + her Wisdom modifier. At 9th level, the inquisitor may use this ability as a swift action. The inquisitor may only gain these bonuses against one creature type at a time.
This ability replaces solo tactics and the bonus teamwork feats gained.
I really like the flavor behind this ability as I've always been a big fan of the ranger and it makes more sense to me for an inquisitor who seems like more of a lone wolf type than a team player. Any suggestions?
Sorry, but those bonuses are way too high. The skill bonuses are fine, but adding the attack and damage bonuses pushes it way too far - especially considering that as an untyped bonus, it stacks with everything, including Judgment, which is a very similar class ability. The bonuses from this ability also scale up faster than the Judgment ones do (+1 every 3 levels for this ability, +1 every 5 for Judgment). And this replaces Solo Tactics, which is a not-terribly-useful ability. I'm sorry, but no.
If you take out the attack and damage roll boosts, though, I'd probably call it balanced.