Builder |
We had an idea for a site based adventure where the characters were the town leaders and they need to grow/build their town. But, I have found very little in the rules books about building actual structures like cottages, silos, or how much work it could take to clear new land to expand a town (moving walls outward, clear-cutting forests, dams or fords over streams, etc).
I am finding a fair number of ideas for adventure hooks which is easy. but what I need is information on how much buildings cost to build or improve, how much money a town can generate on its own to buy and build new equipment (and how it does so - mining, trade, what happens when the neighbors are hostile, how LONG it takes for buildings or forged goods to be made - details like that).
I have looked into the Stronghold builders guild which is a good start but it is focused on one big structure, which is less than helpful.
Any comments would be helpful or book suggestions, including much older books from 2nd ed or 1st ed or other systems entirely.
We've played through the Birthright campaign, so we're good with long-term planning, but we're really hoping for a basic source-book this time around so we don't have to make things up on the fly all the time.
Drawmij's_Heir |
Builder, I recommend you(r group) check out the first couple books of the King Maker Adventure Path. #32 Rivers Run Red has some simplified (& specialized) rules for kingdom building. I'm guessing they won't fill all your needs, but the overall setting and feel you're describing might be a winner!
Damn, too slow.
Yeah, what he said...
Helic |
We had an idea for a site based adventure where the characters were the town leaders and they need to grow/build their town. But, I have found very little in the rules books about building actual structures like cottages, silos, or how much work it could take to clear new land to expand a town (moving walls outward, clear-cutting forests, dams or fords over streams, etc).
I am finding a fair number of ideas for adventure hooks which is easy. but what I need is information on how much buildings cost to build or improve, how much money a town can generate on its own to buy and build new equipment (and how it does so - mining, trade, what happens when the neighbors are hostile, how LONG it takes for buildings or forged goods to be made - details like that).
The Land and Home Guide by Dark Quest Games is a cheap and fairly simple .pdf for costing out buildings, as well as figuring out how agriculture pays off (which, as landowners, will probably be the main source of income).