DeathlessOne |
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Burning Winds/Sand, or if you prefer, Earth Wind & Fire. Ha!
Melkiador |
No love for water?
It's a really strong element. Especially, if your campaign is mostly around water or ice.
Edit: While there are good options, a lot of the utility powers are very tied to your environment. The other elements work about the same no matter what environment they are in. Reign of Winter and Skull and Shackles are the only APs I know of that could really let the water element shine. It's a bit like being Aquaman. Sure there are things you can do out of your element, but you only really shine in your element.
MrCharisma |
Dragon78 wrote:No love for water?It's a really strong element. Especially, if your campaign is mostly around water or ice.
Edit: While there are good options, a lot of the utility powers are very tied to your environment. The other elements work about the same no matter what environment they are in. Reign of Winter and Skull and Shackles are the only APs I know of that could really let the water element shine. It's a bit like being Aquaman. Sure there are things you can do out of your element, but you only really shine in your element.
I wonder if thie would be less of an issue if people actually used weather in their games?
DeathlessOne |
I wonder if thie would be less of an issue if people actually used weather in their games?
Many people do use weather in their games. The most active, vocal and visible games/gamers seem to play by a different model and that gets most of the attention. How often does weather come up in PFS, for example?
Melkiador |
I don’t think there are any that are affected by rain, but there are several that are locked to particular environments, like bodies of water or ice. I’m not sure if this utility lock is why it’s apparently unpopular, but it’s the most likely reason in my opinion. Its blasts are good. It’s defense power is decent with 2 tack on abilities to augment it. But unless you’re often in the water or icy terrain, a lot of the powers are very niche.
DeathlessOne |
Most weather can be ignored with cheap low level magic. Wand of endure elements gets most of it.
Endure elements only helps you from mid-range severe temperatures, which usually results in non-lethal damage and then escalates. Even if magic can help reduce the impact of the weather, weather can still chew into those spellcaster's bucket of tools and/or the party loot in order to present challenges to the players. Simply waving your hand and saying 'magic' doesn't make the issue go away. It just leaves you with less resources and a temporary reprieve.
It all depends on how deeply you want to immerse yourself (and the players) in the experience, I suppose. It is certainly not for everyone, just like playing survival mode in some video games where you have to juggle food, water, sleep, exposure, cold, hot, wet and dry, is just not for some people.
Ryan Freire |
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I've always loved earth as an element, and when Paizo released Kineticists I jumped at the opportunity.
I also kinda wish Wood was better, the game is lacking in good offensive plant based moves.
Wood needs a party built around it. I really want to make a plant campaign.
Races allowed
vine leshy
Ghoran
Gathlain
Elf
Half elf
Classes/archetypes allowed
Tree singer
Bramble Brewer
Leshy warden
Leshy summoner
Leshykineticist
Petal Ninja
etc...
The wood kineticists "plant growth at will" combos amazingly well with some of the improved entangle spells. I think "wood" focus could be a lot of fun and overwhelm a lot of the weaknesses of a plant focused character with saturation. If the first round is one casting thirsting entanglement one casting thorny entanglement and the kineticist throwing plant growth for a +4 save dc stuff that cant fly is gonna have a bad time.
Slyme |
I've been tossing around an idea for an Earth/Void Kinetic Knight build for a tank. If you grab Expanded Defense, you will have: Good AC from heavy armor + shield, Good DR from Flesh of Stone, Good Fortification from Emptiness, and Resolve from the Kinetic Knight archetype to shore up your weak Will saves.
Build it on one of the Outsider races so you can't be affected by things like Charm/Hold Person, and you are insanely tough and hard to control, and still do enough damage to make sure enemies consider you too dangerous of a threat to ignore.
Earth/Void doesn't get a good Composite blast, but the Knight archetype gives up supercharge in favor of iterative attacks, so it is no big loss.
Earth and void have some good utility abilities as well, enough that you will have to make some tough choices as to which ones you want and when. Burrowing, Earth Glide/Meld, Tremorsense, Flight, See in Darkness, Gravity Control...so many fun options.
Ryan Freire |
1 person marked this as a favorite. |
I've been tossing around an idea for an Earth/Void Kinetic Knight build for a tank. If you grab Expanded Defense, you will have: Good AC from heavy armor + shield, Good DR from Flesh of Stone, Good Fortification from Emptiness, and Resolve from the Kinetic Knight archetype to shore up your weak Will saves.
Build it on one of the Outsider races so you can't be affected by things like Charm/Hold Person, and you are insanely tough and hard to control, and still do enough damage to make sure enemies consider you too dangerous of a threat to ignore.
Earth/Void doesn't get a good Composite blast, but the Knight archetype gives up supercharge in favor of iterative attacks, so it is no big loss.
Earth and void have some good utility abilities as well, enough that you will have to make some tough choices as to which ones you want and when. Burrowing, Earth Glide/Meld, Tremorsense, Flight, See in Darkness, Gravity Control...so many fun options.
I really want to play a theme party thats all
Race: Caligni, Wayang, Fetchling
Class: Void kineticist, shadow summoner, ankyou shadow, one of the 2 light controlling rogue talents.
That basically exploits see in darkness. Everyone rolling with deeper darkness spell likes and the see in darkness ability. Kind of like the party who uses fog and goz masks.
Everyone serving Count Ranalc.
Slyme |
I really want to play a theme party thats all
Race: Caligni, Wayang, Fetchling
Class: Void kineticist, shadow summoner, ankyou shadow, one of the 2 light controlling rogue talents.That basically exploits see in darkness. Everyone rolling with deeper darkness spell likes and the see in darkness ability. Kind of like the party who uses fog and goz masks.
Everyone serving Count Ranalc.
I've always loved the idea of playing a character built around mechanics like darkness, but never actually done it since it can completely screw with your allies just as much as your enemies.
Playing in a group where everyone can either take advantage of such a mechanic, or at least isn't hindered by it would be amazing.
Ryan Freire |
1 person marked this as a favorite. |
Ryan Freire wrote:I really want to play a theme party thats all
Race: Caligni, Wayang, Fetchling
Class: Void kineticist, shadow summoner, ankyou shadow, one of the 2 light controlling rogue talents.That basically exploits see in darkness. Everyone rolling with deeper darkness spell likes and the see in darkness ability. Kind of like the party who uses fog and goz masks.
Everyone serving Count Ranalc.
I've always loved the idea of playing a character built around mechanics like darkness, but never actually done it since it can completely screw with your allies just as much as your enemies.
Playing in a group where everyone can either take advantage of such a mechanic, or at least isn't hindered by it would be amazing.
Cooperative/theme party building has been a bit of a craze for me lately. Pathfinder 1 has a TON of themey options you can get a functional party together with, while covering all the "challenge answers" a party needs.
Devoted of the Green mother
vine leshy- leshy warden druid archetype
Vine leshy- leshy kineticist
Ghoran- Verdant bloodrager
Vine leshy- plantspeaker bard
Or simply all worshippers of sarenrae
Paladin
Inquisitor
Solar Oracle
Blossoming light or angelfire adept cleric
Fighter has a dawnflower archetype
Bard has a dawnflower archetype
Skald has a dawnflower archetype
Sorceror has a sarenite bloodline
Or all one race, dwarves have racial archetypes in
Cleric
Warpriest
Fighter
Rogue
Inquisitor
Paladin
Bard
Or a party of mixed lizardmen and grippli who worship a Velociraptor spirit and you get
Saurian shaman druid
Hunter
Veloceraptor build shifter
Ranger
All with a raptor companion
Slyme |
Reminds me of the all Bard traveling rock star superhero party concept me and some friends have threatened to do for years...would be brilliant in PF1 with all the assorted Bard archetype options...maybe even toss Skald in the mix for even more variety.
Or a gang of shapeshifting criminals...can you imagine the levels of absurdity a whole party of Kitsune with the Realistic Likeness feat could get into?
Back on the Kineticist topic though...I know a couple people locally who play a trio of kineticists who are built as a team, using things like Interweave Composite Blast.
Ryan Freire |
An entire adventuring party of kineticist would be fun.
I feel like six people all with Interweave Composite Blast and all separate elements would utterly dominate low level adventuring.