
Cairnlands Lorekeeper |

C10 Javelin 1d20 ⇒ 11 Damage 1d6 + 1 ⇒ (5) + 1 = 6
Initiatives:
Enemies 1d20 - 1 ⇒ (9) - 1 = 8
Valletin 1d20 + 2 ⇒ (16) + 2 = 18
Korganna 1d20 + 3 ⇒ (4) + 3 = 7
Harold 1d20 + 2 ⇒ (17) + 2 = 19
Murro 1d20 ⇒ 14
Gandel 1d20 + 6 ⇒ (5) + 6 = 11
Initiatives:
Harold 19
Valletin 18
Murro 14
Gandel 11
Enemies 8
Korganna 7
As Korganna kicks open the door, two javelins bounce off the wall around the doorway. As you peer through the door, you see two reptilian creatures retrieving clubs from the belts and hissing at you loudly.
>>> MAP <<<

Harold Wainright |

Seeing two potential targets, Harold rushes into the room (Moving to D11), and swings at one of the creatures...
MW Greatsword: 1d20 + 6 ⇒ (16) + 6 = 22, for 2d6 + 9 ⇒ (2, 4) + 9 = 15 slashing damage.
Just a heads-up, I will be on the road for the next 72 hours, so my ability to post may be limited. Feel free to DMPC me if necessary :-)

Murro Garrickson |

Murro frowns at the repulsive creatures attacking from the other room. "This place is just filled with rabid beasts," he mutters as he lifts his arm, squinting in the dim light. "If one of you could draw them nearer, that would be a help."
Murro is readying an action to fire a Ray of Frost at one of the creatures as soon as it steps within 30' of him.
Ranged Touch Attack (Ray of Frost): 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Korganna Skullcracker |

WI! kounye a nou fè batay
Korganna leaps to attack (hoping no one gets in her way) D8, if it's still there, otherwise move to where the rear on is.
Charge 1d20 + 5 ⇒ (19) + 5 = 24
Crit? 1d20 + 5 ⇒ (2) + 5 = 7 No..=(
Damage 1d10 + 3 ⇒ (9) + 3 = 12
I love google translate, I'm using Haitian creole as abyssal, no slight to the language, just neat to have it mean something real

Cairnlands Lorekeeper |

Seeing two potential targets, Harold rushes into the room and swings at one of the creatures creating a large gash in its stomach. The lizard man then buckles over in pain and soon passes out dying.
Valletin recites a prayer to Abadar and touching Korganna to give her staying power in battle.
Gandel ducks into the room behind Harold, and fires his crossbow at the other reptilian creature, missing and hitting the wall beyond.
Seeing the other guard laying on the floor in a pool of blood, the other lizardman charges Harold, at that moment Murro launches a ray of ice at the creature hitting it in the shoulder and making it swing wildly over Harold’s head.
Korganna leaps to attack, chopping the enemy down before they could swing their club again.
Murro, I moved you up into the doorway so you could get a shot before Korganna destroyed it.
Battle over. 160xp a piece.

Harold Wainright |

Harold nods in satisfaction, as he considers how efficiently the group works in combat, before conducting a thorough search of the bodies, and the room.
Take 20 = Perception 22.
"Gandel, it would probably be a good idea if you had a look around as well. I know you have a sharp pair of eyes in your head!"

Harold Wainright |

Assuming that this is fine with the GM...
Harold does his best to assist Gandel with appraising the value of the items in the room, attempting to find the useful items, if any, amongst all the dross...
Appraise check, assist: 1d20 ⇒ 18.

Cairnlands Lorekeeper |

Assuming that this is fine with the GM...
Harold does his best to assist Gandel with appraising the value of the items in the room, attempting to find the useful items, if any, amongst all the dross...
Appraise check, assist: 1d20.
That is fine. Where to next? There are two doors in the room in accordance with the map.

Harold Wainright |

Harold regards Korganna carefully.
"How about you open it using the handle rather than bursting through it? Although really, I can hardly stop you if you choose to do it the other way... I just figure that breaking the architecture might alert hostiles elsewhere in this tower that something is amiss..."

Gandel |

"Here now, gents - and lady," Gandel says with a bow toward Korganna. "Before we go openin' more doors, any of you want any of this jink?" Gandel asks, holding forth a masterwork silver dagger, a masterwork light steel shield emblazoned with a leaping dolphin, and a banner depicting a bird made of living flame.
"His Lordship an' me found these in that pile of junk over there. They look pretty sweet. Reckon any of 'em are magical?"
While the others look at the items, Gandel inspects the two doors.
Take 20 on Perception checks to search for traps? If so, total Perception of 27 for each door (includes rogue bonus of +1 for locating traps).
If no one else wants it, Gandel wouldn't mind having the dagger if he could wield it as an equivalent to a Small-sized shortsword.

Cairnlands Lorekeeper |

Knowledge (local) For Banner DC 20
Neither door appears trapped or locked for that matter, but the one leading to the east is stuck.
Your use of the dagger is fine Gandel.

Cairnlands Lorekeeper |

When Korganna opens the door to the northern room.
Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor.

Harold Wainright |

Well, a search is still probably in order...
"Gandel, old chap, if you would care to do the honors...?"
It is no longer as dark as it used to be - Harold has an Ioun Torch orbiting his head, which is providing a fair amount of illumination :-)

Cairnlands Lorekeeper |

While the others look at the items, Gandel inspects the two doors.
Take 20 on Perception checks to search for traps? If so, total Perception of 27 for each door (includes rogue bonus of +1 for locating traps).
Neither door appears trapped or locked for that matter, but the one leading to the east is stuck.
Both doors were already checked.

Harold Wainright |

I actually meant searching the room. I suggested Gandel, because he is a lot better at searching than I am, but I will do it anyway...
Cautiously moving into the NE room, Harold begins a thorough search.
Take 20 Perception = 22.

Cairnlands Lorekeeper |

As you enter the room, a small lizard like creature emerges from the rubble staring at you curiously. In it's excitement, the lizard lets out a quick charge of electricity at Harold.
Reflex save please Harold, DC 12 for half damage. 5 non-lethal damage if fail. The creature is 5 feet in front of Harold. I can have a map up in a little bit if necessary.
Valletin 1d20 + 2 ⇒ (20) + 2 = 22
Korganna 1d20 + 3 ⇒ (13) + 3 = 16
Harold 1d20 + 2 ⇒ (20) + 2 = 22
Murro 1d20 ⇒ 14
Gandel 1d20 + 6 ⇒ (8) + 6 = 14
Lizard 1d20 + 6 ⇒ (5) + 6 = 11
Shock 1d8 ⇒ 5
Initiatives:
Harold 22
Valletin 22
Korganna 16
Gandel 14
Murro 14
Lizard 11

Harold Wainright |

Reflex: 1d20 + 2 ⇒ (1) + 2 = 3.
Harold cries out in pain as the bolt of electricity catches him completely by surprise. A tracery of electricity arcs from his hand to the hilt of his weapon as he draws it, 5' steps, and swings at the strange lizard.
"What in the Nine Hells is that thing!"
MW Greatsword: 1d20 + 6 ⇒ (13) + 6 = 19, for 2d6 + 9 ⇒ (2, 5) + 9 = 16 Slashing damage.