How smart is my imp?


Rules Questions


1 person marked this as FAQ candidate.

So I am a caster level 8 with a brand new Imp familiar.
(It still has that new devil smell)

I am wondering what it's Int stat is. Is it Int 13 like it says in the Bestiary or is it Int 8 as indicated by the familiar table?

I suspect I missed something somewhere so any help for my poor fuddled brain would be welcome.

Thanks in advance
~will

Dark Archive

Your familiars will always have the listed intelligence listed on the progression tables regardless of it's normal int even for improved familiars.

Think of it like you attracting a particularly dumb Imp/Quasit/Pseudodragon/Homunculus to work for you, and the longer you have him the more he realizes what he got suckered into but by this time he is already so invested into helping you that he might as well stick it out.


Carbon D. Metric wrote:

Your familiars will always have the listed intelligence listed on the progression tables regardless of it's normal int even for improved familiars.

Think of it like you attracting a particularly dumb Imp/Quasit/Pseudodragon/Homunculus to work for you, and the longer you have him the more he realizes what he got suckered into but by this time he is already so invested into helping you that he might as well stick it out.

Perfect. Thank you.

~will


1 person marked this as FAQ candidate.

Whatchyoutalkingaboutwillis?

It says under Familiar basics on p.82-3: Use the basic statistics for a creature of the familiar’s kind as described in the Pathfinder RPG
Bestiary, but with the following changes: Hit Dice; Hit Points; Attacks; Saving Throws; and Skills.

But whether the Int of 13 is modified by the caster's level is not detailed per the RAW.

In my game, i'd say for caster level 8 it would be base Int +3, so 16. But you'll need to talk to your DM about that, as always.

But there's no way you're gonna have an Imp with Int 8.


So with an "improved imp familar you always summon retarded imps the rejects of hell that doesn't make sense I thought they were here to corrupt you and every one else so shouldn't they be the best and the brightest at the very least I'd say use the imps base until the chart passes it

RPG Superstar 2009 Top 32

Carbon D. Metric wrote:

Your familiars will always have the listed intelligence listed on the progression tables regardless of it's normal int even for improved familiars.

Think of it like you attracting a particularly dumb Imp/Quasit/Pseudodragon/Homunculus to work for you, and the longer you have him the more he realizes what he got suckered into but by this time he is already so invested into helping you that he might as well stick it out.

I strongly disagree.

Like saving throws, the Improved familiar should use its own stat until the value on the table is better.


Lord Fyre wrote:
Like saving throws, the Improved familiar should use its own stat until the value on the table is better.

Same opinion for me : the familiar (improved or basic) takes the better of his own stat or the stat of the table.


Lord Fyre wrote:
Like saving throws, the Improved familiar should use its own stat until the value on the table is better.

I concur. Superior intelligence is one of the things that makes an imp familiar "improved".


Ambrus wrote:
Lord Fyre wrote:
Like saving throws, the Improved familiar should use its own stat until the value on the table is better.
I concur. Superior intelligence is one of the things that makes an imp familiar "improved".

But it doesn't have to? Because it might be a fun way to take a PC down a peg to inform him that he's summoned a familiar that's dumb as a post.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Finn Mackool wrote:
So with an "improved imp familar you always summon retarded imps the rejects of hell that doesn't make sense I thought they were here to corrupt you and every one else so shouldn't they be the best and the brightest at the very least I'd say use the imps base until the chart passes it

Yes, however these Imps are at the bottom of the totem pole so they get stuck with having to do fetch and carry for some schleb mortal wizard on the dim promise that at the end of decades of servitude they MIGHT get some reward out of it. So that's why the familiar Imp is inferior to the "monster" ones.

Dark Archive

1 person marked this as FAQ candidate.
Tanis wrote:

Whatchyoutalkingaboutwillis?

It says under Familiar basics on p.82-3: Use the basic statistics for a creature of the familiar’s kind as described in the Pathfinder RPG
Bestiary, but with the following changes: Hit Dice; Hit Points; Attacks; Saving Throws; and Skills.

But whether the Int of 13 is modified by the caster's level is not detailed per the RAW.

In my game, i'd say for caster level 8 it would be base Int +3, so 16. But you'll need to talk to your DM about that, as always.

But there's no way you're gonna have an Imp with Int 8.

Checking my copy of hero labs it appears this is actually correct! I think this is something that should be errata'd for the core rulebook as the section on familiars is FAR from clear on this point.

Liberty's Edge

+1.

The rules are somewhat ambiguous; there's nothing that says "this replaces the familiars intelligence even if it would otherwise be higher", just a general "here is bonus stuff that's written assuming you get an animal" and "here's a feat that has to be written in a simple way to conserve space".

So defaulting to the general rule of "use either the familiars base statistics or its masters, whichever would be higher" seems to make sense, given the lack of a 100% absolute rule.

RPG Superstar 2009 Top 32

Firest wrote:
Ambrus wrote:
Lord Fyre wrote:
Like saving throws, the Improved familiar should use its own stat until the value on the table is better.
I concur. Superior intelligence is one of the things that makes an imp familiar "improved".
But it doesn't have to? Because it might be a fun way to take a PC down a peg to inform him that he's summoned a familiar that's dumb as a post.

Yes, but then you are doing it for storyline reasons (or just to mess with the player), not really for rules reasons. ;P


I can see the 'use the listed value until the chart gives a better value' idea but how does this mesh with the added armor value from that same chart?

I think I'm renaming them un-familiars.
~will


PoorWanderingOne wrote:

I can see the 'use the listed value until the chart gives a better value' idea but how does this mesh with the added armor value from that same chart?

CRB 83 wrote:
Natural Armor Adj.: The number noted here is in addition to the familiar's existing natural armor bonus.

I also looked up Improved familiar in the 3.5 DMG.

DMG 200 wrote:
The following statistics assume a master of the minimum required level...
DMG 201 wrote:
Imp Familiar...Int 10

He has the same stats as he did in the MM.

Meanwhile the Formian worker had an Int of 9(not 6) same as he gets for being a familiar.

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