DM Tanner's Legacy of Fire OOC Thread


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I'm willing to continue as well.


Nuveril's outlasted 4 DMs trying to get through Legacy of Fire, so she's still here. Given her style of play, I consider it likely she'll die spectacularly before we get through, though....


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Grall is still here to serve.


OK Patrik I'm getting a lukewarm vibe from you GMing. I will pick this up unless you have a burning desire to do so.

Although in the interests of full disclosure I am awfully mean and cruel as a GM.


Dan E wrote:

OK Patrik I'm getting a lukewarm vibe from you GMing. I will pick this up unless you have a burning desire to do so.

sounds good!

Dan E wrote:


Although in the interests of full disclosure I am awfully mean and cruel as a GM.

...although a little frightening... :)


Okey dokey, guys the bitter pill first.

Sabeen is going to fade out. There are enough NPCs in the group already. She may appear in future as an NPC but she would be a fairly annoying one so I haven't yet decided.

That leaves the group without an arcane caster. That can be worked around of course but will make things harder the further we go. I'm not too worried about that though, surely I'll bump a few you off early enough that someone can make a mage. Kidding. Kidding.

I'd prefer to continue with five although I would like to leave a slot open for Tanner if he chooses to rejoin as a player (and indeed if he decides in a months time that he wants his game back that is OK with me).

Now I'm not sure what his plan was in terms of rebalancing an AP built for 4, 15 point, 3.5 edition characters for 6, 25 point, pathfinder characters but the bottom line is that even with available resources (which I am now frantically looking at) its more work for every fight that I am really comfortable with. The group is melee strong, ranged/magic weak and that will create its own challenges as well.

The short of it is my gut feeling is that we (I mean you) should take some pain now to save us (I mean me) more pain in future and I would like to retcon you back to 20 points. Frankly if I was starting a game where I knew I would be playing six I would say 15 points but I think thats a bit mean and would potentially be making some character concepts unviable.

Now for any group of players I know this is something like giving a large bag of candy to a small child and then ringing the doorbell, punching them in the stomache and taking half the candy back. I'd rather people have a chance to comment rather than just do it by fiat. If anyone feels strongly enough that doing that will impact negatively on their enjoyment of the game then we consider other options (although you might not like them either).

I'll also be doing some minor (hopefully) retcons fleshing out the NPCs a little more and adding some (the merchant princess needs some servants).

The last thing is unfortunately this is a bit of a hellish week for me workwise and I won't have as much time as I like to get things rolling at a decent momentum. The group is about to start a combat so I will also need some fiddling with maptools. I hope to get us back up by tuesday night GMT although that might drift to wednesday.

OK over to you.


1) i would also like it if Tanner would be able to join the game as a PC
2) i have no probem with using a 20pt buy
3) you should pick the game up in a speed that's comfortable for you. don't feel like you have to rush it. sort everything else out first and then pick up the game when you have the time. i've waited for about six weeks and are still here. we can wait abit longer :)

Sovereign Court

*cries a little as he reduces his wisdom score from 16 to 14*

Changes made :), ready to roll when you are.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
Dan E wrote:

Okey dokey, guys the bitter pill first.

Sabeen is going to fade out. There are enough NPCs in the group already. She may appear in future as an NPC but she would be a fairly annoying one so I haven't yet decided.

That leaves the group without an arcane caster. That can be worked around of course but will make things harder the further we go. I'm not too worried about that though, surely I'll bump a few you off early enough that someone can make a mage. Kidding. Kidding.

I'd prefer to continue with five although I would like to leave a slot open for Tanner if he chooses to rejoin as a player (and indeed if he decides in a months time that he wants his game back that is OK with me).

Now I'm not sure what his plan was in terms of rebalancing an AP built for 4, 15 point, 3.5 edition characters for 6, 25 point, pathfinder characters but the bottom line is that even with available resources (which I am now frantically looking at) its more work for every fight that I am really comfortable with. The group is melee strong, ranged/magic weak and that will create its own challenges as well.

The short of it is my gut feeling is that we (I mean you) should take some pain now to save us (I mean me) more pain in future and I would like to retcon you back to 20 points. Frankly if I was starting a game where I knew I would be playing six I would say 15 points but I think thats a bit mean and would potentially be making some character concepts unviable.

Now for any group of players I know this is something like giving a large bag of candy to a small child and then ringing the doorbell, punching them in the stomache and taking half the candy back. I'd rather people have a chance to comment rather than just do it by fiat. If anyone feels strongly enough that doing that will impact negatively on their enjoyment of the game then we consider other options (although you might not like them either).

I'll also be doing some minor (hopefully) retcons fleshing out the NPCs a little more...

Dan, I would be willing to let Grall fade out and play an arcane caster of some type if that would balance the group a little better? We have 2 barbarians now, seems a little too much brute force and not enough, as you say, distance and/or magic. Let me know and I can put together a character with 20 points today or tomorrow.


Dan E,

Khalid is re-tooled to a 20 point build and ready to go when you are. Dropping from an 18 Dex to a 16 Dex (16 to 14 pre +2 bonus) hurt, but we'll make it work.


Grall wrote:
Dan E wrote:

Okey dokey, guys the bitter pill first.

Sabeen is going to fade out. There are enough NPCs in the group already. She may appear in future as an NPC but she would be a fairly annoying one so I haven't yet decided.

That leaves the group without an arcane caster. That can be worked around of course but will make things harder the further we go. I'm not too worried about that though, surely I'll bump a few you off early enough that someone can make a mage. Kidding. Kidding.

I'd prefer to continue with five although I would like to leave a slot open for Tanner if he chooses to rejoin as a player (and indeed if he decides in a months time that he wants his game back that is OK with me).

Now I'm not sure what his plan was in terms of rebalancing an AP built for 4, 15 point, 3.5 edition characters for 6, 25 point, pathfinder characters but the bottom line is that even with available resources (which I am now frantically looking at) its more work for every fight that I am really comfortable with. The group is melee strong, ranged/magic weak and that will create its own challenges as well.

The short of it is my gut feeling is that we (I mean you) should take some pain now to save us (I mean me) more pain in future and I would like to retcon you back to 20 points. Frankly if I was starting a game where I knew I would be playing six I would say 15 points but I think thats a bit mean and would potentially be making some character concepts unviable.

Now for any group of players I know this is something like giving a large bag of candy to a small child and then ringing the doorbell, punching them in the stomache and taking half the candy back. I'd rather people have a chance to comment rather than just do it by fiat. If anyone feels strongly enough that doing that will impact negatively on their enjoyment of the game then we consider other options (although you might not like them either).

I'll also be doing some minor (hopefully) retcons fleshing out the NPCs

...

I really think you should play what you want. Grall is an interesting character and I have some nasty thoughts about what I can do with Haleen already thought up.

I was most concerned about it (in the context of a potential 5/6 player 25 point group) simply as an exacerbating factor to achieving a proper rebalancing. It would be pretty easy for me to ramp up the difficulty for the melee based enemies to properly challenge you and then go a bit too far in an encounter your weak against (and there will be a few of those) and we end up with a TPK.

However even in that context its not THAT much of a problem and assuming 5 players and everyone is fine with pegging back to 20 pts I'm not worried at all. If Tanner comes back and makes six then he can play an arcanist.


Thanks everyone. One more to hear from and I'll start the wheels turning.


Dan E wrote:
Thanks everyone. One more to hear from and I'll start the wheels turning.

That would be me, I guess. :)

I believe Nuveril was built as a 20-point-buy character originally, and I ramped her up to 25 for this game so it's not that big a deal to take her back down again. I'll miss Sabeen, though. :(


Sabeen will continue the monastery exploration. I thought about killing her horribly but I don't think I can beat Alex's SS game there and she may yet re-appear.

In any event I think we can cook up plenty of inter-party conflict without her :)

OK can everyone please finalise their re-build in the next 24 hours or so (those who haven't). If Grall switches he will leave with Sabeen so plenty of time to make that decision. Its early enough that its easy to work any new character in. it will get much harder as we progress past the first AP but that won't be for ages.

Sovereign Court

In my defence both James and Flute died in a plot-related manner ;).

And in SS, its a real pain to have PC's become NPC's as theres little to no justification in them NOT sticking around...


Human Psychomancer

Hello everyone!

Thank you all for soldiering on despite my sickness. I wish I could continue to run this excellent group, but I won't be able to successfully DM another game for at least another two months or so. DanE, thank you for stepping up and taking over management duties. You are gentleman and a life saver. I am humbled by the offer to continue as a PC. I think I can scratch together an arcane spellcaster by this evening to minimize disruption to the game. If you have any questions, DanE, just let me know.

And as Alexander mentioned, I'm going to start up a Carrion Crown game in March. Anyone here has first dibs on a slot in that game! Thanks everyone, again. Let's get this back on the road!


Tanner,

Welcome back! Glad you're feeling better. I plan on running CC too, so the quick question I have for you is how do you feel about having a player in CC that is running it as well? It's not something I normally like to do, but the whole horror aspect of that AP has me pretty excited.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Grall is updated to 20pt buy. Reduced strength from 16 to 15 (3pts) and reduced con from 17 to 16 (2pts due to racial bonus really 15 to 14). Looking forward to it!


Human Psychomancer

Talomyr,

Not an issue for me. As long as your PC doesn't display God-like (or should I say, DM-like?) powers of precognition concerning the storyline I don't see any problem with it.


I'm glad that you're feeling better and can continue this AP as a PC, Tanner!

Linah is also updated with 20pt buy (wisdom reduced to 16 from 18).


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
Talomyr wrote:

Tanner,

Welcome back! Glad you're feeling better. I plan on running CC too, so the quick question I have for you is how do you feel about having a player in CC that is running it as well? It's not something I normally like to do, but the whole horror aspect of that AP has me pretty excited.

Defintely want to play in one of your CC campaigns! Need to think about what type of character I might like to play and sure it up after the player's guide comes out.


Sadly, I think I'm leaning towards another inquisitor for CC. Just a worshiper of Pharsma with a thing for crossbows


Grall wrote:
Talomyr wrote:

Tanner,

Welcome back! Glad you're feeling better. I plan on running CC too, so the quick question I have for you is how do you feel about having a player in CC that is running it as well? It's not something I normally like to do, but the whole horror aspect of that AP has me pretty excited.

Defintely want to play in one of your CC campaigns! Need to think about what type of character I might like to play and sure it up after the player's guide comes out.

I second that! Think i need the Player's guide to finalize a concept though.


OK were back online.


Talomyr wrote:
Sadly, I think I'm leaning towards another inquisitor for CC. Just a worshiper of Pharsma with a thing for crossbows

I think inquistor with a crossbow will be a feature of many CC parties :)


I'll get Nuveril toned down to 20-point-buy later tonight. Going to be busy for the next few hours, and I have a date with the new episode of "Chuck" at 7.


All right, I lowered her strength from 14 to 12, as that seemed to require the least tinkering. She has too many conditionals: when raging, when two-weapon fighting, when raging while two-weapon fighting. I get all tangled up in the numbers and can't remember how I calculated any of them. :P


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Here is my new character, ready for review. Arjun Srivastava, human summoner and mercenary from the Jalmeray Isles. Please let me know if there are any problems or typos.

DanE: For introducing Arjun, perhaps he is one of the mercenaries hired by Almah to protect the caravans and assist in rebuilding Kelmarane. The caravan fire from earlier in the adventure was too sudden to allow him to summon his eidolon, so he hasn't had a chance to display any arcane abilities yet and appears to be just another grunt. Almah is probably concerned by the smoke rising from the fire in the chapel, so she sends him up to the monastery to check the progress of the party.

Or whatever you would like, since you are the boss now ;)


Joana wrote:
All right, I lowered her strength from 14 to 12, as that seemed to require the least tinkering. She has too many conditionals: when raging, when two-weapon fighting, when raging while two-weapon fighting. I get all tangled up in the numbers and can't remember how I calculated any of them. :P

I'm happy for you to take some time to get it right. You have to live with the character for a long time and reducing strength for your barbarian might not be the best option in the long run. Lets leave you as you are for this fight and you can have a couple of days to sort it out.


Arjun Srivastava wrote:

Here is my new character, ready for review. Arjun Srivastava, human summoner and mercenary from the Jalmeray Isles. Please let me know if there are any problems or typos.

DanE: For introducing Arjun, perhaps he is one of the mercenaries hired by Almah to protect the caravans and assist in rebuilding Kelmarane. The caravan fire from earlier in the adventure was too sudden to allow him to summon his eidolon, so he hasn't had a chance to display any arcane abilities yet and appears to be just another grunt. Almah is probably concerned by the smoke rising from the fire in the chapel, so she sends him up to the monastery to check the progress of the party.

Or whatever you would like, since you are the boss now ;)

Aggh! As I was lying in bed last night I thought "You should post and tell Tanner not to build a summoner". Then I thought "What are the chances he posts something before you can post tomorrow. And then what are the chances he will pick a summoner." And then I went to sleep.

I'm sorry but I'm really unhappy with the summoner class mechanically (its the only class I am unhappy with). I feel really bad given your effort to stat up a character so quickly but would you mind terribly playing another class?


Human Psychomancer

Don't worry, I don't mind. I'm at work/class today so I won't have another character ready until this evening. Are you comfortable with an alchemist?


Alchemist is fine. It would help to boost the parties ranged combat abilities (the pugawampis are already shaking in fear). I'd like to see how you plan to take him though.

As you obviously know there are some parts of the AP where obtaining materials for, and crafting, will be difficult but we can work it out.

In terms of tie-in you could be a young contemporary of the good father (who I was also going to convert to an alchemist lay priest as his current status seemed somewhat nebulous). Ooh ooh secret society of Nethys worshipping alchemists maybe :)

If that appeals you may have agreed to take part in the expedition but just missed the planned rendezvous at the claw. You followed the group making better time alone and caught up with them just to find a very worried Almah remarking on the black smoke rising from the chapel.

I would like to hear about are your motivations for joining the expedition and general backstory so I can screw with it, I mean work it into the plot, but just concentrate on getting the character up and we will work out the rest.

Oh and I think bombs cause noise and fires when thrown but that should be obvious.

Spoiler:
Was just wondering how you were statting up the pugawampis. The aura was affecting gnolls that was obvious but wasn't sure if you'd changed their DR or anything else.


Human Psychomancer

DanE:
I've played LoF twice with RL groups. In both instances, the party burned down the entire monastery out of frustration due to a combination of pugwampi DR and the strategic nightmare with the balconies in the chapel. To avoid this, I conveniently forgot their DR so that the fight in the chapel would not take several weeks worth of posting. The book says that the chapel fight is intentionally difficult to instill a sense of hatred for pugwampis in the party, but I think this just translates to a major slow-down over PbP.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

For your perusal, Arjun Srivastava. Human Alchemist.

Cliffs Notes backstory:

Captured by pirates during a raid on a coastal village on the Isle of Jalmeray, Arjun was sold into slavery to a wealthy merchant in the city of Katapesh. He was trained to be a body servant, learning the arts of the barber and healer. After giving a bad haircut to one of the merchant's favored daughters, Arjun was beaten and sold to an auction house. Father Zantus took pity on the boy and bought him, granting him his freedom and taking him under as an apprentice in alchemy.

How does that sound, DanE?


Have had just a quick look at Arjun will have a more detailed look later.

Comments
- You don't have the BAB for weapon focus (and Im not sure there is a a weapon focus splash weapons). Do you mean splash weapon mastery?
- Don't see how you get +4 hit to bombs although that might be tied to the above.

Backstory is good. So your motivation is gratitude and friendship with Zantus? Are you out on your own or still serving under him? If the later why were you late for the rendezous? Zantus has been with Almah for several years so if you were his apprentice during that time you will be treated by her household quite differently to the other PCs.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

1. You are correct, I don't have the BAB. Switched it for Splash Weapon Mastery. My attack with bombs drops to +3.
2. I've never seen anything confirm the existence of Weapon Focus (splash weapon), but I have seen people use it in their games before. It doesn't seem any stranger than Weapon Focus (ray) for spellcasters, but I suppose since they are ranged touch attacks to begin with then it isn't such a big deal.
3. This mission to Kelmarane is the final leg of Arjun's apprenticeship under Zantus. He has just become a full-fledged alchemist (i.e. a 1st-level Alchemist) and is completing his equivalent of a post-doc internship. He sees Zantus as a father figure, but that is slowly changing into a more professional relationship where he sees him as a good friend and trusted peer. After this, he plans on being employed independently by Almah's household to facilitate their expansion. He has a good relationship with other members of the household, and was entrusted with guiding a late shipment of supplies and personnel.

How does that sound?


1. Fine
2. Let me think about it. I'm fine with weapon focus (bombs). Will just have a think about the ramifications of extending that to other things.
3. You've read my mind have a look at the spoilered post on the main thread, although I bumped off your personnel. The rest is great.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Dan E,

I was doing a character audit on Khalid and noticed I apparently failed my math skill check and shorted myself a bit on perception and sense motive. Adjusted totals are Perception +6 (1 rank + 2 WIS bonus + 3 class skill). Sense Motive +7 (1 rank + 2 WIS bonus + 3 class skill + 1 Stern Gaze)


OK no problem.

I've been collecting some things I want to bring up but before I do can people just drop a quick post at some point and tell me in spoilers how familiar they are with this AP ie played it to chapter X, read it from cover to cover etc.


Dan E:
As far as how familiar I am with this AP, I have all 6 books, but have only skimmed the adventure itself, and even that was at the time of each book's release.

This my first shot being part of the AP in any form (DM or player).

I have read some of the associated articles that are included in the books, the Sarenerae article in book 2 in particular.

Otherwise anything I know is from hear other people talk, mostly grouching about the Pugwampis and their damnedable aura.

If you need to know more, let me know.


Dan E:

I have skimmed through the "Adventure background"-part of the first book when i first bought the AP about six months ago. So i do know that the meta plot revolves around a genie who atempts to raise (or become?) a spawn of Rovagug to impress a goddess. That's what i remember.

When i first came to these forums i also lazily followed some of the other pbp games but i can't remember any detailed information from them. I also know that book 4 revolves around (or at least contains) plane hopping, from comments i've read about the AP on this forum.

And i know that the Carrion King is a gnoll from discussion threads about the Pathfinder Miniature of him that's set to be released. Releasedate prosponed though :(

That's what i know about this AP.


DanE:
This is now officially the farthest I've gotten into this AP. The first group Nuveril was with cleared out the main floor of the monastery and was just about to go down the stairs when our DM backed out. We fought a spider on the main floor in that game that we haven't met in this one, so the presence of a big spider is the only "spoiler" I'm currently in possession of. I have the AP on my shelf but have never looked into it.

Sovereign Court

Dan E:

I felt left out... :P

Nothing to report though. Little to no knowledge of the AP.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Dan:
I don't have the AP and I haven't read them. That being said I have read a lot about them on the boards so I know a lot of the general information about the AP but not a lot of specifics. I will be sure to pay Grall without any of that knowledge. Since he is basically a big dumb fighter type, it won't be difficult :)


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

DanE:

Read cover to cover twice, played entire campaign through once with RL group.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Here is a summary of changes for level 2. After we rest, of course ;)

+1 BAB, +1 Fort, +1 Ref
Discovery (Su) - Precise bombs
Poison Resistance (Ex)
Poison Use (Ex)

+1 to all previously selected skills.

EVERYONE I have listed a summary of potions, alchemical items, and poisons that Arjun can craft and their prices in my profile. You may have to scroll down a bit, since I have his Level 1 and Level 2 profiles both on the page until we rest.

Edit: I'll just roll hp. 1d8 ⇒ 7


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

+1BAB, +1 Fort, +1 Reflex, +1 Will

Evasion
Bonus Feat- Dodge

+1 use of elemental fist (2 total)

1d8 ⇒ 5

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

+1 BAB, +1 Fort, +1 Will

Cunning Initiative (Total initiative bonus = +5)
Detect Alignment
Track

New Spells:
0 Level: Detect Magic
1st Level: Wrath

If given a choice, I will just take the 1/2 die + 1 option. +1 additional for favored class.

Skills: (6 + 1 INT + 1 Human)
Knowledge (Dungeoneering) +1
Knowledge (Planes) +1
Perception +1
Stealth +1
Perform (Dance) +1
Spellcraft +1
Bluff +1
Intimidate +1


Human Cleric 7 | hp 36/51 | channel 6/7

Linah - Level 2 changes
Take one cleric level - +1 BAB, +1 Fort, +1 Will
Guidance as 0lvl spell and Cause fear as 1lvl spell.

Skill points go into Knowledge (religion), Heal and Sense motive.

If i can i will take some sort of static hit point gain, but if we roll: 1d8 ⇒ 7

Edit: I'll still take the static hit point gain if that's an option. I don't like the disappointment of rolling a 1 :)


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Grall lvl 2 updates after we rest:
Invulnerable Rager APG mod
+1 lvl BBn
+1 BAB
+1 Fort
Rage Power:
Animal Fury - Yes I now have the bite attack :)
DR -1/
+2 rage points
Skills 5
Acrobatics
Climb
Knowledge nature
Knowledge religion
Perception

hit points-choosing dice the entire AP for once 1d12 + 3 + 1 + 1 ⇒ (11) + 3 + 1 + 1 = 16

EDIT: Sweet, can't wait for that rolled 1 next level to even it out :)

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