Five days after the fall of Kelmarane a caravan heading for Solku and passing twenty miles south of the village came across a 5 year old girl, seemingly mute and wandering aimlessly. Taken for a survivor from the village, none of the caravaners noticed either that she was surpisingly hale for so long alone, nor the tiny scorpion the girl was intent on following to navigate the trade route.
Fostered in Solku, Sabeen grew up fey and otherwordly, seemingly able to hear and see things that others could not. While she spoke it was often of things that made no sense. Of persons and events that seemed imagined. Many thought her made slow by her ordeal or the harshness of the sun. She simply did not fit in with the simple family who took her in and she spent more and more time wandering alone in the bleak northern lands. Her companion, her friend, she kept secret. As time went on he (he was most certainly a he) taught her many amazing things. And with that knowledge came a power for her to influence, for the first time, the things happening around her.
At seventeen summers she left, wandering the wildlands of Katapesh. For a time she travelled with a tribe of jann who thought her an oracle. Other times alone, a small, thin figure, cloaked and veiled, there was something about her that made commoners sign the evil eye as she passed, even when it was to pause and help a sickened child, and made bashers and raiders think twice about crossing her path.
She wandered and when she dreamed it was of flames: a great beast setting the world to fire. Kelmarane, her ruined home, was always at their heart.
During an infrequent trip to [Katapesh/Solku] she heard news of Almah's expedition, a mission to reclaim and resettle the village after decades. She felt compelled to join and she approached Garavel the expedition factor about joining. A small demonstration of her abilities secured a place.
Whatever she would find there, she would finally be coming home.