Half-Porc's Master of the Fallen Fortress PbP


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Male Human Fey Blooded Sorcerer / 1

Murro shrieks in pain and anger, stepping back (assuming he isn't grappled) and raising his hands.

"You mangy beasts!" he cries and a blue ray bursts from his fingertips toward one of the dogs.

5' step to O-11. Ranged Touch Attack (Ray of Frost) to dog at Q-12. 1d20 + 1 ⇒ (16) + 1 = 17

Damage: 1d3 + 1 ⇒ (1) + 1 = 2


male human Inquisitor lv2

Valletin will charge at the dog next to Korganna, impaling the beast with his scythe
To hit 1d20 + 4 ⇒ (9) + 4 = 13
To wound 2d4 + 3 ⇒ (2, 1) + 3 = 6


Valletin Ra'ul wrote:

Valletin will charge at the dog next to Korganna, impaling the beast with his scythe

To hit 1d20 + 4
To wound 2d4 + 3

That one might be long gone before you get there...


Male Elf Occultist(Battle Host) 1 (HP 8/8) (AC 19/16/13) (CMD 17) (Fort +2, Ref +6, Will +2) (Init +8) (Perception +6)

Harold moves to occupy the square Murro vacated (P12), and swings at the un-injured dog...

1d20 + 6 ⇒ (16) + 6 = 22, for 2d6 + 9 ⇒ (2, 4) + 9 = 15 slashing damage.


You may want to change tactics Valletin. I can confirm that the dog Korganna smashed is very tenderized ground meat.


Gandel sidles around to the side of Murro to get a clear shot at one of the dogs harrying the sorcerer. Once he has a clear shot, he looses a bolt from his crossbow.

Move through square O-11 and square P-10 to square Q-9. Fire light crossbow at dog in square Q-12.
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 ⇒ 3


I will wait a little longer to see what Velletin wants to do, then I will finish up round 1 and start round 2.

Here's a new MAP


male human Inquisitor lv2

would i be able to charge at the dog in 13Q? and use the attack i rolled?


Valletin Ra'ul wrote:
would i be able to charge at the dog in 13Q? and use the attack i rolled?

Because of where Gandel is and the terrain, you cannot charge. Just let me know where you want to move and roll a new attack. Re-posting Initiative.

Initiatives:
Dogs 21
Murro 18
Korganna 14
Valletin 13
Gandel 7 (+6)
Harold 7 (+2)


male human Inquisitor lv2

I move and attack the dog in 13Q

To Hit 1d20 + 2 ⇒ (9) + 2 = 11
To Wound 1d4 + 3 ⇒ (4) + 3 = 7


Male Elf Occultist(Battle Host) 1 (HP 8/8) (AC 19/16/13) (CMD 17) (Fort +2, Ref +6, Will +2) (Init +8) (Perception +6)

For the record, I posted my action some time ago...


Harold Wainright wrote:
For the record, I posted my action some time ago...

It all works out. I am working up a round 1 finisher post right now.


After the dogs viciously maul Murro’s leg, he steps back unleashing a ray of frost, striking one of the dogs in the ribs. Sweeping her leg back from the dogs jaws, Korganna rears back bringing her flail overhead and down onto the dogs midsection completely smashing it in half. Valletin steps around Gandel, swinging his scythe just over the uninjured dog’s head. Hoping to finish off the dog Murro blasted. Gandel aims down the sight of his crossbow, but the bolt lodges into the dog’s shoulder as it lets out a loud yelp. Harold moves quickly through his companions bringing a fatal wound to the dog’s neck with his ancestral greatsword.


Beginning Round 2

The last dog yelps with the pain of it's severe injuries and turns running away from you.

The dog is 60ft from most of you, if you want to take a shot at it. MAP


Male Human Fey Blooded Sorcerer / 1

"That mongrel mauled me! One of you kill it!" Murro cries out in outrage while he fumbles with his crossbow.

He draws his crossbow and spends the rest of the round loading it.


"G'kresh vallek!" Korganna shouts as the final mutt flees.

Moves to R12, then throws her axe at the fleeing animal.

Thrown Weapon1d20 + 3 - 5 ⇒ (16) + 3 - 5 = 14 40ft range (max range 50ft)
Damage 1d6 + 3 ⇒ (3) + 3 = 6

anyone speak Abyssal?


male human Inquisitor lv2

Valletin moves to V13

"Strays need to be put down" says Valletin as he points his hand at the dog, as a small orb of acid flies towards the dog

cast acid splash

To Hit 1d20 + 2 ⇒ (6) + 2 = 8
To Wound 1d3 ⇒ 3


As Murro cries out for one of his companions to slay the offending dog, Korganna steps forward and launches one of her throwing axes at the mutt, hitting it in the back of the neck. It slams to the ground sliding another five feet as a pool of blood forms around it.

Congratulations on your first battle. 100xp each.


"Kraas B'gaal dg voosh" Korganna says as she goes to retrieve her axe, then she drags the corpses of the animals together. Coming out of her battle haze she says "These will make good food."


Male Elf Occultist(Battle Host) 1 (HP 8/8) (AC 19/16/13) (CMD 17) (Fort +2, Ref +6, Will +2) (Init +8) (Perception +6)

Harold wrinkles his nose in mild disgust.

"I will decline my share of that particular bounty. Dog flesh has a slightly too acrid taste for my palate. Shall we move on?"

Not waiting for a reply, Harold moves on to the right-hand doorway.


"What you want dogs to go to waste? Fine Korganna eat them all, nice big meal...Dead dog also good for detecting trap..."

As she throws the broken dog through the entrance.

Subtle is one thing this character isn't...


"I definitely like her style!" Gandel says, grinning as he watches Korganna fling a dead dog through the entrance, narrowly missing Harold in the process.

"Hey Murro, you doin' okay?" the halfling rogue asks, looking at his friend with concern.


"Korganna got style? that different than class? Usually people say Korganna got no class."


male human Inquisitor lv2

Valletin walks back to the entrance, "Korganna, I wouldn't worry about that at the moment, we have a tower to explore"


Korganna Skullcracker wrote:
"Korganna got style? that different than class? Usually people say Korganna got no class."

"Korganna, luv, you're in a class all by yourself!" Gandel replies, giving the half-orc a wink and a mischievous grin.


Male Human Fey Blooded Sorcerer / 1

Murro looks at his leg, bloody strips of once fine cloth. "No, I am not okay. These trousers are ruined and I've lost a great deal of blood!"

He limped after the others, his face a rictus of pain.


male human Inquisitor lv2

"I'm not a tailor so I can't do anything about the trousers, but I do know a little on healing, let me take a look at that wound for you Murro"

Heal check 1d20 + 7 ⇒ (13) + 7 = 20


Male Human Fey Blooded Sorcerer / 1

Murro nods and waves Valletin over. "Your skills would be welcome and appreciated."


Valletin Ra'ul wrote:

"I'm not a tailor so I can't do anything about the trousers, but I do know a little on healing, let me take a look at that wound for you Murro"

Heal check 1d20 +7

What exactly is the Heal check for? I can only find one thing that would benefit Murro and that's Treat Deadly Wounds, which would take an hour. In the description it states that it consumes 2 uses of a healer's kit or you take a -2, which would drop your result to 18 and the DC is 20.


male human Inquisitor lv2

ah, well then that's one heal check wasted i guess...


"Thankee Gandel" Korganna says with a tusked grin as she bends over to tussle his hair. "OK let us explore, Korganna go first..." as she pushes past


The northern wing of the tower seems to have escaped the worst effects of the collapse, but rubble still litters the floor and everything is covered in a thick layer of stone dust. Thick cobwebs cloak the ceiling and hang down the walls like gossamer tapestries. A single archway stands open in the southwest wall.

MAP


Male Elf Occultist(Battle Host) 1 (HP 8/8) (AC 19/16/13) (CMD 17) (Fort +2, Ref +6, Will +2) (Init +8) (Perception +6)

*shrug* Although it has no in-game effect, you could still use a Heal check to treat the wound, irrigating it, putting in stitches if necessary, and applying a bandage, so that it at least looks a bit better :-)

Harold eyes the cobwebs with trepidation.

Those are a little too thick for my liking.

"Korganna, from what I can tell, you seem to like destroying things. Would you care to set fire to the webs?"

I am not sure how well in character that would work, but IRL, thick spiderwebs are actually extremely flammable...


Male Human Fey Blooded Sorcerer / 1

Not at all impressed by Valletin's so-called healing abilities, Murro silently moves to the center of the group, making sure that there is someone between him anything else at all times.


Sorry Valletin, didn't mean to crap on the Heal check. Only meant that there wasn't a mechanical use for what you did. Dressing it and stuff is fine.


male human Inquisitor lv2

nah, thats ok

Valletin looks across the open hall of webs, wondering how long it was since the last time someone was in the tower


"Korganna can do..."

Cautiously she will get closer to the webs, flail ready, looking for nasty arachnids. If safe she'll use spark to ignite the webs.

"Flickum bicus!"

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

So intent on the coming destructive power of flame, that she isn't exactly cautious...almost skipping up to the webs...

bad time for a flub...


Spoiler:
Giant Spider Stealth 1d20 + 11 ⇒ (4) + 11 = 15
Web Ranged Touch 1d20 + 5 ⇒ (2) + 5 = 7
Initiatives:
Valletin 1d20 + 2 ⇒ (20) + 2 = 22
Korganna 1d20 + 3 ⇒ (8) + 3 = 11
Harold 1d20 + 2 ⇒ (16) + 2 = 18
Murro 1d20 ⇒ 20
Gandel 1d20 + 6 ⇒ (13) + 6 = 19
Spider 1d20 + 3 ⇒ (11) + 3 = 14

As Korganna skips up to the web to ignite it, a string of webbing flies by her shoulder attaching to the wall next to her. When you look up toward the ceiling, a giant spider crouches in it's web looking ready to pounce.

Initiative:
Valletin 22
Murro 20
Gandel 19
Harold 18
Spider 14
Korganna 11


male human Inquisitor lv2

Realising that Korganna walked to an ambush Valletin quickly reacts to the danger, waving his hands in a fluid motion with a quick word to Abadar, he flings a small orb of acid at the spider
Cast acid splash
To hit 1d20 + 2 ⇒ (17) + 2 = 19
To wound 1d3 ⇒ 3


Male Human Fey Blooded Sorcerer / 1

"Another beast, already?" Murro says incredulously.

He contemptuously flicks his hand at the spider, sending a blue ray of Frost out to strike it.

Assuming Point Blank Shot, Ranged Touch with Ray of Frost: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d3 + 1 ⇒ (2) + 1 = 3


Almost forgot. The whole room is difficult terrain if you move. Let me know if you want to be somewhere else in the room, I kinda just placed you where I thought you should be.

The spider shrieks with the burning of the acid and ice on its back.

MAP


Male Elf Occultist(Battle Host) 1 (HP 8/8) (AC 19/16/13) (CMD 17) (Fort +2, Ref +6, Will +2) (Init +8) (Perception +6)

How high is the roof? Is it possible to swing at the spider with a melee weapon, or do we need to use ranged weapons?


Oops, forgot about the 3D aspect. The roof is 15 feet high and the spider is hanging in the crease where the ceiling and wall meet. So, yes ranged for now.


Male Elf Occultist(Battle Host) 1 (HP 8/8) (AC 19/16/13) (CMD 17) (Fort +2, Ref +6, Will +2) (Init +8) (Perception +6)

Well, in that case...

Noting that the spider is, for the moment, out of his reach, Harold draws his sling, and hurls a bullet at the spider on the roof!

Attack: 1d20 + 3 ⇒ (13) + 3 = 16, for 1d4 + 4 ⇒ (4) + 4 = 8 damage.


"UP!!! Korganna forgot to look up!"

She'll still cast spark, unless the spider drops before she can do it.


Spider is still kicking after Harold smacks it unless Gandel finishes it off.


"I have to look up all the time..." Gandel says in response to Korganna's exclamation.

The plucky halfling aims his loaded crossbow at the spider and fires.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 ⇒ 3

Crit Confirm: 1d20 + 5 ⇒ (10) + 5 = 15
Crit Damage: 1d6 ⇒ 1


Well, you can still burn it if you want, but that spider is dead.

Gandel takes aim after Valletin and Murro injure the spider and the well placed shot hits it directly in the mouth as it shrieks. Staggered by Gandel's bolt, the spider is slow to react and gets hit square in the head by Harold's sling bullet, which drops it to the ground where it's legs curl in around it as it dies.

Where the spider hung, you notice a small cocoon. It looks like there may be something in it.

80xp a piece. Good job everyone.


Male Elf Occultist(Battle Host) 1 (HP 8/8) (AC 19/16/13) (CMD 17) (Fort +2, Ref +6, Will +2) (Init +8) (Perception +6)

Stowing his sling, Harold draws his Greatsword, and uses it to cut down the coccoon for closer inspection...

"I hope that there is something of interest in here..."

Someone who is better at Perception than Harold should also search the room :-)


Harold Wainright wrote:
"I hope that there is something of interest in here..."

"I just hope it's something and not someone," Gandel says.

"On second thought, something could be either good or bad," he adds, backing away from the cocoon as Harold begins to open it with his sword.

The observant halfling takes a look around the room, crossbow at the ready should any other antagonistic arachnids make an appearance.

Perception check: 1d20 + 6 ⇒ (18) + 6 = 24

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