My players want to build a town, literally


Pathfinder First Edition General Discussion


We had an idea for a site based adventure where the characters were the town leaders and they need to grow/build their town. But, I have found very little in the rules books about building actual structures like cottages, silos, or how much work it could take to clear new land to expand a town (moving walls outward, clear-cutting forests, dams or fords over streams, etc).

I am finding a fair number of ideas for adventure hooks which is easy. but what I need is information on how much buildings cost to build or improve, how much money a town can generate on its own to buy and build new equipment (and how it does so - mining, trade, what happens when the neighbors are hostile, how LONG it takes for buildings or forged goods to be made - details like that).

I have looked into the Stronghold builders guild which is a good start but it is focused on one big structure, which is less than helpful.

Any comments would be helpful or book suggestions, including much older books from 2nd ed or 1st ed or other systems entirely.

We've played through the Birthright campaign, so we're good with long-term planning, but we're really hoping for a basic source-book this time around so we don't have to make things up on the fly all the time.


I know the 3.5 (3.0? I cannot remember) Arms and Equitment guide has some information on buildings and the like.


Squeeks wrote:
I know the 3.5 (3.0? I cannot remember) Arms and Equitment guide has some information on buildings and the like.

Thanks, I'll check out the Arms and Equipment guide.

Grand Lodge

Builder, I recommend you(r group) check out the first couple books of the King Maker Adventure Path. #32 Rivers Run Red has some simplified (& specialized) rules for kingdom building. I'm guessing they won't fill all your needs, but the overall setting and feel you're describing might be a winner!


I think the second installment of the Kingmaker adventure path has a whole system for building towns, kingdoms, and all kinds of stuff like that.


Azmyth wrote:
Builder, I recommend you(r group) check out the first couple books of the King Maker Adventure Path. #32 Rivers Run Red has some simplified (& specialized) rules for kingdom building. I'm guessing they won't fill all your needs, but the overall setting and feel you're describing might be a winner!

Damn, too slow.

Yeah, what he said...


I apologize, Arms and Equipment that was the book I had before me at the time. :( Stronghold Builder was the one I was thinking of, but it looks like you've already gone through it.


Squeeks wrote:
I apologize, Arms and Equipment that was the book I had before me at the time. :( Stronghold Builder was the one I was thinking of, but it looks like you've already gone through it.

Actually the Arms and Equipment guide did have some neat things in it. so thanks.


Builder wrote:

We had an idea for a site based adventure where the characters were the town leaders and they need to grow/build their town. But, I have found very little in the rules books about building actual structures like cottages, silos, or how much work it could take to clear new land to expand a town (moving walls outward, clear-cutting forests, dams or fords over streams, etc).

I am finding a fair number of ideas for adventure hooks which is easy. but what I need is information on how much buildings cost to build or improve, how much money a town can generate on its own to buy and build new equipment (and how it does so - mining, trade, what happens when the neighbors are hostile, how LONG it takes for buildings or forged goods to be made - details like that).

The Land and Home Guide by Dark Quest Games is a cheap and fairly simple .pdf for costing out buildings, as well as figuring out how agriculture pays off (which, as landowners, will probably be the main source of income).


A Magical Medieval Society: Western Europe from Expeditious Retreat may be what you're looking for.

It covers in detail the income and expenses of running a manor in a D20 RPG world. This includes the costs of buildings, and a solid look at cities.


Thanks for the help.

Liberty's Edge

I also am going to suggest the second Kingmaker adventure (Rivers Run Red). And eventually, you'll want to pick up the fifth Kingmaker adventure (War of the River Kings) for the mass combat rules. No sense in letting you PCs build up a town unless you get to threaten it later. ^_^


I will have to remember some of these items for later.

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