Treasurefox's Rise of the Runelords (Inactive)

Game Master TreasureFox

Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).


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Although Maria wields her dagger with flawless expertise, the half elf has taken up a very defensive position and is able to dodge out of the way.

Dice Rolls:

Furnok Fire: 1d6 ⇒ 4
Bomb vs. Vandra: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
Bomb Direction: 1d8 ⇒ 5
Vandra Reflex: 1d20 + 2 ⇒ (2) + 2 = 4
Furnok Reflex: 1d20 + 3 ⇒ (9) + 3 = 12
Helgarr Reflex: 1d20 ⇒ 7
Bomb vs. Ali: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
Bomb Direction: 1d8 ⇒ 3
Ali Reflex: 1d20 + 2 ⇒ (4) + 2 = 6
Azeri Reflex: 1d20 + 1 ⇒ (9) + 1 = 10
Jeaux Reflex: 1d20 + 2 ⇒ (11) + 2 = 13
Maria Reflex: 1d20 + 5 ⇒ (14) + 5 = 19
Half Elf Reflex: 1d20 + 9 ⇒ (1) + 9 = 10

As the goblin bombs fly overhead, the fiery figure of Furnok keels over. One of the bombs smashes against the wall behind Vandra, while the other smashes behind Ali. The explosions sweep across the field, targeting everyone. Most aren't able to avoid the blast, but Maria escapes completely unharmed, and while Jeaux manages to sidestep most of the damage, she still takes enough to stagger her; it looks like she is in terrible danger. At the end, you hear one of the goblins say (In Goblin) "... Hey, I got no more bombs..." It looks to be very sad. Furnok is now unconscious, on fire, and bleeding out.

I still need a stabilize check from Helgarr.

Ali, Azeri, Vandra, and Jeaux are next. Followed by Furnok and Cleo.


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HP Update:
Ali: 12/20
Azeri: 3/25
Cleo: 18/18
Furnok: -7/26, on fire
Helgarr: -8/23
Jeaux: 0/10, staggered
Maria: 14/18
Vandra: 2/10
Thistletop Goblin Alchemist1: 9
Thistletop Goblin Alchemist2: 6, prone, crippled
Half Elf: 36


Stablize: 1d20 + 2 ⇒ (5) + 2 = 7


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Stabilize 1: 1d20 + 2 - 5 ⇒ (16) + 2 - 5 = 13 <- Yep, remains at -5

Stabilize 2: 1d20 + 2 - 8 ⇒ (10) + 2 - 8 = 4 <- Nope, going to -9

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Since Helgarr and Furnok are unconscious, would they be affected by a Color Spray spell?


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I'm going to rule yes, but they'll get a +4 bonus on their will save for having their eyes closed.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Gonna go for it. Took a look at the spell, and it says that creatures that can't see are unaffected.

At the fall of the second meatshield, Vandra knew he had to do something risky. Calling up the spell he used in the earlier fight, he balled his hand and threw the spell forward at the goblin's, hoping to put them both down for the moment.

2 or lower HD:
Unconscious, Blinded, Stunned: 2d4 ⇒ (1, 4) = 5
Blinded, Stunned: 1d4 ⇒ 3

3-4 HD:
Blinded, Stunned: 1d4 ⇒ 3

Grand Lodge

Female Wallaby Protector Familiar 2 / HP [10/10] / AC 16 / T 13 / FF 14 / Fort +2 / Ref +2 / Will +1 / Init +2

Jeaux wasn't doing so well. This body she found herself in wasn't built for the combat she was used to. But she had to keep her son safe, no matter what. With steely resolve, she once more went on the offensive, praying to her goddess that her attack struck true.

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


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What's the DC I have to beat? Technically it says 'sightless', so that's why I'm giving them a bonus for having their eyes closed, but humans aren't sightless =P

Will Saves:

Furnok: 1d20 + 0 + 4 ⇒ (19) + 0 + 4 = 23
Helgarr: 1d20 + 3 + 4 ⇒ (1) + 3 + 4 = 8
Alchemist1: 1d20 - 1 ⇒ (2) - 1 = 1
Alchemist2: 1d20 - 1 ⇒ (8) - 1 = 7

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Its a DC15 to beat it.


Colors!

As Furnok falls, his hammer clangs off the wall and heads right for the crippled goblin.
Wham: 1d20 ⇒ 111d12 ⇒ 7


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo's on her knee's, trying to hold the goblin still enough to get a good whack in "Just STOP you little...!!!"

hitthings: 1d20 + 1 ⇒ (13) + 1 = 141d4 ⇒ 1


You are so adorable swinging your fists like that


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I'll be bottin Ali and Azeri after the League of Legends Worlds finishes.


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Nice try, Furnok ;)
Ali and Azeri

Dice Rolls:

Acid Splash: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d3 ⇒ 3
Claw: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Claw: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Slam: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

While Helgarr and Furnok lay helpless on the ground, most of the group tries to gang up on the defensive half elf. To everyone's amazement, the man successfully dodges every blade, every claw, and even Azeri's body slam. "Death will be here shortly..." he mumbles.

Meanwhile, Vandra is the only one left standing in front of the goblins. Drawing from a force of rage, he manifests several arrays of colors that strike the goblins dead center. Their euphoria finally used against them, both goblins keel over completely unconscious.

AND IN THE STAIRWAY, Cleo smacks the helpless goblin again! It grunts as she desperately tries to bludgeon the creature. But be warned, there is no telling when it will make a comeback!

More Dice Rolls:

Defensive Flurry1: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Defensive Flurry2: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

A quick series of jabs and kicks flourish around Azeri and Maria. The first one smacks Azeri right in the face, while the second one misses Maria so badly that she didn't even have to move. Azeri hits the ground hard, knocked out by the force of the swift kick.

Helgarr and Maria are up, followed by everyone else.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria sheathes her dagger and moves up to him. She tries to hamper him as much as possible by latching onto his arms. Grappel: 1d20 + 1 ⇒ (19) + 1 = 20


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Dice Rolls:

AoO: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Furnok Fire: 1d6 ⇒ 1

Maria successfully latches on to the half elf. He tries to make a swing as she comes in close, but his defensive attack style hinders him too much.

The fire burning on Furnok takes another small toll on the slayer's health.


Mm...Something smells like bacon. Hold on...that is me.


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Furnok of Ferd wrote:
Mm...Something smells like bacon. Hold on...that is me.

Oh you're bakon alright

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Free action! Maria screams up the stairs, Cleo! We need help, Furnok, Helgar and Azeri are down!


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo pauses in her bludgeoning, hearing Maria, then bolts down the stairs.

[ooc]unless she needs to roll perception?[/b]


Male Eidolon (Agathion) Eidolon / Level 1 / HP [25/25] / AC 17 [21] / T 13 / FF 12 / Fort +4 / Ref +1 / Will +2 / Initiative +1 / Perception +4

Sorry guys, I've been crazy busy with work. Okay so if Azeri gets knocked out he disappears so... How much damage did he take exactly?


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Actually I read that he can go into the negatives, just like regular characters. And he took 7 damage.

Don't worry about Perception, Cleo

Waiting for actions from: Ali, Azeri, Vandra, and Jeaux.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Helgarr takes a break.

Grand Lodge

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Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

With implacable resolve, Vandra stalked over to one of the goblins. Raising his spear high in the air, he plunged it down, hoping to end the life of this miserable creature.

Attack: 1d20 ⇒ 14
Damage: 1d6 - 1 ⇒ (1) - 1 = 0
That's it, I fail in combat. Something needs to give.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

It's kind of a coup de grace moment as opposed to an attack, just saying.

Grand Lodge

Female Wallaby Protector Familiar 2 / HP [10/10] / AC 16 / T 13 / FF 14 / Fort +2 / Ref +2 / Will +1 / Init +2

Jeaux didn't know how much longer she could last, but she was going to take this thing down. Trying to keep her blade away from Maria, she struck out with her glaive.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 1 ⇒ (8) + 1 = 9


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Maria the Great wrote:
It's kind of a coup de grace moment as opposed to an attack, just saying.

Full Round Action

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Coup de grace is a full round action, can't do that till next round. Hand to spend a movement just to get to him.

Edit: got ninja'd!


Furnok is getting a nice crisp coating, the kind that one just peels off, dunks in sauce and munches on before anyone else gets to it.


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Furnok of Ferd wrote:
Furnok is getting a nice crisp coating, the kind that one just peels off, dunks in sauce and munches on before anyone else gets to it.

I'm going to throw up


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

As the punch lands on Azeris face, Ali feels the bear like man begin to lose consciousness. "NOOOO!!" The scream of anger that rips from Alis throat was raw and filled with power, augmenting the blow, soothing the damage Azeri had suffered and taking it upon himself.

"NOT AGAIN!"

Ali lashed out, summoning runes of power to his hand again and tossing them at the man's face.

Acid Splash-1d20 + 4 ⇒ (14) + 4 = 181d4 ⇒ 3

Ali takes the 7 damage and Azeri keeps standing!


Male Eidolon (Agathion) Eidolon / Level 1 / HP [25/25] / AC 17 [21] / T 13 / FF 12 / Fort +4 / Ref +1 / Will +2 / Initiative +1 / Perception +4

Azeri feels his eyes darken as his ears ring and his nose clicks painfully out of place. He glanced back over his shoulder, glaring at Ali for a moment, before turning back to the man. "That was a good punch, I'll give you that. But that will be your last!"

1d20 + 5 ⇒ (18) + 5 = 231d6 + 3 ⇒ (6) + 3 = 9

1d20 + 5 ⇒ (10) + 5 = 151d6 + 3 ⇒ (4) + 3 = 7

1d20 + 5 ⇒ (16) + 5 = 211d8 + 3 ⇒ (2) + 3 = 5


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

what kind of sauce?


Trust the halfling to be the one to ask. Why Unle Billy's BBQ sauce! Perfect on smoked brisket.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Barbecue, always barbecue when the meat is fire roasted.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Is there any other way to cook it?

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Depends what you mean. I mean literal fire like you might do with a grill, a pan on a stove alters this, you can also use a microwave, an oven also is different, all these techniques affect the way meat will cook and how it will taste.


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Boil it
Ew

Thanks to Maria's quick grapple, the half elf man is practically obliterated by Jeaux's strong slash, and Azeri's 3 pronged multiattack. The man is torn to shreds, leaving no doubt that he is truly dead.

Vandra now stands over one of the two unconscious goblins, while a nearby Furnok burns to a crisp. Hopefully our helpful halfling can save him in time.


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Good Luck

Furnok Fire: 1d6 ⇒ 3
Furnok Fire: 1d6 ⇒ 1

He lives by 1.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria rushes over trying to pat him outwith her cloak.


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Maria successfully snuffs out the fire, potentially saving Furnok's life.


*Snap Crackle Pop*


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Oh my... Cleo turns a bit pale seeing the devastation of the room, before running to her friends and exploding in holy feel betterness repeatedly.

remainingchannels: 3d6 ⇒ (6, 3, 1) = 10


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

and no healing of goblins this time, if she can help it.


Male Eidolon (Agathion) Eidolon / Level 1 / HP [25/25] / AC 17 [21] / T 13 / FF 12 / Fort +4 / Ref +1 / Will +2 / Initiative +1 / Perception +4

As Cleo channels, Azeri walks over to the Goblin alchemists and carefully slides a claw up under their little chins, severing their spines.

Coup 1-3d6 + 9 ⇒ (1, 1, 3) + 9 = 14

Coup 2-3d6 + 9 ⇒ (4, 4, 2) + 9 = 19

"Unrepentant murderous maniacs!"


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Everyone heals 10 hp thanks to Cleo's channeling. Both the Goblins and the Half Elf are dead.

Loots:

- 3 golden potions
- 2 rapidly swirling white potions
- 2 dark green potions
- 2 florescent green potions
- 2 vials of clear liquid
- 1 finely crafted shortbow with 20 arrows
- A ring that glows blue
- A set of masterwork thieves' tools
- A beautifully crafted elven flute
- A set of silver earrings
- 2 alchemy crafting kits
- 2 masterwork dogslicers covered in green poison
- 10 crowns (platinum pieces)
- 50 sails (gold pieces)


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Dice Rolls:

Furnok Fort: 1d20 + 5 ⇒ (5) + 5 = 10
Helgarr Fort: 1d20 + 5 ⇒ (4) + 5 = 9
Furnok Scar/Wound: 1d100 ⇒ 9 Nothing
Helgarr Scar/Wound: 1d100 ⇒ 10 Nothing
0-50: Nothing
51-70 Minor cosmetic scar
71-85 Major scar/deformity
86-100 Loss of body part
DC 15 Fortitude save to resist


Furnok is at -3 I believe but stable.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria examines the bottles and gives each one a taste test one by one to find a healing potion to get Furnok back on his feet. Helgar as well if she's still down. She will do so until she finds a healing potion or until someone stops her.

gold potion 1Perception: 1d20 + 5 ⇒ (11) + 5 = 16
gold potion 2Perception: 1d20 + 5 ⇒ (15) + 5 = 20
gold potion 3Perception: 1d20 + 5 ⇒ (11) + 5 = 16
swirling white potion 1Perception: 1d20 + 5 ⇒ (14) + 5 = 19
swirling white potion 2Perception: 1d20 + 5 ⇒ (6) + 5 = 11
dark green 1Perception: 1d20 + 5 ⇒ (11) + 5 = 16
dark green 2Perception: 1d20 + 5 ⇒ (5) + 5 = 10
fluorescent green 1Perception: 1d20 + 5 ⇒ (5) + 5 = 10
fluorescent green 2Perception: 1d20 + 5 ⇒ (10) + 5 = 15

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