Full Name |
Valletin Ra'ul |
Race |
human |
Classes/Levels |
Inquisitor lv2 |
Gender |
male |
Size |
medium |
Age |
22 |
Special Abilities |
domain- protection, judgment 1/day, monster lore (+3 to knowledge rolls for monsters), orisons, stern gaze, resistant touch (-1 to save throws to grant an ally a +1 to save throws for a minute) 6/day |
Alignment |
LN |
Deity |
Abadar |
Location |
Absalom |
Languages |
Taldane, Osiriani, Kelish |
Occupation |
Inquistor of Abadar |
Strength |
14 |
Dexterity |
14 |
Constitution |
10 |
Intelligence |
15 |
Wisdom |
17 |
Charisma |
13 |
About Valletin Ra'ul
Description: Valletin Ra’ul has both strong Cheliaxian features and skin the colour of most Osirians. His eyes are green, and his hair is black. Valletin wears slick black studded leather armour and carries his weapons tied to a piece of string over his back. He also wears a duellist’s looking hat.
Background: Valletin is the son of a Cheliaxian scholar and an Osirian merchant. His father wished him to learn as much as possible trade and wealth while his mother wished for him to follow in her footsteps and learn the knowledge of the world as a whole. Valletin grew up with a strong respect and admiration for law and civilization, his wealth of knowledge and his strong convictions lead him to join the church of Abadar, who idealized all Valletin held to. As he grew older he became enraged that people would threaten the foundations of civilisation for their own ends. After a few unfortunate incidents, it became apparent to Valletin that he wished to protect society, even from itself, an thus he became an inquisitor of Abadar. He has travelled far and wide to bring justice and the laws of Abadar to the lawless and the uninitiated, his travels so far have lead him to Katapesh
Initiative: +2 Senses: perception +8
Defences:
AC 15 Touch 12 Flat-Footed 13
HP 13hp (2d8)
Fort +4 Ref +1 Will +7
Speed: 30ft
Melee: scythe +3 (2d4+3) x4+4 trip
Range: longbow +3 (1d8) x3+3 100ft range
Base ATK +1 CMB +3 CMD 15
Feats: martial weapon proficiency (scythe) and point-blank shot
Skills: heal +8, perception +9, survival +8(+1 track), spellcraft +7, knowledge (nature) +7, knowledge (dungeoneering) +7, knowledge (planes) +7, knowledge (religion) +7, intimidate +6
Languages: Taldane, Osiriani and Kelish
Special Qualities: domain- protection, judgment 1/day, monster lore (+3 to knowledge rolls for monsters), orisons, stern gaze, resistant touch (-1 to save throws to grant an ally a +1 to save throws for a minute) 6/day, cunning initiative, detect alignment, track
Spell:
-Known:
4lv0- acid splash, bleed, daze, stabilize and virtue
2lv1- cure light wounds, magic weapon and shield of faith
-spells per day 3lv1
Gear: scythe, longbow, 100 arrows, studded leather armour, alchemist fire (flask) and holy symbol (wooden, 200gp in rubies and peals
Traits: killer and eyes and ears of the city