
Gandel |

Silvered weapons take a -1 on damage rolls, I'll adjust accordingly. I always forget about that rule.
Actually, I already factored that into my damage roll. Gandel has a 12 Strength, so normally his damage with a shortsword would be 1d4+1; I just left off the '+1' to account for the -1 caused by the silvered weapon.

Cairnlands Lorekeeper |

Cairnlands Lorekeeper wrote:Silvered weapons take a -1 on damage rolls, I'll adjust accordingly. I always forget about that rule.Actually, I already factored that into my damage roll. Gandel has a 12 Strength, so normally his damage with a shortsword would be 1d4+1; I just left off the '+1' to account for the -1 caused by the silvered weapon.
Ah ha! Good one. Thanks for pointing that out.

Cairnlands Lorekeeper |

Sorry for the wait, was seeing if Korganna was going to post. I will DMPC her this round.
Korganna steps forward swinging her flail over her head and brining it down on the stone floor next to the lizard. Gandel then tries to sneak in a stab with his new silver shortsword, but the lizard evades as it jumps from the crashing flail. From the back, Murro launches a ray of pure ice which hits the puddle on the ground, freezing it momentarily.
Flail Att 1d20 + 4 ⇒ (9) + 4 = 13 Damage 1d10 + 5 ⇒ (5) + 5 = 10
Reflex Save again Harold. Same DC. Damage 1d8 ⇒ 3

Harold Wainright |

Reflex: 1d20 + 2 ⇒ (15) + 2 = 17.
By now expecting the lizard's 'shocking' method of attack, Harold this time manages to dodge away from the worst of the electricity arc, only getting slightly singed...
As the lizard attempts to retreat, he lashes out with his sword, attempting to spit the creature on the end of his blade!
AoO, MW Greatsword: 1d20 + 6 ⇒ (20) + 6 = 26.
Confirmation Roll: 1d20 + 6 ⇒ (15) + 6 = 21, for 4d6 + 18 ⇒ (2, 3, 4, 6) + 18 = 33.
A palpable hit! :-)

Harold Wainright |

Nodding in satisfaction at the lizard's demise, Harold returns to searching the room.
Take 20 Perception = 22.
"I say chaps, would you mind if we rested for an hour or two, before we tackle the next door? That lizard knocked the wind out of my sails..."

Harold Wainright |

In that case...
Harold returns to the 'stuck' door, and attempts to force it open...
Strength check: 1d20 + 4 ⇒ (17) + 4 = 21.
If that does not work, he wll eventually just take 20 = 24

Harold Wainright |

Harold regards the staircase quizzically for a moment, before shrugging, and turning to the others.
"Well then, shall we continue?"
He then begins to carefully climb the staircase...

Harold Wainright |

"I think we should explore this place level by level... I hate the idea of leaving unexplored territory behind me."
So saying, Harold will try to open the door...
If it is stuck like the last one was, he will take his time to force it open... Str check = 24.

Gandel |

"Happy to oblige there, luv!" Gandel exclaims, hopping up the steps past Korganna, Valletin, and Harold.
The plucky halfling examines the door carefully before fishing into his belt pouch and retrieving a couple of tools which he promptly inserts into the locking mechanism.
Perception (to locate traps - just in case!): 1d20 + 7 ⇒ (20) + 7 = 27
Disable Device check: 1d20 + 9 ⇒ (2) + 9 = 11
"Nope, lady and gentlemen, this one's beyond Ol' Gandel," the halfling says with a grimace as he puts his tools back into their pouch. "Korgie, luv, I think this one's gonna require your expertise."

Harold Wainright |

Gandel, you can 'Take 20' on Disable Device checks to open locks, if you so choose; just not other types of 'Disable Device' checks :-)
As such, with two minutes work, you can hit a 29 :-D

Cairnlands Lorekeeper |

As you enter the room you see two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room.
Knowledge (religion) DC 10

Harold Wainright |

Knowledge(Religion): 1d20 + 0 ⇒ (16) + 0 = 16.
Stepping cautiously into the room behind Korganna, his sword at the ready, Harold surprises himself by recognising the iconography of the room.
A temple to Nethys? Interesting...
Keeping one eye on the flash-fried troglodyte corpses he comments:
"Let's be careful. Gandel? Would you mind checking to see if there is some sort of trap near where those bodies are? I would prefer to not be cooked..."

Gandel |

"Let's be careful. Gandel? Would you mind checking to see if there is some sort of trap near where those bodies are? I would prefer to not be cooked..."
"Aye-aye, Cap'n!" Gandel says, saluting smartly has he moves into the room and begins to (carefully!) sweep it for traps.
Taking 20 on search, so Perception check = 27.

Cairnlands Lorekeeper |

As all of you make your way further into the room, you notice a flickering orange light at the other end of the chamber. Two skeletons, bathed in flame, move toward you wielding rusty old scimitars.
The skeletons move forward with menacing flames dancing all around them. One approaches Murro swiping at him with its scimitar, striking the doorway in the process.
Anyone starting their turn adjacent to a skeleton takes 1d6 ⇒ 2 damage.
Initiatives:
Skeletons 23
Valletin 21
Harold 12
Korganna 11
Gandel 9
Murro 8
Korganna 1d20 + 3 ⇒ (8) + 3 = 11
Harold 1d20 + 2 ⇒ (10) + 2 = 12
Murro 1d20 ⇒ 8
Gandel 1d20 + 6 ⇒ (3) + 6 = 9
Skeletons 1d20 + 6 ⇒ (17) + 6 = 23
DM Rolls

Harold Wainright |

Harold grimaces slightly as he is lightly grilled by the skeleton's flaming aura, but nonetheless brings his sword around in a mighty swing...
MW Greatsword: 1d20 + 6 ⇒ (11) + 6 = 17, for 2d6 + 9 ⇒ (3, 1) + 9 = 13 Slashing damage.