DM only game - judging interest


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I liked the discussion of using the 'Dread Questionnaire' on this episode of Shark Bone. It might be fun to have four or five questions that allowed the players to get more into their roles.

Shark Bone ep 33

It is roughly half way thorough the podcast that they discuss the topic.


Yes, let us know what you have in mind, Nightflier! :)


Hello all, we ran into this problem at my FNGS. What we decided to do was give all of the GMs one continent on the same world, this way they could be different settings, or feel to them. However if some of the regular group didn't show up for Joe's game but Bob is there they could run Bob's game. Also if Joe didn't show up but Bob did the characters are still on the same world just a different location. Since Bob is a good GM he can wing a back story as to how the party got to his part of the world. This way the game masters can play when they want. And no one panics if one of them doesn't show up. Then again we have a lot of GMs at my FNGS.

Just a Thought,
Guin Weaver

I have a note!

Grand Lodge

So are we anywhere with this? It seems the originator has had some difficulty responding so I am willing to get the ball rolling if you would like. Just let me know. Don't want to "idea-jack" somebody's thread...


If someone gives me some spefications like;

1: Attribute point buy
2: Level
3: Race and Class selections or limitations
4: Starting Funds amounts
5: How you want HP generated (Random, Average, Average Plus One, Maximum)?
6: Any limitations on equipment or magical items purchased with starting funds.
7: Any setting related details that would affect the above choices or a source of this type of information that I can look up

Then I am good to go. :D

Grand Lodge

Allright, why don't we get a roll call then... first five to respond after Smerg's post on 11/15/2010 at 11:12 PM will be given parameters to make characters and we can get going... the rest can apply for NPC roles

1. ) Smerg
2. ) ?
3. ) ?
4. ) ?
5. ) ?


I'm up for it.

Grand Lodge

OK, that's two...

1. Smerg
2. Tanner Nielsen


Whohohooooo, pick me, pick me :)

Dark Archive

I'm back. Had a spot of RL troubles, but I'm back now.

Grand Lodge

nightflier wrote:
I'm back. Had a spot of RL troubles, but I'm back now.

Welcome back, so far we have interest from the following to participate in the first adventure:

1. Smerg
2. Tanner Nielsen
3. Gandal
4. Eric the Wicked DM

How many are you looking to have to start?

Dark Archive

For or five players and one DM at least. Perhaps we can proceed with character creation?


Just need some direction for character creation. See list of questions above.

Dark Archive

Smerg wrote:
Just need some direction for character creation. See list of questions above.

How about this:

1: Attribute point buy - 25
2: Level - 1st
3: Race and Class selections or limitations - Paizo-published
4: Starting Funds amounts - per class max
5: How you want HP generated - max
6: Any limitations on equipment or magical items purchased with starting funds. - no
7: Any setting related details that would affect the above choices or a source of this type of information that I can look up - based in Sygil/Planescape. Adventure worlds depending on DM.


Does Race and Class - Paizo published include the Bestiary like Goblin, Orcs, and Tengu?


nightflier wrote:
Smerg wrote:
Just need some direction for character creation. See list of questions above.

How about this:

1: Attribute point buy - 25
2: Level - 1st
3: Race and Class selections or limitations - Paizo-published
4: Starting Funds amounts - per class max
5: How you want HP generated - max
6: Any limitations on equipment or magical items purchased with starting funds. - no
7: Any setting related details that would affect the above choices or a source of this type of information that I can look up - based in Sygil/Planescape. Adventure worlds depending on DM.

I'm not an expert of outer planes, i always set my plot on the Prime material Plane.

All perfect, except purchasing a magical item with starting funds, there is simply not enough money, and i doubt we can come up with a homebrew trait to give ourselves 3000-4000 starting gold


At first level, many players use the scribe scroll feat to make scrolls or purchase scrolls. Witches can use a hex to get the brew potions feat and could use that feat to start with a potion.

Dark Archive

Smerg wrote:
Does Race and Class - Paizo published include the Bestiary like Goblin, Orcs, and Tengu?

Yeah. Tieflings as well.

Grand Lodge

I can help you out should we land somewhere that is other than the prime material plane Gandal.

Anyone have any preferences of character type?


Link to planescape factions

16 Factions

I have a few ideas that I'm interested in doing.

1> Some sort of animal style warrior. This could be done through Barbarian, Ranger, Druid, Fighter or Alchemist as they all have ways to do this with various Totem selections.

2> Some sort of crossbow specialist. This could be done through Fighter, Ranger, Rogue, or Alchemist (though would do some bombs too).

3> Wizard or Sorcerer working with either the slumber or water/pits spells.

I can easily shift and adapt with these various types of ideas to select from.

It might be good to decide what 'kind' of group we are going for. Do we want to have some cohesion of tactics. A wizard that works with the pit spells of the APG works best if there are people to help sweep targets into the pits.

The crossbow idea is likely the most independent idea. He lurks and shoots from range.

The totem fighter can likely be a mixture of in close fighter and maybe a spell lobber depending upon whether a martial or spell caster is used as the base.

Grand Lodge

Smerg, I am thinking a melee. Probably a fighter. Does that aler things?


Eric the Wicked DM wrote:
Smerg, I am thinking a melee. Probably a fighter. Does that aler things?

Depends. Would you want to develop a pair of characters that have feats that integrate together (combo teamwork)? For example, would you want one of the characters to be a 'tripper' and another be a 'bull rusher' or a pair of 'bull rushers' to double drive opponents?

There are also combo fighting that can between rogues and fighters or fighters and mages.

I am also good if you don't want that sort of thing.


For the melee , i usually prefer the Heavy Tank type, that is, single fighter with heavy armor, heavy shield and feat focused on single weapon/shield chain. could work in team up with someone flanking engaged opponents, or doing AoO on tripped/downed foes. I rarely go for the "berserker with 2hand weapon" type, too low AC

Grand Lodge

I was actually thinking Phallanx fighter from the APG. Lucern hammer wielding, dwarven waraxe backup, (eventually) tower shield toting, heavy armor ground pounder. I like the teamwork feats. My concern there would be a lack of subtlety if we dedicate two members of the group to that style. Of course, a rogue/bard could offset the skill issue. A sorc/wiz could offset the arcane issue. Then there's the issue of what to do from an divine standpoint.

Honestly, I can do whatever. My top three are as follows:

Fighter (Phallanx Fighter)
Sorcerer (Illusion focused)
Cleric (Not sure of deity at present)

Honestly, I am up for whatever so if you want to play a fighter Smerg and you Gandal, that's cool. I can go a different direction.


I haven't nearly finished reading this thread yet, but it sounds really interesting. If there are more people than can easily fit into the first game (or said first game hasn't filled out yet) is there a chance I could get involved with such a campaign?


Smerg wrote:

If we go with 'multiple' lands type of approach then I suggest a 'home base' inside some Wizard's Guild.

The players are a mixture of 'guinea pigs' and 'recovery experts' that the guild dispatches through the 'Wizard's Gate' or 'Eye of Odin' (Don't want to infringe upon Stargate or Fringeworthy too badly ;>).

Sometimes the Guild will send the group through the gate to 'test the waters' and find out what is on the other side and see if it something they can exploit. In this situation the wizards sending out the group won't know too much on what is on the other side or whether the group will even be able to make it back.

Sometimes the Guild will already know what they want from the other side of the gate and is send the group to retrieve that item, make an alliance, or do some other business for the guild.

Each adventure can stand alone with it's own rules and goals.

If the game should get stymied at some point then the remaining players can easily 'reboot' the game with a quick paragraph or two of how they got back to the tower and start a 'fresh' mission.

It also allows cutting out all the equipment and travel time. One trip through the 'Eye of Odin' and you are at the mission. The guild supplies all the gear on 'credits' earned from mission performance (so need to loot the door frames for the brass ware ;> ).

Get in, adventure, and get out.

How does that sound?

I really, REALLY like this idea, and if this game is already filled up I hope I can form up another group of GM's to do it.


kyrt-ryder wrote:


I really, REALLY like this idea, and if this game is already filled up I hope I can form up another group of GM's to do it.

Welcome to the thread!

Yup, we currently have room for another player.

--------------------------------

Eric the Wicked DM wrote:

Honestly, I am up for whatever so if you want to play a fighter Smerg and you Gandal, that's cool. I can go a different direction.

Well, there are definitely the pit spells that I want to explore. It would be more of a tactical approach mixed in with some walls or such for the wizard/sorcerer.

I'll try to 'own' the battlefield and aim to give your phalanx fighter and Gandal's sword and board something to work with.

I now have to decide whether more spells of the same will be better than having adaptability in a plane hopping campaign.

So, mage type here with the focus on area denial spells.


Darn it. I didn't read the thread for a few days while I was getting a character ready and it looks like we have three people interested in fighters. I statted out a Dex-based two-weapon fighter (rapier/starknife).

Any suggestions on how to resolve this?


Smerg wrote:
kyrt-ryder wrote:


I really, REALLY like this idea, and if this game is already filled up I hope I can form up another group of GM's to do it.

Welcome to the thread!

Yup, we currently have room for another player.

Sweeet. Looks like I get to try my hand at a PF cleric of some sort.


If there are too many fighters i can skip this role, np. Am already playing one in a CoT game after all.
How many healers and arcane users are we planning ?


Gandal wrote:

If there are too many fighters i can skip this role, np. Am already playing one in a CoT game after all.

How many healers and arcane users are we planning ?

I'm playing a cleric, but I can guarantee I won't be doing much in combat healing. An occasional emergency patch-up if you're dying is about all you should expect.

Oh, and guys? I know we're going with PF core for classes and such, but is it possible to submit non-core/possibly 3.5 feats, items, and/or spells for committee review? (To make it simple, I would propose that each player only be allowed one such post per character, and needs to include any non-core content they hope to use in that single post.)

EDIT: If you're looking to supplement healing and be less of a primary fighter, bard is always an option Gandal. With a group like this that's doing so much attacking it would definitely function well.


Gandal wrote:

If there are too many fighters i can skip this role, np. Am already playing one in a CoT game after all.

How many healers and arcane users are we planning ?

What I've seen;

1> Eric the Evil DM - Would like to do a Phalanx Fighter (though is flexible)
2> Gandal - you listed wanting to do a Sword and Board fighter
3> Tanner Nielson - would like to do a light two weapon fighter

4> Smerg - I've listed going Sorcerer/Wizard likely with main first level spells of Grease and Enlarge Person (I figure the Grease will give knock down areas that the fighters can exploit while the Enlarge Person will magnify our fighters particularly if we have a Phalanx or Sword and Board). If I go Wizard and have a couple of more choices for 1st level spells known then I might pick up a couple of conjuration spells for Expeditious Excavation, Summoning critters, or a Mount (A 10x10 object that can be moved around is mobile terrain or hallway plug).

5> kyrt-ryder - some sort of cleric with healing as secondary or tertiary focus. I'm not sure yet what the cleric's main focus will be.

My aim on spells is to hopefully magnify what the group is good at while staying away from the 'blast'm' spells. I want to go for the terrain denial focus.

If we had the heavy rogue/skirmisher group then I would swap Enlarge Person for Expeditious Retreat. I just want to make the others better.


Smerg wrote:


5> kyrt-ryder - some sort of cleric with healing as secondary or tertiary focus. I'm not sure yet what the cleric's main focus will be.

I'm not sure what my focus will be yet either. I need the answer to this......

Kyrt-Ryder wrote:


Oh, and guys? I know we're going with PF core for classes and such, but is it possible to submit non-core/possibly 3.5 feats, items, and/or spells for committee review? (To make it simple, I would propose that each player only be allowed one such post per character, and needs to include any non-core content they hope to use in that single post.)

... before I can decide. (Also, are we sure we want core PF as well? APG stuff looks pretty cool, even if we were to exclude the new base classes)


Well if there are to many fighters i'll go for main healer or bard ( core bard, no APG variants ). Not sure on the deity thou, am waiting for news


I'm pretty sure that we have Pathfinder Core, Bestiary (goblinoid, orcs, tengu, and tieflings approved), and APG as source material.

If you want to go beyond that then I think you should first check that material and think on whether such a feat already exists or is rolled into a class as class option. If there still isn't something there then apply your own GM thinking on how you would approach the request for a particular feat compared to existing feats. If you feel that you would consider approving the feat yourself then bring it forward with your reasons for what the feat is offering that you need to make your concept work that currently isn't in the above source material.


Gandal wrote:
Well if there are to many fighters i'll go for main healer or bard ( core bard, no APG variants ). Not sure on the deity thou, am waiting for news

Well, I don't think you can ever have 'too many' fighters or their variants. It changes a bit in how the group plays and feels having more of one class then a scattering of classes but with the APG providing many good different fighting styles with feat support and option paths for development you can have many different characters and all be the same base class.

I run in a group with four cavaliers and each approaches combat very differently. We all have some cavalier levels but after that we 'built' very different fighting styles and weapon choices.

Having four cavaliers doesn't affect are combats very much as we all time our charges differently. Some flash into and out of combat while others move in and stay stuck in. Some can literally live through the worst the DM throws at them while others are glass cannons that deliver huge hits but then need to flee or be smashed apart in a round.

One of the great things with the current Pathfinder and APG is you can have the 'all mounted' party and have players happily using Barbarians, Druids, Fighters, Rangers, Summoners, Paladins, and Cavaliers giving you a good mix of melee, divine, and arcane choices.

Personally, if people want to have a three fighter front core then I am all for it. The Phalanx fighter can easily sit behind others and still attack. The Sword and Board can still stand in close. The two weapon specialist can work the angles for a flank or support the sword and board.

The classic Drizz't party had a ranger, fighter, and barbarian on the front line.

Grand Lodge

Tanner Nielsen wrote:

Darn it. I didn't read the thread for a few days while I was getting a character ready and it looks like we have three people interested in fighters. I statted out a Dex-based two-weapon fighter (rapier/starknife).

Any suggestions on how to resolve this?

Go ahead and play a fighter. I can easily swap out. I'll do a Rogue. IMO, we'll need a bit of skill injected into the group and I have not played a rogue in quite a while... should be fun.

That way, we have a party of 2 fighters, 1 arcane, 1 divine, and 1 Rogue...

Let's get character avatars in the thread shall we?

Dark Archive

One thing we need to decide, since we will have rotating DMs, is this: Can the DM that currently runs the game have his character in play or not? If so, I will play a Magus. And we should right away decide on who will be the next DM.


nightflier wrote:
One thing we need to decide, since we will have rotating DMs, is this: Can the DM that currently runs the game have his character in play or not? If so, I will play a Magus. And we should right away decide on who will be the next DM.

Eric called DM after you nightflier. (Long time no see btw, looking forward to this game.)

Now that smerg gave me guidelines, I'll start putting together a concept.

Dark Archive

Okay, then. I can get first adventure ready in a week. Is that enough time for all of us to create characters?


nightflier wrote:
Okay, then. I can get first adventure ready in a week. Is that enough time for all of us to create characters?

It's plenty for me :)


Here is Tanner Nielsen's character. Amon Goethe, the hobgoblin duelist. He is currently a Namer for the Fated and looks to make it big as a mercenary.


nightflier wrote:
Okay, then. I can get first adventure ready in a week. Is that enough time for all of us to create characters?

I have no trouble with the DM having a character and bringing it along with the group.

I might have trouble getting my character ready because I'm going away tomorrow for a week due to US Thanksgiving. During that time, my internet access may be less as I'll be dealing with family.


I'm already GMing and playing my own char at the same time, it doesn't ruin my fun a bit.

Yes i read the APG variants...some are interesting, but my general feeling is they tend to weaken the char, as does multiclassing.

Am waiting to see what PCs'll be done, but interested both in healer or in a bard


yeah; me too; am running two pbp games; tried playing in several others which ended cause the gm had life conflicts or such and such; the legion game seems sluggish but is the only game going for me and I seem to be the only player at the moment; I am sure any of you can join in if you have interest in DC Legion of Superheroes. Our Gm is awesome and a long time Lord of the Boards.

I tried to set up running a sci fi game; but got no takers; have a really good storyline too. Just got into Smergs game for Dresden files; but it has slowed way way down; might be the holidays. Smerg too has been a great storyteller as well; great game.

My original homebrew pbp is one of the oldest around; players sure have rotated and changed since the inception. Could use another player in that game as I am pulling out most of my npc very soon and we are comming to the end of this story finale and about to start the next.


Savage Suzerain is a good one for rotating GMs. Since characters can be pulled away by the gods for side missions at any time.

I'm full on games at the moment personally, running 3 PbP games, playing 5 PbP games though unfortunately the PFS on on RPOL.net seems quite dead...

I am always busy but I feel a responsibility to my GMing duties and haven't let my games die due to me. two of my games have been running for over a year.

Grand Lodge

kyrt-ryder wrote:
Eric called DM after you nightflier. (Long time no see btw, looking forward to this game.)

Yep, I am good to go when you want to swap out nightflier. I am torn on the type of skill monkey I want to be. I am thinking Rogue or Monk... any thoughts from the crowd?


Eric the Wicked DM wrote:
kyrt-ryder wrote:
Eric called DM after you nightflier. (Long time no see btw, looking forward to this game.)
Yep, I am good to go when you want to swap out nightflier. I am torn on the type of skill monkey I want to be. I am thinking Rogue or Monk... any thoughts from the crowd?

If you're looking for a full on skill monkey I'd suggest rogue (or maybe ranger...) since bard is already MAD and only gets 4+int per level.

You're call of course, but I personally see monks as more of a warrior than skill monkey.

Sovereign Court

Bards get 6+Int, and when their versatile performances are used well its more like 8/9+Int.

Dark Archive

Valegrim wrote:


My original homebrew pbp is one of the oldest around; players sure have rotated and changed since the inception. Could use another player in that game as I am pulling out most of my npc very soon and we are comming to the end of this story finale and about to start the next.

Where can I apply?

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