Grall |
Thats what the meat shield is here for, take the damage for the spellcasters!
Grall goes into rage, will drop his falchion, and attempt to remove one of the creatures via an opposed grapple. grapple 1d20 + 6 ⇒ (18) + 6 = 24 vs. its CMD
Nuveril |
Dropping her madu, Nuveril squeezes past Linah to move around in front of Grall. Wielding her new hammer, she attempts to bat one of the bugs off of him.
Attack on one Grall's not trying to grapple 1d20 + 5 ⇒ (13) + 5 = 18 Damage 1d6 + 3 ⇒ (2) + 3 = 5
GM Tanner |
ROUND 1 SUMMARY
Sajan attacks, but swings wide.
Grall tries to grab one of the creatures from off of him.
Linah attacks, but swings wide.
Sabeen attempts to confuse one of the creatures with her magic.
Nuveril swings mightily with her royal warhammer and bats one of the creatures to the ground. It does not move again.
Khalid attacks, but swings wide.
--------------------
Creature 1 Will save 1d20 + 1 ⇒ (9) + 1 = 10. It is dazed, but still attached to Grall.
Creature 2 The creature is no longer grappling Grall, but still occupies his space.
Creature 3 (5 damage, dead)
--------------------
ROUND 2 MAP
One is dazed, one is dead, one is floating near Grall.
Initiative
Creatures 16
Sajan 15
Grall 14
Linah 14
Sabeen 13
Nuveril 5
Khalid 5
Sajan Krama Sumna |
Surely one of them didn't get to suck blood, as it was killed by Nuveril before its action?
Also Grall could have made a check to become the primary grappler but he asked for the check to be to escape from the grapple. You don't need to be the primary grappler to escape a grapple- the advantage of being the primary grappler is that you can end the grapple anytime you want as a free action, whereas the secondary grappler HAS to make a successful check to escape. Sorry to be a pain, just I memorised these rules very recently for Sajan ;).
Where did bat creatures come from... Sajan mutters in confusion as he quickly strikes at two seperate stirges.
Flurry of Blows-
1d20 + 5 ⇒ (17) + 5 = 22
1d6 + 4 ⇒ (6) + 4 = 10
1d20 + 5 ⇒ (17) + 5 = 22
1d6 + 4 ⇒ (1) + 4 = 5
BAM!
Edit: In theory, Grall took 0 con damage, wrote my explanation in discussion thread.
GM Tanner |
Surely one of them didn't get to suck blood, as it was killed by Nuveril...
Son of a gun! I hate finals! My brain is fried and I just want it to be Christmas :( The creatures suck blood at the beginning of their turn and I updated the round as though they hadn't acted yet. Fixing post...
GM Tanner |
Alexander pointed out another misread. I'm very sorry for all of the flubs lately, guys. I'm almost, almost finished with finals, then everything should be much more polished and professional. I promise.
Your party stands victorious over the shattered remains of the stirges. The small southeastern rectory is saved, thanks to your daring heroics.
Sajan Krama Sumna |
"Ha!" Nuveril says, gazing at the splatter of blood on her hammer with satisfaction. "It is a good weapon. This is the first of many killing blows."
Sajan looks down at the hammer, mentally comparing it to his own beloved brass knuckles.
You wield it well, but the weapon has no legacy. Perhaps someday you will give it a name and pass it down through your family...
GM Tanner |
Description is for the room directly east of you.
The brightly painted walls of this small chapel, probably meant for personal prayer and reflection, stand out as unusually garish for the otherwise reserved architecture notable elsewhere in the monastery. On the walls, numerous rectangular wooden plates traced in gold filigree depict a strapping warrior battling creatures of fire, riding a chariot on the wind, and engaging in other acts of noble heroism. It is the same figure depicted elsewhere in the monastery, but the sheer number of images here suggest that this shrine was especially important to the clerics who honored him as a saint of Sarenrae. Perhaps a quarter of the gold plates have been pried away or hacked apart by long-absent vandals.
Opposite the door, dominating a section of the north wall, stands a man-sized statue of the warrior, its face marred by what look like numerous blows from an axe. The statue holds both hands in front of him, bent at the elbow, palms up, as if expecting an offering. Several deep rents from similar axe blows make it clear that someone tried to hack the arms from the statue decades ago, but was unable to do so.
Grooves in the floor at the statue’s base indicate that it can be pivoted to the side. (Strength check)
Sajan Krama Sumna |
1d20 + 7 ⇒ (18) + 7 = 25
Sajan frowns in concentration, and then moves over to the statue. Grabbing hold of both the arms, Sajan heaves with all his might to move the statue aside.
1d20 + 4 ⇒ (20) + 4 = 24
Fear my dice rolling spree of awesome! 17,17,18,20 :D.
Nuveril |
You wield it well, but the weapon has no legacy. Perhaps someday you will give it a name and pass it down through your family...
"No legacy!" Nuveril cries scornfully. "It was wrested from the grasp of an enemy, forcing the spirits of his ancestors to serve my will. That is the best legacy: a legacy of victory and strength of arms. And I shall bear no offspring," she goes on a bit sullenly. "There are none of my kind among my tribe."
Perception 1d20 + 7 ⇒ (18) + 7 = 25
Nuveril sees what Sajan is about and holds her warhammer and madu at the ready, should hordes of enemies boil out from behind the statue.
Linah Jamil'Kaid |
The player votes to complete the first floor, but Linah would probably want to see what's down there
Linah starts as if to tell Sajan to halt his action but stops as the giant moves the statue and the hidden door opens.
"That was impressive, Sajan", she states then walks up to the doorway. "What do you think is down there?"
Nuveril |
Perception check to look for tracks around the door or note if there is a difference in the amount of dust under the statue, to indicate whether it has or hasn't been moved recently 1d20 + 7 ⇒ (8) + 7 = 15
Nuveril votes to complete the first floor so we don't have enemies come down behind us and flank us.
Sajan Krama Sumna |
I'm glad someone whose character doesn't have Int 7 also thought of that ;)...
Sajan trusts that Grall is strong enough to put the statue back into place as he scouts towards and into the next room.
Perception-
1d20 + 7 ⇒ (8) + 7 = 15
Stealth-
1d20 + 6 ⇒ (11) + 6 = 17
Grall |
"I guess you are right". As she walks out to the corridor she stops and looks at the stairs. "We should put the statue back to avoid anything coming up from there."
Yes mistress... grall attempts to move the statue back...
strength check 1d20 + 3 ⇒ (19) + 3 = 22Nuveril |
Perception check to look for tracks around the door or note if there is a difference in the amount of dust under the statue, to indicate whether it has or hasn't been moved recently 1d20+7 = 15
DM, any results from this check?
GM Tanner |
A sagging wooden balcony overlooks this large room, which must once have been the monastery’s library. An overpowering odor of musty, rotting paper and old leather fills the air here, and hundreds of books—most too damaged even to open without destroying them—litter the floors. Empty bookshelves line the walls of both levels.
Although most of the books here crumble at a touch, one book is very well preserved. This unusual book is called Courts of Stone and Flame, and is a treatise on genies of the elemental planes.
Linah Jamil'Kaid |
Perception check: 1d20 + 2 ⇒ (10) + 2 = 12
Linah smiles as Sajan then covers her mouth as the smell hits. "That foul smell. The presence of evil over the years has not been kind to this holy site. It will take alot of work to restore her to her former glory. I shrudder to think what lies beneath."
She walks up to the pile of books and prods around with her scimitar, flipping them over to read the cover.
Is there any way to determine what kind of books there are from the covers?
GM Tanner |
Perception check: 1d20+2
Linah smiles as Sajan then covers her mouth as the smell hits. "That foul smell. The presence of evil over the years has not been kind to this holy site. It will take alot of work to restore her to her former glory. I shrudder to think what lies beneath."
She walks up to the pile of books and prods around with her scimitar, flipping them over to read the cover.
Is there any way to determine what kind of books there are from the covers?
The books here crumble at a touch. Most of them concern esoteric topics on religion, natural science, the outer planes, and Katapeshi flora and fauna.
Khalid Al Ha'zareen |
Perception:1d20 + 5 ⇒ (17) + 5 = 22
"Most of these books here look as though they would crumble at a touch."
Khalid continues to search through the library..
"This one seems to be well preserved. It is called Courts of Stone and Flame, from I understand it is a treatise on genies of the elemental planes."
"I think I shall keep this one with us until such a time this temple is restored to it former glory."
Nuveril |
Nuveril is even less interested in the books than she was in the bas-relief. "Bah!" she says, kicking at the mounds of paper and leather. "We should have let the fire spread. It would have cleared all this trash as well as driven out or killed any remaining vermin. Burn the place down to stone walls and begin again."
Linah Jamil'Kaid |
"Stop!", Linah whispers as quietly as she can and holds up her hand. "There might be more than three in there. Carefully open the door and sneak inside and we can do this quietly. Hopefully we can clense the whole room without them every knowing us being there."
GM Tanner |
Five austere beds line the north wall of this humble office and living quarters. A dented metal chest rests at the foot of each bed, and a simple mosaic pattern of red and orange glass chips brings some color to the wall. A layer of grime and filth coats many of the surfaces in this small room, and the redolent stench of dirty fur hangs heavy in the air.
Sprawled on the beds are five babboons, asleep and snoring loudly. They are surrounded by piles of half-eaten fruit and seem to have gorged themselves recently.