Acanamirium

Murro Garrickson's page

31 posts. Alias of Wander Weir.


Full Name

Murro Garrickson

Race

Human

Classes/Levels

Fey Blooded Sorcerer / 1

Gender

Male

Size

Medium

Alignment

Chaotic Neutral

Strength 9
Dexterity 11
Constitution 10
Intelligence 16
Wisdom 10
Charisma 16

About Murro Garrickson

Defunct Master of the Fallen Fortress Campaign:

MURRO GARRICKSON CR 1/2
Male Human Sorcerer 1
CN Medium Humanoid (Human)
Init +0; Senses Perception +1
--------------------
DEFENSE
--------------------
AC 10, touch 10, flat-footed 10
hp 11 (1d6+4)
Fort +1, Ref +1, Will +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Unarmed Strike -1 (1d3-1/20/x2)
Ranged Crossbow, Light -2 (1d8/19-20/x2)
Sorcerer Spells Known (CL 1, -1 melee touch, +0 ranged touch):
1 (4/day) Sleep (DC 16), Mage Armor
0 (at will) Light, Detect Magic, Disrupt Undead, Ray of Frost
--------------------
STATISTICS
--------------------
Str 9, Dex 11, Con 12, Int 16, Wis 10, Cha 16
Base Atk +0; CMB -1; CMD 9
Feats Eschew Materials, Point Blank Shot, Toughness +3
Skills Bluff +8, Diplomacy +4, Intimidate +7, Perception +1, Sense Motive +1, Spellcraft +7
Languages Aklo, Common, Elven, Thassilonian
SQ Fey, Laughing Touch (6/day) (Su)
Combat Gear Crossbow, Light, Bolts, Crossbow (20); Backpack (Chalk, 1 piece (3), Flask, Rations, trail (per day) (2), Waterskin).

Traits
Deft Dodger:
Benefit: You gain a +1 trait bonus on Reflex saves.

Fast-Talker
Benefit: You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.

--------------------
TRACKED RESOURCES
--------------------
Bolts, Crossbow - 0/20
Laughing Touch (6/day) (Su) - 0/6
--------------------
SPECIAL ABILITIES
--------------------
Eschew Materials Cast without materials, if material cost is <= 1gp.
Fey +2 to save DCs from spells of the Compulsion subschool.
Laughing Touch (6/day) (Su) Melee touch attack leaves target able to take only move actions.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Character Bio
Murro was a great disappointment to his father, Lord General Vorro Garrickson, commander of the [fill-in-the-appropriate-blank] armies. The first fifteen years of Murro's life were spent in the army, where every moment of his life was strictly regimented and regulated.

Murro hated every second of it. He wasn't strong, abhorred exercise and rejected authority at every turn. His interest was in books of all kind and even there the limitations of his environment were oppressing: all he had to read was military theory and that grew dull very quickly.

In his fifteenth year, his inclination toward disobedience had gone too far and his father, never receptive to subordination, disinherited him and had him thrown out. Though initially concerned for his survival, Murro was ultimately relieved. He'd at last escaped his life's imprisonment.

For the next several years Murro survived on his wit and charm, taking advantage of any who were foolish enough to fall susceptible to his pleasant personality. He intially sought entry into a school of wizardry, thinking to put his mind to good use seeking the power available in the arcane. To his vast surprise, he discovered that he had an innate source of power he'd never suspected, for in his blood dwelt the touch of the Fey.

Delighted at this newfound source of power, he left the restrictions of the school in search of other pursuits to develop his skills. It meant leaving the safer, more orderly world of civilization behind but the freedom was worth the risk. Murro decided he need only find others to make up for his shortcomings and thereby lessen the dangers that could be found in the world outside.

When he was invited to explore the Fallen Fortress he agreed eagerly, already imagining the knowledge and power awaiting him inside.