Treasurefox's Rise of the Runelords (Inactive)

Game Master TreasureFox

Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).


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Kill you? Never kill you! Only maim or seriously injure...


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Or permanently crippled :P


Then you can become an Oracle.

Grand Lodge

Female Wallaby Protector Familiar 2 / HP [10/10] / AC 16 / T 13 / FF 14 / Fort +2 / Ref +2 / Will +1 / Init +2

Cleo is just racking up best friends because of her healing :3


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Ali levels his Crossbow at the Goblin still on his feet, before smiling bitterly and firing.

Range-1d20 - 1 ⇒ (9) - 1 = 81d8 ⇒ 3


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

:) Your short ginger colored band aid to the rescue.


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Look out guys, it's the Cleobulance


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Ma girl!


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Dice Rolls:

How Evil Am I Today: 1d6 ⇒ 3Not evil
Stabilize: 1d20 - 3 ⇒ (19) - 3 = 16
Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Two missed shots, but still the warrior goblin fights on. Covered in blood, it looks like it will continue to strike Helgarr until its dying breath. Again it slashes across Helgarr's body. Helgarr takes 2 damage!

Everyone's turn, let's finish this!


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

When it's Cleo's turn she'll try to aid another for Helgarr on her attack roll. Pulling her dagger, Cleo moves to the left of the goblin trying to draw his focus with a quick stab to his side. meleestabbygoodness: 1d20 + 2 ⇒ (10) + 2 = 12

that will give Helgarr +4 to her attack, if it lives to the beginning of the initiative round that is.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria Grabs another arrow from her quiver and pulls back shooting at the goblin.Shortbow: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d6 ⇒ 6


Furnok hacks Attack: 1d20 + 5 ⇒ (17) + 5 = 222d4 + 5 ⇒ (3, 2) + 5 = 10


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Although Maria's shot gets blocked by the ever-crumbling heavy shield of the goblin, it gives Furnok just enough time to land a perfect slash. Almost effortlessly, Furnok severs the goblin's head from its body, letting it roll around on the floor.

Combat is finished. You have a stable warpriest still alive for capture and interrogation.

Loots:

Everything listed here is sized for small characters
- 4 dogslicers
- 3 kukris
- 1 finely crafted falchion with a jackal hilt
- 1 light crossbow
- 2 heavy crossbows
- 1 finely crafted heavy crossbow
- 2 heavy wooden shields
- 1 bloodsoaked set of Studded Leather Armor that radiates a black aura
- 2 sets of hide armor (dog hide)
- 1 set of breastplate
- 3 black potions
- 4 golden potions
- 1 white potion
- 4 wooden symbols of a 3 eyed jackal
- 1 obsidian symbol of a 3 eyed jackal
- 1 silver symbol of a 3 eyed jackal
- 160gp


We need to see if there are any survivors! Furnok stands guard.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Helgarr stands up, bloodied and battered, but with a smile on her lips. She turns to her halfling companion - "You are truly a conduit of the divine" - she nods - "You have saved my life Cleo, and this I will not forget"

Furnok of Ferd wrote:
We need to see if there are any survivors! Furnok stands guard.

"You are right" - the barbarian responds, trying to catch her breath, then starting to cautiously move around, looking for any that may be alive.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria searches the room for survivors as well as picking up the loot, she distributes it among the party as best she can so as not to slow any one person down. She keeps a special eye out for Ameiko hoping she's not there. Perception: 1d20 + 5 ⇒ (7) + 5 = 12


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Don't forget that someone needs to record the loots

The only goblin still alive is the falchion wielding warpriest. It breathes heavily, still unconscious from the fight.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

TreasureFox, anything from my Perception? If not, Helgarr will tie up the goblin after stripping him of his possessions.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

As long as Erastil wills it" smiles back, as soon as the goblin is tied up, she'll expand a channel (leaving her with 4 left) so if anyone is wounded they get channel: 1d6 ⇒ 1 ugh, well two channels I guess, hopefullybetter: 1d6 ⇒ 4 so 5 points total healed and 3 channels left


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12
DM TreasureFox wrote:

** spoiler omitted **

Two missed shots, but still the warrior goblin fights on. Covered in blood, it looks like it will continue to strike Helgarr until its dying breath. Again it slashes across Helgarr's body. Helgarr takes 2 damage!

ONE damage if you please - I will not be forgetting my DR again :D


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hahaha I'll try to remember... =P

And well, your perception would notice something, but it's not a living person. I'll want you to see it though. Oh! Question for Cleo: Do you want the channel to affect the goblin?


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Yeah, makes the most sense if we want the wee bugger to be awake to be questioned. as long as its properly tied up


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I'll set the DC for the goblin to escape at 25 (Furnok's CMB +20). I also would assume that you take away the unholy symbol to stop it from attempting to cast spells.

As Helgarr peers around the room for more survivors, she spots a glimmer out of the corner of her eye. Gleaming in the sunlight, it appears that the corpse completely imprisoned in solid glass is wearing a signet ring.

Then Cleo sends out two waves of healing in the surrounding area, healing everyone it touches. The bound goblin heals up ever so slightly and opens it's eyes. Upon closer inspection, anyone familiar with goblins can tell that it is female, with long red ears that flare up like a kobold. After she gets a sense of her whereabouts, she spits in disgust. Those who understand Goblin hear "Worms! You should have killed me!"

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria glares into the goblins eyes. Don't worry we will if you don't tell us what we want to know but I'll make it hurt, I'll make you scream, I'll make you plead to your gods that your entire damn race had never crawled from whatever slimy pit you come from. So be a good girl and tell us what we want to know. Intimidate: 1d20 + 9 ⇒ (10) + 9 = 19


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What languages do you speak, Maria?

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Uh, never wrote em down, but goblin wasn't one of them. Whoops, my mistake missed the part where it was said in goblin

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Sorry, meant to post yesterday when I got on my laptop but it started screwing up for some reason.

Vandra collected the potions, adding them to the collection of mysterious bottles to identify. When he came across the studded leather armor, he knew that this might be good for his mom depending on the enchantment.

Detect Magic on the armor
Spellcraft: 1d20 + 12 ⇒ (4) + 12 = 16


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12
DM TreasureFox wrote:

I'll set the DC for the goblin to escape at 25 (Furnok's CMB +20). I also would assume that you take away the unholy symbol to stop it from attempting to cast spells.

As Helgarr peers around the room for more survivors, she spots a glimmer out of the corner of her eye. Gleaming in the sunlight, it appears that the corpse completely imprisoned in solid glass is wearing a signet ring.

Then Cleo sends out two waves of healing in the surrounding area, healing everyone it touches. The bound goblin heals up ever so slightly and opens it's eyes. Upon closer inspection, anyone familiar with goblins can tell that it is female, with long red ears that flare up like a kobold. After she gets a sense of her whereabouts, she spits in disgust. Those who understand Goblin hear "Worms! You should have killed me!"

But I do speak goblin ;)

"I agree" - Helgarr retorts calmly in the goblin's own language, though punctuated by a strong accent - "But we still need you before you are put down" - she finishes by gagging him - "Until we address you, I don't want to hear your voice, lest I feel an urge to rip your head from its shoulders"

Turning to the others she adds - "We need someone to be watching this one at all times - we're not about to repeat the same mistakes from past days" - the barbarian remembers the fleeing goblin from the previous day.

Helgarr can do watch duty, if her skills are not needed elsewhere.

"There" - Helgarr follows up, pointing to the wretch encased in glass - "Do any of you recognize him or her? I see a signet ring in the dead hand"

Actually Helgarr may recognize it - she's piling on a decent Knowledge (Local) :D If she is not on watch duty with the goblin, she'll take a look.

Knowledge (Local): 1d20 + 7 ⇒ (17) + 7 = 24


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo doesn't relish the idea of poking around dead bodies and will watch the goblin.


Furnok guards the adorable Cleo.


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It's a damn good K.Local check, but I'm really fishing for a K.Nobility. There is a certain character that I would allow to make the check untrained, as their backstory fits in enough to possibly recognize the ring.

The goblin shrieks and wrestles as Helgarr gags her.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria wanders over not understanding the goblin speech and stares at the figure encased in glass and studies the Signet ring.


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Normally I would ask for a K.Arcana check before the spellcraft, but I'll let it go this time.

As Vandra detects magic around the armor, he gets a sickening feeling. The aura around the armor is shrouded in Necromancy, and Vandra identifies the armor as being cursed. All animals that are within 10 feet of this armor refuse to approach, due to its unnatural presence.


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Ali walked up to the encased person and held his breath, staring down at the ring.

I assume it is me so... Knowledge Nobility

1d20 + 1 ⇒ (18) + 1 = 19


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It is indeed you.

Ali recognizes this signet ring as the house of Kaijitsu

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Sorry, didn't have my books with me when I posted. Will remember for the future.

Vandra immediately dropped the armor before taking a few steps away. "Nobody wear that armor, it's got a curse on it," he told his companions. "I'm not sure how bad it is, but we should take it to either the priest or destroy it. Anybody find anything else?"


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No worries, Vandra. I forget things all the time!

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Quite a bit, but I passed most of it out. I suggest this app


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Alis head hangs in sadness for a moment, as he slumps to his knees, his forehead pressed against the glass. "It is the Kaijitsu symbol, either Ameiko or her father or brother I... I can't tell who." The words come out flat and hollow as he turns, resting his back up against the statue.

"We should take this with us. Azeri and Helgarr or Furnok should be able to carry it between them."

Can I tell who it is? Or can I make an Introduction check to see whether Ali remembers Ameiko ever wearing her signet?


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How about a flat intelligence check? Anyone can make a heal check (or use aid another) to help identify the body.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

If Ali fails and comes to get Cleo she could use heal to try and identify. Right now she is still standing guard, with Furnok being the real guard and her just feeling useful


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12
Vandra Geaux wrote:

Sorry, didn't have my books with me when I posted. Will remember for the future.

Vandra immediately dropped the armor before taking a few steps away. "Nobody wear that armor, it's got a curse on it," he told his companions. "I'm not sure how bad it is, but we should take it to either the priest or destroy it. Anybody find anything else?"

"Very well" - Helgarr nods - "Let us make sure we keep our distance from it. Thank you Vandra"

Alandrian Verium wrote:

Alis head hangs in sadness for a moment, as he slumps to his knees, his forehead pressed against the glass. "It is the Kaijitsu symbol, either Ameiko or her father or brother I... I can't tell who." The words come out flat and hollow as he turns, resting his back up against the statue.

"We should take this with us. Azeri and Helgarr or Furnok should be able to carry it between them."

Can I tell who it is? Or can I make an Introduction check to see whether Ali remembers Ameiko ever wearing her signet?

"Why not break it Ali - it is but glass, is it not?"


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Intelligence-1d20 + 1 ⇒ (6) + 1 = 7

Ali shakes his head at Helgarrs suggestion before turning to look at the warrior. "With how glass is made, the high temperature and such, I would not want to take the chance that the glass had fused to the persons skin. Yes they are... dead... But I don't want to desecrate their body further!" He glanced up at the body again before calling out to Cleo.

"Cleo, could you give this person a once over, just with your eyes. You are a healer after all, I am just a useless child with a pretend bear..."


Hmm..I don't know about glass really but wouldn't that shatter the body?

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

When Maria hears Ali she moves up to him and gives him a hug. You're not useless and Ameiko wouldn't want to hear you talking like that, would she?


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

A useless child... with handsome face and magical powers, and pretend bear with an amazing laugh and massive cla-- Cleo's reassurances are cut short when she sees the glass and what's in it. She has a mini freakout session in her head. To you all it looks most like a wide eyed "near pee your pants and vomit at the same time" look on her face. The now pale faced halfling will do as Ali asks and try and determine anything she can
healing: 1d20 + 6 ⇒ (13) + 6 = 19


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Cleo can determine quite a few things about the body that is encased in glass:

- The charred corpse has tons of tension in both its muscles and expression. It was alive when the liquid glass was poured over it.
- It is undeniably 100% human, and of Tian descent
- It is male and the person was fairly old


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo's going to be assuming now...

it's not Ameiko... Her father... I think it is her father... probably... Cleo babbles out in spurts, feeling guilt that she feels so relieved, but knowing it is still someone dead, someone mean and hateful but still someone who didn't deserve this.

She'll pat Ali's hand, then goes back to guard duty.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Vandra felt a sense of relief upon hearing that it wasn't Ameiko in the glass. Then a thought came to him and his face went pale. "Guys, if that's her rather, then that means the goblins still have her!"


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

"She may still even be here" - Helgarr ponders - "We need to search this place thoroughly now!" - the barbarian urges her companions.

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