
Lord Pel |

Ok, *now* what do I do. The wizard had dollar signs lighting up in his eyes. He already has a shopping list.
-- david
Papa.DRB
I say let them do with it what they will. I am sure that the high-mucky-muck would actually PREFER to keep the players from retaining the citadel, so even if he has to buy it back from them, it would be acceptable...if not a little distasteful.
What does the rest of the party want to do with the deed?

Mandor |

No mortal should have a such a deed much less claim that the citadel is now theirs. Best option is to tie it up in court for a few years. Finish off the AP then come back to it if your group decides to continue the campaign.
That's assuming they don't need to use it as a bargaining chip to get out of the citadel, of course.

ikki |

And from a quick head calculation, 1 million square feet :D Without forgetting the 40 foot celing.. Such a place in the us, letalone near the capitol (nobles quarters), easily a billion dollars :D
Might want to get rid of that ugly pyramid temple tho, thats some.. damdidam.. couple of millions of tons of living brass? ;) Gotta be worth a few millions.
And then those "other" estates in the city. Probly enough rent income from those to maintain that personal army of firegiants, jewellery and constant accumulation of various treasures. 30k/month? I dont think nobles actually work for a living, right?
That said, the stairs and entrance exits from one level to the next are weird at best. Walk thru the throneroom, via the harem door and thru the personal garden in order to get to the ballroom (for guests one can assume). Nonono..
Or how exactly to get into the tower? Punch a hole in the kitchen wall to enter the guardroom and from there along the stairs? (personally edited in stairs in the throneroom, and ledge+stairs on the roofelevel, fianally leading to the tower)
Same thing with reaching the roof, stairs were the smithy was, and editing away that empty room on the roof.
Oh and a few portals in the shrine/temple next to the throne room. Afterall, there are those 3 deepenings in the wall there already.
Leading to: 1) treasure level, 2) tower, and 3) to shaharadze. Usable only by the lawful owner of the house (pretty much as written, pwner having secret ways)

Halidan |

Personally, I'd let them keep the deed for a while and let them start making improvements to the Citadel. Then, once the public starts to hear that the "new Owners" have shown up, I'd hit them with all sorts of problems.
I'd start out with merchants and others who have past debts payable by pervious owners of the citadel. Legally, those debts now default to the new owners.
Next, the tax department from the goverment would show up with the back taxes bill for the citadel. Just because it's a rulers building doesn't mean that it doesn't pay an assorted variety of fees, permits and taxes each year. And funny enough, those fees havewn't been paid for quite a while.
After you have the players sweating about how they're going to pay for their new white elephant, I'd give them an offer that let's them off the hook. Perhaps the government wants the citadel and is willing to pay the PC's a small sum for the deed. Or, maybe that mysterious merchant group that hired them way back in HotCK wantys the building (in addition to wanting the PC's to continue the adventure path) and the work a trade for the citadel - like maybe a nice, tax free, 15-room mountain lodge in exchance for finishing the investigations.
Just my two coppers.

John Mangrum |

If your campaign ends with the end of The Final Wish, I'd let them keep it outright; it's quite a retirement plan! If you plan to continue the campaign, I'd consider letting them keep the deed and citadel, then transition into adapting the City of Brass boxed set/adventure, which matches up pretty well in terms of character level.