
Glutton |

Let's take a looky - loo at ol' Mr. Erastil and see what he thinks
"In many cases, art depicts him fighting off wild animals
and other beasts."
He fights to protect people from wild things. No help there.
"and enjoys hunting for
sustenance but not for sport."
Ooooo. There's a strike.
"paladins in
lands where monsters and active evil threaten survival."
Ok.
"to the rare paladins of the faith, most of
them self-taught, brave men and women who through
the ages have stepped up in times of need to destroy
evils that threatened farm, ranch, and family."
Ok.
"Though these wanderers appear to be fish
out of water, their stubborn dedication to helping those
back home has guaranteed the survival of many a poor
village, either through sent money or by eradicating foul
beasts that lurk in the shadows."
Hmm, indeed.
This leads us to: Are these Wyverns out in some gods-forsaken place or have they been known to prey on people? If they have been shown to have killed humans I would say they fall under "foul beasts that lurk" and no-holds-barred approach is fine.
However saying that, if these where simple Wyverns living out on a cliff near some woods, preying on deer and not bothering anyone really, they fall under "Neutral Animal". Hell they might even be a step above that with their intelligence. Hell they might be smarter than the paladin!
Erastil does not condone random killing of wild creatures that are just living out their lives.
In this instance, trying to talk the Wyverns down, or frightening them off would have been the correct route, unless the paladin was purposely hunting these things down to a)eat them or b)eradicate them for threatening a community.
That leads to: Did the paladin actively kill one of the Wyverns? If he took the shot the shot that actually slayed one it will make the decsion to cast him down easier, otherwise hooo boy you have some moral ground to tread. It does mention some of the things Erastil does to those he dis-favors, maybe you could try some of those for a bit instead of straight falling him for some more amusing role-playing?
"His anger is reserved for followers who betray his
principles, and he usually punishes them by changing
them into something more useful to their community,
such as a pig or fruit tree."
I'm sure a day of being a pig would make the paladin think twice the next time he caused hostilities with beasts.
If he shows remorse and starts doing things more inclined with Erastils teachings, feel free to reward him with some RP based goodness, like the bear you encounter in the woods thinking better of attacking you after solemnly gazing at the paladin, or:
"Old Deadeye shows his approval through bountiful
hunts and harvests, but he prefers to limit his direct
intervention to helping needy people in lean times,
as he does not want to encourage laziness. A hungry
family might find their tiny garden provides bushels of
vegetables, an old cow might start giving milk again, a
weary hunter’s prey might stumble or become entangled"

K |

IF the OP is asking for the alignment rules to make sense, then that is not going to happen.
Is killing neutral or even good things an evil act? Well, it can't be or else the first time someone summons an angel with Summon Monster or Gate to murder you the Paladin lose his powers. Even the idea that you have to wait for a neutral creature to attack you is not playable from the standpoint of adventurers who go into other people's houses and murder them for the change in their pockets. Basically, you are not asking a player to be Lawful Good, but to be Lawful Stupid.
Is killing something sleeping an evil act? If it is, tell the Wizard that he shouldn't cast any sleep, holds, paralyzes, or other effects like that because most enemies can't be imprisoned and must be killed.
The OPs mistakes are twofold. First, he should have told the player of the Paladin he was going to take his powers away if he killed the wyvern.
Second, he should have told the player well before the Paladin's character was created that he was going to hold the character's powers hostage based on a moral code that only the DM would have any knowledge of. I suspect that player would have just played a Fighter rather than have his character arbitrary punished all the time.

Helic |

IF the OP is asking for the alignment rules to make sense, then that is not going to happen.
Indeed. The worst example of this is to be found in the Book of Exalted Deeds. Which basically said "Good in a D&D campaign is defined pretty much by modern moral standards of good and evil" (pg 11, "Being Ahead of Your Time").
Problem is, the average D&D has people dealing with a vastly different life experience than the modern person (whatever that means). We don't have definitely different (often hostile) intelligent species running around. We don't have raise dead spells (wrongful death isn't nearly as big a problem if you can pay to bring somebody back). We don't have absolute proof of an afterlife and judgment of souls. "Kill them all and let the gods sort them out" is a LOT more valid when you have this - "Darn, I killed a good guy. Well, he went to his reward in heaven, at least. Maybe I'll go Plane Shift and apologize." We have vast legal and penitentiary systems which make live capture much more reasonable. We don't have access to speak with the minions of our gods, or our gods themselves, with irrefutable proof of being able to do so. And those gods don't necessarily agree on the application of good (law/neutral/chaos), yet they're the highest authorities on it!
Bottom line, violence is much, much more acceptable in any D&D game than the 'real world', taking prisoners is a poor option for most adventurers, and most monsters are sword-bait. Wyverns are not nice, they are aggressive, territorial, vicious, ravenous, poisonous monsters.
The only reason the GM is whacking the paladin is because Paizo put an "N" in its alignment column (quite wrongly, IMO - the description paints the wyvern as pretty much evil).

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"I'm sorry, but even with no knowledge from reading any edition of the MM or bestiary, only an idiot would think that a creature with huge predatory jaws and a huge poison-dripping stinger is not a poisonous predator."you're welcome.
Unless your characters carry around a copy of the bestiary.
As mentioned, a dragon also has huge predatory jaws, and that poisonous stinger? 200 feet away and sleeping...assuming the CHARACTER knows the wyvern is a dangerous predator, but a proper dragon is not, is mixing knowledge, especially since the wyvern is described as a "A dark blue dragon"
I'd like to thank Kevin for setting the record straight. I'll give you the benefit of the doubt Mordred in that you thought I was one of the people arguing with you before. The only post I made previously was condemning the DM for expecting the player to read his mind.
Your claim was full of hyperbole and misrepresentation of the opposing argument. It was about as useful as saying 'the POTUS is Hitler'. Thus I cannot take you seriously.

Quantum Steve |

Firstly, any players of a Paladin who are not absolutely certain that they and the DM are on the same page concerning the code are idiots who deserve to have their character nerfed. It's not like the rules don't say that there are extremely vague ways your character can lose all his powers. If you read this and still can't be bothered to talk to you DM you deserve it.
Second, FACT: Wyverns are intelligent creatures who are capable of reason. If Int 7 is not intelligent, I can think a whole lot of PCs that just became NPCs. It is perfectly reasonable for a DM to say "Wyverns are people too" If it's perfectly fine to murder violent people with 7 Int then a lot of Half-Orc Barbarians are going to die. It's also reasonable (if not common sense) to consider killing a foe who is unable to defend himself (i.e. sleeping) to be dishonorable Whether or not this is a gross violation or just a regular violation of the Paladin's Code is up to the DM.
Third, while a small *ahem* from one friend to another when a Paladin is about to do something stupid may be appropriate, a DM is under no obligation to warn a Paladin before they fall. If a Paladin does something major enough to fall on the spot, it's his own fault if he doesn't know any better. If a Pally's has a list of minor infractions, he should be aware that he's been doing things he shouldn't. In the latter case, I'd say under no circumstances should the player get a heads up before the "Final Straw" Furthermore, I'd say telling a player "If you do X, you will lose your powers" is just in bad form and is basically telling the player how to play his character how to play their character. It's not like they can't atone, and you're robbing the player and character of a valuable lesson on what it means to be a Paladin.

Chuck Mount |

I see a lot of people giving their interpretation of "good". Good for one might sound evil to another.
In the middle east, a woman will be stoned for adultery. Most people I know see that as severly wrong... maybe even evil, but to them, it seems reasonable.
The man throwing the switch to execute a murderer might feel he's doing a good deed by removing a murderer from the world, but there are people who think execution is wrong and evil.
Bottom line is, this is only something that can be handled by the GM and the player. Discuss what each of you feel is "good" and "fair". If you both disagree, maybe try to come up with a cultural reason for the Paladin's beliefs... If that doesn't work, then maybe the player shouldn't play a paladin because his views will, more often than not, be different than the DM and they will probably bump heads a lot in game.
As a side not... MY opinion... IF the paladin attacked a sleeping gold dragon because it is a giant predator and he doesn't know the difference... I might have the dragon ask why the paladin attacked it... as it's beating the crap out of the paladin. Maybe he'll stop attacking and talk. If he kills the gold dragon, I would give him nightmares... maybe be fatigued for a day. As a warning, his god is teaching him to try talking before attacking. If he attacked out of ignorance, trying to do good (i.e. the "lawful stupid" aspect), his god can't fault him for trying, but the god can teach him a lesson.
And... It's not metagaming if a paladin attacks a wyvern because it's dangerous... It obviously a very big predator. Those teeth ain't made for grazing. If he doesn't use Detect Evil and says "It's a wyvern... it's not evil so let's leave it alone." That IS metagaming unless his character knows what it is... in game.

Chuck Mount |

Quantum Steve posted when I was typing... and cooking...
I am 100% in agreement with you. That is how I run a game and it's how a lot of DMs run games that I play in. If the player asks me, I'll tell him or he can make a Knowledge Religion check, if it's an iffy question.
If a Paladin wants to burn down a forest because it's full of goblins, I let him... after all, it's a viable medieval war tactic. Afterwards, when he finds charred remains of faeries and treants, he should feel horrified that he was responsible for all the innocent lives lost... and maybe a few nightmares or bad omens from his god. If he doesn't feel bad after seeing the carnage... THEN maybe he should need attonement.
But, definately don't try to sway a player's actions. That's what NPC's are for. ;)

Quantum Steve |

It's not metagaming if a paladin attacks a wyvern because it's dangerous... It obviously a very big predator. Those teeth ain't made for grazing. If he doesn't use Detect Evil and says "It's a wyvern... it's not evil so let's leave it alone." That IS metagaming unless his character knows what it is... in game.
That's species-ist just because something isn't humanoid doesn't mean it doesn't have rights! :D In a fantasy setting, creatures good and evil come in all shapes and sizes. I would take issue with a Paladin code that allowed a Pally to kill willy-nilly anything that looked dangerous regardless of other factors. What if a bumkin Paladin, who's never seen a non-human before, runs into a Half-Orc? It's big, it's mean, and it's carrying a huge frickin' axe. KILL IT! Oh, wait... it was a Paladin, too... of your God. But it looked dangerous, so, no harm, no foul. Except for the harm you cause the Half-Orc, and his wife and kids. But definitely no foul.
FYI A Wyvern is just as intelligent as many Half-Orc Paladins and may have just as strong family values, you don't know.

Kevin Andrew Murphy Contributor |

I think the question then comes whether knowing that wyverns have an Int of 7 is metagame knowledge.
If you look at the roleplaying notes, it says stuff like "roars a challenge" and "nasty, brutish and violent" and "always aggressive and impatient" and "quick to resort to force" and dragons considering them "nothing more than primitive savages" and finally and most damningly "most wyverns simply can't be bothered with the subtlety of diplomacy."
In other words, it would take a pretty high Knowledge Arcana check for the wizard in the party to say, "Actually, wyverns are not quite as unintelligent as they appear. The elven naturalist, Janeus Goodalleus, spent a lengthy study of the wild wyverns of..."
After all, short of metagame knowledge or knowledge checks, how does anyone know that anything isn't sentient? That tree could be a treant. That owl in the tree could be a wild shaped druid. That wolf over there could be a werewolf, or a wolf that someone cast Awaken on, or a wizard using shapeshifting magic.
At some point you need to let characters have the benefit of the doubt. If you want to chop down a tree, you do, and you only stop if it says "Ow" or an angry dryad pops out with a nasty gash on her leg. Monsters who have gone out of their way to make people think that they're dumber than they are really have no cause for complaint if people treat them as rude beasts until they prove otherwise.
I'd also point out that, given the roleplaying notes, it sound like wyverns are more NE than true neutral if all they are is rude bullies who would rather attack someone than talk to them, and it's kind of silly to have a monster with all the hallmarks of evil except for detecting as it, unless this was specifically put in to annoy paladins.

MordredofFairy |
it's rather middle of the night(still) and i was already sleepy when i posted near the end.
So yes, sorry for mixing you two up, it was a genuine mistake.
HOWEVER:
My point stands. Going to heraldry from nobility or a miracle from religion, all fine.
But you're doing FOR this paladin what HE did not.
Provide a reason WHY his character has knowledge and giving a REASON for his characters action.
BEYOND "They look dangerous, lets kill them".
I never claimed that the action itself was unreasonable, i stated that multiple times, in fact.
The thing is, we see ourselves as SO smart and expect our characters to be the same. Unless he went to some "higher education" and it's more or less a medieval setting, it's not so "natural" that he knows plenty of stuff.
I, for once, MAY be able to identify that bird as either an Emu or a ostrich. I'll not necessarily be able to tell smaller birds apart, or, for simplicitys sake, tell you what kind of tree is growing across the street. I never cared, i never learned, nature stuff just never was something for me.
Now, sure, characters can have superficial knowledge, but in this case, it won't even matter. Either they admitted on not knowing and just killed on sight, or they knew and willingly slew a sleeping sentient being without even thinking about alternatives.
You(and others) provided way for the paladin to KNOW what they are, but thats just a side dish. Even if he KNOWS, it's wrong.
Also, you(and others) provided for the paladin with REASONS why what he did was right. Now that, the PALADIN should have done.
Also, it's true, people use meta-gaming if you tell them things like: "theres a wyvern". But that depends on the table. As i said before, i prefer mixing things up so players are not automatically metagaming. So while in the main continent wyverns are according to bestiary, in the southern islands they may well be good creatures associated with the fey.
The question is, where do you draw the line for such actions. Do you have to wait until the lazy-mode group starts slaughtering innocent children by the dozen? Probably not. To me, it sounds like a pure tactical consideration, which i would expect from a fighter. Yes, they're dangerous, obviously. I don't really care what they are or if they're sentient, lets hit them.
From a Paladin(In this case much like from a druid) i'd expect to protect innocent live. They don't register as evil. Neither do Tigers. Sure they may attack humans. But despite them being under protection, you wouldn't kill any single one you saw sleeping somewhere, innocently so, with pubs, too.
No matter if he considered them animals or sentient, he unneccesarilly attacked them, in their sleep, next to their young. With the only reasoning being them possibly being dangerous. There was no hint of attack, there was no need for the spoils, cull populations, he didn't bring up any precedence of something like that happening in his church or anything.
Yep, Paladins can have it hard. Theres a cheap insurance:
Aura faint divination; CL 1st
Slot headband; Price 1,000 gp; Weight —
DESCRIPTION
This item is a tiny box containing religious scripture. The box is affixed to a leather cord and tied around the forehead, worn so that the box sits upon the wearer's brow. There is no mundane way to determine what function this religious item performs until it is worn. The wearer of a phylactery of faithfulness is aware of any action or item that could adversely affect his alignment and his standing with his deity, including magical effects. He acquires this information prior to performing such an action or becoming associated with such an item if he takes a moment to contemplate the act.
Have it built into whatever headband you use and enjoy free DM warning if you're going overboard.(mostly also if you are not explicitly contemplating, because DM's are nice and time flows faster in the real world).
If there is a reason behind his action and an understanding of what he does, nobody blames him. As said, if you logically deduct who is the demon summoner and crush his head before he finishes the spell you know he's casting, thats perfectly fine. If you just crush some random people's heads because low level demons are around and somebody has to be responsible, thats not sensitive.
A Paladin, more so than a druid, should rather try to conserve and protect that which is not evil, even over fighting evil to some extent...(If catching the bad guy means the hostages die, the paladin's the guy to run rescue them before even blinking)
This Paladin here did NEITHER have any source of knowledge ready(except the DM said it was a wyvern...which not necessarily HAS to mean much to many players, EITHER because they genuinely don't know themselves, or they don't know(AND THATS A BIGGIE) what their DM changed about the creature. Unless you run a pure min-maxing hack/slash thingie, you shouldn't automatically assume everything has exactly the stats you memorized...or the same alignments or vulnerabilities...), nor did he provide a proper in-game reason for murdering them in their sleep.
I'd honestly recommend to read the "Play examples" in The Pathfinder books again, there's even examples of how ONE and the same action is FINE if reasoned correctly and in-character, but WRONG and gamey if reasoned out-of character.
"A'la: He sneak attacked, so he's gotta be a rogue, which means he's got a good reflex save and prolly evasion, i'll not waste a fireball, but rather try to charm him"
vs
"The light armor and fighting style remind me of the thiefs we fought off in the ruins we visited last month. They were rather nimble and seemed to dodge out of the way when i tried to hit them with my fireballs, i'll rather try a charm spell against him."
For other classes, this can be quite relaxed. For classes that have a code of conduct or similar rules, i'd expect them to come up with a reasoning for ANY acts that would seem to go against their laws...such as killing unknown, possibly(as a matter of fact they are) sentient creatures in their sleep because of their dangerous looks.
If there IS a good reason, with a source for the knowledge used in the reason, everything is fine.
A purely tactical: "They look dangerous and could attack later" would warrant lots of killing, also and especially other humans(who, incidently, might have quite exactly the same mental stats as wyverns)...clearing the city gate of guards is just making sure you're getting out cleanly if there's trouble at the tavern, right? Probably not that extreme, but a "shoot first, ask later"-style should not desirable for MOST characters, least of all a paladin.

Helic |

The wyverns may actually have been good aligned and willing to protect nearby villages. So, yes it is VERY evil and dishonorable. The paladin should have found out for sure about the wyverns before assaulting the wyverns.
I think it's fair to have players respond to 'monsters' per their write up or general reputation (ravenous, territorial, poisonous monster). Yes, there might be that one in a million 'good' wyvern that only eats deer and feels bad about it. Do you risk the lives of your friends on a one in a million chance?
A paladin can go to war with his rightful liege, on a 'legitimate' war (let's call it a defensive battle vs. an invading force) and STILL he'll probably end up fighting non-evil people, as well as some genuinely 'good' folks - whom he'll probably kill, because it's war, they're the enemy, and life sucks that way. Do you take away his paladin powers because of it? No, of course not.
Things like wyverns, orcs, trolls and the like are pretty much 'at war' with the main humanoid races, all the time. There are no 'peaceful' relations with orc kingdoms in most fantasy realms. There are no benevolent groups of wyverns floating around either - they're aggressive bullies that only respect something that's obviously just as powerful as them.
D&D does us the favor of giving us uniformly evil targets for fantasy violence. There's pretty much a list of things that are 'okay to kill', another 'not okay to kill', and a third of 'it depends what they're doing'. Ravenous poisonous monsters generally fall into the first category.
I mean, there are waaay better moral dilemmas to stick paladins with than a sleeping monster who is almost certainly going to try to eat him on sight.

Chuck Mount |

"That's species-ist just because something isn't humanoid doesn't mean it doesn't have rights! :D In a fantasy setting, creatures good and evil come in all shapes and sizes. I would take issue with a Paladin code that allowed a Pally to kill willy-nilly anything that looked dangerous regardless of other factors. What if a bumkin Paladin, who's never seen a non-human before, runs into a Half-Orc? It's big, it's mean, and it's carrying a huge frickin' axe. KILL IT! Oh, wait... it was a Paladin, too... of your God. But it looked dangerous, so, no harm, no foul. Except for the harm you cause the Half-Orc, and his wife and kids. But definitely no foul.
FYI A Wyvern is just as intelligent as many Half-Orc Paladins and may have just as strong family values, you don't know."
Exactly! You don't know... and neither did the paladin. How many city-slickers want to kill a snake outside their house to protect their kids? It doesn't matter that it was a simple Black Snake and not a water moccasin. They only want to protect their kids... A "good" deed.
The same can be said for this situation. Obviously the paladin knew they were dragons... dragons eat people... the party of adventurers are people. By that rationale, the wyverns were a very possible threat. That's not even considering that there might be a town nearby that is a very good food source for the beasties. He probably thought he was doing a "good" deed by killing the large carnivores. After all, it's not in dispute that wyverns are dangerous. As I said, they are buiult to eat meat and they're big. If he believes he is doing a good deed, but unintentionally does something that can be viewed as bad, I think that action falls in the middle. He should be warned and taught a lesson for acting before thinking, but I don't think he should be punished unless he KNEW it was evil and did it anyway.
As I said before... "Good" isn't always good to everyone. That's obvious by everyone voicing different views on what they think is good. That has always been an issue with alignment in D&D (and now Pathfinder) and it always will be. Different people have different views of what good is and should be. A player shouldn't be punished because he had a different idea of "good" than his DM had. Maybe a warning, but not a punishment.

MordredofFairy |
Exactly! You don't know... and neither did the paladin. How many city-slickers want to kill a snake outside their house to protect their kids? It doesn't matter that it was a simple Black Snake and not a water moccasin. They only want to protect their kids... A "good" deed.
They are defending their homes, their inmediate areas. If they go out into the wild, maybe they'd not be so eager to kill anything on sight that COULD be dangerous.
Also:
Exactly! You don't know... and neither did the Wyverns. How many dragons want to kill an intruder outside their nest/lair to protect their young? It doesn't matter that it was a simple peasant and not a triggerhappy paladin. They only want to protect their young... A "good" deed.
No, really, even if it doesn't sound so, i understand where you're coming from, and i'd even agree IF the paladin would have put up ANY attempt of explaining his action beyond the tactical consideration.
In that instance, it just seems you could have put ANY nasty-looking big beasties at the other cliff and he would, tactically correct, have deduced that they could be a threat, and possibly metagaming assumed that they would attack later, thus killing them inmediately, while they are defenseless, is the better option.
Sentient? Doesn't matter. Neutral? Doesn't matter. They look nasty, so lets kill.
Does he also give that benefit of the doubt to a wyvern killing humans trespassing on it's territory? Saying thats perfectly fine because those humans are dangerous for it and it's just about as smart as average humans and entitled to it's own decision as to what is necessary to protect their young? Or would he see that as a quest hook of a murderous wyvern terrorizing this village, having already claimed 3 lifes in the last year...

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one tought that might help this discussion is "why are they neutral?"
And 'why are they intelligent?'
The mechanics for a Wyvern say Int 7 and 'usually Neutral' but the flavor text goes on to describe them as being basically Animalistic in behavior. If they were to be considered sentient, based on their violent, unreasonable and eating-of-other-sentients habits, they should be 'usually evil.'
I tend to tweak things as needed for my games, to suit my own perverse whims, and I'd have made them either evil and more-than-animal-intelligent, or neutral and Int 2. In either case, the Paladin would have been fine with killing them, as their stats (alignment and Int) would have better fit their flavor text.
If this was a pair of Owlbears, or Bulettes, or whatever, I don't think it would be an issue, but since the Wyvern has an Int 7, that it doesn't freaking use, it's suddenly a moral issue.
Occam's Razor. Get rid of the Int 7. (Or change the alignment to 'usually evil', to otherwise suit their vicious flavor text.)

MordredofFairy |
"Wyverns are nasty, brutish, and violent reptilian beasts akin to more powerful dragons. They are always aggressive and impatient, and are quick to resort to force in order to accomplish their goals. For this reason, dragons generally look down upon wyverns, considering their distant cousins nothing more than primitive savages with a distinct lack of style or wit. In most cases, this generalization is spot-on. Although far from animalistic in intellect, and capable of speech, most wyverns simply can't be bothered with the subtlety of diplomacy, and prefer to fight first and parley later, and even then only if faced with a foe they can neither defeat nor flee from.
Wyverns are territorial creatures. Though they occasionally hunt in small groups for large prey, they are generally solitary creatures, hunting in areas ranging in size from 100 to 200 square miles. Wyverns have been known to fight to the death among themselves for the right to hunt a territory rich with prey.
Although constantly hungry and prone to mayhem, a wyvern that can be befriended (usually through a delicate combination of flattery, intimidation, food, and treasure) becomes a powerful ally. They often serve giants and monstrous humanoids as guardians, and some lizardfolk and boggard tribes even use them as mounts, although such arrangements are quite costly in terms of food and gold, for few are the wyverns who would willingly serve as steeds for lesser creatures for long."
Where do you catch they eat other sentient beings?
As a matter of fact: Where do you read they attack humans?
Assuming from the part of hunting large prey in groups, they may well live of smaller animals.
They are brutish, violent, quick to resort to force, far above animalistic intelect, capable of speech, prefer to fight first and parley later.
Aside from a typical Barbarian, that description could WELL also be used for the Paladin.
As a matter of fact, they don't attack on sight, otherwise the other intelligent races couldn't strike deals with them. They have draconic temper and decadence, but nowhere does it state anything making me thing they should be evil.
They're very territorial predators, yep, they prefer using their poison stinger to solve problems, so do many adventuring partys. Still, their dislike of diplomacy(which they are not good at) doesn't mean they CAN'T be argued with.
You guys keep showing Wyverns as nasty-man-eating beasts that prey on nearby settlements. NOTHING in the flavor-text even remotely suggests so, they are Aggressive, but not stupid in a suicidal way. And well intelligent enough to teach their children to "stay away from the pinkies, they gather people with weapons and try to kill us if we don't"
The interpretation that they are NOT evil, but in fact intelligent and neutral, not attacking on sight in every situation and possible to parley with is toroughly possible based on the text.
And as mentioned, the negative parts of the description, most adventuring parties will find a member that it mostly fits...

Serisan |

Yes I would consider it a evilish act. But I would have him receive a warning first before yanking the powers. Unless he has done this before and ignored the warnings.
Slot headband; Price 1,000 gp; Weight —
Description
This item is a tiny box containing religious scripture. The box is
affixed to a leather cord and tied around the forehead, worn so
that the box sits upon the wearer’s brow. There is no mundane
way to determine what function this religious item performs
until it is worn. The wearer of a phylactery of faithfulness is
aware of any action or item that could adversely affect his
alignment and his standing with his deity, including magical
effects. He acquires this information prior to performing such
an action or becoming associated with such an item if he takes
a moment to contemplate the act.
Construction
Requirements Craft Wondrous Item, detect chaos, detect evil,
detect good, detect law; Cost 500 gp
No warning is required without this. Unless there is specific reason to believe that the wyverns were a threat (i.e. local townspeople specifically mention a wyvern problem, a knowledge check or two leads you to believe that they have done X, Y, and Z, etc.), then they are neutral, non-threats that you could instead walk past.
The only exception I would make on this is if you had specifically had conversations with the player about the honor code prior to the session to hash out what it means to be a paladin of Erastil and this happened to fall into that.

Kevin Andrew Murphy Contributor |

I suppose part of the trouble is that some of us remember 1st edition where the wyverns weren't chatty beasts but just lower level draconic monsters you didn't have to have any greater moral qualms about than killing an owlbear.
This may be metagame knowledge, but you have to look at a world through a character's eyes.
Yes, in your world, wyverns of the north may be nasty beasts that carry orcs into battle while in the southern isles their languid peace-loving creatures that befriend the fey and spend all day sipping mai-tais. Fine. That's your world.
What I'm saying is, whatever your world, the characters should know what people generally know, even if this is mistaken or wrong.
Lets change the scenario around. Lets say the party wants to get into some tomb, but the entrance to the tomb goes through a cave, and in the cave there is a mother owlbear sitting on her nest, asleep.
Now, should the paladin tiptoe through without waking the peacefully sleeping monster and hope that the ancient crypt has a particularly well-oiled and noise free door.
Yes, the owlbear has Int 2. That's also metagame knowledge, the same as it's metagame knowledge that the wyverns have Int 7.
But wait! Maybe this is a Wise Old Owlbear, which has an intelligence closer to the magic giant owls, and it has an Int of 12 or something. And the wyverns are lesser wyverns and have an Int of 2.
How does the paladin know? If he wakes up the owlbear, is the incomprehensible roaring maybe just hers screaming for these strange interlopers to get out of her house and get away from her eggs?
At some point, if you're GM, you have to level with them about what their characters know about the world. If you put in Narnian talking stags, someone should have noticed, and the paladin of Erastil who would usually not think twice about plugging a stag full of arrows if he wants dinner now suddenly has to run around the forest going "Excuse me, can you talk? Are you a talking stag, Mr. Stag? I'm about to loose some arrows at you." And it becomes even worse when he finds out, on his way back from a successful hunting trip, that the local hag cursed the talking stags with laryngitis. He killed a sentient creature! Alas! Break out the penitential whips!
You also need to figure out what qualifies as "sentient." An owlbear at 2? A griffin at 5? A wyvern at 7? And is there any variation with individuals and with subspecies so it's possible to have a sentient owlbear and and non-sentient wyvern?

Chuck Mount |

"Where do you catch they eat other sentient beings?
As a matter of fact: Where do you read they attack humans?
Assuming from the part of hunting large prey in groups, they may well live of smaller animals."
If you want to go solely by the flavor description in the book, they don't anything specific. Only generic "food".
Think about it... when you have a predator that big... and has to expend a large amount of energy to fly... It MUSt eat any meat it can. Hence the "always hungry". Is there anyone who would dispute that a wyvern would hessitate to eat a human, elf, dwarf, halfling... anything made of meat and will fit in it's mouth? Think about it. It's a meat eater. It's basically a barbaric dragon. Heck, I'd even have it eat another wyvern if it had to and not feel bad about it. the "neutral" aspect is survival above all else. Not evil or greed... FOOD. Anything with a heartbeat will sustain it. They will accept gold (and food) probably because of the dragon instict in them... or maybe they see the smarter races hoard it, so they want to hoard it too.
And you can't say "they don't attack on sight" when the description you insist on referencing implies that they usually do. They're violent, aggessive, quick to resort to force, prefer to fight first and parley later, constantly hungry and prone to mayhem. See? I can pick out the same quotes you do. Notice, I said USUALLY. Not every wyvern will act according to the description, but the average wyvern will attack or prompt an attack and eat what it kills since it'll probably be hungry.
Yes. They are man-eaters... as well as bear-eaters, horse-eaters, alligator-eaters... any meat, since they are always hungry. And, if they only ate small animals, there would be no small animals in the region because they would be forced to hunt them to extinction to fuel that massive flying engine, then they would starve to death.

Kevin Andrew Murphy Contributor |

You guys keep showing Wyverns as nasty-man-eating beasts that prey on nearby settlements. NOTHING in the flavor-text even remotely suggests so, they are Aggressive, but not stupid in a suicidal way. And well intelligent enough to teach their children to "stay away from the pinkies, they gather people with weapons and try to kill us if we don't"
There's absolutely nothing in the flavor text to say that they would do such a thing.
I mean, mama wyvern is taking her babies out to hunt for the first time, and in the middle of the field, the hatchlings have found Goldilocks.
MAMA WYVERN: "OMGWTFBBQ! Get away from it, hatchlings! Get away! It's a pinkie!"
HATCHLING 1: "Yeah, mom, but it looks young!"
HATCHLING 2: "And tender! Can I sting it, ma? Can I? Can I?"
MAMA WYVERN: "No! By Lamashtu, Mother of Monsters, no! A baby pinkie is the most dangerous thing because the mama pinkie is always nearby! They're worse than owlbears! Sometimes they even give the babies things to protect themselves with."
HATCHLING 1: "She doesn't have any weapons, ma."
HATCHLING 2: "Yeah, all she's got is a tiny stick. What can she hurt with--"
GOLDILOCKS: "Avada Kadavra!"
HATCHLINGS: "Mama!"
Amusing as all this is, somehow, with the flavor text, I don't think so.
Now, I can easily create a world where this is the case, where some paladins have wyvern mounts, where some wizards have friendly wyverns to guard their towers and play checkers with, where wyverns are as likely to be seen with the legions of light as with the legions of darkness.
That said, as Set pointed out a couple posts ago, the flavor text doesn't match the stat block. Either wyverns need their Int lowered to remain neutral or else they need to have their alignment changed to "usually NE" to reflect the the fact that they're sentient but have made a conscious choice to be jerks and bullies.

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I would say that knowingly killing or attacking any sentient helpless creature that poses no real threat to you would constitute an evil act.
Not necessarily one that would shift alignments permanently or make a pally fall, but the loss of class abilities for one day is appropriate in this case I do believe yes.

Oliver McShade |

Wyvern : Int 7 Alignment : Neutral.
So they are as Smart as a Minotaur. But Minotaur are CE in Alignment.
So why are Wyvern's not listed as evil ?
Wyverns are nasty, brutish, and violent = But would that make a human evil?
Aggressive and impatient.
Wyvern sound to me like the neighborhood bully. Big, dangerous, and not all that bight. But does that make them evil ??
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Ok lets change the word Wyvern in the example to Human. So you have a pair of 7th level humans fighter, living in a cave. You know that there tribe is nasty, brutish, and violent. There clan is aggressive and impatient to oustsiders, and do not like to do diplomancy. The clan perfers to fight first and parley latter.
Question: Would the paladin have any problem killing these 2 people in there sleep? Would murdering these two people cause the paladin an alignment shift? Maybe these 2 people might do evil in the future, but then again maybe not.

Chuck Mount |

You say. "poses no real threat". They are large carnivors. It's quite possible they are the top of the food chain in that area. I would constitute that as a possible threat... not a definate threat, but possible.
In Oliver's example, if the "humans" had mouths that could bite off a human head in one bite, they are always hungry (possibly cannibles) and they have that same reputation, it would be questionable... Like I said about 30 posts back. :)
It still all comes down to culture and people's views of good and evil.
Oh... about the whole, making excuses for the paladin because he didn't make them himself that somebody mentioned before... It's like watching a movie with plot holes. You either complain and laugh at it or you think of reasons why something acted a certain way... both are acceptable reactions.

wraithstrike |

Firstly, any players of a Paladin who are not absolutely certain that they and the DM are on the same page concerning the code are idiots who deserve to have their character nerfed. It's not like the rules don't say that there are extremely vague ways your character can lose all his powers. If you read this and still can't be bothered to talk to you DM you deserve it.
Is there a reason the DM can't talk to the player since he is running the game and should therefore be expected to lay out ground rules on issue? That is what I do for paladins in my games.

Chuck Mount |

After re-reading the original post and reading about Erastil in Gods and Magic, I think he was making a legitimate attempt at role-playing.
He said they were monsters and should be purged from the land.
That goes with the tennents of Erastil's Paladins. ""paladins in lands where monsters and active evil threaten survival"
That can interpreted as monsters are enemies of the faith and should be purged... not challenged. Or, it could be read as they only attack monsters that threaten towns. I would see it as, Paladins don't hunt down monsters unless they are a threat to survival, but if encountered, I could see a paladin killing it without challenging it. It might not deserve a challenge.
Again... It's up to the DM and player to interpret it, but I think he made an attempt at role-play and gave a reason. Erastil is an enemy of monsters.
I also don't see it as metagaming when he said, out of character, they should kill them because they will probably attack them later... since it's something his character would probably assume.
So, we have one person's interpretation of the faith or Erastil and an attempt to role-play the character's hatred of monsters. He shouldn't be punished... maybe warned, but certainly not punished.

CJohnJones |
Just a comment about the sleeping part. Waking up the Wyverns before you kill them is the kind of act that gets Paladins called "Lawful Stupid." Giant lizards aren't exactly enemy champions seeking trial by combat. Indeed, the only remotely evil act I see in the whole situation is failure to track and kill the suffering escapee.
Adventurers kill a lot of sentient creatures. No actual nonevil person racks up a body count like that. Sentience is just less precious in a fantasy universe.
Anyway, at this point I would save things by making him a special little atonement quest that makes his character the center of attention for a bit with a small, individualized reward if his pally genuinely seems to have learned his lesson. Maybe save some beasts that are only harassing a community because their habitat is being destroyed or something.
Also, I would have less of a hair trigger if the paladin generally acts good and doesn't do things like tell lies (besides white lies). Too often the very fact that paladins have a code makes people look too closely at every action sometime. He killed some monsters. That's what adventurers do.

Oliver McShade |

The party is about to enter a tomb in between two cliffs roughly around 200 ft apart. On the opposite side of the tomb, the party notices a pair of sleeping wyverns.
The paladin (Paladin of erastil) says "lets kill the wyverns before we enter the tomb" (he also said out of character that the wyverns are going to attack the party so it's best to kill em before they kill the party and was metagaming).
The party pulls out it's bows and wakes up the wyverns, kills one of the wyverns. And the other one runs away because she was mortally wounded.
I told the paladin that he lost his powers cause he committed an evil act by acting a sleeping sentient being that was not evil. And I told him that he essentially killed 3 wyverns as the pair had a nest and that the one wyvern wouldn't be able to properly hunt and feed her litter of wyverns (2).
His argument was that they were monster and needed to be purged from the land.
So my question is that is what he did an evil act in killing the wyverns while they are asleep. At the very least the action is cowardly, as paladins' should not attack sleeping foes.
Questions =
*)Did the paladin know that the wyverns were sentient beings?*)Did you give a hint to the paladin that this action would result in him losing his ability's?
While i can see a paladin attacking a animal or monster with animal int, while its sleeping.. Killing a sentient being without giving it a chance to surrender to me would be a evil (or neutral at best) act. So my question is did the paladin know that the wyvers were sentient beings ??
If not, well ignorance is bless :)
IF so, then GM & Player need to get together and talk about what code, rules, alignment, & religion the paladin follows and what the GM expects .

Oliver McShade |

Just a comment about the sleeping part. Waking up the Wyverns before you kill them is the kind of act that gets Paladins called "Lawful Stupid." Giant lizards aren't exactly enemy champions seeking trial by combat. Indeed, the only remotely evil act I see in the whole situation is failure to track and kill the suffering escapee.
Kill a sentient creature in its sleep, without giving it a chance to surrender is called murder. This is an evil act, and a good creature must give a very good reason to do this and even then, just because its easer does not might it right.
Adventurers kill a lot of sentient creatures. No actual nonevil person racks up a body count like that. Sentience is just less precious in a fantasy universe.
Sentience is less precious in a fantasy universe = That depends on your GM, game play, how long your players have played, and how lazily everyone is about alignment.
Alignment = PFphb page 166 good vs evil = Good = Good characters and creatures protect innocent life. Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good character make personal sacrifices to help others.
Being good is not easy, and many players write good down on there character sheet, and then play neutral.

wraithstrike |

CJohnJones wrote:Just a comment about the sleeping part. Waking up the Wyverns before you kill them is the kind of act that gets Paladins called "Lawful Stupid." Giant lizards aren't exactly enemy champions seeking trial by combat. Indeed, the only remotely evil act I see in the whole situation is failure to track and kill the suffering escapee.Kill a sentient creature in its sleep, without giving it a chance to surrender is called murder. This is an evil act, and a good creature must give a very good reason to do this and even then, just because its easer does not might it right.
CJohnJones wrote:Adventurers kill a lot of sentient creatures. No actual nonevil person racks up a body count like that. Sentience is just less precious in a fantasy universe.Sentience is less precious in a fantasy universe = That depends on your GM, game play, how long your players have played, and how lazily everyone is about alignment.
Alignment = PFphb page 166 good vs evil = Good = Good characters and creatures protect innocent life. Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good character make personal sacrifices to help others.
Being good is not easy, and many players write good down on there character sheet, and then play neutral.
What do you think the wyvern will do when asked to surrender? Even if the idea is entertained they have no proof the monster has killed any people, they only know that it will if it has the chance.
If they wake it up and give it a chance by talking to it that is no better than baiting it so they can kill it.
Oliver McShade |

Just because the creature refused to surrender, does not change the fact that you gave it a chance to.
Neutral & Evil = means you can kill it, without making the personal sacrifice of giving it the option.
Good = means you will give it a chance to surrender, even if you do not think it is likely to do so. Good people do not kill stuff unless they have no other option, self-defense, or to protect others. Being good is not easy, and is the hardest alignment to play. While i might fudge on fighting monsters, the whole killing the sentient creature while asleep part is just not a good act.

MordredofFairy |
With reading those last few posts, i feel what has been said earlier not only by me, was proven right.
If you make Wyverns OUT to be basically mindless murder machines, thats YOUR world.
If a DM decides in his world they are avoiding humans out of fear for retaliation, thats perfectly fine, too.
Neither is explicitly stated in the behaiviour. The other parts of the description could apply to a human cannibal psychopath as well as to the party barbarian.
That being said, judging such a creature without even an attempt to verify WHAT it is, or what your DM sees in it, or trying to get that knowledge, obviously can't be right.
They have a Wisdom well above average humans. Their experience and intuition should tell them that preying on humans is one of the more stupid/dangerous things they can do. Their livestock, sure, sometimes. Themselves? not so much.
Besides, we ARE dealing with a fantasy world here. Them being pure meat eaters permanently eating because they're hungry is a very valid interpretation(which i would actually share).
BUT: If a DM claims they are constantly hungry because they only catch much smaller animals, unless hunting for larger prey in a group, thats his valid call as well.
Whatever good/evil means in your world, whatever are the limits of a code of conduct and whatever personality or sentience wyverns have:
It's up to the DM.
For me, the Int 7 and Neutral part indicates it's a scavenger that tries not to eat sentient other races on sight. Scare them out of it's territory, maybe, but how would giants or lizardfolk befriend them if they had such a strict kill-first policy? They don't like diplomacy, but they are NEUTRAL. So to me, they are not hunting humans as prey.
Which would be EVIL.
If you think their Int needs to be lowered or their alignment changed, you are possible seeing them for something VERY much different than
what i see them for.
Which again, validates my point: Even if you HAVE an image in your mind of what a Wyvern is, or a Naga, or whatever, if you work solely by that without attempting to find out what it truly is in this world you are in, you're to blame. Heck, i bet many people coming into this thread weren't even aware that Wyverns had human-like intelligence from the way they encountered them up to know.
It's fine to use player knowledge as a "first impression" type of thing. But don't get carried away and make "slay sentient being in it's sleep"-type decisions based on that without even TRYING to verify your impression is right.
Thats an "Detect-Evil"=>"Kill" style paladin that depopulates several hamlets before being forced into being an antipaladin...
Just because a TRUE DRAGON feels superior to something doesn't mean that something is an imbecile. He'd also feel superior to your character, most likely.

Seraph403 |

Sounds like you're punishing your player more for metagaming vs "breaking the paladin code."
The wyverns were a potential threat. How long were they going to be in these caves/crypts? Were they going to be out there long enough that the wyverns could have potentially woken up?
Lets say you're a level 1 commoner, doing your field on your farm land, and you see a couple of these beasts fly overhead. Are you going to stay working in your field or flee for cover?
I guess it comes down to another situation:
The paladin and his party cross a wolf who starts growling at them.
The paladin slays the wolf to defend his party.
They then find out the wolf was protecting its cubs, is the paladin evil for killing the wolf , however protecting his own party?
IMHO, the paladin was alleviating a potential threat that could have troubled the party down the road. Again, the paladin's code doesnt mean they have to be stupid... what did you want him to do? Throw some rocks at them and yell "I CHALLENGE THEE!" ? lol

Oliver McShade |

A wolf is not a Sentient being but an animal, and make for a bad example.
A human would be a better example since it is a Sentient being, or dwarf, gnome or elf.
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Ok that 1st level commoner would also run and hide if he say a Armored Knight ride by with an unknown crest. Commoner are easily frighted and normal flee for cover from anything unknown or possible dangerous.
The Paladin is not evil for killing the wolf, because he was defending his party (good), but once the paladin finds out that the wolf had cubs, that paladin would have to decide what to do with the cubs. At best, find the cubs a home, and worst kill the cubs (( because they are not Sentient creatures, but animals)). If the paladin thought that these were magical cubs (say awakened by the druid spell), then it would fall on his should to take responsible for them, and killing them would be an evil act.
Alleviating a potential threat was not the problem, Killing Sentient creatures in their sleep was the problem for a character with a GOOD Alignment.

MordredofFairy |
A wolf is not a Sentient being but an animal, and make for a bad example.
A human would be a better example since it is a Sentient being, or dwarf, gnome or elf.
------------------------------------Ok that 1st level commoner would also run and hide if he say a Armored Knight ride by with an unknown crest. Commoner are easily frighted and normal flee for cover from anything unknown or possible dangerous.
The Paladin is not evil for killing the wolf, because he was defending his party (good), but once the paladin finds out that the wolf had cubs, that paladin would have to decide what to do with the cubs. At best, find the cubs a home, and worst kill the cubs (( because they are not Sentient creatures, but animals)). If the paladin thought that these were magical cubs (say awakened by the druid spell), then it would fall on his should to take responsible for them, and killing them would be an evil act.
Alleviating a potential threat was not the problem, Killing Sentient creatures in their sleep was the problem for a character with a GOOD Alignment.
actually thats a wonderful point.
Drow are usually Chaotic Evil with Int 10, Wis 9, Cha 10.
Duergar are Lawful Evil with Int 10, Wis 13, Cha 4
Mite are Lawful Evil with Int 8, Wis 13, Cha 8
Troglodyte are Chaotic Evil with Int 8, Wis 11, Cha 11
Morlocks are Chaotic Evil with Int 5, Wis 14, Cha 6
All those are humanoids, many at odds with humans, some with worse or similar stats to the wyvern.
Is it fine for a Lawful Good Being like a Paladin to go and kill some of those in their sleep if there is no inmediate threat and no guarantee they are, in fact, "evil"?
Actually, its not "lawful stupid"-paladin mode to parley first, any party thats not only in it for some slashing and hacking would do well to parley first, and fight once that fails. If you are in the middle of a troglodyte camp and they attacked you all the time, sure, reasonable to kill them when defenseless, highly cowardly, but reasonable. If you meet them in a remote cave sleeping in a guard station, your first instinct should NOT be to kill them on sight.
Now how is it different for wyverns?

randomwalker |

Feels like flogging a undead horse here, but I can never shut up anyway..
GM: "So, you sneak up like a ninja, silently draw your blade and find the unprotected spot at the base of its throat. You want to try to some kind of stealth check to see if you can kill it without its mate waking up?"
Pally: "Sure!"
Evil-schmevil is the wrong question! The correct question is: did the act violate the paladin code?
Answer: unless you have re-written the code, the YES. "Always act honorably" does not include acting like an assassin.
Conclusion: Correct call, regardless of whether wyverns are neutral, intelligent, metagaming munchkins, polymorphed bellydancers or whatnots.

Oliver McShade |

People keep saying lawful good, but i would even go so far as leave the lawful part off. This topic would also apply to Neutral good and Chaotic good priest, fighter, bards, or any class.
Question is Good vs evil = Good people do not kill other intelligent being in there sleep. They will give them a chance to surrender. Is this the safest thing to do, NO. But is it the right thing to do, yes. Even a NG or CG character should offer a drow or duergar the chance to surrender, before attacking them if given the chance.
This does not mean, taking them at there word, being dumb, or giving them a chance to attack you. This just means, Drow with your hands up, away from your weapons, on the ground and but your hands behind your backs, while the ranger covers them with a bow.

Kerym Ammath |
Question is Good vs evil = Good people do not kill other intelligent being in there sleep. They will give them a chance to surrender. Is this the safest thing to do, NO. But is it the right thing to do, yes. Even a NG or CG character should offer a drow or duergar the chance to surrender, before attacking them if given the chance.
So by this definition every infantryman who ever lived and fought is evil. I was in the Marine Corps and I'll tell you something, I would rather be smart and evil, as opposed to good and dead. Seriously wake the drow and give them a chance to surrender, one of them might be that two sword wielding GOOD Drow who screwed up my Ranger Class forever.
Apparently the correct answer is... The Paladin enters the drow barracks and challenges all to single combat. The Paladin becomes a pincushion for crossbow bolts, and instantly stiffens from the extreme amounts of poison. Oh! Wait! One drow unnoticed by his fellows did not fire. The Paladin goes to his god, the rest of the party is enslaved, and the one good drow continues to hide his nature from his fellows. Excellent game, now lets play something without an align-o-meter running.

sir_shajir |

Hey guys, thanks for all the thoughtful replies on BOTH sides of the argument.
I did give this paladin a list of things not to do, including attacking sentient beings while they are asleep and being honorable in his way of combat. Not killing innocents or being the cause that innocents die (like the unborn hatchlings) The only reason he is allowed the use of a bow, is cause erastil uses a bow as his favoured weapon.
In the past he has botched many encounters and near started a war with a tribe that the party just signed a treaty of non-aggression (thereby saving multiple villages of raids/getting attacked). And in one occasion he even managed to kill his allies mount which was under his care because he attacked people that the party was helping(the ally was a cavalier based on horseback riding combat, so he was uber pissed off).
After reading all the comments, I am sticking to my guns, and the paladin requires an atonement spell although he doesn't need to do anything further like take care of the hatchlings, and he is going to get a phylactory of faithfulness so that he can straight up ask me if something is evil/unlawful/ or cowardly/unbecoming of a knight.
Again thank you for all the comments/opinions.

MordredofFairy |
Thats also why the Marine Corp is Lawful Evil, not Lawful Good.
Seriously, the thing of "all is fair in war" is a long stretch from going into the woods, seeing two NON-evil sentient creatures indifferently sleeping somewhere, assuming they could be dangerous(they look like redneck hillbillies and have pumpguns) and making sure by killing them in their sleep.
Your correct answer is flawed. If the party was allowed to enter the city by the drow guards outside, maybe they talked with a noble house even, then obviously it's stupid to go into a barrack and challenge them to combat.
Oh, wait, they are already battling with the drow all the while? Oh, why didn't you say so. Then it's stupid to do so. Go ahead, be a coward thats alive. Let the rogue sneak in and kill one after another in their sleep. It's not the way you'd prefer, but you can see the wisdom in this tactic and the deed is not directly on your hands. Possible pray tomorrow morning to your god about cowardly killing enemies in their sleep in order to preserve the health of your comrades so that they might further your gods cause.
Is that army mentality spilt over into gaming? The Paladin doesn't have to kick open the door and kill everything that could register as evil.
It's NOT about tactics, it's about killing sentient creatures in their sleep without knowing whats the deal about them.
If you do that to some drow in a guard post, you are a racist unless you also do it to the city guard.
ALL THAT aside. You could remove their weapons while they're sleeping and force a surrender, heck, the thief can use a SAP(which every thief travelling with a paladin needs) to deal non-lethal damage to the sleeping drow, making sure their naps last until whatever they need is taken care off.
Killing another sentient being without sufficient reason to belief it is hostile is murder. Killing it in its sleep is cowardly murder.
Even with a reason to belief it is hostile, without KNOWING if it is, killing it while there would be alternatives is still murderous. If you can disarm and force surrender, avoid, parley...you should take that chance.
That does not mean face suidical odds in utter stupidity, it means use lethal force only when necessary, not whenever possible, especially when in doubt as to the intention of your targets.

Chuck Mount |

How about this...
A Paladin can't be a an adventurer in a common adventure because, in a common adventure, you go into someone elses home and kill them all for their money.
Lizard folk, duergar, drow, goblins. Sure, sometimes you go to destroy the goblin menace by wiping out an entire tribe, in their own home, rather than trying to use diplomacy to stop them from raiding the town. That can be viewed as "evil".
By the way, killing another sentient being is evil... not just if they are asleep. You walk in somebody's house, they draw a gun and shoot, but you end up killing them, you're on trial for murder... Just like 90% of adventures.
Good / Evil... it's all relative to what you believe is right. Some people think killing a sleeping wyvern is good, some people think it's evil... some think it's in the middle. No one person can determine how someone else should think. This discussion will go on forever because people will continue to have opinions and voice them.
The bottom line is, it's a game and should be fun for all. As a DM, ask yourself... "Am I having fun? Is the guy playing the Paladin having fun? Is the rest of the group having fun?" If any of those questions are no, then as a group, you should decide what to do... not us. We don't know you or the guy playing the paladin. If you're friends, give him a chance... let him slide. That's what friends are for. :)

Cartigan |

Dark_Mistress wrote:Yes I would consider it a evilish act. But I would have him receive a warning first before yanking the powers. Unless he has done this before and ignored the warnings.This. Also, I'd point out he's metagaming.
Metagaming would be 'Those are Wyverns and they are intelligent so we shouldn't sneak up on them while they are sleeping and bash their brains in so they don't kill us in a protracted fight."
You know, the argument of everyone agreeing it was an evil act.
Dabbler |

Hey guys, thanks for all the thoughtful replies on BOTH sides of the argument.
I did give this paladin a list of things not to do, including attacking sentient beings while they are asleep and being honorable in his way of combat. Not killing innocents or being the cause that innocents die (like the unborn hatchlings) The only reason he is allowed the use of a bow, is cause erastil uses a bow as his favoured weapon.
In the past he has botched many encounters and near started a war with a tribe that the party just signed a treaty of non-aggression (thereby saving multiple villages of raids/getting attacked). And in one occasion he even managed to kill his allies mount which was under his care because he attacked people that the party was helping(the ally was a cavalier based on horseback riding combat, so he was uber pissed off).
After reading all the comments, I am sticking to my guns, and the paladin requires an atonement spell although he doesn't need to do anything further like take care of the hatchlings, and he is going to get a phylactory of faithfulness so that he can straight up ask me if something is evil/unlawful/ or cowardly/unbecoming of a knight.
Again thank you for all the comments/opinions.
In the face of that, I can understand your actions.
In the case of the Marine Corps, being ruthless is not the same as being evil.
if you want a good example of how a good paladin acts from literature, look at the Belgariad's Mandoralen. He's honourable, noble, works for the best for his comrades ... and in warfare he's also ruthless and doesn't shy from practicality.

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I agree with the sentiment that while it being a good or evil act can be debated (I think the reasoning was fairly neutral), it was pretty clearly not honorable, and would violate their code of conduct anyway. Your ruling was fair; anyone playing the paladin class should be expected at least to know what the code is, but newbies should probably get off easier to keep up the fun factor of the game as they learn it.
In summation, use smaller steps for new players, but if it was a veteran, good call.
The Honor part of the Paladin code is not an obligation to protect monsters, evil outsiders, undead, or ravening beasts. There is no provision against attacking beings like these using any advantage you have.
There is no reason to have concluded that the wyverns of the above example deserved any the code's considerations. Killing the wyverns and destroying thier eggs is not a bad call for a Paladin. A Druid might have issues, but that depends on circumstances.

MordredofFairy |
Hey guys, thanks for all the thoughtful replies on BOTH sides of the argument.
I did give this paladin a list of things not to do, including attacking sentient beings while they are asleep and being honorable in his way of combat. Not killing innocents or being the cause that innocents die (like the unborn hatchlings) The only reason he is allowed the use of a bow, is cause erastil uses a bow as his favoured weapon.
In the past he has botched many encounters and near started a war with a tribe that the party just signed a treaty of non-aggression (thereby saving multiple villages of raids/getting attacked). And in one occasion he even managed to kill his allies mount which was under his care because he attacked people that the party was helping(the ally was a cavalier based on horseback riding combat, so he was uber pissed off).
After reading all the comments, I am sticking to my guns, and the paladin requires an atonement spell although he doesn't need to do anything further like take care of the hatchlings, and he is going to get a phylactory of faithfulness so that he can straight up ask me if something is evil/unlawful/ or cowardly/unbecoming of a knight.
Again thank you for all the comments/opinions.
glad to have been of service.
as was stated, people will have plenty of opinions.
for me, that event had only 2 options:
a.: They did NOT know what it was and decided to kill it in it's sleep without trying to find out.
b.: They knew they are killing neutral sentient beings in their sleep because they usually have a bad temper.
Both cases, it's wrong.
If you are going into the kobold cave killing everything including noncombatants, children, eggs and whatever else you find there, and thats fine with your group, and you're having fun, you're playing a very different game, but hey, have fun.
In my group it's more likely we take prisoners, deal non-lethal damage against outnumbered or inferior opponents, use a free talk action to request their surrender after felling a leader, and root out the source of the problem they are causing(such as their chieftain and shaman), leaving the rest of the society intact and demanding an oath of fealthy from however we place on the throne, with a promise of not going against the rules we set up, lest we return and not be so lenient next time.
If there IS no problem they are causing, there's no reason to go in and slay all of them just for being different. While the Mantra of "Life is Sacred" doesn't exactly hold true for a combat-based game, the groups i'm around in don't exactly promote mindlessly murdering everything you come across.
If force is used, there's usually a reason. If lethal force is used, we're either playing a evil group or thats the only efficient option.
Heck, in
we stormed against the king with a total of about 10 kobolds fighting for our side.
color spray and disarming our opponents and giving them the option of joining this one kobolds revolution alive, or their present king in death, paired with a good intimitate check, made them compliant.
Sure there was a chance they'd turn against us, but our sense motive held it's promise that they hoped for a better "future" under the new king and would not turn, and we made sure to keep them in front not to get surrounded if worse came to worse.
In the end, the admittedly heavily decimated, but intact kobold tribe serves as an additional supply base in the area for us and they're carefully digging the way further down for us while we're away.
Same things as some groups don't take prisoners. Kill them all.
Others go out of their way to preserve life if it can be helped(e.g. we had a druid insist that we use only non-lethal damage against animals if it could be helped at all. Even after that Druid left the group after a short while(his player moved), we kept that habbit up, in not killing them except for provisions or if they were a menace to nearby population.)
It all comes down right to "What style of play does your group prefer", and that can't truly be changed. If "killing non-hostile non-evil sentient beings in their sleep because they could turn out to be danger later" is a fine way to impress a paladins God of Hunting in your world, thats great. I admit i can't see it, but to each her own.
Game on, i'm signing out of this thread for good to cut back on meaningless back-and-forth discussion. Everything i can say, i said in multiple variants. Either you see where i'm coming from after all those posts, or you never will. I see both sides, and while i admittedly not fully understand the other, i can accept thats the way people want to have fun. So, all the best, to all of you.

Andy Griffin |
So my question is that is what he did an evil act in killing the wyverns while they are asleep.
As noted several times, not a good word is said about wyverns in their decryption, they are portrayed as both brutal and dangerous, almost certain to attack the party should they be woken up, and not likely to be convinced to a peaceful agreement. Killing a dangerous animal could hardly be considered evil.
At the very least the action is cowardly, as paladins' should not attack sleeping foes.
Cowardly or pragmatic? The paladin got the drop on the wyverns and took advantage, I don't think that is cowardly.
I'm going to go ahead and ask how you think the paladin SHOULD have handled it. Should he have tried to sneak past the wyverns? Wouldn't that have been cowardice also? Should he have ignored them? A paladin's code requires him to punish those who threaten or harm the innocent. It could be argued that the wyverns did both, would it then not be breaking his code to ignore them?
Just a couple things to think about.

Kerym Ammath |
Thats also why the Marine Corp is Lawful Evil, not Lawful Good.
In case you have not noticed, nobody here is insulting anyone except you, repeatedly, with sauce. There is no need to be condescending, arrogant, or otherwise insipid in the process. If I have mistaken your zeal incorrectly I apologize, but in the face of misquoting people, and generally attempting to shout down the opposition I doubt.
Seriously, the thing of "all is fair in war" is a long stretch from going into the woods, seeing two NON-evil sentient creatures indifferently sleeping somewhere, assuming they could be dangerous(they look like redneck hillbillies and have pumpguns) and making sure by killing them in their sleep.
I would guess that my earlier statement was correct, however I am quite the Urban Commando, and well, outside of Deliverance that stereotype does not really fly. Experience has taught me that careful is better and alive, than reckless and hurt or worse. Non-evil sentient beings with giant claws, teeth, with a penchant for killing first and asking questions later, sitting on my escape route in plain sight, is not a potential threat? Have fun running away from mummies as wyverns swoop down for a fine meal to feed their young.
Your correct answer is flawed. If the party was allowed to enter the city by the drow guards outside, maybe they talked with a noble house even, then obviously it's stupid to go into a barrack and challenge them to combat.
Of course it would be stupid, because you know that Paladin volunteered for a recon mission into a drow city as if any sane group would take one with them.
Oh, wait, they are already battling with the drow all the while? Oh, why didn't you say so. Then it's stupid to do so. Go ahead, be a coward thats alive. Let the rogue sneak in and kill one after another in their sleep. It's not the way you'd prefer, but you can see the wisdom in this tactic and the deed is not directly on your hands. Possible pray tomorrow morning to your god about cowardly killing enemies in their sleep in order to preserve the health of your comrades so that they might further your gods cause.
Once again your use of a label such as coward for a tactically intelligent move is perplexing. It makes me question if you even understand what violence is about outside of some of highly structured clean and safe environment. A Paladin who would have a problem with this would probably have a problem with leaving it just to the rogue to do it, in fact that would be the cowardly act.
Is that army mentality spilt over into gaming? The Paladin doesn't have to kick open the door and kill everything that could register as evil.
Nope. Just my fantasy sauce is clearly different from your fantasy sauce. I like grit in my sauce. A Paladin being played to the hilt of chivalric behavior is not what most people I know want out of their Paladin play. They want a Holy Warrior, and not a Cleric either. Honor is given to those who rate it (lie to the enemy even if you don’t like it because you happen to respect your enemy), courage is fighting regardless the odds (not rushing forward to die), and helping the innocent well pretty self explanatory. A Paladin who is played in the manner you seem to be suggesting is the kind of character who should get party wide approval before being played because quite simply most players don’t want to be another players sidekick.
It's NOT about tactics, it's about killing sentient creatures in their sleep without knowing whats the deal about them.
If you do that to some drow in a guard post, you are a racist unless you also do it to the city guard.
Once again now we might be potential racists. It is about tactics, not about killing the sleeping sentient. They would not be getting killed if they were not in the way of fulfilling a greater objective in the first place, one which as a Paladin would have to be pretty damn important to warrant me slaughtering the enemy in their sleep. Also modern equivalencies in what is and is not wrong don’t really work in a game generally played in the equivalent of a medieval society.
ALL THAT aside. You could remove their weapons while they're sleeping and force a surrender, heck, the thief can use a SAP(which every thief travelling with a paladin needs) to deal non-lethal damage to the sleeping drow, making sure their naps last until whatever they need is taken care off.
One mistake and the party is dead. One scream and they have reinforcements. A napping drow will wake up later and face me another day. Of course the concealed knife someone missed is always fun when it is planted hilt deep in your buddies heart. There is no reason to let their enemy live in this situation, and the wyverns became a threat by simply sitting on their escape route.
Killing another sentient being without sufficient reason to belief it is hostile is murder. Killing it in its sleep is cowardly murder.
Is it in a place full of hostiles? Yes. Who holds my loyalty? My friends. Are they a lethal threat to my friends should they awaken? Probably. Should they be killed? Absolutely if we expect to live. Murder is a crime of passion, and by its nature is a cowardly act. This is more like surgery, you cut out the dangerous or diseased part and move on. Call it preemptive self defense.
Even with a reason to belief it is hostile, without KNOWING if it is, killing it while there would be alternatives is still murderous. If you can disarm and force surrender, avoid, parley...you should take that chance.
Tell that to the kid wearing an ied under his coat walking into your perimeter, I’m sure he will smile before letting go of the dead man switch.
That does not mean face suidical odds in utter stupidity, it means use lethal force only when necessary, not whenever possible, especially when in doubt as to the intention of your targets.
Sorry but everything you suggested shows a distinct lack of understanding of violence, its application, why it becomes necessary, and the need for survival underlying the whole process. In the example with the wyverns its pretty clear now that it is a player issue, but based on what was posted it was not. A mission to clear a tomb of evil undead seems to be the probable genre appropriate and Paladin acceptable reason, because a Paladin is probably not going to be robbing the tombs of anything but evil dead. The wyverns by their comfortable and open association with evil simply signed a death warrant if any do gooders happened by. The baby is just collateral damage, and yes the Paladin might have a problem with just leaving it, or they might just kill it and consider that the merciful thing to do, offer a prayer and move on.