Alignment descriptors


Pathfinder First Edition General Discussion


Does a [good] or [evil] aligned spell actually turn you said alignment? What is the cause of these descriptors? Am I supposed to believe that using a [good] spell to hurt an innocent person is a good act? or an [evil] one to save the village?


Fenrisnorth wrote:
Does a [good] or [evil] aligned spell actually turn you said alignment? What is the cause of these descriptors? Am I supposed to believe that using a [good] spell to hurt an innocent person is a good act? or an [evil] one to save the village?

No.

Some characters (i.e. clerics) can't memorize or cast some spells (i.e. because his god doesn't grant that kind of spells) based on alignment.
I.e. A cleric of the Good and Right Stuff can't save a nation using a spell called "Genocide" with the [evil] descriptor.


Fenrisnorth wrote:
Does a [good] or [evil] aligned spell actually turn you said alignment? What is the cause of these descriptors? Am I supposed to believe that using a [good] spell to hurt an innocent person is a good act? or an [evil] one to save the village?

No.

Some characters (i.e. clerics) can't memorize or cast some spells (i.e. because his god doesn't grant that kind of spells) based on alignment.
I.e. A cleric of the Good and Right Stuff can't save a nation using a spell called "Genocide" with the [evil] descriptor.


there's a lot of things about this I don't get, like why is a skeleton evil? The guide to the multiverse says it's because of the "corrupting influence of the negative engergy plane"... so why doesn't the Negative Energy Plane have the evil trait? it just has subjective gravity and major negative dominant. It all makes my brainmeats hurt.


Fenrisnorth wrote:
there's a lot of things about this I don't get, like why is a skeleton evil? The guide to the multiverse says it's because of the "corrupting influence of the negative engergy plane"... so why doesn't the Negative Energy Plane have the evil trait? it just has subjective gravity and major negative dominant. It all makes my brainmeats hurt.

What's supossed to be Evil and Good is something arbitrary irl, in the game too.

Pathfinder/D&D is mainly a lot of rules for tactic encounters, but still has some flavour. What is Good and Evil is part of that flavour.

I.e. in D&D desecrating corpses, creating undeads, and undead themselves are something considered Evil and Unholy by the designers and by most of the Gods that populate the D&D Universe. Negative energy isn't Evil, being a force of nature it's neutral, but using the negative energy for Evil pourposes is. In most cases undeads and evil gods use Negative Energy.

There are exceptions, a few Gods and Characters, being Neutral or even Good can use some "Evil" stuff for many reasons.

I can only say that you have to learn what's "Evil" and "Good" using the monsters and spells. D&D had many Greek stuff, but atm the D&D Universe is unique.

Edit: Do not confuse alignment descriptors for game mechanic pourposes and action's alignment. As I said what's supossed to be Evil for a character/culture/religion/nation can be different, a good cleric will never be able to Command Undead, but he may be able to do some "evil" actions that are considered ok by his religion, on the other hand he may think that some "good" or "neutral" actions are unaceptable.
I.e. The good cleric of Netikerty won't cast a "Evil" spell, but he makes human sacrifices, however he thinks that giving money to beggars is a sin.
Roleplaying and game mechanics are two diferent things.

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