
![]() |
Now you've done it! Skewering the snake has really annoyed it. Its head reared up, it's hissing loudly and swaying from side to side, clearly looking for an opportunity to strike...
Guess we'd better have some initiatives...
Snake's initiative: 1d20 + 3 ⇒ (11) + 3 = 14

![]() |
In the Kitchen:
Unsurprisingly (in nature if not in Pathfinder!) the snake goes first...
It tries to bite Ironleg again: 1d20 + 3 ⇒ (17) + 3 = 20, and succeeds doing [dice]1d4+1{/dice] damage to your, er, gentleman's sausage.
Everyone else there, post your actions and necessary die rolls, please.
In Zincher's House:
To make hidden text, write <spoiler=whatever you want as caption>The hidden text</spoiler> only replace the <> with [] brackets. There's an example if you click the 'show' button below the post entry screen where it says 'BBCode tags you can use' - easy when you know how.

Cephadrel Drocaloron |

Thank you

![]() |
You're quite right, I was laughing too much at the snake's antics to type straight!
Snake attack: 1d4 + 1 ⇒ (1) + 1 = 2
Your kick goes wide - Acrobatics check please, to avoid sitting down rather suddenly! - but from behind you, Diego lashes out with his whip, muttering as he does so, and wraps the business end around the snake's head and the upper third of its body. It slumps to the ground...

![]() |
Absent any objections, Dyfrig dispatches the snake and sweeps the remains into the sack before hurling them out onto the midden.
What now?
And elsewhere...

Eroril Bazbek |

"Poison is very difficult for me Ironleg. I can help you when you try to fight the poison, but otherwise, I'm afraid that my healing powers are of little use against the snake's venom. I will still do what I can."
Heal Check for when Ironleg tries another fortitude save. 1d20 + 3 ⇒ (18) + 3 = 21 against the poison's DC. If successful, Ironleg can add +4 to his fortitude save to resist the poison.

![]() |
In the Kitchen
Ironleg, you had best try that Fortitude save...
Nobody can recall a potion shop, but the House of the Silken Veil (I think you can guess their main trade!) is known for, shall we say, exotic substances... Or there's a sorcerer who lives at the Riddleport Light, no knowing just what he dabbles in (although rumour has it that he consorts with fiends from the Great Beyond). Or the military base in the Devil's Fork part of town, a combined fortress/gaol called Shoreleave, might have some information.
At Zincher's Place:

![]() |
With Eroril's care, Ironleg begins to feel a bit better. However he appears to be running a fever and feels quite weak.
Cephadrel gets back to the Gold Goblin without incident. Just as he arrives, Dyfrig comes out of the kitchen looking very cross.
"It's bad enough to have snakes wandering in off the street," he says, "But look what I found! I think that snake might have been put there on purpose."
He holds out a piece of paper which shows a crude drawing of Saul Vancaskerkin, now with both hands missing and a brief threat scribbled below: "Looking to go two for two, Saul? Pack up, get out of town, and you’ll be fine!"

![]() |
"As you wish," says Saul. "It is getting late."
He walks into the centre of the gaming hall.
"Ladies and gentlemen. This establishment will close in one quarter of an hour. Please feel welcome to play out any hands or turns in which you are engaged, and cash in your chips. And perhaps we shall have the pleasure of your company tomorrow night."
He comes back over to you.
"Threats are part and parcel of doing business in this town. Yet if you wish we can gather upstairs in the private dining room once the hall is cleared. Ask Dyfrig if he can put up some cold cuts for us, if you please."
He goes over to assist the cashier in paying out against punters' chips, looking very calm and composed.

Eroril Bazbek |

Eroril asks Dyfrig to prepare a light dinner in the private dining room. He then assists the staff in closing down the gambling hall. When all is finished, he goes up to the Dining Hall and speaks to Saul.
"I understand Mr. Vancaskerkin that Riddleport is a rough town to live in. However, this does not seem to be just an idle threat. I agree with Dyfrig, that snake was no accident and Zincher left just after the ruckus was raised. You said yourself that you thought it odd that Zincher was even here tonight. Do you think Zincher is behind this? If so, how do you want to proceed?"

![]() |
Saul looks thoughtful.
"Personally, I am inclined to disregard it... such threats are merely part of the normal cut and thrust of Riddleport's underworld. But now I am attempting to leave that behind me, and to make an honest living.
Dyfrig then appears with a platter of thinly-sliced cold meats and a big bowl of salad.

![]() |
"For myself," says Saul, "As my intention is to operate as an honest businessman, I ought to just ignore Zincher... but my underworld past tells me that the most effective reposte is to nip his antics in the bud. Perhaps you good folk might..." He lets the sentence trail off, looking around the table at you all.

![]() |
"The town gendarmes?" asks Saul with a bit of a smirk. "Breaking up brawls and chasing tax evaders is more their speed, it's said that nearly all the prisoners in the gaol at Shoreleave are there for financial malfeasance of some kind... Still, it might be worth someone going round in the morning to have a word. I'm for bed, goodnight."
And he's off to his quarters, leaving you with a couple of bottles of wine, Dyfrig's cold cuts and your planning...

![]() |
Right, folks. Do you want to start laying a plan of action now, or are you for your beds and we can continue with the events of the following day?
And a certain university failed to see the worth of what was on offer, grrr, but at least that leaves more time for gaming!

![]() |
I'd been wondering where you'd all got to...
Now, do you want to plot retribution on Zincher, go to the cops or just carry on running the Gold Goblin?
If you want to plot, do so. If you haven't started plotting by the weekend I will move on to the next day.