How could I make this concept work?


Advice


So I am starting a Gestalt game soon and one of the character ideas that i was thinking of is a monk + sorcerer/ (any spell caster) that focuses on stealth, shadow, and ability damage over direct attack spells.

I am figuring that monk provides some combat hardening to the build while providing a slew of neat capabilities and the other spell casting class provides the bulk of the magical options. I am able to use pretty much anything I like that was in 3.5 and pathfinder. My D&D is being very liberal with character creation basically saying that if I want to change something about the mechanics of a class then I am free to do so as long as it makes sense. An example of this is that I changed the casting stat for the sorcerer to Wisdom so that it matches this build better.

Any and all input would be greatly appreciated as I would love this character to be fun and unique and I would really like for him to approach combat in a different way that I have never tried before. Thanks a million!

EDIT: My choice of class is variable and can be changed if anyone has other ideas.


its pretty hard to make a bad gestalt character

and if your going even further to bend those rules to make things synergise even better it won't really matter what you pick

just play whatever you think will be fun.


Thanks for responding. That is not what I was looking for exactly but your response has prompted me to add more clarification to my request.

What I am looking for is mechanical guidance in how to optimize this character with interesting feat spell combination. Also I am not sure which spell casting class I want to choose for this idea.

In addition I should point out that although I have the ability to change certain parameters of classes to fit my need I would prefer to do that as little as possible as I personally don't like bending the rules to accomplish my goals.

My idea so far is a character that comes for a strange land and as such he approaches situations differently. For example I do not want to use direct damage spells like fireball and scorching ray. I would rather hit a group with waves of fatigue or use unconventional means that don't involve always dealing direct HP damage each round. So I would say that versatility is an absolute must. Going with the sorcerer idea, I'm not sure what bloodline to take. I am human so I will get those extra spells from the favored class.

Thanks for your help all!

Liberty's Edge

Well for the direct damage bit, the pathfinder Abyssal sorcerer bloodline gives magic flaming claws for the unarmed strike. I'd assume it'd replace the basic unarmed damage but it's more damage that's magic and flaming and the bloodline gives enhanced strength and rage spell. From there it'd just be selecting the spells you want.

Though as for the spells, necromancy has a number of weakness creating spells. So maybe undead bloodline would work for you as it has a little emphasis on the curse and exhaustion powers.

Finally, little oddball... Abberant bloodline and the amazing extending arms! Unarmed strike from 30ft away! Woo! It's suppossed to be for touch attacks but I think under the circumstances it counts.

RPG Superstar 2012 Top 32

The Shadowcaster class from Tome of Magic focuses on Stealth, Shadow, and Ability Damage!

There are even some relatively low level "spells" that allow you to teleport as an immediate action, so you can move and then do a flurry of blows!

But the Shadowcaster is based on Intelligence and Charisma, so combined with a Monk, you'll be MAD!!!!

Scarab Sages RPG Superstar 2013

If you're restrictions are being lifted as you say, I guess you need to have the Intuitive Strike feat. The bas news is that now your AC, spellcasting and attack rolls will key off your Wisdom score and your DM is going to hammer you with ability damage.

The Enlightened Fist prestige class gives you extra punch, and the Pathfinder APG gives you more options for dealing hand tohand damage. I am a huge fan of Spell Perfection and Minor Spell Expertise (true strike). Get yourself swift true strikes several times per day and take Expertise and Power Attack.

Use a couple of heavy hitting spells even if it's not your focus. Be diverse.

Get bracers of armor and (since it's that kind of party), enchant them with the spell storing property. Great AC, no restrictions, and intensified vampiric touch every combat. Now you hit like a fighter, damage like a barbarian, cast spells to support your team, move like a monk and you're your own cleric. Bon appetite.

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