Charisma bonus spells and Sorcerers


Rules Questions


Okay, I've combed through the forums, and I haven't found anything, and I don't think I found anything in the books on this either to clarify. If a Sorcerer has a high enough Charisma to qualify for a bonus spell at that level, does the Sorcerer gain an additional casting of that level of spell per day, an additional spell known, or both?


Only additional casting , shame :-(
The values on the "spells known" chart are uninfluenced by high Charisma
at least this is what is stated in the core rule book


Afaik the book says additional spells per day tied to the Ability Score used to cast spells (in this case Charisma).


Okie dokie. Thanks for the info. Kinda too bad. Only knowing 2 1st level spells at 1st level is a bit of a drag. Aw well.


that is the greatest drawback of the sorcerer...go for the wizard if you wish to know tons of spells

Silver Crusade

Pathfinder Adventure Path Subscriber

You can still cast any Wiz spell from a scroll, if a specific need arises.


Also note that Bloodline spells are bonus spells, they do not count against your know spells.


Skull wrote:
Also note that Bloodline spells are bonus spells, they do not count against your know spells.

Yep, that is one of the really good additions with the Bloodlines, IMO.

I just wish Paizo would have gotten rid of the Sorceror learning 2nd level spells a level later (4th) than Wizards. Really unnecessary. I feel the less spells known were enough to balance the additional spell slots and the ability to spontaneously cast.


Hobbun wrote:
Skull wrote:
Also note that Bloodline spells are bonus spells, they do not count against your know spells.

Yep, that is one of the really good additions with the Bloodlines, IMO.

I just wish Paizo would have gotten rid of the Sorceror learning 2nd level spells a level later (4th) than Wizards. Really unnecessary. I feel the less spells known were enough to balance the additional spell slots and the ability to spontaneously cast.

In the APG there's a variant on human sorcerers that allows them to trade their hp or skillpoint per level into an extra spell known at one level lower than they can cast. Not so good for the first few levels where you know 1st level spells and cantrips, but amazing when you can start picking up extra first level spells.


Yes, that is pretty nice, will have to admit. But in our current campaign we are playing monsters (most of us are Hobgoblins), so they variant unfortunately won't work.

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